<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CelAmun</id>
	<title>A Tale in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CelAmun"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale4/Special:Contributions/CelAmun"/>
	<updated>2026-04-04T19:34:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Papyrus_Paper&amp;diff=123353</id>
		<title>Papyrus Paper</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Papyrus_Paper&amp;diff=123353"/>
		<updated>2009-07-24T03:03:14Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Paper.png|description=Papyrus Paper.}} &lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
-Uses 4 [[Papyrus]] to create 2 Papyrus Paper &lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Carpentry_Automation&amp;diff=118968</id>
		<title>Carpentry Automation</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Carpentry_Automation&amp;diff=118968"/>
		<updated>2009-07-10T12:10:21Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Research Costs ==&lt;br /&gt;
* [[Pinch Roller]] - 40&lt;br /&gt;
* [[Steel Wire]] - 1200&lt;br /&gt;
* [[Steel Blade]] - 300&lt;br /&gt;
* [[Cut Gems|Symmetry Cut Amethyst]] - 8&lt;br /&gt;
* [[Cut Gems|Symmetry Cut Sunstone]] - 8&lt;br /&gt;
* [[Cut Stone]] - 200&lt;br /&gt;
* [[Raeli Tiles|White Raeli Tiles]] - 3000&lt;br /&gt;
* [[Raeli Tiles|Black Raeli Tiles]] - 3000&lt;br /&gt;
* [[Marble|Island Blue Marble]] - 20&lt;br /&gt;
&lt;br /&gt;
=== Researched At ===&lt;br /&gt;
[[University of Architecture]]&lt;br /&gt;
&lt;br /&gt;
Prerequisite: [[Advanced Automation]]&lt;br /&gt;
&lt;br /&gt;
{{ResearchedBy}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Allows construction of powerful yet precise [[Automatic Sawmill|automatic sawmills]], which automate board production.&lt;br /&gt;
&lt;br /&gt;
=== Learning ===&lt;br /&gt;
* Level required to learn: 22&lt;br /&gt;
* Teachable in:  lessons&lt;br /&gt;
&lt;br /&gt;
[[Category:Technologies]]&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Sulphurous_Water&amp;diff=111107</id>
		<title>Sulphurous Water</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Sulphurous_Water&amp;diff=111107"/>
		<updated>2009-06-18T15:28:41Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sulphurous_Water.png‎|thumb|384px|Sulphurous Water Dialog]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*Sulphurous Water will evaporate to [[Sulfur]] (1:1 /per minute) in a [[Basic Tub]] or [[Sturdy Tub]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make sure you have Empty [[Jugs]] available to gather water.  Then find a Sulphurous Water pool and use the normal Gather Water icon.  You will get a different dialog option that confirms you are getting Sulphurous Water and not regular:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* 20 needed for tuition for [[Desiccation]] at a [[School of Thought]]&lt;br /&gt;
* 25 needed to make [[Sulfur]] in a [[Kettle]] (''requires [[Dessication]] 1'')&lt;br /&gt;
* 25 needed to make [[Sulfur]] in a [[Basic Tub|Tub]]&lt;br /&gt;
* 25 needed to make [[Acid]] in a [[Kettle]]. 25 Sulphurous Water gives 3 [[Acid]] (''requires [[Dessication]] 3'')&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=0 lon=0 zoom=1 width=512 height=512&amp;gt;&lt;br /&gt;
(A)1796, 7533, Sulphurous Water - Adn&lt;br /&gt;
[[Sulphurous Water]]&lt;br /&gt;
/Location\&lt;br /&gt;
Adn 1796, 7533&lt;br /&gt;
/Notes\ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Z)4705,-2371, Sulphurous Water&lt;br /&gt;
[[Sulphurous Water]]&lt;br /&gt;
/Location\&lt;br /&gt;
Khmun -237,-2551&lt;br /&gt;
/Notes\ &lt;br /&gt;
found in T4&lt;br /&gt;
&lt;br /&gt;
(F)4705,-2371, Sulphurous Water FB&lt;br /&gt;
[[Sulphurous Water]]&lt;br /&gt;
/Location\&lt;br /&gt;
Falcon Bay 4705,-2371&lt;br /&gt;
/Notes\ &lt;br /&gt;
Confirmed but you have to stand on the EXACT spot&lt;br /&gt;
&lt;br /&gt;
(X)5073,-115, Sulfurous Water FB&lt;br /&gt;
[[Sulphurous Water]]&lt;br /&gt;
/Location\&lt;br /&gt;
Falcon Bay 5073,-115 &lt;br /&gt;
/Notes\&lt;br /&gt;
Rumor had it that this location no longer worked.&lt;br /&gt;
But it does.&lt;br /&gt;
&lt;br /&gt;
(Q)2812, -5438, Sulphurous Water QR&lt;br /&gt;
[[Sulphurous Water]]&lt;br /&gt;
/Location\&lt;br /&gt;
Queen's Retreat 2812, -5438 (see notes tab)&lt;br /&gt;
/Notes\&lt;br /&gt;
Confirmed T4. Stand at exact coordinates, rest is normal water.&lt;br /&gt;
&lt;br /&gt;
(B)1914, 989, Sulfurous Water SA&lt;br /&gt;
[[Sulphurous Water]]&lt;br /&gt;
/Location\&lt;br /&gt;
Shabbat Ab 1914, 989&lt;br /&gt;
&lt;br /&gt;
(M)-1280,-2838, Sulfurous Water Kh&lt;br /&gt;
[[Sulphurous Water]]&lt;br /&gt;
/Location\&lt;br /&gt;
Khmun -1280,-2838&lt;br /&gt;
/Notes\&lt;br /&gt;
(CONFIRMED-T4)&lt;br /&gt;
&lt;br /&gt;
(S) 2509,-396, Sulfurous Water Sq&lt;br /&gt;
[[Sulphurous Water]]&lt;br /&gt;
/Location\&lt;br /&gt;
Saqqarah 2509,-396&lt;br /&gt;
/Notes\&lt;br /&gt;
in the center of the lake&lt;br /&gt;
(CONFIRMED-T4)&lt;br /&gt;
&lt;br /&gt;
(N)-1523,2229, Sulphurous Water NP&lt;br /&gt;
[[Sulphurous Water]]&lt;br /&gt;
/Location\&lt;br /&gt;
Nomad's Paradise -1523,2229&lt;br /&gt;
&lt;br /&gt;
(X)-233,-2546, X-Sulfurous Water Km&lt;br /&gt;
[[Sulphurous Water]]&lt;br /&gt;
/Location\&lt;br /&gt;
Khmun -233,-2546. Confirmed T4.&lt;br /&gt;
/Notes\&lt;br /&gt;
Stand in exact spot on little ridge between 2 ponds. &lt;br /&gt;
Moved a bit from old T3 location. &lt;br /&gt;
&lt;br /&gt;
(K)-690, 1269, Khmun Confirmed T4&lt;br /&gt;
&lt;br /&gt;
(W)543, 4076, Sulphurous Water SW (not suphhurous to me - Yerbouti)(No Sulfurous Water for me either - Marcoval)&lt;br /&gt;
[[Sulphurous Water]]&lt;br /&gt;
/Location\&lt;br /&gt;
Stillwater 543, 4076&lt;br /&gt;
&lt;br /&gt;
(S)3018, 5192, Sulphurous Water&lt;br /&gt;
[[Sulphurous Water]]&lt;br /&gt;
/Location\&lt;br /&gt;
Sinai 3018, 5192&lt;br /&gt;
/Notes\ &lt;br /&gt;
Found in T4&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are the old locations from T3, if you can confirm or deny they exist in T4, please add above&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Location   !! T3 Region (&amp;amp; T3 Note)!! Status&lt;br /&gt;
|-&lt;br /&gt;
| -1524, 2230&lt;br /&gt;
| Desert of Shades&lt;br /&gt;
| Exists in T4&lt;br /&gt;
|-&lt;br /&gt;
| -2835, 4071&lt;br /&gt;
| Desert of Shades&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| -239, -2555&lt;br /&gt;
| Fool's Paradise&lt;br /&gt;
| T4 Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| -1280, -2838&lt;br /&gt;
| Kush&lt;br /&gt;
| Exists in T4&lt;br /&gt;
|-&lt;br /&gt;
| 3866, 2111&lt;br /&gt;
| Sinai&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| 3018, 5196&lt;br /&gt;
| Sinai&lt;br /&gt;
| CONFIRMED: stand on west side of lake&lt;br /&gt;
|-&lt;br /&gt;
| 5050, 3258&lt;br /&gt;
| Sinai&lt;br /&gt;
| This would be out in the ocean, not possible to exist?&lt;br /&gt;
|-&lt;br /&gt;
| 5073, -115&lt;br /&gt;
| Cradle of the Sun&lt;br /&gt;
| Exists in T4&lt;br /&gt;
|-&lt;br /&gt;
| 4705, -2371&lt;br /&gt;
| Cradle of the Sun&lt;br /&gt;
| Exists in T4&lt;br /&gt;
|-&lt;br /&gt;
| 2563, -369&lt;br /&gt;
| Old Karnak/Saqqarah&lt;br /&gt;
| Still there get on small island to reach it&lt;br /&gt;
|-&lt;br /&gt;
| 1913, 990&lt;br /&gt;
| SA(approachable from the South and North)&lt;br /&gt;
| Confirmed. Sulfurous Water only available 1913 - 1915, 988 - 990. If you don't get Sulfurous Water at one location, move a little and try again.&lt;br /&gt;
|-&lt;br /&gt;
| -690, 1269&lt;br /&gt;
| Khmun (Fool's Paradise)&lt;br /&gt;
| Confirmed T4 (try diffrent sides of the crater)&lt;br /&gt;
|-&lt;br /&gt;
| 5089, 3899&lt;br /&gt;
| Sinai (Only west side of pond is sulphurous)&lt;br /&gt;
| Confirmed, may need to move around a bit to find it.&lt;br /&gt;
|-&lt;br /&gt;
| 2359, -4654&lt;br /&gt;
| Kush&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| 2827, -5438&lt;br /&gt;
| Khartoum&lt;br /&gt;
| Exists in T4, but location is shifted slightly. See pin Q on google map + notes. Now QR 2812, -5438.&lt;br /&gt;
|-&lt;br /&gt;
| -1480, 5720&lt;br /&gt;
| Valley of the Kings&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| -1750, 6330&lt;br /&gt;
| Valley of the Kings &lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| 543, 4076 &lt;br /&gt;
| Stillwater - Really small spot. Bit of 542/543 works.&lt;br /&gt;
| Exists in T4, but only 542, 4076 worked for me&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
[[Category:Resources]][[Category:Atlas]]&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Acid&amp;diff=111105</id>
		<title>Acid</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Acid&amp;diff=111105"/>
		<updated>2009-06-18T15:27:00Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Acid.jpg|description=Acid.}} &lt;br /&gt;
== Source ==&lt;br /&gt;
Acid is made in a [[Kettle]] from mixing 25 [[requires::Sulphurous Water]] and 1 [[requires::Salt]]. Each kettle returns 3 Acid. The method is [[Stoked]], so that means that it costs about 28 wood and continuous stoking while the water is boiling. See the manual on [[Kettle]] for more info.&lt;br /&gt;
&lt;br /&gt;
== Research and Tuition ==&lt;br /&gt;
* Need [[Dessication|Desication 3]] to make this.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Acid can be transformed into [[Metal Salts]] in an [[Acid Bath]]. [[Metal Salts]] are used for coloration in fireworks/pyrotechnics. There's a type of [[Metal Salt]] for almost every type of metal, but the Acid to make it is always the same.&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Glass_Products&amp;diff=110413</id>
		<title>Glass Products</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Glass_Products&amp;diff=110413"/>
		<updated>2009-06-16T13:14:38Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: /* Normal Glass Products */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Glazier's Bench]] can hold one of three types of glass:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Glass Type !!	 Melting Point !!	 Working Temp !!	 Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Glass]] ||	3200° ||1600–2400° || 1 [[Lime]], 2 [[Soda]], 10 [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Normal Glass]] || 3200° || 1600–2400° || 1 [[Lime]], 2 [[Potash]], 10 [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewel Glass]] || 4400° || 1600–2400° ||	1 [[Lime]], 2 [[Potash]], 10 [[White Sand]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One type of ingredients set is heated to high temperature to produce melted glass of the desired type. The melted glass can later be formed to the various end products. It takes 1 deben of glass to create 1 item, except where noted otherwise.&lt;br /&gt;
&lt;br /&gt;
== Soda Glass Products ==&lt;br /&gt;
&lt;br /&gt;
* [[Glass Rods|Glass Rod]] Takes 60 Seconds&lt;br /&gt;
* [[Glass Blade]] Takes 120 Seconds&lt;br /&gt;
* [[Glass Pipe]] Takes 90 Seconds&lt;br /&gt;
&lt;br /&gt;
== Normal Glass Products ==&lt;br /&gt;
&lt;br /&gt;
* [[Glass Pipe]] Takes 90 Seconds&lt;br /&gt;
* [[Glass Jar]] Takes 90 Seconds&lt;br /&gt;
* [[Glass Rods|Glass Rod]] Takes 60 Seconds&lt;br /&gt;
