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	<id>http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Khnum</id>
	<title>A Tale in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Khnum"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale4/Special:Contributions/Khnum"/>
	<updated>2026-04-06T20:27:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Mines&amp;diff=173249</id>
		<title>User:Khnum/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Mines&amp;diff=173249"/>
		<updated>2010-01-16T21:34:21Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copper Mine - 1130, 2495 SW | 1120, 2485 SW | 1113, 2477 SW | 1182, 2431 SW | 1176, 2420 SW&lt;br /&gt;
&lt;br /&gt;
Zinc Mine (Topaz) - 332, 4182 SW&lt;br /&gt;
&lt;br /&gt;
Tin Mine (Quartz) - 312, 3807 SW&lt;br /&gt;
&lt;br /&gt;
Tungsten Mine (Quartz) - 731, -452 SQ&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Mines&amp;diff=158045</id>
		<title>User:Khnum/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Mines&amp;diff=158045"/>
		<updated>2009-11-26T02:19:07Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zinc Mine (Topaz) - 332, 4182 SW&lt;br /&gt;
&lt;br /&gt;
Tin Mine (Quartz) - 312, 3807 SW&lt;br /&gt;
&lt;br /&gt;
Tungsten Mine (Quartz) - 731, -452 SQ&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Mines&amp;diff=156733</id>
		<title>User:Khnum/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Mines&amp;diff=156733"/>
		<updated>2009-11-21T16:27:21Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zinc Mine (Topaz) - 332, 4182 SW&lt;br /&gt;
&lt;br /&gt;
Tin Mine (Quartz) - 312, 3807 SW&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Mines&amp;diff=156732</id>
		<title>User:Khnum/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Mines&amp;diff=156732"/>
		<updated>2009-11-21T16:25:49Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zinc Mine (Topaz) - 332, 4182 SW&lt;br /&gt;
&lt;br /&gt;
Tin Mine (Unknown) - 312, 3807 SW&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Mines&amp;diff=156731</id>
		<title>User:Khnum/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Mines&amp;diff=156731"/>
		<updated>2009-11-21T16:25:40Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zinc Mine (Topaz) - 332, 4182 SW&lt;br /&gt;
Tin Mine (Unknown) - 312, 3807 SW&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Mines&amp;diff=156730</id>
		<title>User:Khnum/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Mines&amp;diff=156730"/>
		<updated>2009-11-21T16:15:46Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zinc Mine (Topaz) - 332, 4182 SW&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Mines&amp;diff=156729</id>
		<title>User:Khnum/Mines</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Mines&amp;diff=156729"/>
		<updated>2009-11-21T16:14:00Z</updated>

		<summary type="html">&lt;p&gt;Khnum: New page: Zinc Mine - 332, 4182 SW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zinc Mine - 332, 4182 SW&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Cooking&amp;diff=155008</id>
		<title>User:Khnum/Cooking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Cooking&amp;diff=155008"/>
		<updated>2009-11-15T22:36:54Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===COOKING 3===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! MP?&lt;br /&gt;
|-&lt;br /&gt;
|6 Altar's Blessing, 6 Grilled Fish, 6 Garlic|| 1 Headache Tree, 1 Weeping Patala, 1 Harrow||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-19&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color:green;font-weight:bold;&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||0 ||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color:green;font-weight:bold;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; ||1 hour 2 minutes ||yes&lt;br /&gt;
|-&lt;br /&gt;
|6 Thyme, 6 Grilled Fish, 6 Tiny Clover||1 Dark Radish, 1 Weeping Patala, 1 Whitebelly||&amp;lt;span style=&amp;quot;color:green;font-weight:bold;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:green;font-weight:bold;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:green;font-weight:bold;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:green;font-weight:bold;&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;||no&lt;br /&gt;
|-&lt;br /&gt;
|20 Abdju Fish, 20 Coconut Meat, 20 Carrots, 20 Grilled Garlic||1 Wild Yam, 1 Crimson Nightshade, 1 Beetle Leaf, 1 Anansi||&amp;lt;span style=&amp;quot;color:green;font-weight:bold;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:green;font-weight:bold;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:green;font-weight:red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:green;font-weight:red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||57 minutes||no&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum&amp;diff=153870</id>
		<title>User:Khnum</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum&amp;diff=153870"/>
		<updated>2009-11-11T15:41:13Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Khnum/es|Ver la versión en español de ésta página]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Khnum.jpg|300px|thumb|right|Khnum, Lord of Created Things]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;width:700px;&amp;quot;&amp;gt;&lt;br /&gt;
= Mythology =&lt;br /&gt;
&amp;lt;p&amp;gt;In Egyptian mythology, Khnum (also spelled Chnum, Knum, or Khnemu) was one of the earliest Egyptian deities, originally the god of the source of the Nile River. Since the annual flooding of the Nile brought with it silt and clay, and its water brought life to its surrounds, he was thought to be the creator of the bodies of human children, which he made at a potter's wheel, from clay, and placed in their mothers' wombs. He later was described as having molded the other deities, and he had the titles Divine Potter and Lord of created things from himself.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Originally one of the most important deities, when other areas arose to greater prominence, it was the secondary function, as potter, that became his whole realm of authority, and instead, the Nile was considered the god Hapy, who was the Nile god in the more powerful areas. Khnum's name derives from this secondary association, – it means builder. However, Khnum's earlier position as 'moulder' of the other deities, leads to him being identified as Ra, or more particularly as the Ba of Ra. Since Ba was also the word for a Ram, he became thought of as having a Ram's head, but he really has a bull's head.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/es&amp;diff=153869</id>
		<title>User:Khnum/es</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/es&amp;diff=153869"/>
		<updated>2009-11-11T15:40:34Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Khnum|View the English version of this page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Khnum.jpg|300px|thumb|right|Khnum, Señor de las creaciones]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;width:700px;&amp;quot;&amp;gt;&lt;br /&gt;
= Mitología =&lt;br /&gt;
&amp;lt;p&amp;gt;En la Mitología Egipcia, Khnum (también pronunciado como Chnum, Knum, o Khnemu) fué una de las primeras deidades Egipcias, originalmente el Dios de la fuente del Río Nilo. Dado que la inundación anual del Nilo traía consigo limo y arcilla, y sus aguas traían vida a sus alrededores, el fué considerado como el creador de los cuerpos de los niños humanos, los cuales moldeó en una rueda de alfarero, con arcilla, y depositó en los vientres de sus madres. Más tarde fué descrito como habiendo moldeado a las otras deidades, y teniente de los títulos de Alfarero Divino y Señor de las creaciones.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Originalmente una de las deidades más importantes, cuando otras areas surgieron de mayor prominencia, fué su función secundaria, como alfarero, la cual se convirtió en su reino de autoridad, y en cambio, el Nilo fué considerado el Dios Hapy, quién era el Dios del Nilo en las areas más poderosas. El nombre de Khnum es derivado de su asociación secundaria, – significa constructor. Sin embargo, la posición temprana de Khnum como 'moldeador' de las otras deidades, lo lleva a ser identificado como Ra, o más específicamente como el Ba de Ra. Ya que Ba también significaba carnero, se llegó a creer que él tenía cabeza de carnero, pero realmente tenía cabeza de toro.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/es&amp;diff=153868</id>
		<title>User:Khnum/es</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/es&amp;diff=153868"/>
		<updated>2009-11-11T15:38:15Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Khnum.jpg|300px|thumb|right|Khnum, Señor de las creaciones]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;width:700px;&amp;quot;&amp;gt;&lt;br /&gt;
= Mitología =&lt;br /&gt;
&amp;lt;p&amp;gt;En la Mitología Egipcia, Khnum (también pronunciado como Chnum, Knum, o Khnemu) fué una de las primeras deidades Egipcias, originalmente el Dios de la fuente del Río Nilo. Dado que la inundación anual del Nilo traía consigo limo y arcilla, y sus aguas traían vida a sus alrededores, el fué considerado como el creador de los cuerpos de los niños humanos, los cuales moldeó en una rueda de alfarero, con arcilla, y depositó en los vientres de sus madres. Más tarde fué descrito como habiendo moldeado a las otras deidades, y teniente de los títulos de Alfarero Divino y Señor de las creaciones.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Originalmente una de las deidades más importantes, cuando otras areas surgieron de mayor prominencia, fué su función secundaria, como alfarero, la cual se convirtió en su reino de autoridad, y en cambio, el Nilo fué considerado el Dios Hapy, quién era el Dios del Nilo en las areas más poderosas. El nombre de Khnum es derivado de su asociación secundaria, – significa constructor. Sin embargo, la posición temprana de Khnum como 'moldeador' de las otras deidades, lo lleva a ser identificado como Ra, o más específicamente como el Ba de Ra. Ya que Ba también significaba carnero, se llegó a creer que él tenía cabeza de carnero, pero realmente tenía cabeza de toro.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/es&amp;diff=153863</id>
		<title>User:Khnum/es</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/es&amp;diff=153863"/>
		<updated>2009-11-11T15:27:19Z</updated>

		<summary type="html">&lt;p&gt;Khnum: New page: &amp;lt;div&amp;gt; &amp;lt;div style=&amp;quot;float:right;width:400px;&amp;quot;&amp;gt; Khnum, Lord of Created Things &amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;float:left;width:700px;&amp;quot;&amp;gt; = Mythology = &amp;lt;p&amp;gt;In Egyptian m...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Khnum.jpg|300px|thumb|right|Khnum, Lord of Created Things]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;width:700px;&amp;quot;&amp;gt;&lt;br /&gt;
= Mythology =&lt;br /&gt;
&amp;lt;p&amp;gt;In Egyptian mythology, Khnum (also spelled Chnum, Knum, or Khnemu) was one of the earliest Egyptian deities, originally the god of the source of the Nile River. Since the annual flooding of the Nile brought with it silt and clay, and its water brought life to its surrounds, he was thought to be the creator of the bodies of human children, which he made at a potter's wheel, from clay, and placed in their mothers' wombs. He later was described as having molded the other deities, and he had the titles Divine Potter and Lord of created things from himself.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Originally one of the most important deities, when other areas arose to greater prominence, it was the secondary function, as potter, that became his whole realm of authority, and instead, the Nile was considered the god Hapy, who was the Nile god in the more powerful areas. Khnum's name derives from this secondary association, – it means builder. However, Khnum's earlier position as 'moulder' of the other deities, leads to him being identified as Ra, or more particularly as the Ba of Ra. Since Ba was also the word for a Ram, he became thought of as having a Ram's head, but he really has a bull's head.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum&amp;diff=153859</id>
		<title>User:Khnum</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum&amp;diff=153859"/>
		<updated>2009-11-11T15:25:29Z</updated>

