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User:KasumiGhia/onionmacro
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< User:KasumiGhia
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The below is an edited version of User:Jimbly's onion planting macro. I'll remove this page if he accepts the fixes herein.
- FEATURE: Added prompting for size of area to plant, instead of requiring script editing to change
- FEATURE: If you claim to have enough jugs to handle the entire planting, it will assume they're already filled, and that it doesn't need to refill them. This allows you to plant at a distance from water.
- FIX: if slate shows up it will move the fill water icon, causing the original script to error. This version figures out the location of the icon each time to avoid this. (I think this is working, but I'm not 100% sure, it hasn't happened again for me yet)
- FIX: a couple times it couldn't find the location of the new onion plant. I've added additional offsets to find it.
- FIX: The script didn't move back to the starting point correctly, so it ended up walking out of the plantable area. I fixed it so it moves back closer to the right place. (still not perfect though)
- TODO: If you use all your seeds the scripts fail when starting the second planting loop. I added code that I thought would fix this, but it doesn't, and I don't know why. Hopefully Jimbly can figure this out.
- FIX: I was experiencing some lag, so A couple of the delays have been increased slightly. It doesn't slow the script down appreciably, and allowed it to work for me.
- NOTE: I also uncommented the delays in the function drag in flax_common.inc, I haven't included those changes here. They may or may not be required if things are lagging. It helped me.
-- Edit these first 2 to adjust how much is planted in a pass -- Probably not fast enough to do more than 4x4 -- Just used as the default now. grid_w = 3; grid_h = 3; imgOnionBed = "ThisIsAnOnionBed.png"; imgOnionSeeds = "OnionSeeds.png"; imgWaterThese = "WaterThese.png"; imgHarvestThese = "HarvestThese.png"; imgWaterJugs = "IconWaterJugs.png"; loadfile("luaScripts/flax_common.inc")(); loadfile("luaScripts/screen_reader_common.inc")(); loadfile("luaScripts/ui_utils.inc")(); walk_px_x = 112; walk_px_y = 112; walk_time = 250; screen_refresh_time = 100; water_time = 1200; harvest_time = 1100; fill_water_time = 4000; pass_growth_time = 24000; -- the onion window window_w = 191; window_h = 84; refresh_down_y_offs = 0; search_size = 15; search_size2 = 10; search_dx = {0, -search_size, search_size, -search_size, search_size, -search_size, search_size, 0, 0, -search_size2, search_size2, -search_size2, search_size2, -search_size2, search_size2, 0, 0}; search_dy = {0, -search_size, search_size, search_size, -search_size, 0, 0, -search_size, search_size, -search_size2, search_size2, search_size2, -search_size2, 0, 0, -search_size2, search_size2}; function fillWater(required) if water_needed then if (aqueduct_mode) then aque = srFindImage("Aqueduct.png", 5000); if not aque then error 'Could not find aqueduct window.'; end srClickMouseNoMove(aque[0], aque[1]); lsSleep(150); srReadScreen(); fill = srFindImage("FillWithWater.png", 5000); if ((not fill) and required) then error 'Could not find Fill With Wather'; end if fill then srClickMouseNoMove(fill[0]+5, fill[1]); end else srReadScreen(); xyFillWater = srFindImage(imgWaterJugs); if not xyFillWater then error 'CMoved too far for fill jugs