* [[Sheet Glass]] Takes 120 Seconds (Success also depends on the [[Sheet Glass Fabrication]] skill)&lt;br /&gt;
* [[Glass Torch]] Takes 180 Seconds (Requires 5 glass)&lt;br /&gt;
* [[Empty Wine Bottles]] Takes 90 Seconds (Makes 12 for 1 glass)&lt;br /&gt;
&lt;br /&gt;
== Jewel Glass Products ==&lt;br /&gt;
&lt;br /&gt;
* [[Fine Glass Rods]] Takes 90 Seconds&lt;br /&gt;
* [[Fine Glass Pipe]] Takes 90 Seconds&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
Making a [[Mirror]] can be done in any glazier's bench. It doesn't matter what type of glass is smelted in it, or how much of it. The bench has to be heated above 5000 degrees. To make a mirror you must have 200 [[Silver Powder]] and 1 [[Sheet Glass]] in your inventory. Sheet glass in the bench '''do not count''', so you have to let the bench cool down and take the sheet glass out before making a mirror.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Various glass products can be placed in a [[Glory Hole]], and converted to advanced resources. See the [[Glassblowing Guide]] for details.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Glazier's Bench]]&lt;br /&gt;
* [[Glassmaking Guide]]&lt;br /&gt;
* [[Glassblowing Guide]]&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Wine&amp;diff=110411</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Wine&amp;diff=110411"/>
		<updated>2009-06-16T13:12:17Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: /* Bottling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wine is an alcoholic drink (although it can be made with 0% alcohol) made with grapes harvested from a [[Vineyard]] and allowed to ferment in a sealed [[Wine Barrel]]. When drunk at a [[Ceremonial Tasting Table]], wine gives palate increases and allows one to fill a [[Wine Notebook]]. This allows one to raise their perception.&lt;br /&gt;
&lt;br /&gt;
== Tending Quick Links ==&lt;br /&gt;
* [[Wine/Amusement | Amusement]], available in Meroe and Queen's Retreat&lt;br /&gt;
* [[Wine/Appreciation | Appreciation]], available in Shabbat Ab and Nomads Paradise&lt;br /&gt;
* [[Wine/Balance | Balance]], available in Saqqarah&lt;br /&gt;
* [[Wine/Contemplation |Contemplation]], available in Adn and Falcon Bay&lt;br /&gt;
* [[Wine/Distraction | Distraction]], available in Cat's Claw Ridge&lt;br /&gt;
* [[Wine/Frivolity | Frivolity]], available in Stillwater&lt;br /&gt;
* [[Wine/Wisdom | Wisdom]], available in Pyramid Lake&lt;br /&gt;
-&lt;br /&gt;
* [[Hybrid Vines]] (Work in Progress)&lt;br /&gt;
* [[Blank Vine Tend Table]]&lt;br /&gt;
&lt;br /&gt;
 Next vintage is in http://atitd.lespotos.net/tale4/wine_vintage.php.png.&lt;br /&gt;
&lt;br /&gt;
== Phenotypes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grapes !! Phenotype &lt;br /&gt;
|-&lt;br /&gt;
| Amusement || 11 ||GGVV&lt;br /&gt;
|-&lt;br /&gt;
| Appreciation || 12 || QQQ&lt;br /&gt;
|-&lt;br /&gt;
| Balance || 10 || ACQKS&lt;br /&gt;
|-&lt;br /&gt;
| Contemplation || 8 || QQKK&lt;br /&gt;
|-&lt;br /&gt;
| Distraction || TBA || GG?&lt;br /&gt;
|-&lt;br /&gt;
| Frivolity || 9 || AACCSS&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 8 || KKK &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
* [[Wine/Tends by Phenotype|Tends by Phenotype]], for determining phenotypes and resultant tend tables of crossbred vines&lt;br /&gt;
** [[Wine/Finding Your Phenotype|Finding Your Phenotype]], a guide&lt;br /&gt;
&lt;br /&gt;
== Wine on the Vine ==&lt;br /&gt;
=== Vine Cuttings ===&lt;br /&gt;
Vine cuttings can be obtained from the [[University of Worship]] in regions that have unlocked [[Viticulture]]. &lt;br /&gt;
&lt;br /&gt;
* You must pay 1 [[Tilapia Fish]] for a cutting. &lt;br /&gt;
* A new cutting becomes available about every hour. Unclaimed cuttings will be stored.&lt;br /&gt;
* It is possible for the university to be out of cuttings when you ask for one, if a lot of people have recently taken one. You still lose your fish, however.&lt;br /&gt;
&lt;br /&gt;
Vine cuttings may also be taken from your vineyard every two hours (even if you do not tend the vine at that time). Thus, you may find it easier to get a cutting directly from another player if it has been out in Egypt for a while. &lt;br /&gt;
&lt;br /&gt;
Once you have a cutting, you may ''Plant'' it on the vineyard. You will see the vines appear, and clicking on the vineyard again will reveal the starting grapes for that vine.&lt;br /&gt;
&lt;br /&gt;
=== Vine Attributes ===&lt;br /&gt;
Each vine has seven key attributes or statistics that are affected by your tending methods.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Abbreviation !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| '''Acid''' ||align=&amp;quot;center&amp;quot;| A || Determines how long flavours remain while bottled. Lower acid wines lose their flavour the more they age.  The exact formula for determining how long wine will last is unknown.&lt;br /&gt;
|-&lt;br /&gt;
| '''Color''' ||align=&amp;quot;center&amp;quot;| C || In combination with the vine's genetics (see below), determines the hue of wine made from these grapes (though again, the exact role is not clear).&lt;br /&gt;
|-&lt;br /&gt;
| '''Grapes''' ||align=&amp;quot;center&amp;quot;| G || Each cutting type will have a set number of starting grapes, each time it is planted. If the grape count ever reaches 0, the vine will die.&lt;br /&gt;
|-&lt;br /&gt;
| '''Quality''' ||align=&amp;quot;center&amp;quot;| Q || Determines the potential quality of wines made from these grapes. Higher quality wines will reveal more flavors and retain these flavors longer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Skin''' ||align=&amp;quot;center&amp;quot;| K || May be involved in the production of Tannin in the barrel (see below).&lt;br /&gt;
|-&lt;br /&gt;
| '''Sugar''' ||align=&amp;quot;center&amp;quot;| S || Sugar is converted to alcohol in the barrel. &lt;br /&gt;
|-&lt;br /&gt;
| '''Vigor''' ||align=&amp;quot;center&amp;quot;| V || How much &amp;quot;life&amp;quot; is left in the vine. If Vigor ever reaches 0, the vine will die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vineyard States ===&lt;br /&gt;
Each vineyard will cycle through a specific sequence of states, as a vine is tended. This cycle will be the same for the life of the yard, and thus may be recorded to aid in planning/tending.&lt;br /&gt;
&lt;br /&gt;
There are seven possible vineyard states:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Sa''' || Sagging || The vines are sagging a bit&lt;br /&gt;
|-&lt;br /&gt;
| '''W''' || Wilting || Leaves are wilting&lt;br /&gt;
|-&lt;br /&gt;
| '''M''' || Musty || A musty smell can be detected&lt;br /&gt;
|-&lt;br /&gt;
| '''F''' || Fat || Stems look especially fat&lt;br /&gt;
|-&lt;br /&gt;
| '''R''' || Rustle || Leaves rustle in the breeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Sv''' || Shrivel || The grapes are starting to shrivel&lt;br /&gt;
|-&lt;br /&gt;
| '''Sm''' || Shimmer || Leaves shimmer with moisture&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Tending Methods ===&lt;br /&gt;
Vines may be tended once per hour, using one of seven methods:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''AS''' || Aerate || Aerate the soil&lt;br /&gt;
|-&lt;br /&gt;
| '''MG''' || Mist || Mist the grapes&lt;br /&gt;
|-&lt;br /&gt;
| '''PO''' || Pinch || Pinch off the weakest stems&lt;br /&gt;
|-&lt;br /&gt;
| '''SL''' || Shade || Shade the leaves&lt;br /&gt;
|-&lt;br /&gt;
| '''SV''' || Spread || Spread out the vines&lt;br /&gt;
|-&lt;br /&gt;
| '''TV''' || Tie || Tie the vines to the trellis&lt;br /&gt;
|-&lt;br /&gt;
| '''TL''' || Trim || Trim the lower leaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Putting It All Together ===&lt;br /&gt;
Each combination of vineyard state and tending method will make a specific set of changes to the value of the seven vine attributes. These changes may be positive or negative.&lt;br /&gt;
&lt;br /&gt;
:For example, with a Balance vine, if you &amp;quot;aerate&amp;quot; a &amp;quot;sagging&amp;quot; vineyard, you will see:&amp;lt;br&amp;gt;&lt;br /&gt;
:Acid +8, Color +3, Grapes +0, Quality +2, Skin -3, Sugar +0, Vigor -10.&lt;br /&gt;
&lt;br /&gt;
Because these numbers will be the same each time this yard state/tend method/vine combination is used, they are collected in Tending Tables on the wiki for everyone to use.&lt;br /&gt;
&lt;br /&gt;
The specific tend method you choose at any tending will depend on your own goals for that vine. In general, though, the following are good guides:&lt;br /&gt;
* If acid is too low, older vintages may end up losing their flavour.&lt;br /&gt;
* Higher grapes is an obvious goal, to make more bottles of wine. Again, if grapes ever reaches 0, the vine will die.&lt;br /&gt;
* If wine quality is too low, top tier flavors (see below) may not be revealed. Zero quality wines will always be &amp;quot;thin,&amp;quot; with no detectable flavors.&lt;br /&gt;
* Higher sugar allows higher alcohol levels in the barrel. Thus, if you plan to bottle the wine as &amp;quot;grape juice&amp;quot; (alcohol 0%) for flavor testing, you do not need to worry about ensuring sufficient sugar in the grapes.  Alcohol also plays a part in the longetivity of the wine while it is bottled.&lt;br /&gt;
* If vigor ever reaches 0 or below, the vine will die.&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
Some vintners will continue tending until vigor is as low as possible (i.e. there is no tend available that won't kill the vine). Others may choose to tend until vigor reaches a certain range (e.g. in the 50s, etc.), in order to cycle through harvests more quickly.&lt;br /&gt;
&lt;br /&gt;
In either case, once you ''Harvest the Grapes'', they will be placed in your inventory (sequentially numbered by how many harvests you have done). They will remain fresh for 2 teppy days (in inventory, storage or an unsealed barrel). After that, they will spoil and cannot be used.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* You may check harvest information on your grapes at any time by holding them in your inventory, and using the Self -&amp;gt; Special -&amp;gt; Examine Grapes menu.&lt;br /&gt;
* It is a good idea to check the &amp;quot;confirm harvest&amp;quot; option in your interface controls, to prevent mis-clicks while tending or taking vine cuttings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wine in the Barrel ==&lt;br /&gt;
=== Filling/Sealing ===&lt;br /&gt;
To use a [[Wine Barrel]], you must have grapes in your inventory.&lt;br /&gt;
* For every 21 grapes you put into a barrel, you will later get 1 bottle of wine out. (Remainders will be lost, but may be used to affect the wine stats.)&lt;br /&gt;
* After you have loaded the barrel with your grapes, you must then ''Crush the grapes and seal the barrel''. Doing so requires one [[Barrel Tap]] (in inventory). &lt;br /&gt;
* You will then be asked to name this vintage of wine. This name will be carried through to the bottled wine, and cannot be changed.&lt;br /&gt;
* Once the barrel is sealed, the grapes will begin to ferment into wine.&lt;br /&gt;
&lt;br /&gt;
=== Barrel Attributes ===&lt;br /&gt;