		<summary type="html">&lt;p&gt;Khnum: New page: &amp;lt;div&amp;gt; &amp;lt;div style=&amp;quot;float:right;width:400px;&amp;quot;&amp;gt; Khnum, Lord of Created Things &amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;float:left;width:700px;&amp;quot;&amp;gt; = Mythology = &amp;lt;p&amp;gt;In Egyptian m...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Khnum.jpg|300px|thumb|right|Khnum, Lord of Created Things]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;width:700px;&amp;quot;&amp;gt;&lt;br /&gt;
= Mythology =&lt;br /&gt;
&amp;lt;p&amp;gt;In Egyptian mythology, Khnum (also spelled Chnum, Knum, or Khnemu) was one of the earliest Egyptian deities, originally the god of the source of the Nile River. Since the annual flooding of the Nile brought with it silt and clay, and its water brought life to its surrounds, he was thought to be the creator of the bodies of human children, which he made at a potter's wheel, from clay, and placed in their mothers' wombs. He later was described as having molded the other deities, and he had the titles Divine Potter and Lord of created things from himself.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Originally one of the most important deities, when other areas arose to greater prominence, it was the secondary function, as potter, that became his whole realm of authority, and instead, the Nile was considered the god Hapy, who was the Nile god in the more powerful areas. Khnum's name derives from this secondary association, – it means builder. However, Khnum's earlier position as 'moulder' of the other deities, leads to him being identified as Ra, or more particularly as the Ba of Ra. Since Ba was also the word for a Ram, he became thought of as having a Ram's head, but he really has a bull's head.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=File:Khnum.jpg&amp;diff=153857</id>
		<title>File:Khnum.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=File:Khnum.jpg&amp;diff=153857"/>
		<updated>2009-11-11T15:20:32Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Paints&amp;diff=153854</id>
		<title>User:Khnum/Paints</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Paints&amp;diff=153854"/>
		<updated>2009-11-11T14:54:49Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Color !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;color:#fff;background:rgb(185,68,38)&amp;quot;&amp;gt;Brown&amp;lt;/div&amp;gt; || 5 Red Sand, 5 Carrot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;color:#fff;background:rgb(143,188,143)&amp;quot;&amp;gt;Dark Sea Green&amp;lt;/div&amp;gt; || 1 Sulfur, 8 Clay, 2 Copper&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;color:#fff;background:rgb(158,84,101)&amp;quot;&amp;gt;Indian Red&amp;lt;/div&amp;gt; || 6 Cabbage, 1 Clay, 3 Carrot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;color:#fff;background:rgb(219,134,147)&amp;quot;&amp;gt;Pale Violet Red&amp;lt;/div&amp;gt; || 5 Cabbage, 1 Copper, 4 Clay&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;background:rgb(255,177,219)&amp;quot;&amp;gt;Pink&amp;lt;/div&amp;gt; || 8 Cabbage, 1 Sulfur, 1 Copper, 1 Clay&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;background:rgb(250,253,71)&amp;quot;&amp;gt;Yellow&amp;lt;/div&amp;gt; || 1 Iron, 1 Cabbage, 1 Lime, 8 Carrot, 1 Red Sand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;color:#fff;background:rgb(149,155,66)&amp;quot;&amp;gt;Yellow Green&amp;lt;/div&amp;gt; || 1 Cabbage, 1 Sulphur, 8 Clay, 1 Iron, 1 Carrot&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Cooking&amp;diff=153837</id>
		<title>User:Khnum/Cooking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Cooking&amp;diff=153837"/>
		<updated>2009-11-11T12:48:32Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===COOKING 3===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! MP?&lt;br /&gt;
|-&lt;br /&gt;
|6 Altar's Blessing, 6 Grilled Fish, 6 Garlic|| 1 Headache Tree, 1 Weeping Patala, 1 Harrow||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-19&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color:green;font-weight:bold;&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||0 ||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color:green;font-weight:bold;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; ||1 hour 2 minutes ||yes&lt;br /&gt;
|-&lt;br /&gt;
|6 Thyme, 6 Grilled Fish, 6 Tiny Clover||1 Dark Radish, 1 Weeping Patala, 1 Whitebelly||&amp;lt;span style=&amp;quot;color:green;font-weight:bold;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:green;font-weight:bold;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:green;font-weight:bold;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:green;font-weight:bold;&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;||no&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Cooking&amp;diff=153828</id>
		<title>User:Khnum/Cooking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Cooking&amp;diff=153828"/>
		<updated>2009-11-11T12:36:41Z</updated>

		<summary type="html">&lt;p&gt;Khnum: New page: ===COOKING 3=== {| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; ! Base(s) !! Additive(s)  ! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! MP? |- |6 Altar's Blessing, 6 Grilled Fish...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===COOKING 3===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! MP?&lt;br /&gt;
|-&lt;br /&gt;
|6 Altar's Blessing, 6 Grilled Fish, 6 Garlic|| 1 Headache Tree, 1 Weeping Patala, 1 Harrow||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-19&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color:green;font-weight:bold;&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||0 ||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color:green;font-weight:bold;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; ||1 hour 2 minutes ||yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Demi-Pharaoh&amp;diff=152140</id>
		<title>User:Khnum/Demi-Pharaoh</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Demi-Pharaoh&amp;diff=152140"/>
		<updated>2009-11-06T03:15:12Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Demi-Pharaoh Elections=&lt;br /&gt;
&lt;br /&gt;
I want to share my point of view regarding Demi-Pharaoh responsibilities and topics.&lt;br /&gt;
=Stealing=&lt;br /&gt;
#Can an Elder in a Guild &amp;quot;steal&amp;quot; from that guild? (e.g. 1 brick or 100000000 raeli tiles)&lt;br /&gt;
## If an Elder in Guild A takes something from Guild A and gives it to Guild B or Person B, is that &amp;quot;stealing&amp;quot;? &amp;lt;span style=&amp;quot;color:#f00;&amp;quot;&amp;gt;- I don't think so, the guild elder has access to all materials, and is responsible for them and their destination&amp;lt;/span&amp;gt;&lt;br /&gt;
## If an Elder in Guild A takes something for personal use, is that &amp;quot;stealing&amp;quot;? &amp;lt;span style=&amp;quot;color:#f00;&amp;quot;&amp;gt;Again, same answer as above. Internal guild rules may apply&amp;lt;/span&amp;gt;&lt;br /&gt;
# If a member in Guild A takes something for personal use or to give to Guild B, is that &amp;quot;stealing&amp;quot;? &amp;lt;span style=&amp;quot;color:#f00;&amp;quot;&amp;gt;More than stealing, that would be improper storage privileges, the guild elders (or anyone with the proper access) should fix it&amp;lt;/span&amp;gt;&lt;br /&gt;
# Can a spouse &amp;quot;steal&amp;quot; from a spouse? &amp;lt;span style=&amp;quot;color:#f00;&amp;quot;&amp;gt;No... If anyone feels that is happening, should get the divorce&amp;lt;/span&amp;gt;&lt;br /&gt;
# If an Elder is booted from a Guild, are the other Elders &amp;quot;stealing&amp;quot; the Guild and its resources? &amp;lt;span style=&amp;quot;color:#f00;&amp;quot;&amp;gt;I don't think so&amp;lt;/span&amp;gt;&lt;br /&gt;
# If a Guild has multiple Elders and one Elder boots all the other Elders from the Guild, is the remaining  Elder &amp;quot;stealing&amp;quot; the Guild and its resources? &amp;lt;span style=&amp;quot;color:#f00;&amp;quot;&amp;gt;Yes, I do believe it&amp;lt;/span&amp;gt;&lt;br /&gt;
=Resource Location Conflicts=&lt;br /&gt;
# If someone builds a CP or Mine next to someone else's is this &amp;quot;griefing&amp;quot; &amp;lt;span style=&amp;quot;color:#f00;&amp;quot;&amp;gt;Could be, good manners would be to ask before&amp;lt;/span&amp;gt;&lt;br /&gt;
# If someone (A) is &amp;quot;griefed&amp;quot; by person (B) and they &amp;quot;retaliate&amp;quot; against person B by building beehives or brickracks or flax beds etc is that also &amp;quot;griefing&amp;quot;? &amp;lt;span style=&amp;quot;color:#f00;&amp;quot;&amp;gt;Yes it is, retaliation is not justified, and besides it's an impact to the landscape&amp;lt;/span&amp;gt;&lt;br /&gt;
=Does &amp;quot;gaming&amp;quot; exist?=&lt;br /&gt;
# Does having a spouse or mules or access to friends accounts and playing those accounts constitute &amp;quot;gaming&amp;quot;?  &lt;br /&gt;
# Does having your spouse or mules or friends and guildmates vote or play your test item (e.g. art or thought puzzles, with or without knowing the answers) constitute &amp;quot;gaming&amp;quot;?  &lt;br /&gt;
# Does having your spouse or mules or friends or guildmates play in tournaments or special events constitute &amp;quot;gaming&amp;quot;?&lt;br /&gt;
=Does &amp;quot;cheating&amp;quot; exist?=&lt;br /&gt;
# If someone passes a test (e.g. thought test) and then tears down and rebuilds that item (same spot, same answer) - presumably to gain another pass - is that &amp;quot;cheating&amp;quot;?&lt;br /&gt;
# If someone passes a test (e.g. thought test) and then re-configures that item so that it will no longer count as &amp;quot;recently passed&amp;quot; and makes no advertisement of it - presumably so players looking for recently passed puzzles will come and play their new puzzle and then gain another pass - is that &amp;quot;cheating&amp;quot;?&lt;br /&gt;
# If someone solves a puzzle or has access to an external puzzle solver and then gives the answers to their spouse or mules or friends or guildies, is that &amp;quot;cheating&amp;quot;?&lt;br /&gt;
# If someone solves a puzzle (e.g. venery) and then posts the answers in open or private chat is that cheating?&lt;br /&gt;
=Macros=&lt;br /&gt;
# Are using macros cheating?&lt;br /&gt;
## Are using wiki posted macros cheating?&lt;br /&gt;
## Are having private macros (shared only with selected people) cheating?&lt;br /&gt;
## What about people that cannot use macros. Are they being cheated? (wrong OS, not enough PC power, not knowledgeable enough to use or write one of their own)&lt;br /&gt;
# Is using a macro in a special event (e.g. gather grass) cheating?&lt;br /&gt;
=Cultural and Religous and Historical Conflicts=&lt;br /&gt;
# There are many players from different countries and cultures that play. Sometimes there are conflicts that arise because of these differences.&lt;br /&gt;
## What constitutes &amp;quot;offensive&amp;quot; speech?&lt;br /&gt;
### Are racial, sexist, religous, political remarks offensive?&lt;br /&gt;
## What constitutes &amp;quot;offensive&amp;quot; behavoir?&lt;br /&gt;
### Are stalking, &amp;quot;dissing&amp;quot;, rumor-mongoring &amp;quot;offensive&amp;quot; behavior&lt;br /&gt;
## What constitutes &amp;quot;offensive&amp;quot; actions.&lt;br /&gt;
### Are buildings, sculptures, designs etc offensive if they offend 1 or more players?&lt;br /&gt;
### Are buildings, sculptures, designs etc offensive if they offend any class of players? (e.g. hispanics, asians, americans, europeans etc).&lt;br /&gt;
### Are buildings, sculptures, designs etc offensive if they offend any religous group of players? (e.g. muslims, jews, christians, buddhists, hindus etc.)&lt;br /&gt;
### Are buildings, sculptures, designs etc offensive if they offend any nationalities? (e.g. &amp;lt;you put in a name here&amp;gt;)&lt;br /&gt;
# Are cultural or historic insensitivites bannable? (e.g. if someone says &amp;lt;X did not happen&amp;gt; or &amp;lt;all Y are dirty&amp;gt; or &amp;lt;all people who wear Z are evil/traitors/should be executed&amp;gt; etc)&lt;br /&gt;
=Majority/Minority=&lt;br /&gt;
# In some countries majorities rule and in others minorities are given special consideration so that they are not constantly overruled by the majority.&lt;br /&gt;
## Is there a majority of 1 (one)? Can 1 person overrule the majority?&lt;br /&gt;
## Is there a majority of a minority? Can any group (any size) over rule the majority?&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Demi-Pharaoh&amp;diff=152132</id>
		<title>User:Khnum/Demi-Pharaoh</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Demi-Pharaoh&amp;diff=152132"/>
