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User:Porthos/Moss

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Revision as of 13:40, 25 October 2016 by Porthos (talk | contribs) (→‎Moss Exploration Model)
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Moss Exploration Model

Simple 1D Model Graphic:

Testing shows that if vectors are used then there are at least 2-dimensional vector, so below model is for illustrative purposes only.

The illustration is also simplified to show that adjustment amount is constant. From testing, this is not the case and the adjustment is variable so that it speeds up or slows down closer to the target (similar to wood treatment per se).

Regardless, the direction adjusted the moss is fixed so irrelative to disproving the model.

In practice, if the adjustment is variable based on how close to target, obviously player order of blessing is important to get the right moss.

Moss Vector.jpg


1. Test 1 : Towers always start with same base state regardless of stat boost, build location, line etc. - Yes, demonstrated by Orchid's Testing, towers appear to start with same properties before anyone blesses.

2. Test 2 : Order of Player Blessing does not matter A * B = B * A. No, order of player blessing matters in practice, as adjustment amount varies depending on distance to target. There is no interaction terms evident.

As with any good theory it is easily disproved, please contact Porthos to show either:

1. ONE avatar can SUBTRACT then ADD an attibute to a tower with NO ONE else blessing in between

2. ONE avatar that that is +- (has been observed to both add and subtract from towers) can bless a tower to ADD that attribute and contiuning to up to 20 blessings later with NO ONE else blessing in between does not SUBTRACT that attibute