You may ''Siphon a sample of the wine'' at any time to check its progress, without affecting the wine.&lt;br /&gt;
* Alcohol is converted from residual sugar over time.  &lt;br /&gt;
* Residual Sugar = Grape Sugar/2&lt;br /&gt;
* Tannin conversion rates are believed to be determined by Color*Skin.&lt;br /&gt;
* Acid is equal to Grape Acid/10 and will not change during fermentation.&lt;br /&gt;
&lt;br /&gt;
The barrel will also show the Hue of the wine (e.g. White, Light Red). Possible hues are:&lt;br /&gt;
* White&lt;br /&gt;
* Rose&lt;br /&gt;
* Light Red&lt;br /&gt;
* Red&lt;br /&gt;
* Dark Red&lt;br /&gt;
* Purple-Red&lt;br /&gt;
* Purple&lt;br /&gt;
* Deep Purple&lt;br /&gt;
&lt;br /&gt;
=== Fermentation ===&lt;br /&gt;
As the grapes sit in the sealed barrel, they will slowly ferment (convert sugar into alcohol).  &lt;br /&gt;
* Each 0.1% of Residual Sugar that ferments equals .2% alcohol (eventually). &lt;br /&gt;
* Fermentation rates are determined by initial Residual Sugar. Higher sugar grapes will show a more rapid initial rise in alcohol %, but the curve will slow after 10% (such that both low and high sugar grapes will reach 12% in about the same time).&lt;br /&gt;
* The minimum amount of time for any wine barrel to reach 12% alcohol is about a RL week. (13% wines will take about one RL month, and 14% wines take about 3 RL months.)&lt;br /&gt;
* In order to reach 12% alcohol, you need at least 6% Residual Sugar, or a Sugar score on your grapes of 12.  &lt;br /&gt;
&lt;br /&gt;
'''Note:''' There appears to be some rounding of these numbers that may affect whether they meet wine notebook requirements. Thus, if trying for a 12% alcohol wine, it is safest to bottle the wine when alcohol = 12.1%.&lt;br /&gt;
&lt;br /&gt;
=== Bottling ===&lt;br /&gt;
When the wine has fermented sufficiently, you may bottle it. &lt;br /&gt;
* You must have enough [[empty wine bottles]] in inventory for the number of bottles in the barrel (again, 21 grapes = 1 bottle).&lt;br /&gt;
* The wine will be named the same as the barrel from which it came.&lt;br /&gt;
* The vintage of the wine will be set by the current Egypt vintage.&lt;br /&gt;
* Bottled wine may be stored, given, traded, dropped etc. as any other portable item.&lt;br /&gt;
&lt;br /&gt;
== Wine in the Bottle ==&lt;br /&gt;
=== Understanding Vintages ===&lt;br /&gt;
Egypt's vintages started at vintage 0 in Akhet I of the first year of the telling, and a new vintage happens on the first of every game month (about every 10-11 days in RL time). &lt;br /&gt;
* The current vintage in Egypt is shown when you siphon a taste from a barrel. However, an individual wine's vintage is not locked-in until it is bottled. &lt;br /&gt;
* Bottled wine has a specific vintage, set when bottled. The difference between that vintage and the current Egypt vintage is considered the &amp;quot;age&amp;quot; of the wine.&lt;br /&gt;
** Immediately after bottling, wine is thus 0 vintages old. &lt;br /&gt;
** This age of the wine is used to satisfy wine notebook requirements (e.g. &amp;quot;wine at least 3 vintages old&amp;quot;).&lt;br /&gt;
** Wine age also plays a role in which flavors that can be detected (see below).&lt;br /&gt;
* The higher the vintage number on a bottle of wine, the younger the wine is.&lt;br /&gt;
&lt;br /&gt;
=== Using the Table ===&lt;br /&gt;
A bottle of wine may be opened at a [[Ceremonial Tasting Table]]. Each bottle contains seven glasses of wine. To drink, click on a wine glass on the table, ''fill'' it, and then drink it.&lt;br /&gt;
&lt;br /&gt;
You will receive a pop-up showing the results of your tasting, and any wine notebook or palate points earned.&lt;br /&gt;
&lt;br /&gt;
The table can be cleared to allow another bottle to be opened. This can be done even if there is wine left in the bottle or in a glass. The empty wine bottle will be stored in the table and can be taken (if the player has permission).&lt;br /&gt;
&lt;br /&gt;
=== Understanding Flavors ===&lt;br /&gt;
Each vineyard will have a specific set of flavors that it will imbue in its grapes. These flavors will be revealed in the wine based on a combination of vineyard location, wine age and quality, wine glass quality, and your own palate ability.&lt;br /&gt;
&lt;br /&gt;
==== Vineyard Flavors ====&lt;br /&gt;
* Each vineyard can have up to 3(?) flavors.&lt;br /&gt;
* Wines with grapes from more than one vineyard can show up to 7(?) flavors total.&lt;br /&gt;
* Each flavor has three &amp;quot;tiers,&amp;quot; somewhat akin to category, subcategory and specific flavor. For example: Fruit &amp;gt; Tree Fruit &amp;gt; Peach.&lt;br /&gt;
* Each of these tiers can count as a different flavor for the wine notebooks, the first time they are tasted.&lt;br /&gt;
* Each flavor appears in the wine at a specific age of the wine. If the wine has not aged sufficiently to reveal at least one flavor, it will present as &amp;quot;thin.&amp;quot; For example:&lt;br /&gt;
** Peach can be detected as soon as the wine is bottled (age 0 vintages), but Apricot cannot be tasted til the wine is at least 1 vintage old.&lt;br /&gt;
** A wine with both Peach and Apricot flavors will show Peach at age 0 and both at age 1. &lt;br /&gt;
* See the [[Wine/Flavors|Known Flavors]] table.&lt;br /&gt;
* Wines low in acid and alcohol will eventually lose their flavour the longer they are kept (information provided by Tedra, the exact formula for determining the life of the wine is unknown.)&lt;br /&gt;
&lt;br /&gt;
==== Detecting Flavors ====&lt;br /&gt;
* The quality of the wine glass will determine the maximum tier of flavor that can be detected. For example, a wine drunk from a low quality glass may only reveal the Fruit or Tree Fruit flavor tier, while the same wine from a higher quality glass may present as Peach.&lt;br /&gt;
* Your &amp;quot;palate&amp;quot; for wine will also affect your ability to detect more flavors. &lt;br /&gt;
** You may occasionally receive a notice that your palate has improved after drinking a wine.  Your current palate level is not recorded anywhere, so take notes if you want to keep track.&lt;br /&gt;
** With no or low palate, you may not be able to detect the third tier of some flavors even in a high quality glass.&lt;br /&gt;
** With no or low palate, more subtle flavors may be masked by stronger ones.&lt;br /&gt;
* The quality of wine will also affect the ability to detect all three tiers for some flavors, or reveal them in the face of stronger flavors.&lt;br /&gt;
&lt;br /&gt;
=== Other Wine Attributes ===&lt;br /&gt;
A wine will also have a flavor intensity, quality, and sweetness. Each of these may change at each vintage (wine age) change. (Listed from high to low below.)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Flavor Intensity !! !! Quality !! !! Sweetness &lt;br /&gt;
|-&lt;br /&gt;
| Overflowing &amp;lt;br&amp;gt;Bursting &amp;lt;br&amp;gt;Intense Aromas &amp;lt;br&amp;gt;Ample Amounts &amp;lt;br&amp;gt;Displays &amp;lt;br&amp;gt;Hints &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Thin  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's private collection &amp;lt;br&amp;gt;Describe to grandchildren &amp;lt;br&amp;gt;Moved to tears &amp;lt;br&amp;gt;Historic &amp;lt;br&amp;gt;Stupendous &amp;lt;br&amp;gt;Luxury &amp;lt;br&amp;gt;Spectacular &amp;lt;br&amp;gt;Astonishing &amp;lt;br&amp;gt;Stunning &amp;lt;br&amp;gt;Graceful &amp;lt;br&amp;gt;Very passable &amp;lt;br&amp;gt;Hint of character &amp;lt;br&amp;gt;Pleasant (thin wine)&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's dessert &amp;lt;br&amp;gt;Mind boggling, syrupy &amp;lt;br&amp;gt;Luxuriously sweet and haunting &amp;lt;br&amp;gt;Honeyed dessert &amp;lt;br&amp;gt;Luscious &amp;lt;br&amp;gt;Light dessert &amp;lt;br&amp;gt;Delicious &amp;lt;br&amp;gt;Warm hint &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Dry &amp;lt;br&amp;gt; Hard wine, extremely dry &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wine Notebooks ==&lt;br /&gt;
You can get the notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a [[Perception]] point, and can return to the school to get the next book (if there are further books available).&lt;br /&gt;
&lt;br /&gt;
=== Beginner Notebook ===&lt;br /&gt;
* ''A sampling of 28 Wines'' (different flavors, including different tier levels)&lt;br /&gt;
* ''12%+ Alcohol Wines'' (14 wines)&lt;br /&gt;
* ''High Quality Wines'' (14 wines)&lt;br /&gt;
* ''3+ Vintage Wines'' (7 wines) &lt;br /&gt;
&lt;br /&gt;
=== Enthusiast Notebook (confirmed for T4) ===&lt;br /&gt;
* ''A sampling of 49 Wines''&lt;br /&gt;
* ''Sweet Wines'' (14 Wines: &amp;gt;10% sugar when bottled; thin wines and 0% alcohol wines count)&lt;br /&gt;
* ''13%+ Alcohol Wines'' (14 Wines)&lt;br /&gt;
* ''Very Good Quality Wines'' (21 Wines)&lt;br /&gt;
* ''Fourteen Old (5+ vintages) Wines''&lt;br /&gt;
&lt;br /&gt;
=== Oenophile (Confirmed for T4) === &lt;br /&gt;
* ''A sampling of 70 Wines''&lt;br /&gt;
* ''Explorations of Berries'' (21 Wines)&lt;br /&gt;
* ''Explorations of Spice'' (14 Wines)&lt;br /&gt;
* ''Explorations of Dried Fruit'' (7 Wines)&lt;br /&gt;
* ''Sweet Flavors of Caramel'' (7 Wines)&lt;br /&gt;
* ''Confluence of Melon and Apricot'' (7 Wines)&lt;br /&gt;
* ''Confluence of Walnut and Tobacco'' (1 Wine)&lt;br /&gt;
* ''Seven very old (9+ vintages) Wines''&lt;br /&gt;
&lt;br /&gt;
=== Sommalier (Sommelier) ===&lt;br /&gt;
* ''A Sampling of 107 Wines''&lt;br /&gt;
* ''Desert Explorations of Flowers'' (21 Wines)&lt;br /&gt;
* ''Desert Explorations of Nuts'' (21 Wines)&lt;br /&gt;
* ''Selections from Pharaoh's Cellar'' (21 Wines)&lt;br /&gt;
* ''Explorations of Vegetables'' (21 Wines)&lt;br /&gt;
* ''Extremely old (21+ vintages), Highly Alcoholic (14%+), Caramel Wines'' (3 Wines)&lt;br /&gt;
* ''Confluence of Blackberry, Tea, and Caramel'' (7 Wines)&lt;br /&gt;
* ''Ancient (35+ vintages) Wines'' (21 Wines)&lt;br /&gt;
&lt;br /&gt;
== Other Uses of Wine ==&lt;br /&gt;
 Add some notes about ambrosia, spirits, etc. later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
=== Supplemental Guides ===&lt;br /&gt;
*[[Wine/Abbreviations|Abbreviations]]&lt;br /&gt;
*[[Wine/Flavors|Known Flavors]]&lt;br /&gt;
*[[Wine/Finding Your Phenotype|Finding Your Phenotype]]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale3/Users/Calixes/Calixes%27_Wine_Data/Quick_Start Calixes' Quick and Easy Guide to Making Wine (from T3)]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale4/User:WilliamRoberts/Vine_Stats WilliamRobert's simulated tending charts (feedback most welcome)]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
*[[Wine/Tools#Grapes Tool|Grapes Tool]]&lt;br /&gt;
*[[Wine/Tools#Vineyard Tracker|Vineyard Tracker]]&lt;br /&gt;
*[[Wine/Tools#VineSim|VineSim]]&lt;br /&gt;
*[[Wine/Tools#Winer|Winer]]&lt;br /&gt;
=== Wine Guilds/Traders ===&lt;br /&gt;
* [[Guilds/Kha'ys Vintners]] A profession / discussion guild for wine makers and traders.&lt;br /&gt;
* Zezima - Introducing a new brand: Le Quebecois (Quebec wine) 12% wine bottles for sale.&lt;br /&gt;
* [[Guilds/Shabbat Ab_Vineyards (SAV)/Wine_Cellar|Shabbat Ab Vineyards]]&lt;br /&gt;
* Bogas - A new brand this tale. Called Peoples Paradise, Doing 12%+, wines high quality &amp;amp; vintage.&lt;br /&gt;