		<updated>2009-11-06T02:40:13Z</updated>

		<summary type="html">&lt;p&gt;Khnum: New page: =Demi-Pharaoh Elections=  I want to share my point of view regarding Demi-Pharaoh responsibilities and topics. =Stealing= #Can an Elder in a Guild &amp;quot;steal&amp;quot; from that guild? (e.g. 1 brick or...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Demi-Pharaoh Elections=&lt;br /&gt;
&lt;br /&gt;
I want to share my point of view regarding Demi-Pharaoh responsibilities and topics.&lt;br /&gt;
=Stealing=&lt;br /&gt;
#Can an Elder in a Guild &amp;quot;steal&amp;quot; from that guild? (e.g. 1 brick or 100000000 raeli tiles)&lt;br /&gt;
## If an Elder in Guild A takes something from Guild A and gives it to Guild B or Person B, is that &amp;quot;stealing&amp;quot;?&lt;br /&gt;
## If an Elder in Guild A takes something for personal use, is that &amp;quot;stealing&amp;quot;?&lt;br /&gt;
# If a member in Guild A takes something for personal use or to give to Guild B, is that &amp;quot;stealing&amp;quot;?&lt;br /&gt;
# Can a spouse &amp;quot;steal&amp;quot; from a spouse?&lt;br /&gt;
# If an Elder is booted from a Guild, are the other Elders &amp;quot;stealing&amp;quot; the Guild and its resources?&lt;br /&gt;
# If a Guild has multiple Elders and one Elder boots all the other Elders from the Guild, is the remaining  Elder &amp;quot;stealing&amp;quot; the Guild and its resources?&lt;br /&gt;
=Resource Location Conflicts=&lt;br /&gt;
# If someone builds a CP or Mine next to someone else's is this &amp;quot;griefing&amp;quot;&lt;br /&gt;
# If someone (A) is &amp;quot;griefed&amp;quot; by person (B) and they &amp;quot;retaliate&amp;quot; against person B by building beehives or brickracks or flax beds etc is that also &amp;quot;griefing&amp;quot;?&lt;br /&gt;
=Does &amp;quot;gaming&amp;quot; exist?=&lt;br /&gt;
# Does having a spouse or mules or access to friends accounts and playing those accounts constitute &amp;quot;gaming&amp;quot;?  &lt;br /&gt;
# Does having your spouse or mules or friends and guildmates vote or play your test item (e.g. art or thought puzzles, with or without knowing the answers) constitute &amp;quot;gaming&amp;quot;?  &lt;br /&gt;
# Does having your spouse or mules or friends or guildmates play in tournaments or special events constitute &amp;quot;gaming&amp;quot;?&lt;br /&gt;
=Does &amp;quot;cheating&amp;quot; exist?=&lt;br /&gt;
# If someone passes a test (e.g. thought test) and then tears down and rebuilds that item (same spot, same answer) - presumably to gain another pass - is that &amp;quot;cheating&amp;quot;?&lt;br /&gt;
# If someone passes a test (e.g. thought test) and then re-configures that item so that it will no longer count as &amp;quot;recently passed&amp;quot; and makes no advertisement of it - presumably so players looking for recently passed puzzles will come and play their new puzzle and then gain another pass - is that &amp;quot;cheating&amp;quot;?&lt;br /&gt;
# If someone solves a puzzle or has access to an external puzzle solver and then gives the answers to their spouse or mules or friends or guildies, is that &amp;quot;cheating&amp;quot;?&lt;br /&gt;
# If someone solves a puzzle (e.g. venery) and then posts the answers in open or private chat is that cheating?&lt;br /&gt;
=Macros=&lt;br /&gt;
# Are using macros cheating?&lt;br /&gt;
## Are using wiki posted macros cheating?&lt;br /&gt;
## Are having private macros (shared only with selected people) cheating?&lt;br /&gt;
## What about people that cannot use macros. Are they being cheated? (wrong OS, not enough PC power, not knowledgeable enough to use or write one of their own)&lt;br /&gt;
# Is using a macro in a special event (e.g. gather grass) cheating?&lt;br /&gt;
=Cultural and Religous and Historical Conflicts=&lt;br /&gt;
# There are many players from different countries and cultures that play. Sometimes there are conflicts that arise because of these differences.&lt;br /&gt;
## What constitutes &amp;quot;offensive&amp;quot; speech?&lt;br /&gt;
### Are racial, sexist, religous, political remarks offensive?&lt;br /&gt;
## What constitutes &amp;quot;offensive&amp;quot; behavoir?&lt;br /&gt;
### Are stalking, &amp;quot;dissing&amp;quot;, rumor-mongoring &amp;quot;offensive&amp;quot; behavior&lt;br /&gt;
## What constitutes &amp;quot;offensive&amp;quot; actions.&lt;br /&gt;
### Are buildings, sculptures, designs etc offensive if they offend 1 or more players?&lt;br /&gt;
### Are buildings, sculptures, designs etc offensive if they offend any class of players? (e.g. hispanics, asians, americans, europeans etc).&lt;br /&gt;
### Are buildings, sculptures, designs etc offensive if they offend any religous group of players? (e.g. muslims, jews, christians, buddhists, hindus etc.)&lt;br /&gt;
### Are buildings, sculptures, designs etc offensive if they offend any nationalities? (e.g. &amp;lt;you put in a name here&amp;gt;)&lt;br /&gt;
# Are cultural or historic insensitivites bannable? (e.g. if someone says &amp;lt;X did not happen&amp;gt; or &amp;lt;all Y are dirty&amp;gt; or &amp;lt;all people who wear Z are evil/traitors/should be executed&amp;gt; etc)&lt;br /&gt;
=Majority/Minority=&lt;br /&gt;
# In some countries majorities rule and in others minorities are given special consideration so that they are not constantly overruled by the majority.&lt;br /&gt;
## Is there a majority of 1 (one)? Can 1 person overrule the majority?&lt;br /&gt;
## Is there a majority of a minority? Can any group (any size) over rule the majority?&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Paints&amp;diff=150409</id>
		<title>User:Khnum/Paints</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Paints&amp;diff=150409"/>
		<updated>2009-10-31T18:28:14Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Color !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;color:#fff;background:rgb(143,188,143)&amp;quot;&amp;gt;Dark Sea Green&amp;lt;/div&amp;gt; || 1 Sulfur, 8 Clay, 2 Copper&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;color:#fff;background:rgb(219,134,147)&amp;quot;&amp;gt;Pale Violet Red&amp;lt;/div&amp;gt; || 5 Cabbage, 1 Copper, 4 Clay&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;background:rgb(250,253,71)&amp;quot;&amp;gt;Yellow&amp;lt;/div&amp;gt; || 1 Iron, 1 Cabbage, 1 Lime, 8 Carrot, 1 Red Sand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;color:#fff;background:rgb(149,155,66)&amp;quot;&amp;gt;Yellow Green&amp;lt;/div&amp;gt; || 1 Cabbage, 1 Sulphur, 8 Clay, 1 Iron, 1 Carrot&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Paints&amp;diff=150408</id>
		<title>User:Khnum/Paints</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Paints&amp;diff=150408"/>
		<updated>2009-10-31T18:20:07Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Color !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;color:#fff;background:rgb(219,134,147)&amp;quot;&amp;gt;Pale Violet Red&amp;lt;/div&amp;gt; || 5 Cabbage, 1 Copper, 4 Clay&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;background:rgb(250,253,71)&amp;quot;&amp;gt;Yellow&amp;lt;/div&amp;gt; || 1 Iron, 1 Cabbage, 1 Lime, 8 Carrot, 1 Red Sand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;color:#fff;background:rgb(149,155,66)&amp;quot;&amp;gt;Yellow Green&amp;lt;/div&amp;gt; || 1 Cabbage, 1 Sulphur, 8 Clay, 1 Iron, 1 Carrot&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Paints&amp;diff=150407</id>
		<title>User:Khnum/Paints</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Paints&amp;diff=150407"/>
		<updated>2009-10-31T18:19:52Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Color !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;color:#fff;background:rgb(219,134,147)&amp;quot;&amp;gt;Pale Violet Red&amp;lt;/div&amp;gt; || 5 Cabbage, 1 Copper, 4 Clay&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;background:rgb(250,253,71)&amp;quot;&amp;gt;Yellow&amp;lt;/div&amp;gt; || 1 Iron, 1 Cabbage, 1 Lime, 8 Carrot, 1 Red Sand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;background:rgb(149,155,66)&amp;quot;&amp;gt;Yellow Green&amp;lt;/div&amp;gt; || 1 Cabbage, 1 Sulphur, 8 Clay, 1 Iron, 1 Carrot&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Paints&amp;diff=149796</id>
		<title>User:Khnum/Paints</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Paints&amp;diff=149796"/>
		<updated>2009-10-28T22:51:00Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Color !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;color:#fff;background:rgb(219,134,147)&amp;quot;&amp;gt;Pale Violet Red&amp;lt;/div&amp;gt; || 5 Cabbage, 1 Copper, 4 Clay&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;background:rgb(250,253,71)&amp;quot;&amp;gt;Yellow&amp;lt;/div&amp;gt; || 1 Iron, 1 Cabbage, 1 Lime, 8 Carrot, 1 Red Sand&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Paints&amp;diff=149794</id>
		<title>User:Khnum/Paints</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Paints&amp;diff=149794"/>
		<updated>2009-10-28T22:48:42Z</updated>

		<summary type="html">&lt;p&gt;Khnum: New page: {| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; ! Color !! Recipe |-  | &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;background:rgb(250,253,71)&amp;quot;&amp;gt;Yellow&amp;lt;/div&amp;gt; || 1 Iron, 1 Cabbage, 1 Li...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Color !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;background:rgb(250,253,71)&amp;quot;&amp;gt;Yellow&amp;lt;/div&amp;gt; || 1 Iron, 1 Cabbage, 1 Lime, 8 Carrot, 1 Red Sand&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Guilds/SACFAR/Treatment&amp;diff=149658</id>
		<title>Guilds/SACFAR/Treatment</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Guilds/SACFAR/Treatment&amp;diff=149658"/>
		<updated>2009-10-28T04:42:49Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Wood Treatment Tank]]==&lt;br /&gt;
Please refer to the [[Wood Treatment Guide]] for general information.&lt;br /&gt;
===K-Values===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! !! Flexibility !! Cuttability !! Flamability !! Water Resistance !! Insect Toxicity !! Human Toxicity !! Darkness !! Glossiness&lt;br /&gt;
|- &lt;br /&gt;
| K-Values&lt;br /&gt;
| 4.14057507&amp;lt;!--9872204473--&amp;gt;&lt;br /&gt;
| 3.92133131&amp;lt;!--6187594554--&amp;gt;&lt;br /&gt;
| 4.29850746&amp;lt;!--2686567164--&amp;gt;&lt;br /&gt;
| 4.13397129&amp;lt;!--1866028708--&amp;gt;&lt;br /&gt;
| 3.92133131&amp;lt;!--6187594554--&amp;gt;&lt;br /&gt;
| 4.62857142&amp;lt;!--8571428571--&amp;gt;&lt;br /&gt;
| 4.04368174&amp;lt;!--7269890796--&amp;gt;&lt;br /&gt;
| 3.91540785&amp;lt;!--498489426--&amp;gt;&lt;br /&gt;
|} (All done at full 69 &amp;lt;-&amp;gt; -3 for max accuracy)&lt;br /&gt;
&lt;br /&gt;
===Recipes===&lt;br /&gt;
=====Black Glossy=====&lt;br /&gt;
*140 water, 80 oil, 10 wax, 30 lead (total 260sec)&lt;br /&gt;
*130 water, 130 wax, 40 oil, 20 lead (total 320sec) (unconfirmed)&lt;br /&gt;
=====Blonde Glossy=====&lt;br /&gt;
*130 water, 40 saltpeter, 40 oil (total 210sec)&lt;br /&gt;
*140 water, 80 oil, 30 wax, 17 water, 8 sulfur (total 265sec) (unconfirmed)&lt;br /&gt;
=====White Glossy=====&lt;br /&gt;
*140 water, 80 oil, 30 wax, 17 water, 8 sulfur, 10 saltpeter, 10 potash (total 295sec) (unconfirmed)&lt;br /&gt;
*130 water, 40 saltpeter, 40 oil, 20 potash (total 230sec)&lt;br /&gt;
=====Rotproof Nontoxic=====&lt;br /&gt;
*20 sulfur, 40 oil, 30 wax, 30 potash, 30 saltpeter (total 150sec) (unconfirmed)&lt;br /&gt;
*40 water, 40 sulfur, 30 oil, 10 water, 40 wax (total 160sec)&lt;br /&gt;
=====Volatile Rotproof Termite-Resistant=====&lt;br /&gt;
*70 sulfur, 70 petroleum (total 140sec)&lt;br /&gt;
=====Rotproof Termite-Resistant=====&lt;br /&gt;
*70 sulfur, 30 oil, 50 petroleum (total 150sec)&lt;br /&gt;
=====Pliable Rotproof Termite-Resistant Blonde=====&lt;br /&gt;
*90 oil, 40 wax, 10 potash, 80 saltpeter, 20 lead (total 240sec) (unconfirmed)&lt;br /&gt;
=====Pliable Termite-Resist Nontoxic Blonde =====&lt;br /&gt;
*130 Saltpeter, 10 Petroleum (140 seconds)&lt;br /&gt;
*130 Saltpeter, 20 Lead (150 seconds)&lt;br /&gt;
=====Termite-resistant Nontoxic Blonde=====&lt;br /&gt;
*70 Sulfur, 70 Water, 10 Sulfur, 10 Saltpeter, 10 Petroleum (170 sec)&lt;br /&gt;
=====Pliable Soft Termite-Resistant Nontoxic Blonde=====&lt;br /&gt;
* 160 Saltpeter, 10 Petroleum (total 170sec)&lt;br /&gt;
=====Volatile Rotproof Black=====&lt;br /&gt;
* 150 Petroleum (total 150sec)&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Constellation&amp;diff=146679</id>
