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Info to make Chime
Note: This is from Tale 3.... the sequence Quicksilver-Beeswax-ShockBlock will slowly but surely move you to the LEFT across the chime map.
The sequence Rabbitpelt-Silkcloth or viceversa will move you DOWN on the chart with an occasional reset.
The sequence Hotwater-Shearingforce or viceversa will usually move you UP
Leopardspaw will generally move you due RIGHT a full hop.
Other actions will move you a scosh this way or that and reset you when you go offcenter.
Watch where you're going and watch for "pure as crystal" tones.
Best Paths from Tale 3: Starting as SOARING BUZZARD:
Rabbitpelt Silkcloth = SOARING WARBLER
Leopardspaw = SOARING CRANE
Rabbitpelt Silkcloth Rabbitpelt Silkcloth Beeswax = DIVING CONDOR
Rabbitpelt Silkcloth = DIVING PUFFIN
Shockblock = DIVING WAXWING
Starting at GLIDING CONDOR
Shockblock Quicksilver Dopesap = GLIDING FINCH
Hotwater Beeswax Shockblock = HOVERING WARBLER
Beeswax Shockblock Beeswax Quicksilver = HOVERING PUFFIN
Hotwater Shearingforce Quicksilver Beeswax = HOVERING FINCH
Starting at SOARING NIGHTINGALE Leopardspaw = SOARING EAGLE
Rabbitpelt Silkcloth Rabbitpelt Silkcloth Rabbitpelt Silkcloth Rabbitpelt Quicksilver Beeswax Shockblock = DIVING GULL
Rabbitpelt Silkcloth Quicksilver Beeswax = HOVERING BUZZARD