* [[User:Andrei]] - QR winemaker. Quality wines , 12% and 13% wines , many many flavors, check my page for details.&lt;br /&gt;
* [[User:Nyasara/Wines|Nyasara]] - SW winemaker.  Growing flavors, 12%+ upon request, order now for older vintages&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Wine&amp;diff=110409</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Wine&amp;diff=110409"/>
		<updated>2009-06-16T13:10:48Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: /* Filling/Sealing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wine is an alcoholic drink (although it can be made with 0% alcohol) made with grapes harvested from a [[Vineyard]] and allowed to ferment in a sealed [[Wine Barrel]]. When drunk at a [[Ceremonial Tasting Table]], wine gives palate increases and allows one to fill a [[Wine Notebook]]. This allows one to raise their perception.&lt;br /&gt;
&lt;br /&gt;
== Tending Quick Links ==&lt;br /&gt;
* [[Wine/Amusement | Amusement]], available in Meroe and Queen's Retreat&lt;br /&gt;
* [[Wine/Appreciation | Appreciation]], available in Shabbat Ab and Nomads Paradise&lt;br /&gt;
* [[Wine/Balance | Balance]], available in Saqqarah&lt;br /&gt;
* [[Wine/Contemplation |Contemplation]], available in Adn and Falcon Bay&lt;br /&gt;
* [[Wine/Distraction | Distraction]], available in Cat's Claw Ridge&lt;br /&gt;
* [[Wine/Frivolity | Frivolity]], available in Stillwater&lt;br /&gt;
* [[Wine/Wisdom | Wisdom]], available in Pyramid Lake&lt;br /&gt;
-&lt;br /&gt;
* [[Hybrid Vines]] (Work in Progress)&lt;br /&gt;
* [[Blank Vine Tend Table]]&lt;br /&gt;
&lt;br /&gt;
 Next vintage is in http://atitd.lespotos.net/tale4/wine_vintage.php.png.&lt;br /&gt;
&lt;br /&gt;
== Phenotypes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grapes !! Phenotype &lt;br /&gt;
|-&lt;br /&gt;
| Amusement || 11 ||GGVV&lt;br /&gt;
|-&lt;br /&gt;
| Appreciation || 12 || QQQ&lt;br /&gt;
|-&lt;br /&gt;
| Balance || 10 || ACQKS&lt;br /&gt;
|-&lt;br /&gt;
| Contemplation || 8 || QQKK&lt;br /&gt;
|-&lt;br /&gt;
| Distraction || TBA || GG?&lt;br /&gt;
|-&lt;br /&gt;
| Frivolity || 9 || AACCSS&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 8 || KKK &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
* [[Wine/Tends by Phenotype|Tends by Phenotype]], for determining phenotypes and resultant tend tables of crossbred vines&lt;br /&gt;
** [[Wine/Finding Your Phenotype|Finding Your Phenotype]], a guide&lt;br /&gt;
&lt;br /&gt;
== Wine on the Vine ==&lt;br /&gt;
=== Vine Cuttings ===&lt;br /&gt;
Vine cuttings can be obtained from the [[University of Worship]] in regions that have unlocked [[Viticulture]]. &lt;br /&gt;
&lt;br /&gt;
* You must pay 1 [[Tilapia Fish]] for a cutting. &lt;br /&gt;
* A new cutting becomes available about every hour. Unclaimed cuttings will be stored.&lt;br /&gt;
* It is possible for the university to be out of cuttings when you ask for one, if a lot of people have recently taken one. You still lose your fish, however.&lt;br /&gt;
&lt;br /&gt;
Vine cuttings may also be taken from your vineyard every two hours (even if you do not tend the vine at that time). Thus, you may find it easier to get a cutting directly from another player if it has been out in Egypt for a while. &lt;br /&gt;
&lt;br /&gt;
Once you have a cutting, you may ''Plant'' it on the vineyard. You will see the vines appear, and clicking on the vineyard again will reveal the starting grapes for that vine.&lt;br /&gt;
&lt;br /&gt;
=== Vine Attributes ===&lt;br /&gt;
Each vine has seven key attributes or statistics that are affected by your tending methods.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Abbreviation !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| '''Acid''' ||align=&amp;quot;center&amp;quot;| A || Determines how long flavours remain while bottled. Lower acid wines lose their flavour the more they age.  The exact formula for determining how long wine will last is unknown.&lt;br /&gt;
|-&lt;br /&gt;
| '''Color''' ||align=&amp;quot;center&amp;quot;| C || In combination with the vine's genetics (see below), determines the hue of wine made from these grapes (though again, the exact role is not clear).&lt;br /&gt;
|-&lt;br /&gt;
| '''Grapes''' ||align=&amp;quot;center&amp;quot;| G || Each cutting type will have a set number of starting grapes, each time it is planted. If the grape count ever reaches 0, the vine will die.&lt;br /&gt;
|-&lt;br /&gt;
| '''Quality''' ||align=&amp;quot;center&amp;quot;| Q || Determines the potential quality of wines made from these grapes. Higher quality wines will reveal more flavors and retain these flavors longer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Skin''' ||align=&amp;quot;center&amp;quot;| K || May be involved in the production of Tannin in the barrel (see below).&lt;br /&gt;
|-&lt;br /&gt;
| '''Sugar''' ||align=&amp;quot;center&amp;quot;| S || Sugar is converted to alcohol in the barrel. &lt;br /&gt;
|-&lt;br /&gt;
| '''Vigor''' ||align=&amp;quot;center&amp;quot;| V || How much &amp;quot;life&amp;quot; is left in the vine. If Vigor ever reaches 0, the vine will die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vineyard States ===&lt;br /&gt;
Each vineyard will cycle through a specific sequence of states, as a vine is tended. This cycle will be the same for the life of the yard, and thus may be recorded to aid in planning/tending.&lt;br /&gt;
&lt;br /&gt;
There are seven possible vineyard states:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Sa''' || Sagging || The vines are sagging a bit&lt;br /&gt;
|-&lt;br /&gt;
| '''W''' || Wilting || Leaves are wilting&lt;br /&gt;
|-&lt;br /&gt;
| '''M''' || Musty || A musty smell can be detected&lt;br /&gt;
|-&lt;br /&gt;
| '''F''' || Fat || Stems look especially fat&lt;br /&gt;
|-&lt;br /&gt;
| '''R''' || Rustle || Leaves rustle in the breeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Sv''' || Shrivel || The grapes are starting to shrivel&lt;br /&gt;
|-&lt;br /&gt;
| '''Sm''' || Shimmer || Leaves shimmer with moisture&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Tending Methods ===&lt;br /&gt;
Vines may be tended once per hour, using one of seven methods:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''AS''' || Aerate || Aerate the soil&lt;br /&gt;
|-&lt;br /&gt;
| '''MG''' || Mist || Mist the grapes&lt;br /&gt;
|-&lt;br /&gt;
| '''PO''' || Pinch || Pinch off the weakest stems&lt;br /&gt;
|-&lt;br /&gt;
| '''SL''' || Shade || Shade the leaves&lt;br /&gt;
|-&lt;br /&gt;
| '''SV''' || Spread || Spread out the vines&lt;br /&gt;
|-&lt;br /&gt;
| '''TV''' || Tie || Tie the vines to the trellis&lt;br /&gt;
|-&lt;br /&gt;
| '''TL''' || Trim || Trim the lower leaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Putting It All Together ===&lt;br /&gt;
Each combination of vineyard state and tending method will make a specific set of changes to the value of the seven vine attributes. These changes may be positive or negative.&lt;br /&gt;
&lt;br /&gt;
:For example, with a Balance vine, if you &amp;quot;aerate&amp;quot; a &amp;quot;sagging&amp;quot; vineyard, you will see:&amp;lt;br&amp;gt;&lt;br /&gt;
:Acid +8, Color +3, Grapes +0, Quality +2, Skin -3, Sugar +0, Vigor -10.&lt;br /&gt;
&lt;br /&gt;
Because these numbers will be the same each time this yard state/tend method/vine combination is used, they are collected in Tending Tables on the wiki for everyone to use.&lt;br /&gt;
&lt;br /&gt;
The specific tend method you choose at any tending will depend on your own goals for that vine. In general, though, the following are good guides:&lt;br /&gt;
* If acid is too low, older vintages may end up losing their flavour.&lt;br /&gt;
* Higher grapes is an obvious goal, to make more bottles of wine. Again, if grapes ever reaches 0, the vine will die.&lt;br /&gt;
* If wine quality is too low, top tier flavors (see below) may not be revealed. Zero quality wines will always be &amp;quot;thin,&amp;quot; with no detectable flavors.&lt;br /&gt;
* Higher sugar allows higher alcohol levels in the barrel. Thus, if you plan to bottle the wine as &amp;quot;grape juice&amp;quot; (alcohol 0%) for flavor testing, you do not need to worry about ensuring sufficient sugar in the grapes.  Alcohol also plays a part in the longetivity of the wine while it is bottled.&lt;br /&gt;
* If vigor ever reaches 0 or below, the vine will die.&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
Some vintners will continue tending until vigor is as low as possible (i.e. there is no tend available that won't kill the vine). Others may choose to tend until vigor reaches a certain range (e.g. in the 50s, etc.), in order to cycle through harvests more quickly.&lt;br /&gt;
&lt;br /&gt;
In either case, once you ''Harvest the Grapes'', they will be placed in your inventory (sequentially numbered by how many harvests you have done). They will remain fresh for 2 teppy days (in inventory, storage or an unsealed barrel). After that, they will spoil and cannot be used.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* You may check harvest information on your grapes at any time by holding them in your inventory, and using the Self -&amp;gt; Special -&amp;gt; Examine Grapes menu.&lt;br /&gt;
* It is a good idea to check the &amp;quot;confirm harvest&amp;quot; option in your interface controls, to prevent mis-clicks while tending or taking vine cuttings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wine in the Barrel ==&lt;br /&gt;
=== Filling/Sealing ===&lt;br /&gt;
To use a [[Wine Barrel]], you must have grapes in your inventory.&lt;br /&gt;
* For every 21 grapes you put into a barrel, you will later get 1 bottle of wine out. (Remainders will be lost, but may be used to affect the wine stats.)&lt;br /&gt;
* After you have loaded the barrel with your grapes, you must then ''Crush the grapes and seal the barrel''. Doing so requires one [[Barrel Tap]] (in inventory). &lt;br /&gt;
* You will then be asked to name this vintage of wine. This name will be carried through to the bottled wine, and cannot be changed.&lt;br /&gt;
* Once the barrel is sealed, the grapes will begin to ferment into wine.&lt;br /&gt;
&lt;br /&gt;
=== Barrel Attributes ===&lt;br /&gt;
You may ''Siphon a sample of the wine'' at any time to check its progress, without affecting the wine.&lt;br /&gt;
* Alcohol is converted from residual sugar over time.  &lt;br /&gt;
* Residual Sugar = Grape Sugar/2&lt;br /&gt;
* Tannin conversion rates are believed to be determined by Color*Skin.&lt;br /&gt;
* Acid is equal to Grape Acid/10 and will not change during fermentation.&lt;br /&gt;
&lt;br /&gt;
The barrel will also show the Hue of the wine (e.g. White, Light Red). Possible hues are:&lt;br /&gt;
* White&lt;br /&gt;
* Rose&lt;br /&gt;
* Light Red&lt;br /&gt;
* Red&lt;br /&gt;
* Dark Red&lt;br /&gt;
* Purple-Red&lt;br /&gt;
* Purple&lt;br /&gt;
* Deep Purple&lt;br /&gt;
&lt;br /&gt;
=== Fermentation ===&lt;br /&gt;
As the grapes sit in the sealed barrel, they will slowly ferment (convert sugar into alcohol).  &lt;br /&gt;
* Each 0.1% of Residual Sugar that ferments equals .2% alcohol (eventually). &lt;br /&gt;