		<title>Test of the Constellation</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Constellation&amp;diff=146679"/>
		<updated>2009-10-16T03:47:24Z</updated>

		<summary type="html">&lt;p&gt;Khnum: /* Constellation Table Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Principals==&lt;br /&gt;
*Make a [[Clay Lamp]] (Requires [[Pottery]])&lt;br /&gt;
*Gather Papyrus&lt;br /&gt;
*Dry Papyrus on a [[Drying Rack]] (Requires [[Flax Processing]])&lt;br /&gt;
*Whittle a [[Sharpened_Stick|Sharp Stick]] (Requires [[Carving]])&lt;br /&gt;
*Gather [[Clay]]&lt;br /&gt;
*Gather [[Limestone]]&lt;br /&gt;
*Spin [[Twine]] into [[Rope]]&lt;br /&gt;
*Build a Night Sky Table&lt;br /&gt;
*Open the Table for Judging&lt;br /&gt;
*Tear down your Constellation Table, OR do the following:&lt;br /&gt;
**Have Seven Judges solve and rate your puzzle&lt;br /&gt;
**Design rated Good by most Judges&lt;br /&gt;
*All of the above, OR solve three recent winning Constellations&lt;br /&gt;
&lt;br /&gt;
==Night Sky Table construction:==&lt;br /&gt;
*Built in a [[Small Construction Site]]&lt;br /&gt;
**1 Clay Lamp&lt;br /&gt;
**20 Dried Papyrus&lt;br /&gt;
**2 Sharpened Stick&lt;br /&gt;
**80 Clay&lt;br /&gt;
**9 Stone Blades&lt;br /&gt;
**60 Limestone&lt;br /&gt;
**30 Rope.&lt;br /&gt;
&lt;br /&gt;
==Design Interface==&lt;br /&gt;
&lt;br /&gt;
To add a Star (pinhole), click on a black space on the table.  To remove one, right click on it.  You are allowed a maximum of 21 Stars per table.&lt;br /&gt;
&lt;br /&gt;
To add a cloud (piece), click on the edge of the table and select &amp;quot;Add a Piece...&amp;quot;.  Click and drag to move the cloud, or hold right click to rotate it.  To delete a cloud, drag it to the edge of the table.  Clouds can by rotated by &amp;quot;right click, hold, and drag&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once all the stars are covered by clouds, you can open the piece for judging.&lt;br /&gt;
&lt;br /&gt;
== Constellation Table Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(GrA) 1018, 6973&lt;br /&gt;
Adn, 1018, 6973 by Dionysius&lt;br /&gt;
Next to the Chariot Stop&lt;br /&gt;
&lt;br /&gt;
(GrA) 996, 6961&lt;br /&gt;
Adn, 996, 6961 by Cyndi&lt;br /&gt;
Near the Chariot Stop&lt;br /&gt;
&lt;br /&gt;
(GrM) 820, -3619&lt;br /&gt;
Meroe, 820, -3619&lt;br /&gt;
By: Darkfyre&lt;br /&gt;
Just North of the CS&lt;br /&gt;
&lt;br /&gt;
(GrM) 838, -3638&lt;br /&gt;
Meroe, 838, -3638&lt;br /&gt;
By: Tunnen&lt;br /&gt;
Just North of the CS&lt;br /&gt;
&lt;br /&gt;
(GrM) 836, -3636&lt;br /&gt;
Meroe, 836, -3636&lt;br /&gt;
By: Sharae&lt;br /&gt;
Just North of the CS&lt;br /&gt;
&lt;br /&gt;
(GrS) 2312, 3006&lt;br /&gt;
Stillwater, 2312, 3006&lt;br /&gt;
By: Moses&lt;br /&gt;
Near Coastal Plains&lt;br /&gt;
&lt;br /&gt;
(GrS) 2313, 3007&lt;br /&gt;
StillWater, 2313, 3007&lt;br /&gt;
By: BlueGrass&lt;br /&gt;
Run East from the CS to the coast and then follow the road south&lt;br /&gt;
&lt;br /&gt;
(GrS) 1676, 3714&lt;br /&gt;
StillWater, 1676, 3714&lt;br /&gt;
By: LaCidra&lt;br /&gt;
in front of the CS&lt;br /&gt;
&lt;br /&gt;
(GrS) 1400, 1780&lt;br /&gt;
Shabbat Ab, 1400, 1780&lt;br /&gt;
By: Khnum&lt;br /&gt;
near CS&lt;br /&gt;
&lt;br /&gt;
(GrS) 1406, 1764&lt;br /&gt;
Shabbat Ab, 1406, 1764&lt;br /&gt;
By: Ninfa&lt;br /&gt;
near CS &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Designer !! Passed !! Remarks !! RL Date opened&lt;br /&gt;
|-&lt;br /&gt;
| Adn || 1018, 6973 || Dionysius || No || North West of the CS|| October 15, 2009&lt;br /&gt;
|-&lt;br /&gt;
| Adn || 996, 6961 || Cyndi || No || West of the CS || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
|CCR || -149, 6582 || Zog || No || West of CS || October 15, 2009&lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 820, -3619 || Darkfyre || No || Just North of the CS || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 838, -3638 || Tunnen || No || Just North of the CS || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 836, -3636 || Sharae || No || Just North of the CS || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat AB || 1370, 1681 || RosieRazor || No || Take road south from CS, by EL Art CP, before SArt. || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat AB || 1370, 1681 || Hitch || No || Take road south from CS, by EL Art CP, before SArt. || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat AB || 1370, 1680 || Lill || No || Take road south from CS, by EL Art CP, before SArt. || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat AB || 1400, 1780 || Khnum || No || Near CS. || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat AB || 1406, 1764 || Ninfa || No || Near CS. || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 2312, 3006 || Moses || No || Located Near Coastal Plains || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 2313, 3007 || BlueGrass || No || Run East from the CS to the coast and then follow the road south || October 15, 2009&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1676, 3714 || LaCidra || No || in front of the CS || October 15, 2009&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1698, 3680 || IaruHetep || No || in front of Art building by Beetle Garden || October 15, 2009&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Constellation&amp;diff=146678</id>
		<title>Test of the Constellation</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Constellation&amp;diff=146678"/>
		<updated>2009-10-16T03:46:52Z</updated>

		<summary type="html">&lt;p&gt;Khnum: /* Constellation Table Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Principals==&lt;br /&gt;
*Make a [[Clay Lamp]] (Requires [[Pottery]])&lt;br /&gt;
*Gather Papyrus&lt;br /&gt;
*Dry Papyrus on a [[Drying Rack]] (Requires [[Flax Processing]])&lt;br /&gt;
*Whittle a [[Sharpened_Stick|Sharp Stick]] (Requires [[Carving]])&lt;br /&gt;
*Gather [[Clay]]&lt;br /&gt;
*Gather [[Limestone]]&lt;br /&gt;
*Spin [[Twine]] into [[Rope]]&lt;br /&gt;
*Build a Night Sky Table&lt;br /&gt;
*Open the Table for Judging&lt;br /&gt;
*Tear down your Constellation Table, OR do the following:&lt;br /&gt;
**Have Seven Judges solve and rate your puzzle&lt;br /&gt;
**Design rated Good by most Judges&lt;br /&gt;
*All of the above, OR solve three recent winning Constellations&lt;br /&gt;
&lt;br /&gt;
==Night Sky Table construction:==&lt;br /&gt;
*Built in a [[Small Construction Site]]&lt;br /&gt;
**1 Clay Lamp&lt;br /&gt;
**20 Dried Papyrus&lt;br /&gt;
**2 Sharpened Stick&lt;br /&gt;
**80 Clay&lt;br /&gt;
**9 Stone Blades&lt;br /&gt;
**60 Limestone&lt;br /&gt;
**30 Rope.&lt;br /&gt;
&lt;br /&gt;
==Design Interface==&lt;br /&gt;
&lt;br /&gt;
To add a Star (pinhole), click on a black space on the table.  To remove one, right click on it.  You are allowed a maximum of 21 Stars per table.&lt;br /&gt;
&lt;br /&gt;
To add a cloud (piece), click on the edge of the table and select &amp;quot;Add a Piece...&amp;quot;.  Click and drag to move the cloud, or hold right click to rotate it.  To delete a cloud, drag it to the edge of the table.  Clouds can by rotated by &amp;quot;right click, hold, and drag&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once all the stars are covered by clouds, you can open the piece for judging.&lt;br /&gt;
&lt;br /&gt;
== Constellation Table Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(GrA) 1018, 6973&lt;br /&gt;
Adn, 1018, 6973 by Dionysius&lt;br /&gt;
Next to the Chariot Stop&lt;br /&gt;
&lt;br /&gt;
(GrA) 996, 6961&lt;br /&gt;
Adn, 996, 6961 by Cyndi&lt;br /&gt;
Near the Chariot Stop&lt;br /&gt;
&lt;br /&gt;
(GrM) 820, -3619&lt;br /&gt;
Meroe, 820, -3619&lt;br /&gt;
By: Darkfyre&lt;br /&gt;
Just North of the CS&lt;br /&gt;
&lt;br /&gt;
(GrM) 838, -3638&lt;br /&gt;
Meroe, 838, -3638&lt;br /&gt;
By: Tunnen&lt;br /&gt;
Just North of the CS&lt;br /&gt;
&lt;br /&gt;
(GrM) 836, -3636&lt;br /&gt;
Meroe, 836, -3636&lt;br /&gt;
By: Sharae&lt;br /&gt;
Just North of the CS&lt;br /&gt;
&lt;br /&gt;
(GrS) 2312, 3006&lt;br /&gt;
Stillwater, 2312, 3006&lt;br /&gt;
By: Moses&lt;br /&gt;
Near Coastal Plains&lt;br /&gt;
&lt;br /&gt;
(GrS) 2313, 3007&lt;br /&gt;
StillWater, 2313, 3007&lt;br /&gt;
By: BlueGrass&lt;br /&gt;
Run East from the CS to the coast and then follow the road south&lt;br /&gt;
&lt;br /&gt;
(GrS) 1676, 3714&lt;br /&gt;
StillWater, 1676, 3714&lt;br /&gt;
By: LaCidra&lt;br /&gt;
in front of the CS&lt;br /&gt;
&lt;br /&gt;
(GrS) 1400, 1780&lt;br /&gt;
Shabbat Ab, 1400, 1780&lt;br /&gt;
By: Khnum&lt;br /&gt;
near CS&lt;br /&gt;
&lt;br /&gt;
(GrS) 1406, 1764&lt;br /&gt;
StillWater, 1406, 1764&lt;br /&gt;
By: Ninfa&lt;br /&gt;
near CS &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Designer !! Passed !! Remarks !! RL Date opened&lt;br /&gt;
|-&lt;br /&gt;
| Adn || 1018, 6973 || Dionysius || No || North West of the CS|| October 15, 2009&lt;br /&gt;
|-&lt;br /&gt;
| Adn || 996, 6961 || Cyndi || No || West of the CS || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
|CCR || -149, 6582 || Zog || No || West of CS || October 15, 2009&lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 820, -3619 || Darkfyre || No || Just North of the CS || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 838, -3638 || Tunnen || No || Just North of the CS || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 836, -3636 || Sharae || No || Just North of the CS || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat AB || 1370, 1681 || RosieRazor || No || Take road south from CS, by EL Art CP, before SArt. || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat AB || 1370, 1681 || Hitch || No || Take road south from CS, by EL Art CP, before SArt. || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat AB || 1370, 1680 || Lill || No || Take road south from CS, by EL Art CP, before SArt. || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat AB || 1400, 1780 || Khnum || No || Near CS. || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat AB || 1406, 1764 || Ninfa || No || Near CS. || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 2312, 3006 || Moses || No || Located Near Coastal Plains || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 2313, 3007 || BlueGrass || No || Run East from the CS to the coast and then follow the road south || October 15, 2009&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1676, 3714 || LaCidra || No || in front of the CS || October 15, 2009&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1698, 3680 || IaruHetep || No || in front of Art building by Beetle Garden || October 15, 2009&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Constellation&amp;diff=146677</id>
		<title>Test of the Constellation</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Constellation&amp;diff=146677"/>
		<updated>2009-10-16T03:45:19Z</updated>

		<summary type="html">&lt;p&gt;Khnum: /* Constellation Table Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Principals==&lt;br /&gt;
*Make a [[Clay Lamp]] (Requires [[Pottery]])&lt;br /&gt;
*Gather Papyrus&lt;br /&gt;
*Dry Papyrus on a [[Drying Rack]] (Requires [[Flax Processing]])&lt;br /&gt;
*Whittle a [[Sharpened_Stick|Sharp Stick]] (Requires [[Carving]])&lt;br /&gt;
*Gather [[Clay]]&lt;br /&gt;
*Gather [[Limestone]]&lt;br /&gt;
*Spin [[Twine]] into [[Rope]]&lt;br /&gt;
*Build a Night Sky Table&lt;br /&gt;
*Open the Table for Judging&lt;br /&gt;
*Tear down your Constellation Table, OR do the following:&lt;br /&gt;
**Have Seven Judges solve and rate your puzzle&lt;br /&gt;
**Design rated Good by most Judges&lt;br /&gt;
*All of the above, OR solve three recent winning Constellations&lt;br /&gt;
&lt;br /&gt;
==Night Sky Table construction:==&lt;br /&gt;
*Built in a [[Small Construction Site]]&lt;br /&gt;
**1 Clay Lamp&lt;br /&gt;
**20 Dried Papyrus&lt;br /&gt;
**2 Sharpened Stick&lt;br /&gt;
**80 Clay&lt;br /&gt;
**9 Stone Blades&lt;br /&gt;
**60 Limestone&lt;br /&gt;
**30 Rope.&lt;br /&gt;
&lt;br /&gt;
==Design Interface==&lt;br /&gt;
&lt;br /&gt;
To add a Star (pinhole), click on a black space on the table.  To remove one, right click on it.  You are allowed a maximum of 21 Stars per table.&lt;br /&gt;
&lt;br /&gt;
To add a cloud (piece), click on the edge of the table and select &amp;quot;Add a Piece...&amp;quot;.  Click and drag to move the cloud, or hold right click to rotate it.  To delete a cloud, drag it to the edge of the table.  Clouds can by rotated by &amp;quot;right click, hold, and drag&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once all the stars are covered by clouds, you can open the piece for judging.&lt;br /&gt;