with water icon.'; else -- Use it srClickMouseNoMove(xyFillWater[0], xyFillWater[1]); lsSleep(screen_refresh_time); srClickMouseNoMove(xyCenter[0] + 10, xyCenter[1] + 20); lsSleep(fill_water_time); end; end end; num_waters = 0; end function doit() num_jugs = promptNumber("How many jugs?", 15); grid_w = promptNumber("How many plants across?", grid_w); grid_h = promptNumber("How many rows of plants?", grid_h); num_loops = promptNumber("How many " .. grid_w .. "x" .. grid_h .. " passes?", 5); askForWindow("Make sure the plant Onions window is pinned and you are in F8F8 cam zoomed in. Will plant SE of this location. 'Plant all crops where you stand' must be ON."); initGlobals(); num_waters = 0; water_needed = 1; if num_jugs > (grid_w*grid_h*4*num_loops) then water_needed = false; end; srReadScreen(); xyCenter = getCenterPos(); -- Find plant onions window local xyPlantOnions = srFindImage(imgOnionSeeds); if not xyPlantOnions then error 'Could not find plant window'; end xyPlantOnions[0] = xyPlantOnions[0] + 5; -- Find aqudeuct or fill water button, use it aque = srFindImage("Aqueduct.png", 5000); if not aque then if water_needed then aqueduct_mode = nil; xyFillWater = srFindImage(imgWaterJugs); if not xyFillWater then error 'Could not find Aqueduct window OR fill jugs with water icon, you may need to empty 1 jug.'; else -- Use it fillWater(nil); end; end; else aqueduct_mode = 1; fillWater(nil); end for loop_count=1, num_loops do -- Plant and pin for y=1, grid_h do for x=1, grid_w do lsPrintln('doing ' .. x .. ',' .. y); statusScreen("(" .. loop_count .. "/" .. num_loops .. ") Planting " .. x .. ", " .. y); -- Plant srClickMouseNoMove(xyPlantOnions[0], xyPlantOnions[1], 0); -- lsSleep(delay_time); -- Move to new location if x == grid_w then walk_dy = walk_px_y; walk_dx = 0; else walk_dy = 0; if y % 2 == 1 then walk_dx = walk_px_x; else walk_dx = -walk_px_x; end end lsPrintln("Moving cntr:" .. xyCenter[0] .. " " .. xyCenter[1] .. " d=" .. walk_dx .. " " .. walk_dy); srClickMouseNoMove(xyCenter[0] + walk_dx, xyCenter[1] + walk_dy); lsSleep(walk_time); -- Search for menu xyImagePos = nil; search_idx = 1; while not xyImagePos and search_idx <= #search_dx do click_x = xyCenter[0] - walk_dx + math.floor(search_dx[search_idx] * pixel_scale); click_y = xyCenter[1] - walk_dy + math.floor(search_dy[search_idx] * pixel_scale); lsPrintln(' clicking ' .. click_x .. ',' .. click_y); srClickMouse(click_x, click_y, 1); -- Right click! lsSleep(screen_refresh_time); checkBreak(); srReadScreen(); xyImagePos = srFindImageInRange(imgOnionBed, click_x - walk_px_x*2, click_y - 42 - walk_px_y*2, window_w+walk_px_x*4, window_h+walk_px_y*4); if xyImagePos then -- found it click_x = xyImagePos[0] - 6; click_y = xyImagePos[1] + 25; else -- No menu came up, try elsewhere? search_idx = search_idx+1; end end if not xyImagePos then error ' Failed to bring up onion bed window'; end -- Pin srClickMouseNoMove(click_x+5, click_y, 1); lsSleep(screen_refresh_time); -- Move window local pp = pinnedPos(x, y); drag(click_x, click_y, pp[0], pp[1], 0); -- lsSleep(delay_time); checkBreak(); end end srSetMousePos(200, 200); statusScreen("(" .. loop_count .. "/" .. num_loops .. ") Refocusing windows..."); -- Bring windows to front for y=grid_h, 1, -1 do for x=grid_w, 1, -1 do local rp = refreshPosUp(x, y); srClickMouseNoMove(rp[0], rp[1], 0); lsSleep(refocus_click_time); end end lsSleep(1000); -- Wait for last window to bring to the foreground before clicking again -- Water everything and then harvestable do_harvest = nil; water_pass_count=0; passes_before_harvest = 4; while 1 do water_pass_count = water_pass_count+1; start_time = lsGetTimer(); for y=1, grid_h do for x=1, grid_w do if do_harvest then statusScreen("(" .. loop_count .. "/" .. num_loops .. ") Harvesting " .. x .. ", " .. y); else statusScreen("(" .. loop_count .. "/" .. num_loops .. ") Watering " .. x .. ", " .. y .. " water pass " .. water_pass_count); end local pp = pinnedPos(x, y); local rp = refreshPosDown(x, y); while 1 do srClickMouseNoMove(rp[0], rp[1], 0); lsSleep(screen_refresh_time); srReadScreen(); if not do_harvest then local water = srFindImageInRange(imgWaterThese, pp[0], pp[1] - 25, window_w, window_h); if water then srClickMouseNoMove(water[0] + 5, water[1], 0); lsSleep(water_time); num_waters = num_waters + 1; if num_waters >= num_jugs-1 then fillWater(1); end break; end end local harvest = srFindImageInRange(imgHarvestThese, pp[0], pp[1] - 25, window_w, window_h); if harvest then if do_harvest then -- do the harvest srClickMouseNoMove(harvest[0] + 5, harvest[1], 0); -- dismiss window srClickMouseNoMove(rp[0], rp[1], 1); lsSleep(harvest_time); end -- lsPrintln('Ready for harvest, come back later!'); break; end lsSleep(10); checkBreak(); -- try again anyway! error ' Expected Onion window to have either harvest or water!'; end end end if do_harvest then break; end -- Bring windows to front for y=grid_h, 1, -1 do for x=grid_w, 1, -1 do local rp = refreshPosUp(x, y); srClickMouseNoMove(rp[0], rp[1], 0); lsSleep(refocus_click_time); end end lsSleep(1000); -- Wait for last window to bring to the foreground before clicking again if water_pass_count == passes_before_harvest then do_harvest = 1; else -- Otherwise, wait until 24 seconds has elapsed, and water again local time_left = pass_growth_time - (lsGetTimer() - start_time); statusScreen("Waiting " .. time_left .. "ms before starting next pass..."); if (time_left > fill_water_time) and (num_waters > 0) then fillWater(1); end while pass_growth_time - (lsGetTimer() - start_time) > 0 do time_left = pass_growth_time - (lsGetTimer() - start_time); statusScreen("(" .. loop_count .. "/" .. num_loops .. ") Waiting " .. time_left .. "ms before starting next water pass..."); lsSleep(100); checkBreak(); end end end lsSleep(2000); -- wait for harvested plants to disappear -- Move back a bit if grid_h == 1 then srClickMouseNoMove(xyCenter[0] - math.floor(walk_px_x*(grid_w - 1.5)), xyCenter[1]); elseif grid_w == 1 then srClickMouseNoMove(xyCenter[0], xyCenter[1] - math.floor(walk_px_y*(grid_h - 1.5))); else if grid_h % 2 == 1 then -- odd number of rows, ends up near bottom right, so move left and up srClickMouseNoMove(xyCenter[0] - math.floor(walk_px_x*(grid_w - 1.5)), xyCenter[1] - math.floor(walk_px_y*(grid_h - 1.5))); else -- even number of rows, ends up near bottom left, so move mostly up srClickMouseNoMove(xyCenter[0] - math.floor(walk_px_x*1) , xyCenter[1] - math.floor(walk_px_y*(grid_h - 1.5))); end end lsSleep(2000); -- wait to move back --FIXME The below doesn't work. I don't know why. Don't use all your seeds till it's fixed. -- If we had used all the seeds, then the plant menu is blank and needs to be refreshed. srReadScreen(); local xytest = srFindImage(imgOnionSeeds); if not xytest then -- click where it was to refresh the window srClickMouseNoMove(xyPlantOnions[0], xyPlantOnions[1], 0); lsSleep(screen_refresh_time); end end lsPlaySound("Complete.wav"); end