* Fermentation rates are determined by initial Residual Sugar. Higher sugar grapes will show a more rapid initial rise in alcohol %, but the curve will slow after 10% (such that both low and high sugar grapes will reach 12% in about the same time).&lt;br /&gt;
* The minimum amount of time for any wine barrel to reach 12% alcohol is about a RL week. (13% wines will take about one RL month, and 14% wines take about 3 RL months.)&lt;br /&gt;
* In order to reach 12% alcohol, you need at least 6% Residual Sugar, or a Sugar score on your grapes of 12.  &lt;br /&gt;
&lt;br /&gt;
'''Note:''' There appears to be some rounding of these numbers that may affect whether they meet wine notebook requirements. Thus, if trying for a 12% alcohol wine, it is safest to bottle the wine when alcohol = 12.1%.&lt;br /&gt;
&lt;br /&gt;
=== Bottling ===&lt;br /&gt;
When the wine has fermented sufficiently, you may bottle it. &lt;br /&gt;
* You must have enough bottles in inventory for the number of bottles in the barrel (again, 21 grapes = 1 bottle).&lt;br /&gt;
* The wine will be named the same as the barrel from which it came.&lt;br /&gt;
* The vintage of the wine will be set by the current Egypt vintage.&lt;br /&gt;
* Bottled wine may be stored, given, traded, dropped etc. as any other portable item.&lt;br /&gt;
&lt;br /&gt;
== Wine in the Bottle ==&lt;br /&gt;
=== Understanding Vintages ===&lt;br /&gt;
Egypt's vintages started at vintage 0 in Akhet I of the first year of the telling, and a new vintage happens on the first of every game month (about every 10-11 days in RL time). &lt;br /&gt;
* The current vintage in Egypt is shown when you siphon a taste from a barrel. However, an individual wine's vintage is not locked-in until it is bottled. &lt;br /&gt;
* Bottled wine has a specific vintage, set when bottled. The difference between that vintage and the current Egypt vintage is considered the &amp;quot;age&amp;quot; of the wine.&lt;br /&gt;
** Immediately after bottling, wine is thus 0 vintages old. &lt;br /&gt;
** This age of the wine is used to satisfy wine notebook requirements (e.g. &amp;quot;wine at least 3 vintages old&amp;quot;).&lt;br /&gt;
** Wine age also plays a role in which flavors that can be detected (see below).&lt;br /&gt;
* The higher the vintage number on a bottle of wine, the younger the wine is.&lt;br /&gt;
&lt;br /&gt;
=== Using the Table ===&lt;br /&gt;
A bottle of wine may be opened at a [[Ceremonial Tasting Table]]. Each bottle contains seven glasses of wine. To drink, click on a wine glass on the table, ''fill'' it, and then drink it.&lt;br /&gt;
&lt;br /&gt;
You will receive a pop-up showing the results of your tasting, and any wine notebook or palate points earned.&lt;br /&gt;
&lt;br /&gt;
The table can be cleared to allow another bottle to be opened. This can be done even if there is wine left in the bottle or in a glass. The empty wine bottle will be stored in the table and can be taken (if the player has permission).&lt;br /&gt;
&lt;br /&gt;
=== Understanding Flavors ===&lt;br /&gt;
Each vineyard will have a specific set of flavors that it will imbue in its grapes. These flavors will be revealed in the wine based on a combination of vineyard location, wine age and quality, wine glass quality, and your own palate ability.&lt;br /&gt;
&lt;br /&gt;
==== Vineyard Flavors ====&lt;br /&gt;
* Each vineyard can have up to 3(?) flavors.&lt;br /&gt;
* Wines with grapes from more than one vineyard can show up to 7(?) flavors total.&lt;br /&gt;
* Each flavor has three &amp;quot;tiers,&amp;quot; somewhat akin to category, subcategory and specific flavor. For example: Fruit &amp;gt; Tree Fruit &amp;gt; Peach.&lt;br /&gt;
* Each of these tiers can count as a different flavor for the wine notebooks, the first time they are tasted.&lt;br /&gt;
* Each flavor appears in the wine at a specific age of the wine. If the wine has not aged sufficiently to reveal at least one flavor, it will present as &amp;quot;thin.&amp;quot; For example:&lt;br /&gt;
** Peach can be detected as soon as the wine is bottled (age 0 vintages), but Apricot cannot be tasted til the wine is at least 1 vintage old.&lt;br /&gt;
** A wine with both Peach and Apricot flavors will show Peach at age 0 and both at age 1. &lt;br /&gt;
* See the [[Wine/Flavors|Known Flavors]] table.&lt;br /&gt;
* Wines low in acid and alcohol will eventually lose their flavour the longer they are kept (information provided by Tedra, the exact formula for determining the life of the wine is unknown.)&lt;br /&gt;
&lt;br /&gt;
==== Detecting Flavors ====&lt;br /&gt;
* The quality of the wine glass will determine the maximum tier of flavor that can be detected. For example, a wine drunk from a low quality glass may only reveal the Fruit or Tree Fruit flavor tier, while the same wine from a higher quality glass may present as Peach.&lt;br /&gt;
* Your &amp;quot;palate&amp;quot; for wine will also affect your ability to detect more flavors. &lt;br /&gt;
** You may occasionally receive a notice that your palate has improved after drinking a wine.  Your current palate level is not recorded anywhere, so take notes if you want to keep track.&lt;br /&gt;
** With no or low palate, you may not be able to detect the third tier of some flavors even in a high quality glass.&lt;br /&gt;
** With no or low palate, more subtle flavors may be masked by stronger ones.&lt;br /&gt;
* The quality of wine will also affect the ability to detect all three tiers for some flavors, or reveal them in the face of stronger flavors.&lt;br /&gt;
&lt;br /&gt;
=== Other Wine Attributes ===&lt;br /&gt;
A wine will also have a flavor intensity, quality, and sweetness. Each of these may change at each vintage (wine age) change. (Listed from high to low below.)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Flavor Intensity !! !! Quality !! !! Sweetness &lt;br /&gt;
|-&lt;br /&gt;
| Overflowing &amp;lt;br&amp;gt;Bursting &amp;lt;br&amp;gt;Intense Aromas &amp;lt;br&amp;gt;Ample Amounts &amp;lt;br&amp;gt;Displays &amp;lt;br&amp;gt;Hints &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Thin  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's private collection &amp;lt;br&amp;gt;Describe to grandchildren &amp;lt;br&amp;gt;Moved to tears &amp;lt;br&amp;gt;Historic &amp;lt;br&amp;gt;Stupendous &amp;lt;br&amp;gt;Luxury &amp;lt;br&amp;gt;Spectacular &amp;lt;br&amp;gt;Astonishing &amp;lt;br&amp;gt;Stunning &amp;lt;br&amp;gt;Graceful &amp;lt;br&amp;gt;Very passable &amp;lt;br&amp;gt;Hint of character &amp;lt;br&amp;gt;Pleasant (thin wine)&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's dessert &amp;lt;br&amp;gt;Mind boggling, syrupy &amp;lt;br&amp;gt;Luxuriously sweet and haunting &amp;lt;br&amp;gt;Honeyed dessert &amp;lt;br&amp;gt;Luscious &amp;lt;br&amp;gt;Light dessert &amp;lt;br&amp;gt;Delicious &amp;lt;br&amp;gt;Warm hint &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Dry &amp;lt;br&amp;gt; Hard wine, extremely dry &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wine Notebooks ==&lt;br /&gt;
You can get the notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a [[Perception]] point, and can return to the school to get the next book (if there are further books available).&lt;br /&gt;
&lt;br /&gt;
=== Beginner Notebook ===&lt;br /&gt;
* ''A sampling of 28 Wines'' (different flavors, including different tier levels)&lt;br /&gt;
* ''12%+ Alcohol Wines'' (14 wines)&lt;br /&gt;
* ''High Quality Wines'' (14 wines)&lt;br /&gt;
* ''3+ Vintage Wines'' (7 wines) &lt;br /&gt;
&lt;br /&gt;
=== Enthusiast Notebook (confirmed for T4) ===&lt;br /&gt;
* ''A sampling of 49 Wines''&lt;br /&gt;
* ''Sweet Wines'' (14 Wines: &amp;gt;10% sugar when bottled; thin wines and 0% alcohol wines count)&lt;br /&gt;
* ''13%+ Alcohol Wines'' (14 Wines)&lt;br /&gt;
* ''Very Good Quality Wines'' (21 Wines)&lt;br /&gt;
* ''Fourteen Old (5+ vintages) Wines''&lt;br /&gt;
&lt;br /&gt;
=== Oenophile (Confirmed for T4) === &lt;br /&gt;
* ''A sampling of 70 Wines''&lt;br /&gt;
* ''Explorations of Berries'' (21 Wines)&lt;br /&gt;
* ''Explorations of Spice'' (14 Wines)&lt;br /&gt;
* ''Explorations of Dried Fruit'' (7 Wines)&lt;br /&gt;
* ''Sweet Flavors of Caramel'' (7 Wines)&lt;br /&gt;
* ''Confluence of Melon and Apricot'' (7 Wines)&lt;br /&gt;
* ''Confluence of Walnut and Tobacco'' (1 Wine)&lt;br /&gt;
* ''Seven very old (9+ vintages) Wines''&lt;br /&gt;
&lt;br /&gt;
=== Sommalier (Sommelier) ===&lt;br /&gt;
* ''A Sampling of 107 Wines''&lt;br /&gt;
* ''Desert Explorations of Flowers'' (21 Wines)&lt;br /&gt;
* ''Desert Explorations of Nuts'' (21 Wines)&lt;br /&gt;
* ''Selections from Pharaoh's Cellar'' (21 Wines)&lt;br /&gt;
* ''Explorations of Vegetables'' (21 Wines)&lt;br /&gt;
* ''Extremely old (21+ vintages), Highly Alcoholic (14%+), Caramel Wines'' (3 Wines)&lt;br /&gt;
* ''Confluence of Blackberry, Tea, and Caramel'' (7 Wines)&lt;br /&gt;
* ''Ancient (35+ vintages) Wines'' (21 Wines)&lt;br /&gt;
&lt;br /&gt;
== Other Uses of Wine ==&lt;br /&gt;
 Add some notes about ambrosia, spirits, etc. later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
=== Supplemental Guides ===&lt;br /&gt;
*[[Wine/Abbreviations|Abbreviations]]&lt;br /&gt;
*[[Wine/Flavors|Known Flavors]]&lt;br /&gt;
*[[Wine/Finding Your Phenotype|Finding Your Phenotype]]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale3/Users/Calixes/Calixes%27_Wine_Data/Quick_Start Calixes' Quick and Easy Guide to Making Wine (from T3)]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale4/User:WilliamRoberts/Vine_Stats WilliamRobert's simulated tending charts (feedback most welcome)]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
*[[Wine/Tools#Grapes Tool|Grapes Tool]]&lt;br /&gt;
*[[Wine/Tools#Vineyard Tracker|Vineyard Tracker]]&lt;br /&gt;
*[[Wine/Tools#VineSim|VineSim]]&lt;br /&gt;
*[[Wine/Tools#Winer|Winer]]&lt;br /&gt;
=== Wine Guilds/Traders ===&lt;br /&gt;
* [[Guilds/Kha'ys Vintners]] A profession / discussion guild for wine makers and traders.&lt;br /&gt;
* Zezima - Introducing a new brand: Le Quebecois (Quebec wine) 12% wine bottles for sale.&lt;br /&gt;
* [[Guilds/Shabbat Ab_Vineyards (SAV)/Wine_Cellar|Shabbat Ab Vineyards]]&lt;br /&gt;
* Bogas - A new brand this tale. Called Peoples Paradise, Doing 12%+, wines high quality &amp;amp; vintage.&lt;br /&gt;
* [[User:Andrei]] - QR winemaker. Quality wines , 12% and 13% wines , many many flavors, check my page for details.&lt;br /&gt;
* [[User:Nyasara/Wines|Nyasara]] - SW winemaker.  Growing flavors, 12%+ upon request, order now for older vintages&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Who_Got_Speed&amp;diff=109563</id>
		<title>Who Got Speed</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Who_Got_Speed&amp;diff=109563"/>
		<updated>2009-06-14T13:41:40Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Test of the Singing Cicada | &amp;lt; Test of the Singing Cicada]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reminder: Speed is awarded once per Teppyday.  It is normal that some days are skipped as a result.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