&lt;br /&gt;
== Constellation Table Locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(GrA) 1018, 6973&lt;br /&gt;
Adn, 1018, 6973 by Dionysius&lt;br /&gt;
Next to the Chariot Stop&lt;br /&gt;
&lt;br /&gt;
(GrA) 996, 6961&lt;br /&gt;
Adn, 996, 6961 by Cyndi&lt;br /&gt;
Near the Chariot Stop&lt;br /&gt;
&lt;br /&gt;
(GrM) 820, -3619&lt;br /&gt;
Meroe, 820, -3619&lt;br /&gt;
By: Darkfyre&lt;br /&gt;
Just North of the CS&lt;br /&gt;
&lt;br /&gt;
(GrM) 838, -3638&lt;br /&gt;
Meroe, 838, -3638&lt;br /&gt;
By: Tunnen&lt;br /&gt;
Just North of the CS&lt;br /&gt;
&lt;br /&gt;
(GrM) 836, -3636&lt;br /&gt;
Meroe, 836, -3636&lt;br /&gt;
By: Sharae&lt;br /&gt;
Just North of the CS&lt;br /&gt;
&lt;br /&gt;
(GrS) 2312, 3006&lt;br /&gt;
Stillwater, 2312, 3006&lt;br /&gt;
By: Moses&lt;br /&gt;
Near Coastal Plains&lt;br /&gt;
&lt;br /&gt;
(GrS) 2313, 3007&lt;br /&gt;
StillWater, 2313, 3007&lt;br /&gt;
By: BlueGrass&lt;br /&gt;
Run East from the CS to the coast and then follow the road south&lt;br /&gt;
&lt;br /&gt;
(GrS) 1676, 3714&lt;br /&gt;
StillWater, 1676, 3714&lt;br /&gt;
By: LaCidra&lt;br /&gt;
in front of the CS &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Designer !! Passed !! Remarks !! RL Date opened&lt;br /&gt;
|-&lt;br /&gt;
| Adn || 1018, 6973 || Dionysius || No || North West of the CS|| October 15, 2009&lt;br /&gt;
|-&lt;br /&gt;
| Adn || 996, 6961 || Cyndi || No || West of the CS || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
|CCR || -149, 6582 || Zog || No || West of CS || October 15, 2009&lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 820, -3619 || Darkfyre || No || Just North of the CS || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 838, -3638 || Tunnen || No || Just North of the CS || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Meroe || 836, -3636 || Sharae || No || Just North of the CS || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat AB || 1370, 1681 || RosieRazor || No || Take road south from CS, by EL Art CP, before SArt. || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat AB || 1370, 1681 || Hitch || No || Take road south from CS, by EL Art CP, before SArt. || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat AB || 1370, 1680 || Lill || No || Take road south from CS, by EL Art CP, before SArt. || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat AB || 1400, 1760 || Khnum || No || Near CS. || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Shabbat AB || 1406, 1764 || Ninfa || No || Near CS. || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 2312, 3006 || Moses || No || Located Near Coastal Plains || October 15, 2009 &lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 2313, 3007 || BlueGrass || No || Run East from the CS to the coast and then follow the road south || October 15, 2009&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1676, 3714 || LaCidra || No || in front of the CS || October 15, 2009&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater || 1698, 3680 || IaruHetep || No || in front of Art building by Beetle Garden || October 15, 2009&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Kemnesh/Fennecs&amp;diff=142638</id>
		<title>User:Kemnesh/Fennecs</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Kemnesh/Fennecs&amp;diff=142638"/>
		<updated>2009-10-01T03:48:46Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[/SA|Shabbat Ab]] private array.&lt;br /&gt;
*[[/Khmun|Khmun]] private array.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px; width: 512px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent:25px;&amp;quot;&amp;gt;&lt;br /&gt;
West Egypt fennec array, currently under construction. Green traps are public ones (probably surrounded by some of my own private traps too), greys are planned, and blues have recently caught or seen signs of a fennec.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;googlemap lat=0 lon=0 zoom=1 width=512 height=512 style=&amp;quot;border:1px solid&amp;quot;&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; &lt;br /&gt;
icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; &lt;br /&gt;
iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;DotBl,DotGr,DotWh&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(DotGr) -2500, -8000&lt;br /&gt;
Built: -2500, -8000&lt;br /&gt;
(DotGr) -2000, -8000&lt;br /&gt;
Built: -2000, -8000&lt;br /&gt;
(DotGr) -1500, -8000&lt;br /&gt;
Built: -1500, -8000&lt;br /&gt;
(DotGr) -1000, -8000&lt;br /&gt;
Built: -1000, -8000&lt;br /&gt;
(DotBl) -500, -8000&lt;br /&gt;
Year 3, Ahket II-23	9/28/09	Furry&lt;br /&gt;
(DotGr) 0, -8000&lt;br /&gt;
Built: 0, -8000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -7500&lt;br /&gt;
Built: -3000, -7500&lt;br /&gt;
(DotGr) -2500, -7500&lt;br /&gt;
Built: -2500, -7500&lt;br /&gt;
(DotGr) -2000, -7500&lt;br /&gt;
Built: -2000, -7500&lt;br /&gt;
(DotGr) -1500, -7500&lt;br /&gt;
Built: -1500, -7500&lt;br /&gt;
(DotGr) -1000, -7500&lt;br /&gt;
Built: -1000, -7500&lt;br /&gt;
(DotGr) -500, -7500&lt;br /&gt;
Built: -500, -7500&lt;br /&gt;
(DotGr) 0, -7500&lt;br /&gt;
Built: 0, -7500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -7000&lt;br /&gt;
Built: -3000, -7000&lt;br /&gt;
(DotGr) -2500, -7000&lt;br /&gt;
Built: -2500, -7000&lt;br /&gt;
(DotGr) -2000, -7000&lt;br /&gt;
Built: -2000, -7000&lt;br /&gt;
(DotGr) -1500, -7000&lt;br /&gt;
Built: -1500, -7000&lt;br /&gt;
(DotGr) -1000, -7000&lt;br /&gt;
Built: -1000, -7000&lt;br /&gt;
(DotGr) -500, -7000&lt;br /&gt;
Built: -500, -7000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -6500&lt;br /&gt;
Built: -3000, -6500&lt;br /&gt;
(DotGr) -2500, -6500&lt;br /&gt;
Built: -2500, -6500&lt;br /&gt;
(DotGr) -2000, -6500&lt;br /&gt;
Built: -2000, -6500&lt;br /&gt;
(DotGr) -1500, -6500&lt;br /&gt;
Built: -1500, -6500&lt;br /&gt;
(DotGr) -1000, -6500 -1000, -6500&lt;br /&gt;
(DotGr) -500, -6500&lt;br /&gt;
Built: -500, -6500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -6000&lt;br /&gt;
Built: -3000, -6000&lt;br /&gt;
(DotBl) -2500, -6000&lt;br /&gt;
Year 3, Ahket II-23	9/28/09	Bushy-Tailed&lt;br /&gt;
&lt;br /&gt;
(DotGr) -2000, -6000&lt;br /&gt;
Built: -2000, -6000&lt;br /&gt;
(DotGr) -1500, -6000&lt;br /&gt;
Built: -1500, -6000&lt;br /&gt;
(DotGr) -1000, -6000&lt;br /&gt;
Built: -1000, -6000&lt;br /&gt;
(DotGr) -500, -6000&lt;br /&gt;
Built: -500, -6000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -5500&lt;br /&gt;
Built: -3000, -5500&lt;br /&gt;
(DotGr) -2500, -5500&lt;br /&gt;
Built: -2500, -5500&lt;br /&gt;
(DotGr) -2000, -5500&lt;br /&gt;
Built: -2000, -5500&lt;br /&gt;
(DotGr) -1500, -5500&lt;br /&gt;
Built: -1500, -5500&lt;br /&gt;
(DotGr) -1000, -5500&lt;br /&gt;
Built: -1000, -5500&lt;br /&gt;
(DotGr) -500, -5500&lt;br /&gt;
Built: -500, -5500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -2900, -5000&lt;br /&gt;
Built: -2900, -5000&lt;br /&gt;
(DotGr) -2500, -5000&lt;br /&gt;
Built: -2500, -5000&lt;br /&gt;
(DotGr) -2000, -5000&lt;br /&gt;
Built: -2000, -5000&lt;br /&gt;
(DotGr) -1500, -5000&lt;br /&gt;
Built:-1500, -5000&lt;br /&gt;
(DotGr) -1000, -5000&lt;br /&gt;
Built: -1000, -5000&lt;br /&gt;
(DotGr) -500, -5000&lt;br /&gt;
Built: -500, -5000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -4500&lt;br /&gt;
Built: -3000, -4500&lt;br /&gt;
(DotGr) -2500, -4500&lt;br /&gt;
Built: -2500, -4500&lt;br /&gt;
(DotGr) -2004, -4505&lt;br /&gt;
Built: -2004, -4505&lt;br /&gt;
(DotGr) -1500, -4500&lt;br /&gt;
Built: -1500, -4500&lt;br /&gt;
(DotGr) -1000, -4500&lt;br /&gt;
Built: -1000, -4500&lt;br /&gt;
(DotGr) -500, -4500&lt;br /&gt;
Built: -500, -4500&lt;br /&gt;
(DotGr) 0, -4500&lt;br /&gt;
Built: 0, -4500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -4000&lt;br /&gt;
Built: -3000, -4000&lt;br /&gt;
(DotGr) -2500, -4000&lt;br /&gt;
Built: -2500, -4000&lt;br /&gt;
(DotGr) -1996, -3999&lt;br /&gt;
Built: -1996, -3999&lt;br /&gt;
(DotGr) -1500, -3999&lt;br /&gt;
Built: -1500, -3999&lt;br /&gt;
(DotGr) -998, -4000&lt;br /&gt;
Built: -998, -4000&lt;br /&gt;
(DotGr) -500, -4000&lt;br /&gt;
Built: -500, -4000&lt;br /&gt;
(DotGr) 0, -4000&lt;br /&gt;
Built: 0, -4000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -3500&lt;br /&gt;
Built: -3000, -3500&lt;br /&gt;
(DotGr) -2500, -3500&lt;br /&gt;
Built: -2500, -3500&lt;br /&gt;
(DotGr) -1995, -3500&lt;br /&gt;
Built: -1995, -3500&lt;br /&gt;
(DotGr) -1500, -3500&lt;br /&gt;
Built: -1500, -3500&lt;br /&gt;
(DotGr) -1000, -3500&lt;br /&gt;
Built: -1000, -3500&lt;br /&gt;
(DotGr) -500, -3500&lt;br /&gt;
Built: -500, -3500&lt;br /&gt;
(DotGr) 0, -3500&lt;br /&gt;
Built: 0, -3500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -3000&lt;br /&gt;
Built: -3000, -3000&lt;br /&gt;
(DotGr) -2500, -3000&lt;br /&gt;
Built: -2500, -3000&lt;br /&gt;
(DotGr) -2000, -3000&lt;br /&gt;
Built: -2004, -3000&lt;br /&gt;
(DotGr) -1500, -3000&lt;br /&gt;
Built: -1500, -3000&lt;br /&gt;
(DotGr) -1000, -3000&lt;br /&gt;
Built: -1000, -3000&lt;br /&gt;
(DotGr) -500, -3000&lt;br /&gt;
Built: -500, -3000&lt;br /&gt;
(DotGr) -1, -2997&lt;br /&gt;
Built: -1, -2997&lt;br /&gt;
&lt;br /&gt;
(DotGr) -2998, -2496&lt;br /&gt;
Built: -2998, -2496&lt;br /&gt;
(DotGr) -2500, -2500&lt;br /&gt;
Built: -2500, -2500&lt;br /&gt;
(DotGr) -2003, -2500&lt;br /&gt;
Built: -2003, -2500&lt;br /&gt;
(DotGr) -1500, -2500&lt;br /&gt;
Built: -1500, -2500&lt;br /&gt;
(DotGr) -1000, -2500&lt;br /&gt;
Built: -1002, -2500&lt;br /&gt;
(DotGr) -500, -2500&lt;br /&gt;
Built: -500, -2500&lt;br /&gt;
(DotGr) -13, -2500&lt;br /&gt;
Built: -13, -2500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -2000&lt;br /&gt;
Built: -3000, -2000&lt;br /&gt;
(DotGr) -2500, -2000&lt;br /&gt;
Built: -2500, -2000&lt;br /&gt;
(DotGr) -2000, -2000&lt;br /&gt;
Built: -1995, -2000&lt;br /&gt;
(DotGr) -1500, -2000&lt;br /&gt;
Built: -1500, -2000&lt;br /&gt;
(DotGr) -1000, -2000&lt;br /&gt;
Built: -1000, -2000&lt;br /&gt;
(DotGr) -500, -2000&lt;br /&gt;
Built: -500, -2000&lt;br /&gt;
(DotGr) 0, -2000&lt;br /&gt;
Built: 0, -2000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -1502&lt;br /&gt;
Built: -3000, -1502&lt;br /&gt;
(DotGr) -2500, -1500&lt;br /&gt;
Built: -2500, -1500&lt;br /&gt;
(DotGr) -2003, -1500&lt;br /&gt;
Built: -2003, -1500&lt;br /&gt;
(DotGr) -1500, -1539&lt;br /&gt;
Built: -1500, -1539&lt;br /&gt;
(DotGr) -1000, -1500&lt;br /&gt;
Built: -1000, -1500&lt;br /&gt;
(DotGr) -500, -1500&lt;br /&gt;
Built: -500, -1500&lt;br /&gt;
(DotGr) -3, -1500&lt;br /&gt;
Built: -3, -1500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -1000&lt;br /&gt;
Built: -3000, -1000&lt;br /&gt;
(DotGr) -2500, -1000&lt;br /&gt;
Built: -2500, -1000&lt;br /&gt;
(DotGr) -1995, -1000&lt;br /&gt;
Built: -1995, -1000&lt;br /&gt;
(DotGr) -1500, -1000&lt;br /&gt;
Built: -1500, -1000&lt;br /&gt;
(DotGr) -1000, -1000&lt;br /&gt;
Built: -1000, -1000&lt;br /&gt;
(DotGr) -500, -1000&lt;br /&gt;
Built: -500, -1000&lt;br /&gt;
(DotGr) -1, -1000&lt;br /&gt;
Built: -1, -1000&lt;br /&gt;
&lt;br /&gt;
(DotWh) -3000, -500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2500, -500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2000, -500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1500, -500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1000, -500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -500, -500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 0, -500&lt;br /&gt;
Unbuilt&lt;br /&gt;
&lt;br /&gt;
(DotWh) -3000, 0&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2500, 0&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2000, 0&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1500, 0&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1000, 0&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -500, 0&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 0, 0&lt;br /&gt;
Unbuilt&lt;br /&gt;
&lt;br /&gt;
(DotWh) -3000, 500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2500, 500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2000, 500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1500, 500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1000, 500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -500, 500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 0, 500&lt;br /&gt;
Unbuilt&lt;br /&gt;
&lt;br /&gt;
(DotWh) -3000, 1000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2500, 1000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2000, 1000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1500, 1000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1000, 1000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -500, 1000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 0, 1000&lt;br /&gt;
Unbuilt&lt;br /&gt;
&lt;br /&gt;
(DotWh) -3000, 1500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2500, 1500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2000, 1500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1500, 1500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1000, 1500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -500, 1500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 0, 1500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 500, 1500&lt;br /&gt;
Unbuilt&lt;br /&gt;
&lt;br /&gt;
(DotWh) -3000, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2500, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2000, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1500, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1000, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -500, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 0, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 500, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 1000, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
&lt;br /&gt;
(DotWh) -3000, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2500, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2000, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1500, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1000, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -500, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 0, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 500, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 1000, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
&lt;br /&gt;
(DotWh) -3000, 3000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2500, 3000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2000, 3000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1500, 3000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1000, 3000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -500, 3000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 0, 3000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotGr) 500, 3000&lt;br /&gt;
Built: 500, 3000&lt;br /&gt;
(DotGr) 1000, 3000&lt;br /&gt;
Built: 1000, 3000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 3500&lt;br /&gt;
Built: -3000, 3500&lt;br /&gt;
(DotGr) -2500, 3500&lt;br /&gt;
Built: -2500, 3500&lt;br /&gt;
(DotGr) -2008, 3511&lt;br /&gt;
Built: -2008, 3511&lt;br /&gt;
(DotGr) -1500, 3500&lt;br /&gt;
Built: -1500, 3500&lt;br /&gt;
(DotGr) -998, 3498&lt;br /&gt;
Built: -998, 3498&lt;br /&gt;
(DotGr) -500, 3500&lt;br /&gt;
Built: -500, 3500&lt;br /&gt;
(DotGr) 0, 3500&lt;br /&gt;
Built: 0, 3500&lt;br /&gt;
(DotGr) 500, 3500&lt;br /&gt;
Built: 500, 3500&lt;br /&gt;
(DotBl) 1000, 3500&lt;br /&gt;
Sharp Tooth, Year 3, Ahket II-22. 9/27/09&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 4000&lt;br /&gt;
Built: -3000, 4000&lt;br /&gt;
(DotGr) -2500, 4000&lt;br /&gt;
Built: -2500, 4000&lt;br /&gt;
(DotGr) -2000, 4000&lt;br /&gt;
Built: -2000, 4000&lt;br /&gt;
(DotGr) -1500, 4000&lt;br /&gt;
Built: -1500, 4000&lt;br /&gt;
(DotGr) -1000, 4000&lt;br /&gt;
Built: -1000, 4000&lt;br /&gt;
(DotGr) -500, 4000&lt;br /&gt;
Built: -500, 4000&lt;br /&gt;
(DotGr) 0, 4000&lt;br /&gt;
Built: 0, 4000&lt;br /&gt;
(DotGr) 500, 4000&lt;br /&gt;
Built: 500, 4000&lt;br /&gt;
(DotGr) 1000, 4000&lt;br /&gt;
Built: 1000, 4000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 4500&lt;br /&gt;
Built: -3000, 4500&lt;br /&gt;
(DotGr) -2500, 4510&lt;br /&gt;
Built: -2500, 4510&lt;br /&gt;
(DotGr) -2000, 4505&lt;br /&gt;
Built: -2000, 4505&lt;br /&gt;
(DotGr) -1500, 4500&lt;br /&gt;
Built: -1500, 4500&lt;br /&gt;
(DotGr) -500, 4500&lt;br /&gt;
Built: -500, 4500&lt;br /&gt;
(DotGr) 0, 4500&lt;br /&gt;
Built: 0, 4500&lt;br /&gt;
(DotGr) 500, 4500&lt;br /&gt;
Built: 500, 4500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 5000&lt;br /&gt;
Built: -3000, 5000&lt;br /&gt;
(DotGr) -2500, 5000&lt;br /&gt;
Built: -2500, 5000&lt;br /&gt;
(DotGr) -2000, 5000&lt;br /&gt;
Built: -2000, 5000&lt;br /&gt;
(DotGr) -1500, 5000&lt;br /&gt;
Built: -1500, 5000&lt;br /&gt;
(DotGr) -1000, 5000&lt;br /&gt;
Built: -1000,5000&lt;br /&gt;
(DotGr) -500, 5000&lt;br /&gt;
Built: -500, 5000&lt;br /&gt;
(DotGr) 0, 5000&lt;br /&gt;
Built: 0, 5000&lt;br /&gt;
(DotGr) 500, 5000&lt;br /&gt;
Built: 500, 5000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 5500&lt;br /&gt;
Built: -3000, 5500&lt;br /&gt;
(DotGr) -2500, 5500&lt;br /&gt;
Built: -2517, 5500&lt;br /&gt;
(DotGr) -2000, 5500&lt;br /&gt;
Built: -2000, 5500&lt;br /&gt;
(DotGr) -1500, 5500&lt;br /&gt;
Built: -1500, 5500&lt;br /&gt;
(DotGr) -1000, 5500&lt;br /&gt;
Built: -1000, 5500&lt;br /&gt;
(DotGr) -500, 5500&lt;br /&gt;
Built: -500, 5500&lt;br /&gt;
(DotGr) 2, 5494&lt;br /&gt;
Built: 2, 5494&lt;br /&gt;
(DotGr) 500, 5500&lt;br /&gt;
Built: 500, 5500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 6000&lt;br /&gt;
Built: -3000, 6000&lt;br /&gt;
(DotGr) -2516, 5993&lt;br /&gt;
Built: -2516, 5993&lt;br /&gt;
(DotGr) -2000, 6000&lt;br /&gt;
Built: -2000, 6000&lt;br /&gt;
(DotGr) -1500, 6000&lt;br /&gt;
Built: -1500, 6000&lt;br /&gt;
(DotGr) -1000, 6000&lt;br /&gt;
Built: -1000, 6000&lt;br /&gt;
(DotGr) -500, 6000&lt;br /&gt;
Built: -500, 6000&lt;br /&gt;
(DotGr) 0, 6000&lt;br /&gt;
Built: 0, 6000&lt;br /&gt;
(DotGr) 500, 6000&lt;br /&gt;
Built: 500, 6000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 6500&lt;br /&gt;
Built: -3000, 6500&lt;br /&gt;
(DotGr) -2500, 6500&lt;br /&gt;
Built: -2500, 6500&lt;br /&gt;
(DotGr) -2000, 6500&lt;br /&gt;
Built: -2000, 6500&lt;br /&gt;
(DotGr) -1500, 6500&lt;br /&gt;
Built: -1500, 6500&lt;br /&gt;
(DotGr) -503, 6497&lt;br /&gt;
Built: -503, 6497&lt;br /&gt;
(DotGr) 0, 6500&lt;br /&gt;
Built: 0, 6500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 7000&lt;br /&gt;
Built: -3000, 7000&lt;br /&gt;
(DotGr) -2500, 7000&lt;br /&gt;
Built: -2500, 7000&lt;br /&gt;
(DotGr) -2000, 7000&lt;br /&gt;
Built: -2000, 7000&lt;br /&gt;
(DotGr) -1500, 7000&lt;br /&gt;
Built: -1500, 7000&lt;br /&gt;
(DotGr) -1000, 7000&lt;br /&gt;
Built: -1000, 7000&lt;br /&gt;
(DotGr) -500, 7002&lt;br /&gt;
Built: -500, 7002&lt;br /&gt;
(DotGr) 0, 7000&lt;br /&gt;
Built: 0, 7000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 7500&lt;br /&gt;
Built: -3000, 7500&lt;br /&gt;
(DotGr) -2500, 7500&lt;br /&gt;
Built: -2500, 7500&lt;br /&gt;
(DotGr) -2005, 7505&lt;br /&gt;
Built: -2005, 7505&lt;br /&gt;
(DotGr) -1500, 7500&lt;br /&gt;
Built: -1500, 7500&lt;br /&gt;
(DotGr) -1000, 7500&lt;br /&gt;
Built: -1000, 7500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -2500, 8000&lt;br /&gt;
Built: -2500, 8000&lt;br /&gt;
(DotGr) -2000, 8000&lt;br /&gt;
Built: -2000, 8000&lt;br /&gt;
(DotGr) -1500, 8000&lt;br /&gt;
Built: -1500, 8000&lt;br /&gt;
(DotGr) -1000, 8000&lt;br /&gt;
Built: -1000, 8000&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1px solid&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fdf5e6;width:550px; float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Egypt Date !!Real Date !!Fennec Type!! Traps spotted at&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Year 3, Ahket I-22||9/27/09||Sharp Tooth|| Caught: 1000, 3250&lt;br /&gt;
|-&lt;br /&gt;
|Year 3, Ahket II-23||9/28/09||Bushy-Tailed|| Caught: -2500, -5750&lt;br /&gt;
|-&lt;br /&gt;
|Year 3, Ahket II-23||9/28/09||Bushy-Tailed|| Caught: -2250, -6000&lt;br /&gt;
|-&lt;br /&gt;
|Year 3, Ahket II-23||9/28/09||Furry|| Caught: -250, -8000&lt;br /&gt;
|-&lt;br /&gt;
|Year 3, Ahket II-24||9/28/09||Bushy-Tailed|| Caught: -2000, -6000&lt;br /&gt;
|-&lt;br /&gt;
|Year 3, Ahket II-27||9/30/09||Pygmy|| Caught: -500, -1500&lt;br /&gt;
|-&lt;br /&gt;
|Year 3, Ahket II-27||9/29/09||Sharp Tooth|| Caught: 1000, 3500&lt;br /&gt;
|-&lt;br /&gt;
|Year 3, Ahket II-29||9/30/09||Brown|| Caught: 800, 2500&lt;br /&gt;
|-&lt;br /&gt;
|Year 3, Ahket II-30||10/01/09||Bushy-Tailed|| Caught: -2000, -7000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Kemnesh/Fennecs&amp;diff=142399</id>
		<title>User:Kemnesh/Fennecs</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Kemnesh/Fennecs&amp;diff=142399"/>
		<updated>2009-09-30T00:38:01Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[/SA|Shabbat Ab]] private array.&lt;br /&gt;
*[[/Khmun|Khmun]] private array.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px; width: 512px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent:25px;&amp;quot;&amp;gt;&lt;br /&gt;
West Egypt fennec array, currently under construction. Green traps are public ones (probably surrounded by some of my own private traps too), greys are planned, and blues have recently caught or seen signs of a fennec.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;googlemap lat=0 lon=0 zoom=1 width=512 height=512 style=&amp;quot;border:1px solid&amp;quot;&lt;br /&gt;
icon=&amp;quot;http://www.divineu.com/markers/marker.png&amp;quot; &lt;br /&gt;
icons=&amp;quot;http://www.divineu.com/markers/marker{label}.png&amp;quot; &lt;br /&gt;
iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;DotBl,DotGr,DotWh&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(DotGr) -2500, -8000&lt;br /&gt;
Built: -2500, -8000&lt;br /&gt;
(DotGr) -2000, -8000&lt;br /&gt;
Built: -2000, -8000&lt;br /&gt;
(DotGr) -1500, -8000&lt;br /&gt;
Built: -1500, -8000&lt;br /&gt;
(DotGr) -1000, -8000&lt;br /&gt;
Built: -1000, -8000&lt;br /&gt;
(DotBl) -500, -8000&lt;br /&gt;
Year 3, Ahket II-23	9/28/09	Furry&lt;br /&gt;
(DotGr) 0, -8000&lt;br /&gt;
Built: 0, -8000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -7500&lt;br /&gt;
Built: -3000, -7500&lt;br /&gt;
(DotGr) -2500, -7500&lt;br /&gt;
Built: -2500, -7500&lt;br /&gt;
(DotGr) -2000, -7500&lt;br /&gt;
Built: -2000, -7500&lt;br /&gt;
(DotGr) -1500, -7500&lt;br /&gt;
Built: -1500, -7500&lt;br /&gt;
(DotGr) -1000, -7500&lt;br /&gt;
Built: -1000, -7500&lt;br /&gt;
(DotGr) -500, -7500&lt;br /&gt;
Built: -500, -7500&lt;br /&gt;
(DotGr) 0, -7500&lt;br /&gt;
Built: 0, -7500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -7000&lt;br /&gt;
Built: -3000, -7000&lt;br /&gt;
(DotGr) -2500, -7000&lt;br /&gt;
Built: -2500, -7000&lt;br /&gt;
(DotGr) -2000, -7000&lt;br /&gt;
Built: -2000, -7000&lt;br /&gt;
(DotGr) -1500, -7000&lt;br /&gt;
Built: -1500, -7000&lt;br /&gt;
(DotGr) -1000, -7000&lt;br /&gt;
Built: -1000, -7000&lt;br /&gt;
(DotGr) -500, -7000&lt;br /&gt;
Built: -500, -7000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -6500&lt;br /&gt;
Built: -3000, -6500&lt;br /&gt;
(DotGr) -2500, -6500&lt;br /&gt;
Built: -2500, -6500&lt;br /&gt;
(DotGr) -2000, -6500&lt;br /&gt;
Built: -2000, -6500&lt;br /&gt;
(DotGr) -1500, -6500&lt;br /&gt;
Built: -1500, -6500&lt;br /&gt;
(DotGr) -1000, -6500&lt;br /&gt;
Built: -1000, -6500&lt;br /&gt;
(DotGr) -500, -6500&lt;br /&gt;
Built: -500, -6500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -6000&lt;br /&gt;
Built: -3000, -6000&lt;br /&gt;
(DotBl) -2500, -6000&lt;br /&gt;
Year 3, Ahket II-23	9/28/09	Bushy-Tailed&lt;br /&gt;
&lt;br /&gt;
(DotGr) -2000, -6000&lt;br /&gt;
Built: -2000, -6000&lt;br /&gt;
(DotGr) -1500, -6000&lt;br /&gt;
Built: -1500, -6000&lt;br /&gt;
(DotGr) -1000, -6000&lt;br /&gt;
Built: -1000, -6000&lt;br /&gt;
(DotGr) -500, -6000&lt;br /&gt;
Built: -500, -6000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -5500&lt;br /&gt;
Built: -3000, -5500&lt;br /&gt;
(DotGr) -2500, -5500&lt;br /&gt;
Built: -2500, -5500&lt;br /&gt;
(DotGr) -2000, -5500&lt;br /&gt;
Built: -2000, -5500&lt;br /&gt;
(DotGr) -1500, -5500&lt;br /&gt;
Built: -1500, -5500&lt;br /&gt;
(DotGr) -1000, -5500&lt;br /&gt;
Built: -1000, -5500&lt;br /&gt;
(DotGr) -500, -5500&lt;br /&gt;
Built: -500, -5500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -2900, -5000&lt;br /&gt;
Built: -2900, -5000&lt;br /&gt;
(DotGr) -2500, -5000&lt;br /&gt;
Built: -2500, -5000&lt;br /&gt;
(DotGr) -2000, -5000&lt;br /&gt;
Built: -2000, -5000&lt;br /&gt;
(DotGr) -1500, -5000&lt;br /&gt;
Built:-1500, -5000&lt;br /&gt;
(DotGr) -1000, -5000&lt;br /&gt;
Built: -1000, -5000&lt;br /&gt;
(DotGr) -500, -5000&lt;br /&gt;
Built: -500, -5000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -4500&lt;br /&gt;
Built: -3000, -4500&lt;br /&gt;
(DotGr) -2500, -4500&lt;br /&gt;
Built: -2500, -4500&lt;br /&gt;