! Date !! Point Cost !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) &lt;br /&gt;
|-&lt;br /&gt;
|2009-06-01 || 60308 || Misty (9+1) ||Mariamom (1) || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-06-02 || 59362|| [[User:Jarunik|Jarunik]] (3) || [[User:Shuofthefieryheat | Shuofthefieryheat]] (2)|| Draconia (5) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-06-03 || 57763 || [[User:BooBoo|BooBoo]] (4) || Osre (3) ||[[User:CelAmun|CelAmun]](6)|| DiamondDust(9) || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-06-04 || 56797 || [[User:Jalava|Jalava]] (1) ||PetruxII (1) || Sirael (4) ||[[User:Sariel|Sariel]] (5) || || ||&lt;br /&gt;
|-&lt;br /&gt;
||2009-06-05|| 56269 || Misty (9+2)|| TheMazeEcho (10+1) || Sirael (5) || AbuTaid (1)|| || || &lt;br /&gt;
|-&lt;br /&gt;
||2009-06-07|| 57456 || Qiuyue (5) || Maevre (3)|| Lauroleus (4) || Sirael (6) ||[[User:Raia|Raia]] (1) || ||&lt;br /&gt;
|-&lt;br /&gt;
||2009-06-08|| 57282 || Farnite (1) || [[User:Khaemwaset|Khaemwaset]] (1) || '''Sirael (7)''' || [[User:BlueGrass|BlueGrass]] (8+1) || [[User:Daedilus|Daedilus]] (1) || ||&lt;br /&gt;
|-&lt;br /&gt;
||2009-06-09 || 54817|| [[User:Sariel|Sariel]](6) || [[User:Daedilus|Daedilus]] (2) || Rosenfeuer (8) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
||2009-06-12 || 52237|| Sirael (8) || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
||2009-06-13 || 53223|| Raia (2) ||  '''Celamun''' (7) || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bold''' names indicate a test pass.&lt;br /&gt;
&lt;br /&gt;
'''Hint:''' Great for Prophet Test.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Previous Months ==&lt;br /&gt;
[[Who_Got_Speed/January_09|January 2009]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who_Got_Speed/February_09|February 2009]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who_Got_Speed/March_09|March 2009]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who_Got_Speed/April_09|April 2009]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who_Got_Speed/May_09|May 2009]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:cage_cost.jpg|100px|thumb|left|T2, 3 and 4 costs]]&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Who_Got_Speed&amp;diff=109344</id>
		<title>Who Got Speed</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Who_Got_Speed&amp;diff=109344"/>
		<updated>2009-06-14T02:08:42Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Test of the Singing Cicada | &amp;lt; Test of the Singing Cicada]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reminder: Speed is awarded once per Teppyday.  It is normal that some days are skipped as a result.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
! Date !! Point Cost !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) &lt;br /&gt;
|-&lt;br /&gt;
|2009-06-01 || 60308 || Misty (9+1) ||Mariamom (1) || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-06-02 || 59362|| [[User:Jarunik|Jarunik]] (3) || [[User:Shuofthefieryheat | Shuofthefieryheat]] (2)|| Draconia (5) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-06-03 || 57763 || [[User:BooBoo|BooBoo]] (4) || Osre (3) ||[[User:CelAmun|CelAmun]](6)|| DiamondDust(9) || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-06-04 || 56797 || [[User:Jalava|Jalava]] (1) ||PetruxII (1) || Sirael (4) ||[[User:Sariel|Sariel]] (5) || || ||&lt;br /&gt;
|-&lt;br /&gt;
||2009-06-05|| 56269 || Misty (9+2)|| TheMazeEcho (10+1) || Sirael (5) || AbuTaid (1)|| || || &lt;br /&gt;
|-&lt;br /&gt;
||2009-06-07|| 57456 || Qiuyue (5) || Maevre (3)|| Lauroleus (4) || Sirael (6) ||[[User:Raia|Raia]] (1) || ||&lt;br /&gt;
|-&lt;br /&gt;
||2009-06-08|| 57282 || Farnite (1) || [[User:Khaemwaset|Khaemwaset]] (1) || '''Sirael (7)''' || [[User:BlueGrass|BlueGrass]] (8+1) || [[User:Daedilus|Daedilus]] (1) || ||&lt;br /&gt;
|-&lt;br /&gt;
||2009-06-09 || 54817|| [[User:Sariel|Sariel]](6) || [[User:Daedilus|Daedilus]] (2) || Rosenfeuer (8) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
||2009-06-12 || 52237|| Sirael (8) || '''Celamun''' (7)|| || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bold''' names indicate a test pass.&lt;br /&gt;
&lt;br /&gt;
'''Hint:''' Great for Prophet Test.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Previous Months ==&lt;br /&gt;
[[Who_Got_Speed/January_09|January 2009]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who_Got_Speed/February_09|February 2009]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who_Got_Speed/March_09|March 2009]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who_Got_Speed/April_09|April 2009]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who_Got_Speed/May_09|May 2009]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:cage_cost.jpg|100px|thumb|left|T2, 3 and 4 costs]]&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Who_Got_Speed&amp;diff=105193</id>
		<title>Who Got Speed</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Who_Got_Speed&amp;diff=105193"/>
		<updated>2009-06-04T03:19:05Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Test of the Singing Cicada | &amp;lt; Test of the Singing Cicada]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reminder: Speed is awarded once per Teppyday.  It is normal that some days are skipped as a result.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
! Date !! Point Cost !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-01 || 56668|| [[User:Rami|Rami]](5) ||Kabuga (6) ||  ||  || || || &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-02 || 58085|| [[User:Inkoaten|Inkoaten]](6) || [[User:Ping|Ping]] (1) || || || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-03 || 57121|| [[User:BlueGrass|BlueGrass]](6)   || [[User:Ptahiah|Ptahiah]] (2)|| [[User:spy|spy]](4)  || Ankhala(5) || || || &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-04 || 56406|| [[User:Nkuku|Nkuku]](2) || Niut(2) || '''Tulyen(7)''' || Soth(2) || '''Rosenfeuer(7)''' || [[User:CelAmun|CelAmun]](3) || &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-05 || 59134|| TheMazeEcho(9) || Duncan(3) || [[User:Shunkaha |Shunkaha]](3) ||  || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-06 || 58307|| Duncan(4) || Salrilk(1) || alexdiii (4)  ||  || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-07 || 58831|| [[User:Shunkaha |Shunkaha]] (4) ||  ||  ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-08 || 57390|| '''DustyDude(7)''' || '''Kabuga(7)''' ||  || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-10 || 61383|| [[User:Shunkaha |Shunkaha]] (5) || TheMazeEcho (9+1) || Dagny(4) || Ankhala (6) || Niut (3) || Nkuku (3) ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-11 || 59132|| Bastia(2) || Ammut (3) || [[User:Chrido|Chrido]](1) || '''Ankhala(7)''' || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-12 || 60487|| evelyna(4) || [[User:Shunkaha |Shunkaha]] (6) || Qiuyue (2) || Misty (8+1) || [[User:Ping | Ping]] (2) || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-13 || 61357|| '''Mebala (7)''' || Meryt (1)  || ''' [[User:BlueGrass|BlueGrass]] (7) ''' || Ankhala (7 + 1) ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-14 || 62167|| '''[[User:Shunkaha |Shunkaha]] (7)''' || '''Kiya (7)''' || Dagny (5) ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-15 || 60573|| '''[[User:BooBoo |BooBoo]] (3)''' ||[[User:Jarunik|Jarunik]] (1)  ||  ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-16 || 60498|| [[User:Oujoule |Oujoule]] (1) || Dagny (6) || TheMazeEcho (9+2) || Mimbojo (2) || [[User:Shunkaha |Shunkaha]] (8) || Osre (2) || Ankhala (8)&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-17 || 59149|| Nkuku (4) || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-18 || 59314 || TheMazeEcho (9+3) || [[User:spy|spy]] (5) || Niut (4) ||  ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-20 || 58703 || DustyDude(8) || [[User:Shunkaha |Shunkaha]] (8+1)  || '''Dagny (7)''' || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-21 || 58132 || Misty (9)    || Qiuyue (3) ||  [[User:Mayanah|Mayanah]](2)  || [[User:EvilSnowman|Evil Snowman]](1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-22  ||57618  || Till (4) || [[User:Sariel|Sariel]] (4)||  || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-23 || 58866 || [[User:Shunkaha |Shunkaha]] (9)  |||| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-24 || 59173 || '''Moses (7)'''  || Draconia (4)  ||  [[User:BlueGrass|BlueGrass]] (8)  || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-26 || 58578|| [[User:Jarunik|Jarunik]] (2)  |||| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-27 || 59070|| TheMazeEcho(10) ||  ||  ||  || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-28 || 59070|| Ptahiah(3) ||  ||  ||  || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-29 || 58774|| [[User:Chrido|Chrido]](2) || [[User:Trillian|Trillian]] (4)  || Qiuyue (4) ||  || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-30 || 59016|| '''[[User:Inkoaten|Inkoaten]] (7)''' || Bastia (3) || [[User:CelAmun|CelAmun]](5)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-31 || 60043|| [[User:Udjai|Udjai]] (5) || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-06-01 || 60308 || Misty (9+1) ||Mariamom (1) || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-06-02 || 59362|| [[User:Jarunik|Jarunik]] (3) || [[User:Shuofthefieryheat | Shuofthefieryheat]] (2)|| Draconia (5) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-06-03 || 57763 || [[User:BooBoo|BooBoo]] (4) || Osre (3) ||[[User:CelAmun|CelAmun]](6)||  || || || ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bold''' names indicate a test pass.&lt;br /&gt;
&lt;br /&gt;
'''Hint:''' Great for Prophet Test.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Previous Months ==&lt;br /&gt;
[[Who_Got_Speed/January_09|January 2009]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who_Got_Speed/February_09|February 2009]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who_Got_Speed/March_09|March 2009]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who_Got_Speed/April_09|April 2009]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:cage_cost.jpg|100px|thumb|left|T2, 3 and 4 costs]]&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_Towers&amp;diff=103869</id>
		<title>Test of Towers</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_Towers&amp;diff=103869"/>
		<updated>2009-06-01T04:29:10Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of Towers&lt;br /&gt;
    |discipline = Architecture&lt;br /&gt;
    |level = 11&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Project Management]] 2&lt;br /&gt;
    |principles =&lt;br /&gt;
* First Tower Type&lt;br /&gt;
* Second Tower Type&lt;br /&gt;
* Control 7% of Egypt&lt;br /&gt;
    |demo name = Sola &lt;br /&gt;
    |demo region = Saqqarah&lt;br /&gt;
    |demo date = 2009-03-07&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Test of Towers''' is a test in the discipline of [[Architecture]].&lt;br /&gt;
&lt;br /&gt;
===University Text:===&lt;br /&gt;