(DotGr) -2004, -4505&lt;br /&gt;
Built: -2004, -4505&lt;br /&gt;
(DotGr) -1500, -4500&lt;br /&gt;
Built: -1500, -4500&lt;br /&gt;
(DotGr) -1000, -4500&lt;br /&gt;
Built: -1000, -4500&lt;br /&gt;
(DotGr) -500, -4500&lt;br /&gt;
Built: -500, -4500&lt;br /&gt;
(DotGr) 0, -4500&lt;br /&gt;
Built: 0, -4500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -4000&lt;br /&gt;
Built: -3000, -4000&lt;br /&gt;
(DotGr) -2500, -4000&lt;br /&gt;
Built: -2500, -4000&lt;br /&gt;
(DotGr) -1996, -3999&lt;br /&gt;
Built: -1996, -3999&lt;br /&gt;
(DotGr) -1500, -3999&lt;br /&gt;
Built: -1500, -3999&lt;br /&gt;
(DotGr) -998, -4000&lt;br /&gt;
Built: -998, -4000&lt;br /&gt;
(DotGr) -500, -4000&lt;br /&gt;
Built: -500, -4000&lt;br /&gt;
(DotGr) 0, -4000&lt;br /&gt;
Built: 0, -4000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -3500&lt;br /&gt;
Built: -3000, -3500&lt;br /&gt;
(DotGr) -2500, -3500&lt;br /&gt;
Built: -2500, -3500&lt;br /&gt;
(DotGr) -1995, -3500&lt;br /&gt;
Built: -1995, -3500&lt;br /&gt;
(DotGr) -1500, -3500&lt;br /&gt;
Built: -1500, -3500&lt;br /&gt;
(DotGr) -1000, -3500&lt;br /&gt;
Built: -1000, -3500&lt;br /&gt;
(DotGr) -500, -3500&lt;br /&gt;
Built: -500, -3500&lt;br /&gt;
(DotGr) 0, -3500&lt;br /&gt;
Built: 0, -3500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -3000&lt;br /&gt;
Built: -3000, -3000&lt;br /&gt;
(DotGr) -2500, -3000&lt;br /&gt;
Built: -2500, -3000&lt;br /&gt;
(DotGr) -2000, -3000&lt;br /&gt;
Built: -2004, -3000&lt;br /&gt;
(DotGr) -1500, -3000&lt;br /&gt;
Built: -1500, -3000&lt;br /&gt;
(DotGr) -1000, -3000&lt;br /&gt;
Built: -1000, -3000&lt;br /&gt;
(DotGr) -500, -3000&lt;br /&gt;
Built: -500, -3000&lt;br /&gt;
(DotGr) -1, -2997&lt;br /&gt;
Built: -1, -2997&lt;br /&gt;
&lt;br /&gt;
(DotGr) -2998, -2496&lt;br /&gt;
Built: -2998, -2496&lt;br /&gt;
(DotGr) -2500, -2500&lt;br /&gt;
Built: -2500, -2500&lt;br /&gt;
(DotGr) -2003, -2500&lt;br /&gt;
Built: -2003, -2500&lt;br /&gt;
(DotGr) -1500, -2500&lt;br /&gt;
Built: -1500, -2500&lt;br /&gt;
(DotGr) -1000, -2500&lt;br /&gt;
Built: -1002, -2500&lt;br /&gt;
(DotGr) -500, -2500&lt;br /&gt;
Built: -500, -2500&lt;br /&gt;
(DotGr) -13, -2500&lt;br /&gt;
Built: -13, -2500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -2000&lt;br /&gt;
Built: -3000, -2000&lt;br /&gt;
(DotGr) -2500, -2000&lt;br /&gt;
Built: -2500, -2000&lt;br /&gt;
(DotGr) -2000, -2000&lt;br /&gt;
Built: -1995, -2000&lt;br /&gt;
(DotGr) -1500, -2000&lt;br /&gt;
Built: -1500, -2000&lt;br /&gt;
(DotGr) -1000, -2000&lt;br /&gt;
Built: -1000, -2000&lt;br /&gt;
(DotGr) -500, -2000&lt;br /&gt;
Built: -500, -2000&lt;br /&gt;
(DotGr) 0, -2000&lt;br /&gt;
Built: 0, -2000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -1502&lt;br /&gt;
Built: -3000, -1502&lt;br /&gt;
(DotGr) -2500, -1500&lt;br /&gt;
Built: -2500, -1500&lt;br /&gt;
(DotGr) -2003, -1500&lt;br /&gt;
Built: -2003, -1500&lt;br /&gt;
(DotGr) -1500, -1539&lt;br /&gt;
Built: -1500, -1539&lt;br /&gt;
(DotGr) -1000, -1500&lt;br /&gt;
Built: -1000, -1500&lt;br /&gt;
(DotGr) -500, -1500&lt;br /&gt;
Built: -500, -1500&lt;br /&gt;
(DotGr) -3, -1500&lt;br /&gt;
Built: -3, -1500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, -1000&lt;br /&gt;
Built: -3000, -1000&lt;br /&gt;
(DotGr) -2500, -1000&lt;br /&gt;
Built: -2500, -1000&lt;br /&gt;
(DotGr) -1995, -1000&lt;br /&gt;
Built: -1995, -1000&lt;br /&gt;
(DotGr) -1500, -1000&lt;br /&gt;
Built: -1500, -1000&lt;br /&gt;
(DotGr) -1000, -1000&lt;br /&gt;
Built: -1000, -1000&lt;br /&gt;
(DotGr) -500, -1000&lt;br /&gt;
Built: -500, -1000&lt;br /&gt;
(DotGr) -1, -1000&lt;br /&gt;
Built: -1, -1000&lt;br /&gt;
&lt;br /&gt;
(DotWh) -3000, -500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2500, -500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2000, -500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1500, -500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1000, -500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -500, -500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 0, -500&lt;br /&gt;
Unbuilt&lt;br /&gt;
&lt;br /&gt;
(DotWh) -3000, 0&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2500, 0&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2000, 0&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1500, 0&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1000, 0&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -500, 0&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 0, 0&lt;br /&gt;
Unbuilt&lt;br /&gt;
&lt;br /&gt;
(DotWh) -3000, 500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2500, 500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2000, 500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1500, 500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1000, 500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -500, 500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 0, 500&lt;br /&gt;
Unbuilt&lt;br /&gt;
&lt;br /&gt;
(DotWh) -3000, 1000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2500, 1000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2000, 1000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1500, 1000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1000, 1000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -500, 1000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 0, 1000&lt;br /&gt;
Unbuilt&lt;br /&gt;
&lt;br /&gt;
(DotWh) -3000, 1500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2500, 1500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2000, 1500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1500, 1500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1000, 1500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -500, 1500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 0, 1500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 500, 1500&lt;br /&gt;
Unbuilt&lt;br /&gt;
&lt;br /&gt;
(DotWh) -3000, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2500, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2000, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1500, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1000, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -500, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 0, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 500, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 1000, 2000&lt;br /&gt;
Unbuilt&lt;br /&gt;
&lt;br /&gt;
(DotWh) -3000, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2500, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2000, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1500, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1000, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -500, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 0, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 500, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 1000, 2500&lt;br /&gt;
Unbuilt&lt;br /&gt;
&lt;br /&gt;
(DotWh) -3000, 3000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2500, 3000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -2000, 3000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1500, 3000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -1000, 3000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) -500, 3000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotWh) 0, 3000&lt;br /&gt;
Unbuilt&lt;br /&gt;
(DotGr) 500, 3000&lt;br /&gt;
Built: 500, 3000&lt;br /&gt;
(DotGr) 1000, 3000&lt;br /&gt;
Built: 1000, 3000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 3500&lt;br /&gt;
Built: -3000, 3500&lt;br /&gt;
(DotGr) -2500, 3500&lt;br /&gt;
Built: -2500, 3500&lt;br /&gt;
(DotGr) -2008, 3511&lt;br /&gt;
Built: -2008, 3511&lt;br /&gt;
(DotGr) -1500, 3500&lt;br /&gt;
Built: -1500, 3500&lt;br /&gt;
(DotGr) -998, 3498&lt;br /&gt;
Built: -998, 3498&lt;br /&gt;
(DotGr) -500, 3500&lt;br /&gt;
Built: -500, 3500&lt;br /&gt;
(DotGr) 0, 3500&lt;br /&gt;
Built: 0, 3500&lt;br /&gt;
(DotGr) 500, 3500&lt;br /&gt;
Built: 500, 3500&lt;br /&gt;
(DotBl) 1000, 3500&lt;br /&gt;
Sharp Tooth, Year 3, Ahket II-22. 9/27/09&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 4000&lt;br /&gt;
Built: -3000, 4000&lt;br /&gt;
(DotGr) -2500, 4000&lt;br /&gt;
Built: -2500, 4000&lt;br /&gt;
(DotGr) -2000, 4000&lt;br /&gt;
Built: -2000, 4000&lt;br /&gt;
(DotGr) -1500, 4000&lt;br /&gt;
Built: -1500, 4000&lt;br /&gt;
(DotGr) -1000, 4000&lt;br /&gt;
Built: -1000, 4000&lt;br /&gt;
(DotGr) -500, 4000&lt;br /&gt;
Built: -500, 4000&lt;br /&gt;
(DotGr) 0, 4000&lt;br /&gt;
Built: 0, 4000&lt;br /&gt;
(DotGr) 500, 4000&lt;br /&gt;
Built: 500, 4000&lt;br /&gt;
(DotGr) 1000, 4000&lt;br /&gt;
Built: 1000, 4000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 4500&lt;br /&gt;
Built: -3000, 4500&lt;br /&gt;
(DotGr) -2500, 4510&lt;br /&gt;
Built: -2500, 4510&lt;br /&gt;
(DotGr) -2000, 4505&lt;br /&gt;
Built: -2000, 4505&lt;br /&gt;
(DotGr) -1500, 4500&lt;br /&gt;
Built: -1500, 4500&lt;br /&gt;
(DotGr) -500, 4500&lt;br /&gt;
Built: -500, 4500&lt;br /&gt;
(DotGr) 0, 4500&lt;br /&gt;
Built: 0, 4500&lt;br /&gt;
(DotGr) 500, 4500&lt;br /&gt;
Built: 500, 4500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 5000&lt;br /&gt;
Built: -3000, 5000&lt;br /&gt;
(DotGr) -2500, 5000&lt;br /&gt;
Built: -2500, 5000&lt;br /&gt;
(DotGr) -2000, 5000&lt;br /&gt;
Built: -2000, 5000&lt;br /&gt;
(DotGr) -1500, 5000&lt;br /&gt;
Built: -1500, 5000&lt;br /&gt;
(DotGr) -1000, 5000&lt;br /&gt;
Built: -1000,5000&lt;br /&gt;
(DotGr) -500, 5000&lt;br /&gt;
Built: -500, 5000&lt;br /&gt;
(DotGr) 0, 5000&lt;br /&gt;
Built: 0, 5000&lt;br /&gt;
(DotGr) 500, 5000&lt;br /&gt;
Built: 500, 5000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 5500&lt;br /&gt;
Built: -3000, 5500&lt;br /&gt;
(DotGr) -2500, 5500&lt;br /&gt;
Built: -2517, 5500&lt;br /&gt;
(DotGr) -2000, 5500&lt;br /&gt;
Built: -2000, 5500&lt;br /&gt;
(DotGr) -1500, 5500&lt;br /&gt;
Built: -1500, 5500&lt;br /&gt;
(DotGr) -1000, 5500&lt;br /&gt;
Built: -1000, 5500&lt;br /&gt;
(DotGr) -500, 5500&lt;br /&gt;
Built: -500, 5500&lt;br /&gt;
(DotGr) 2, 5494&lt;br /&gt;
Built: 2, 5494&lt;br /&gt;
(DotGr) 500, 5500&lt;br /&gt;
Built: 500, 5500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 6000&lt;br /&gt;
Built: -3000, 6000&lt;br /&gt;
(DotGr) -2516, 5993&lt;br /&gt;
Built: -2516, 5993&lt;br /&gt;
(DotGr) -2000, 6000&lt;br /&gt;
Built: -2000, 6000&lt;br /&gt;
(DotGr) -1500, 6000&lt;br /&gt;
Built: -1500, 6000&lt;br /&gt;
(DotGr) -1000, 6000&lt;br /&gt;
Built: -1000, 6000&lt;br /&gt;
(DotGr) -500, 6000&lt;br /&gt;
Built: -500, 6000&lt;br /&gt;
(DotGr) 0, 6000&lt;br /&gt;
Built: 0, 6000&lt;br /&gt;
(DotGr) 500, 6000&lt;br /&gt;
Built: 500, 6000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 6500&lt;br /&gt;
Built: -3000, 6500&lt;br /&gt;
(DotGr) -2500, 6500&lt;br /&gt;
Built: -2500, 6500&lt;br /&gt;
(DotGr) -2000, 6500&lt;br /&gt;
Built: -2000, 6500&lt;br /&gt;
(DotGr) -1500, 6500&lt;br /&gt;
Built: -1500, 6500&lt;br /&gt;
(DotGr) -503, 6497&lt;br /&gt;
Built: -503, 6497&lt;br /&gt;
(DotGr) 0, 6500&lt;br /&gt;
Built: 0, 6500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 7000&lt;br /&gt;
Built: -3000, 7000&lt;br /&gt;
(DotGr) -2500, 7000&lt;br /&gt;
Built: -2500, 7000&lt;br /&gt;
(DotGr) -2000, 7000&lt;br /&gt;
Built: -2000, 7000&lt;br /&gt;
(DotGr) -1500, 7000&lt;br /&gt;
Built: -1500, 7000&lt;br /&gt;
(DotGr) -1000, 7000&lt;br /&gt;
Built: -1000, 7000&lt;br /&gt;
(DotGr) -500, 7002&lt;br /&gt;
Built: -500, 7002&lt;br /&gt;
(DotGr) 0, 7000&lt;br /&gt;
Built: 0, 7000&lt;br /&gt;
&lt;br /&gt;
(DotGr) -3000, 7500&lt;br /&gt;
Built: -3000, 7500&lt;br /&gt;
(DotGr) -2500, 7500&lt;br /&gt;
Built: -2500, 7500&lt;br /&gt;
(DotGr) -2005, 7505&lt;br /&gt;
Built: -2005, 7505&lt;br /&gt;
(DotGr) -1500, 7500&lt;br /&gt;
Built: -1500, 7500&lt;br /&gt;
(DotGr) -1000, 7500&lt;br /&gt;
Built: -1000, 7500&lt;br /&gt;
&lt;br /&gt;
(DotGr) -2500, 8000&lt;br /&gt;
Built: -2500, 8000&lt;br /&gt;
(DotGr) -2000, 8000&lt;br /&gt;
Built: -2000, 8000&lt;br /&gt;
(DotGr) -1500, 8000&lt;br /&gt;
Built: -1500, 8000&lt;br /&gt;
(DotGr) -1000, 8000&lt;br /&gt;
Built: -1000, 8000&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:15px;&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1px solid&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fdf5e6;width:550px; float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Egypt Date !!Real Date !!Fennec Type!! Traps spotted at&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Year 3, Ahket I-22||9/27/09||Sharp Tooth|| Caught: 1000, 3250&lt;br /&gt;
|-&lt;br /&gt;