:''The Hour of Towers occurs about once per three (Egypt) days. The schedule for the next seven Hours of Towers is shown at all Universities of Architecture.  When the hour arrives, build any number of Towers across the land. You control all land that is closest to one of your towers. Control an amount of land equal to all of Egypt to pass the Test of Towers.''&lt;br /&gt;
&lt;br /&gt;
:''Hint: Since you only have 20 minutes to place your towers, contract with others to build for you. Be sure to transfer ownership before the end of the Hour of Towers.''&lt;br /&gt;
&lt;br /&gt;
The Hour of Towers schedule appears on the in-game calendar, not the University of Architecture.&lt;br /&gt;
&lt;br /&gt;
Each Hour of Towers uses just one of the types of towers.  At the end of the hour, the towers disappear.  Any towers you own at the end of the hour count towards your cumulative total control of Egypt.  The percentage you earned during that hour will be shown in a message in Main.  Your total earned for all time can be seen in the Test menu.&lt;br /&gt;
&lt;br /&gt;
The Towers are built in a [[Medium Construction Site]] (2 canvas, 8 rope) and are only available on the build menu during one of the hours that a Hour of Towers is active.&lt;br /&gt;
&lt;br /&gt;
The Top 14 Scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Any other participants only get to add one seventh of their percentage points to their total.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tower Types ==&lt;br /&gt;
&lt;br /&gt;
There are seven kinds of towers. Each type requires a demonstration of materials. All types are  now unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solid Land Tower]]'''&lt;br /&gt;
** [[Medium Construction Site]] &lt;br /&gt;
** 1000 [[Bricks]] for Structure&lt;br /&gt;
** 1 [[Clay Lamp]] for Illumination&lt;br /&gt;
** 10 [[Cut Stone]]s for Reinforcement&lt;br /&gt;
** 20 [[White Sand]] as an Offering&lt;br /&gt;
** 7 [[Medium Quartz]] for the Beacon&lt;br /&gt;
&lt;br /&gt;
* '''[[Night Tower]]'''&lt;br /&gt;
** [[Medium Construction Site]] &lt;br /&gt;
** 1000 [[Brick]]s for Structure&lt;br /&gt;
** 1 [[Clay Lamp]] for Illumination&lt;br /&gt;
** 7 [[Medium Diamond]]s for the Beacon&lt;br /&gt;
** 70 [[Slate]] as Barrier&lt;br /&gt;
** 2 [[Night Granite]] as Shield&lt;br /&gt;
** 3 [[Peasant's Foot Mushroom]]s as Offering&lt;br /&gt;
** 3 [[Toad Skin Mushroom]]s as Offering&lt;br /&gt;
** 3 [[Sand Spore Mushroom]]s as Offering&lt;br /&gt;
** 3 [[Earth Light Mushroom]]s as Offering&lt;br /&gt;
** 3 [[Eye of Osiris Mushroom]]s as Offering&lt;br /&gt;
** 3 [[Bleeding Hand Mushroom]]s as Offering&lt;br /&gt;
** 3 [[Dung Rot Mushroom]]s as Offering&lt;br /&gt;
&lt;br /&gt;
* '''[[Living Land Tower]]'''&lt;br /&gt;
** [[Medium Construction Site]] &lt;br /&gt;
** 1000 [[Wood]] for Structure&lt;br /&gt;
** 1 [[Clay Lamp]] for Illumination&lt;br /&gt;
** 7 [[Medium Emerald]]s for the Beacon&lt;br /&gt;
** 70 [[Dates]], sweet gift of Flora&lt;br /&gt;
** 280 [[Honey]], sweet gift of Fauna&lt;br /&gt;
&lt;br /&gt;
* '''[[Rich Soil Tower]]'''&lt;br /&gt;
** [[Medium Construction Site]] &lt;br /&gt;
** 1000 [[Bricks]] for Structure&lt;br /&gt;
** 1 [[Clay Lamp]] for Illumination&lt;br /&gt;
** 20 [[Onions]] as an Offering&lt;br /&gt;
** 20 [[Carrots]] as an Offering&lt;br /&gt;
** 20 [[Cabbage]] as an Offering&lt;br /&gt;
** 20 [[Leeks]] as an Offering&lt;br /&gt;
** 20 [[Garlic]] as an Offering&lt;br /&gt;
** 50 [[Saltpeter]] as Enrichment&lt;br /&gt;
** 7 [[Medium Topaz]] for the Beacon&lt;br /&gt;
&lt;br /&gt;
* '''[[New Life Tower]]'''&lt;br /&gt;
** [[Medium Construction Site]] &lt;br /&gt;
** 1000 [[Bricks]] for Structure&lt;br /&gt;
** 1 [[Clay Lamp]] for Illumination&lt;br /&gt;
** 7 [[Eggs]] as Offering&lt;br /&gt;
** 1 [[Onion Seeds]] as Precious Gift&lt;br /&gt;
** 1 [[Carrot Seeds]] as Precious Gift&lt;br /&gt;
** 1 [[Cabbage Seeds]]  as Precious Gift&lt;br /&gt;
** 1 [[Leek Seeds]] as  as Precious Gift&lt;br /&gt;
** 1 [[Garlic Seeds]] as  as Precious Gift&lt;br /&gt;
** 7 [[Medium Sapphire]]s for the Beacon&lt;br /&gt;
&lt;br /&gt;
* '''[[Hand of Man Tower]]'''&lt;br /&gt;
** [[Medium Construction Site]] &lt;br /&gt;
** 1000 [[Bricks]] for Structure&lt;br /&gt;
** 1 [[Clay Lamp]] for Illumination&lt;br /&gt;
** 100 [[Ash]] to demonstrate life's end&lt;br /&gt;
** 250 [[Firebricks]] to show Permenance&lt;br /&gt;
** 50 [[Charcoal]] to show man's control of nature&lt;br /&gt;
** 4 [[Iron Bar]]s to show Strength&lt;br /&gt;
** 7 [[Medium Ruby]] for the Beacon&lt;br /&gt;
&lt;br /&gt;
* '''[[Racing Mind Tower]]'''&lt;br /&gt;
** [[Medium Construction Site]] &lt;br /&gt;
** 1000 [[Bricks]]&lt;br /&gt;
** 1 [[Clay Lamp]]&lt;br /&gt;
** 100 [[Papyrus Paper]]&lt;br /&gt;
** 1 [[Nut's Essence]]&lt;br /&gt;
** 3 [[Quicksilver]]&lt;br /&gt;
** 1 [[Cut Gems|Lens Amethyst]]&lt;br /&gt;
&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
&lt;br /&gt;
== Tower History ==&lt;br /&gt;
&lt;br /&gt;
[[Tower_History]]&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Who_Got_Speed&amp;diff=103331</id>
		<title>Who Got Speed</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Who_Got_Speed&amp;diff=103331"/>
		<updated>2009-05-31T05:30:36Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Test of the Singing Cicada | &amp;lt; Test of the Singing Cicada]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reminder: Speed is awarded once per Teppyday.  It is normal that some days are skipped as a result.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
! Date !! Point Cost !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-01 || 56668|| [[User:Rami|Rami]](5) ||Kabuga (6) ||  ||  || || || &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-02 || 58085|| [[User:Inkoaten|Inkoaten]](6) || [[User:Ping|Ping]] (1) || || || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-03 || 57121|| [[User:BlueGrass|BlueGrass]](6)   || [[User:Ptahiah|Ptahiah]] (2)|| [[User:spy|spy]](4)  || Ankhala(5) || || || &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-04 || 56406|| [[User:Nkuku|Nkuku]](2) || Niut(2) || '''Tulyen(7)''' || Soth(2) || '''Rosenfeuer(7)''' || [[User:CelAmun|CelAmun]](3) || &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-05 || 59134|| TheMazeEcho(9) || Duncan(3) || [[User:Shunkaha |Shunkaha]](3) ||  || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-06 || 58307|| Duncan(4) || Salrilk(1) || alexdiii (4)  ||  || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-07 || 58831|| [[User:Shunkaha |Shunkaha]] (4) ||  ||  ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-08 || 57390|| '''DustyDude(7)''' || '''Kabuga(7)''' ||  || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-10 || 61383|| [[User:Shunkaha |Shunkaha]] (5) || TheMazeEcho (9+1) || Dagny(4) || Ankhala (6) || Niut (3) || Nkuku (3) ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-11 || 59132|| Bastia(2) || Ammut (3) || [[User:Chrido|Chrido]](1) || '''Ankhala(7)''' || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-12 || 60487|| evelyna(4) || [[User:Shunkaha |Shunkaha]] (6) || Qiuyue (2) || Misty (8+1) || [[User:Ping | Ping]] (2) || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-13 || 61357|| '''Mebala (7)''' || Meryt (1)  || ''' [[User:BlueGrass|BlueGrass]] (7) ''' || Ankhala (7 + 1) ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-14 || 62167|| '''[[User:Shunkaha |Shunkaha]] (7)''' || '''Kiya (7)''' || Dagny (5) ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-15 || 60573|| '''[[User:BooBoo |BooBoo]] (3)''' ||[[User:Jarunik|Jarunik]] (1)  ||  ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-16 || 60498|| [[User:Oujoule |Oujoule]] (1) || Dagny (6) || TheMazeEcho (9+2) || Mimbojo (2) || [[User:Shunkaha |Shunkaha]] (8) || Osre (2) || Ankhala (8)&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-17 || 59149|| Nkuku (4) || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-18 || 59314 || TheMazeEcho (9+3) || [[User:spy|spy]] (5) || Niut (4) ||  ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-20 || 58703 || DustyDude(8) || [[User:Shunkaha |Shunkaha]] (8+1)  || '''Dagny (7)''' || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-21 || 58132 || Misty (9)    || Qiuyue (3) ||  [[User:Mayanah|Mayanah]](2)  || [[User:EvilSnowman|Evil Snowman]](1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-22  ||57618  || Till (4) || [[User:Sariel|Sariel]] (4)||  || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-23 || 58866 || [[User:Shunkaha |Shunkaha]] (9)  |||| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-24 || 59173 || '''Moses (7)'''  || Draconia (4)  ||  [[User:BlueGrass|BlueGrass]] (8)  || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-26 || 58578|| [[User:Jarunik|Jarunik]] (2)  |||| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-27 || 59070|| TheMazeEcho(10) ||  ||  ||  || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-28 || 59070|| Ptahiah(3) ||  ||  ||  || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-29 || 58774|| [[User:Chrido|Chrido]](2) || [[User:Trillian|Trillian]] (4)  || Qiuyue (4) ||  || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-30 || 59016|| '''[[User:Inkoaten|Inkoaten]] (7)''' || Bastia (3) || [[User:CelAmun|CelAmun]](5)|| || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bold''' names indicate a test pass.&lt;br /&gt;
&lt;br /&gt;
'''Hint:''' Great for Prophet Test.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Previous Months ==&lt;br /&gt;
[[Who_Got_Speed/January_09|January 2009]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who_Got_Speed/February_09|February 2009]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who_Got_Speed/March_09|March 2009]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who_Got_Speed/April_09|April 2009]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:cage_cost.jpg|100px|thumb|left|T2, 3 and 4 costs]]&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Sticky_Sun_Fertilizer&amp;diff=102817</id>
		<title>Sticky Sun Fertilizer</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Sticky_Sun_Fertilizer&amp;diff=102817"/>
		<updated>2009-05-30T04:57:00Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=?|bulk=?|image=PinkBox.png|description=Improved flower fertilizer}} &lt;br /&gt;
&lt;br /&gt;
1-180 [[Sticky Sun Fertilizer]] is made in a [[Kitchen]] from 1-49 [[requires::Flower Fertilizer]] and 1 [[requires::Cobra Skin]]. If you enrich less than 49 fertilizer per batch, 1 complete skin is still consumed each time - so try to do full batches where possible.  // From what I have seen this is false, I used 49 flower fertilizer and only got 49 sticky sun fertilizer.  I did this 1 time with 49 flower fertilizer and 1 cobra skin and only got 49 sticky sun fertilizer, 2nd try I had 98 flower fertilizer in my inventory and 2 cobra skins and the kitchen consumed it all and returned 98 sticky sun fertilizer - Linalia.&lt;br /&gt;
&lt;br /&gt;
Requires [[Advanced Horticulture]]&lt;br /&gt;
&lt;br /&gt;
Used to fertilize flowers. Each fertilization requires 8 [[Sticky Sun Fertilizer]] and is equivalent to 2 fertilizations with standard fertilizer.&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Flowers]]&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:CelAmun&amp;diff=99813</id>
		<title>User:CelAmun</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:CelAmun&amp;diff=99813"/>
		<updated>2009-05-22T21:52:15Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Selling sheet glass, glass pipes, glass rods, glass blades, glass jars, wine bottles, fine glass rods, fine glass pipes, etc. charcoal.&lt;br /&gt;
&lt;br /&gt;
/info me for current prices. OFFERS WELCOME!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acro Moves ==&lt;br /&gt;
JJ, WM, AI, SF&lt;br /&gt;
&lt;br /&gt;
== Raeli Oven ==&lt;br /&gt;
Raeli -1544, 7827 HG - white, azure, light cyan, pale turquoise, aquamarine, turquoise, dark turquoise, light sea green, dark cyan, teal, dark slate gray, black. &lt;br /&gt;
&lt;br /&gt;
== Needs ==&lt;br /&gt;
Tangerine Marble&lt;br /&gt;
&lt;br /&gt;
== Salvage == &lt;br /&gt;
&lt;br /&gt;
School of Harmony - 4 Night Granite - 4 Canary Granite - 4 White Travertine &lt;br /&gt;
&lt;br /&gt;
School of Leadership - 200 Cut Stones - 100 Clay - 2 Oyster Shell Marble &lt;br /&gt;
&lt;br /&gt;
School of Worship - 300 Leather - 300 Glass Rods - 300 Papyrus Paper&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:CelAmun&amp;diff=97636</id>
		<title>User:CelAmun</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:CelAmun&amp;diff=97636"/>
		<updated>2009-05-16T02:12:07Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Selling sheet glass, glass pipes, glass rods, glass blades, glass jars, wine bottles, fine glass rods, fine glass pipes, etc. charcoal.&lt;br /&gt;
&lt;br /&gt;
/info me for current prices. OFFERS WELCOME!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acro Moves ==&lt;br /&gt;
JJ, WM, AI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Needs ==&lt;br /&gt;
canvas&lt;br /&gt;
Tangerine Marble&lt;br /&gt;
&lt;br /&gt;
== Salvage == &lt;br /&gt;
&lt;br /&gt;
School of Harmony - 4 Night Granite - 4 Canary Granite - 4 White Travertine &lt;br /&gt;
&lt;br /&gt;
School of Leadership - 200 Cut Stones - 100 Clay - 2 Oyster Shell Marble &lt;br /&gt;
&lt;br /&gt;
School of Thought - 20 Cuttable Garnet - 20 Cuttable Turquoise &lt;br /&gt;
&lt;br /&gt;
School of Worship - 300 Leather - 300 Glass Rods - 300 Papyrus Paper&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Who_Got_Speed&amp;diff=94578</id>
		<title>Who Got Speed</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Who_Got_Speed&amp;diff=94578"/>
		<updated>2009-05-08T04:37:15Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Test of the Singing Cicada | &amp;lt; Test of the Singing Cicada]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reminder: Speed is awarded once per Teppyday.  It is normal that some days are skipped as a result.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
! Date !! Point Cost !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) !! Person (Speed) &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-01 || 56668|| [[User:Rami|Rami]](5) ||Kabuga (6) ||  ||  || || || &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-02 || 58085|| [[User:Inkoaten|Inkoaten]](6) || [[User:Ping|Ping]] (1) || || || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|2009-05-03 || 57121|| [[User:BlueGrass|BlueGrass]] (6)   || [[User:Ptahiah|Ptahiah]] (2)|| [[User:spy|spy]] (4)  || Ankhala (5) || || || &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-04 || 56406|| [[User:Nkuku|Nkuku]] (2) || Niut (2) || '''Tulyen (7)''' || Soth (2) || '''Rosenfeuer (7)''' || [[User:CelAmun|CelAmun]] (3) || &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-05 || 59134|| TheMazeEcho(9) || Duncan (3) || [[User:Shunkaha |Shunkaha]] (3) ||  || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|2009-05-06 || 58307|| Duncan (4) || Salrilk (1) ||  ||  || || ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bold''' names indicate a test pass.&lt;br /&gt;
&lt;br /&gt;
'''Hint:''' Great for Prophet Test.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Previous Months ==&lt;br /&gt;
[[Who_Got_Speed/January_09|January 2009]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who_Got_Speed/February_09|February 2009]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who_Got_Speed/March_09|March 2009]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who_Got_Speed/April_09|April 2009]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:cage_cost.jpg|100px|thumb|left|T2, 3 and 4 costs]]&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:CelAmun&amp;diff=93778</id>
		<title>User:CelAmun</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:CelAmun&amp;diff=93778"/>
		<updated>2009-05-05T22:50:20Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Selling sheet glass, glass pipes, glass rods, glass blades, glass jars, wine bottles, fine glass rods, fine glass pipes, etc. charcoal.&lt;br /&gt;
&lt;br /&gt;
/info me for current prices. OFFERS WELCOME!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acro Moves ==&lt;br /&gt;
JJ, WM, AI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Needs ==&lt;br /&gt;
canvas&lt;br /&gt;
Tangerine Marble&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Meroe_Obelisk_Queue/HardWood&amp;diff=91701</id>
		<title>Meroe Obelisk Queue/HardWood</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Meroe_Obelisk_Queue/HardWood&amp;diff=91701"/>
		<updated>2009-05-01T16:11:53Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Hard Wood Meroe Obelisk Queue ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# 7 cubit - Amdara - PASSED&lt;br /&gt;
# 8 cubit - Simon - PASSED&lt;br /&gt;
# 9 cubit - Ceo - Built Shemu I-17 3:04PM - 3/17/09 6:45PM CST. PASSED&lt;br /&gt;
# 10 cubit - Allya - Built Shemu II-16 6:00AM -  Will pass on Shemu III-14. PASSED&lt;br /&gt;
# 11 cubit - Truanna - Built Shemu III-15 12:17AM. PASSED&lt;br /&gt;
# 12 cubit - CelAmun - Built Shemu IV-16 6:48AM PASSED&lt;br /&gt;
# 13 cubit - Silversparks&lt;br /&gt;
# 14 cubit - Chilley&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Meroe_Obelisk_Queue/HardWood&amp;diff=86266</id>
		<title>Meroe Obelisk Queue/HardWood</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Meroe_Obelisk_Queue/HardWood&amp;diff=86266"/>
		<updated>2009-04-20T17:34:14Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Hard Wood Meroe Obelisk Queue ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# 7 cubit - Amdara - PASSED&lt;br /&gt;
# 8 cubit - Simon - PASSED&lt;br /&gt;
# 9 cubit - Ceo - Built Shemu I-17 3:04PM - 3/17/09 6:45PM CST. PASSED&lt;br /&gt;
# 10 cubit - Allya - Built Shemu II-16 6:00AM -  Will pass on Shemu III-14. PASSED&lt;br /&gt;
# 11 cubit - Truanna - Built Shemu III-15 12:17AM. PASSED&lt;br /&gt;
# 12 cubit - CelAmun - Built Shemu IV-16 6:48AM&lt;br /&gt;
# 13 cubit - Silversparks&lt;br /&gt;
# 14 cubit - Chilley&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Contributions&amp;diff=75234</id>
		<title>Guilds/Egyptian Life/Contributions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/Egyptian_Life/Contributions&amp;diff=75234"/>
		<updated>2009-04-01T19:48:09Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What have you done for Egyptian Life?==&lt;br /&gt;
&lt;br /&gt;
Please edit this page to list contributions you've made to the Guild.  Lill and Pacer promise pats on the back for all contributions.&lt;br /&gt;
&lt;br /&gt;
* JulianJaynes: tubs for saltpeter, in JJ's compound.  Partial credit for:  Upgrading paint lab (mass production of color), work on Conflict Shrine, linen donations for serpents, a lot of boards for lots of upgrades, baskets for flax gins.  Master trader for all things needed in a hurry.&lt;br /&gt;
* diania and Daniels: 500 oil, 1900 iron, 400 copper, 300 leather for the Deep Well. (May not be the exact number, so don't rely on this info to compare to the actual materials collected for the Deep Well.)  35 glass pipes for Wood Treatment, 60 glass rods for Pyramids, Excess herbs, Fronds, Copper mines, Platinum mine, 25k wood.&lt;br /&gt;
* hitoriki: 1500 iron for the Deep Well.&lt;br /&gt;
* Hikahi: 1500 copper for the Deep Well. Gathered wood + made 2400 CC for rods for the new hades, all the mats for a flax gin minus the two cut gems. 20 linen for serpentarium. Built 15 flax hammocks for faster papy drying on papy mountain and contributed them to EL.&lt;br /&gt;
* Aperio (from Wanderers): 2600 wax for Deep Well&lt;br /&gt;
* Saccia: cornerstone for Post Office, brought both Amusement and Contemplation vine cuttings to EL, setup fancy google map for our mines, 600 processed flax, 40 glass rods&lt;br /&gt;
* Croaker: 34 Iron Bars and 26 glass rods for conflict shrine, zinc mine,  whenever I need cc I make about 3 batches at once and leave in guild chest so if I need say 100 cc whatevers left is donated, carpentry blades on occasion.  I know you donated linen for serpentaria, so I'm putting it here for you.  [[User:JulianJaynes|JulianJaynes]] 12:27, 23 March 2009 (EST)&lt;br /&gt;
* CelAmun 04/01/09: 1560 clay bricks made and fire with help from JulianJaynes contribution of 1k wood. 200 Onions to each sheep pen.&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:CelAmun&amp;diff=71608</id>
		<title>User:CelAmun</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:CelAmun&amp;diff=71608"/>
		<updated>2009-03-26T07:41:33Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Acro Moves ==&lt;br /&gt;
JJ&lt;br /&gt;
WM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Needs ==&lt;br /&gt;
canvas&lt;br /&gt;
linen&lt;br /&gt;
leather&lt;br /&gt;
oil&lt;br /&gt;
pulleys&lt;br /&gt;
steel sheeting&lt;br /&gt;
flax&lt;br /&gt;
rotten flax&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:CelAmun&amp;diff=71606</id>
		<title>User:CelAmun</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:CelAmun&amp;diff=71606"/>
		<updated>2009-03-26T07:40:37Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: /* Needs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Mushrooms I have in Stock: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acro Moves ==&lt;br /&gt;
JJ&lt;br /&gt;
WM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Needs ==&lt;br /&gt;
canvas&lt;br /&gt;
linen&lt;br /&gt;
leather&lt;br /&gt;
oil&lt;br /&gt;
pulleys&lt;br /&gt;
steel sheeting&lt;br /&gt;
rotten flax&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:CelAmun&amp;diff=68911</id>
		<title>User:CelAmun</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:CelAmun&amp;diff=68911"/>
		<updated>2009-03-20T10:31:12Z</updated>

		<summary type="html">&lt;p&gt;CelAmun: New page:  == Mushrooms I have in Stock: ==     == Acro Moves == JJ WM   == Needs == canvas linen leather oil pulleys a good shovel steel sheeting rotten flax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Mushrooms I have in Stock: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acro Moves ==&lt;br /&gt;
JJ&lt;br /&gt;
WM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Needs ==&lt;br /&gt;
canvas&lt;br /&gt;
linen&lt;br /&gt;
leather&lt;br /&gt;
oil&lt;br /&gt;
pulleys&lt;br /&gt;
a good shovel&lt;br /&gt;
steel sheeting&lt;br /&gt;
rotten flax&lt;/div&gt;</summary>
		<author><name>CelAmun</name></author>
	</entry>
</feed>