|Year 3, Ahket II-23||9/28/09||Bushy-Tailed|| Caught: -2500, -5750&lt;br /&gt;
|-&lt;br /&gt;
|Year 3, Ahket II-23||9/28/09||Bushy-Tailed|| Caught: -2250, -6000&lt;br /&gt;
|-&lt;br /&gt;
|Year 3, Ahket II-23||9/28/09||Furry|| Caught: -250, -8000&lt;br /&gt;
|-&lt;br /&gt;
|Year 3, Ahket II-24||9/28/09||Bushy-Tailed|| Caught: -2000, -6000&lt;br /&gt;
|-&lt;br /&gt;
|Year 3, Ahket II-27||9/30/09||Pygmy|| Caught: -500, -1500&lt;br /&gt;
|-&lt;br /&gt;
|Year 3, Ahket II-27||9/29/09||Sharp Tooth|| Caught: 1000, 3500&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Safari&amp;diff=141957</id>
		<title>Test of the Safari</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_the_Safari&amp;diff=141957"/>
		<updated>2009-09-28T05:04:34Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Test of the Safari ==&lt;br /&gt;
&lt;br /&gt;
=== Demonstration / opening of the test ===&lt;br /&gt;
* 21 Male [[Rabbit]]s&lt;br /&gt;
* 21 Female [[Rabbit]]s&lt;br /&gt;
&lt;br /&gt;
''Demonstrated by merek in Saqqarah on 2009-02-02.''&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
According to the official in-game information from the University of Body:&lt;br /&gt;
&lt;br /&gt;
''In the Test of the Safari you will learn to track and capture seven species of Egyptian fauna. Each species has unique behaviors and tracking methods, and each must be accomplished four times. More information about each species can be found here.''&lt;br /&gt;
&lt;br /&gt;
=== Achieving principles ===&lt;br /&gt;
&lt;br /&gt;
To complete the principles of this test, and gaining a level, do the following:&lt;br /&gt;
*Build a Fennec trap&lt;br /&gt;
*See a Gazelle&lt;br /&gt;
*Force an Otter to move to another hole&lt;br /&gt;
*Capture an Ibis&lt;br /&gt;
*Drop a [[Rabbit]] for a hungry Falcon&lt;br /&gt;
*Detect the signs of a Fennec&lt;br /&gt;
&lt;br /&gt;
=== Start the test ===&lt;br /&gt;
&lt;br /&gt;
To accept/start the test, go to any University of Body and go to the Tests menu.&lt;br /&gt;
&lt;br /&gt;
The minimum level to accept this test is: 12&lt;br /&gt;
&lt;br /&gt;
=== Complete the test ===&lt;br /&gt;
&lt;br /&gt;
Capture/tap 4 of each kind of Egypt's animals (listed below). &lt;br /&gt;
&lt;br /&gt;
=== Keeping track of progress ===&lt;br /&gt;
&lt;br /&gt;
To review which animals you have captured/tagged:&lt;br /&gt;
#click on yourself (or press Esc)&lt;br /&gt;
#select Tests menu&lt;br /&gt;
#select Test of the Safari &lt;br /&gt;
#select Read my Log Book&lt;br /&gt;
A popup will appear, stating your finds and captures, and how many remain.&lt;br /&gt;
&lt;br /&gt;
=== Strength bonus ===&lt;br /&gt;
&lt;br /&gt;
You will get a +1 permanent [[Stat Timers|strength]] bonus for every 4 animals that you capture/tap/find (maximum 4 per type). So if you find 2 falcons and 2 fennecs, you should get a strength bonus. There are 7 animals, times 4, meaning that you can get a maximum bonus of +7 in this way. Strength bonus increases the ability to carry 500 more weight (not bulk) per 1 bonus point.&lt;br /&gt;
&lt;br /&gt;
=== Guilds dedicated to the Safari test ===&lt;br /&gt;
&lt;br /&gt;
The following guilds are dedicated to this test. Feel free to add your dedicated guild here.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Guild name !! Hall location !! max # of members !! Elders &lt;br /&gt;
|-&lt;br /&gt;
|[[Guilds/Treetops Safari|Treetops Safari]] || [[PointOfInterest::QR;335; -6375]] || 20 || DaSpozz&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/Sutekh Safari Club|Sutekh Safari Club (SSC)]] || [[PointOfInterest::SA;1398;1778]]  || 25 || Kalmkitty, Kerain, Mespho&lt;br /&gt;
|-&lt;br /&gt;
| ... || ... || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Further reading ===&lt;br /&gt;
Info from previous tales:&lt;br /&gt;
*[http://wiki.atitd.net/tale1/The%20Test%20Of%20Safari Tale 1 - Test of the Safari]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale2/The_Test_Of_The_Safari Tale 2 - Test of the Safari]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale3/Tests/Test_Of_The_Safari Tale 3 - Test of the Safari]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The animals of Egypt ==&lt;br /&gt;
&lt;br /&gt;
=== Bullfrogs ===&lt;br /&gt;
&lt;br /&gt;
[[Bullfrog Hunting Guide]]&lt;br /&gt;
&lt;br /&gt;
Also see [http://www.atitd.org/wiki/tale4/Talk:Test_of_the_Safari the discussion page] for an alternate method that does not require being able to tell the direction of the frog or the relative loudness of different sounds spaced over a minute apart.&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
 &lt;br /&gt;
''Bullfrogs exhibit almost perfect camouflage, but their distinctive sound gives them away. High Dexterity helps capture these creatures.''&lt;br /&gt;
&lt;br /&gt;
* Bullfrogs only appear between 6pm through 6am (evening/night, Egyptian time).&lt;br /&gt;
* Bullfrogs always live on the edge of water. This can be any type of water, like a pond, a lake, a river or a sea shore.&lt;br /&gt;
*To search for bullfrogs more effectively, try searching near a sea shore instead of river bank or small lake/pond. If you search at a river bank, consider the possibility that the bullfrog could be on the other side of the river. In both cases be aware that bullfrogs might be located on small islands in the river or off the coast that are within the hearing range but outside of your reach (even with a [[Ferry Boat]]).&lt;br /&gt;
*It helps to use stereo audio equipment (stereo headset/speakers) to pinpoint where the sound comes from (left/right) and determine the loudness of the sound better.  The direction of the sound is based on your CAMERA position, not your character position.&lt;br /&gt;
*There are a number of different sounds, but they usually lead to the same bullfrog. Sounds usually play at least once per minute, sometimes more frequent.&lt;br /&gt;
*Go to the exact location where the sound is loudest and where a specific direction cannot be distinguished. You should be on top of the location of the bullfrog.&lt;br /&gt;
*Click on yourself (or press Esc key), go to Tests menu, select Test of the Safari, and click on &amp;quot;Capture a bullfrog.&amp;quot;&lt;br /&gt;
*When the bullfrog is not captured, move around 1 or 2 coordinates and try again. &lt;br /&gt;
*Failing to catch a bullfrog uses the [[Stat Timers|endurance]] timer. There is no timer if you are successful in a capture attempt.&lt;br /&gt;
&lt;br /&gt;
=== Desert Rats ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Fast-moving Desert Rats blend perfectly with Egypt's terrain, but their distinctive tracks will lead to them every time. Be aware that the wind will cover up tracks over time.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:footprints.jpg|footprints&lt;br /&gt;
Image:footprints_wide.jpg|footprints F7 default view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*It seems they are viewable at the default F7 camera; a little more visible than last tale.&lt;br /&gt;
You need 1 canvas and 4 boards to set up a Desert Rat Trap. Set the trap under Projects &amp;gt; Tests. These are not normal buildings: they don't appear on the ground and they don't last more than an instant. Either they catch the rat immediately, or they don't. The materials are NOT consumed if you fail to catch the rat.&lt;br /&gt;
&lt;br /&gt;
Materials are ONLY consumed when you catch the rat. You can try as often as you want with the materials for one cage. It will give a short End timer. - Taemon&lt;br /&gt;
&lt;br /&gt;
To catch a rat in your trap, you first need to follow the tracks in the direction of travel. Look closely at a track and you'll see rough toe prints on one end of the track. Using a very close-up single F8 camera view and lowering your texture resolution (click yourself/Utility/Options: Video) can be very helpful in seeing the details of the tracks. Once you know which way the rat is traveling, continue to follow the tracks until they end. There can be fairly large gaps between tracks, so scan a good-sized area for further tracks. Once you think you've found the forward-most track, set your trap in front of it. If that was the most recently made track, you should catch a rat. If you don't catch one, scan further ahead for more tracks while your END timer runs down.&lt;br /&gt;
&lt;br /&gt;
Also, rats can double back and go in circles. The toe prints can help you understand the path of travel when tracks criss-cross or do other confusing things. -- Ankh-EnDa&lt;br /&gt;
&lt;br /&gt;
Rats can be found on grass as well as sand. To help see their tracks on sand, turn down time of day lighting and turn up shadows.&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT NOTE:''' ''You can ONLY see the tracks if you have shadows ON. Check your settings by clicking on yourself (or press Esc), then to Options, then to Video. Set it at to at least the 2nd tick to see the tracks!''&lt;br /&gt;
&lt;br /&gt;
Tips for Catching that Rat:&lt;br /&gt;
*Rat tracks are spaced in proportion to their age, the older the tracks, the further apart they will be.&lt;br /&gt;
*Rat tracks do not immediate disappear once the rat is caught. The tracks stay and fade out in accordance with the same schedule as for above&lt;br /&gt;
*If you are following an active set of tracks, the next set of prints will show up within a few seconds in front of the last set. &lt;br /&gt;
*Rats are known to be suicidal. They have been observed to jump off the cliffs at the edge of the world, drown themselves in bodies of water.&lt;br /&gt;
*Rats despawn and move on by themselves, they do not wait around to be caught. Their tracks also won't immediately go away &lt;br /&gt;
&lt;br /&gt;
Build the trap using your menu: Projects | Tests | Tests of the Safari | Set up a Desert Rat Trap. It helps to pin the menu when you start tracking.&lt;br /&gt;
&lt;br /&gt;
The rats can climb up 90 degree cliffs, catch them fast if they are near one.&lt;br /&gt;
&lt;br /&gt;
Separate page for [[Desert_Rat_Sightings|Desert Rat Sightings (map/table.)]]&lt;br /&gt;
&lt;br /&gt;
=== Fennec ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Build a Fennec trap using boards and rope. Each night, traps on the outskirts of a pack will show signs of the creatures, and traps within 250 coordinates will capture one. At least four different subspecies of Fennecs must be captured and released.''&lt;br /&gt;
&lt;br /&gt;
*Building a Fennec trap takes 4 [[Boards]] and 1 [[Rope]] and can only be build on sandy soil (when sand icon is shown).&lt;br /&gt;
*Checking your traps once per Egyptian day should be sufficient, since the status might only change once per day, at 4:00am.&lt;br /&gt;
*There are at least 6 kinds of Fennecs. One each of 4 different sub-species must be captured. Sub-species include: &lt;br /&gt;
**Pygmy&lt;br /&gt;
**Short-haired&lt;br /&gt;
**Sharp-toothed&lt;br /&gt;
**Ruddy&lt;br /&gt;
**Bushy-tailed&lt;br /&gt;
**Furry&lt;br /&gt;
**Brown&lt;br /&gt;
*There are 3 possible messages:&lt;br /&gt;
*#&amp;quot;The Trap is perfectly clean, not even a Fennec hair to be seen.&amp;quot;, which means that there are no fennecs near. Or the trap has been checked earlier that day and had a fennec in it!&lt;br /&gt;
*#&amp;quot;Although the trap doesn't contain a live animal, you definitely see signs of Furry Fennecs!&amp;quot;, which means that a fennec should be within 250 to 600 coordinates. Build more traps within that range (outside the 250 coords circle).  {note the outer most limit of &amp;quot;you see signs of Furry Fennecs!&amp;quot; will be 1000 coords from the center point. you will get the &amp;quot;not even a Fennec hair to be seen&amp;quot; sign beyond 1000}&lt;br /&gt;
*#&amp;quot;You have captured a Furry Fennec! You let the little fellow go to rejoin his pack.&amp;quot;, which means that you will have captured a fennec of a specific subspecies, as indicated.&lt;br /&gt;
*After you have captured all 4 subspecies of fennecs, it is a good custom to make your trap usable by anyone, to help others find good locations for capturing fennecs. Announcing locations to your friends, guild chat or even public chat might be helpful. Listing them here is also a good idea.&lt;br /&gt;
&lt;br /&gt;
Separate page for [[Fennec_Locations|Fennec locations (map/table.)]]&lt;br /&gt;
&lt;br /&gt;
Fennec locations (Region, coordinates, type of find: near/capture, date):&lt;br /&gt;
* Caught Ruddy - Peret II-6 10pm - SW 200, 3000 - public traps&lt;br /&gt;
* Caught Bushy tailed - Peret II-9 700am - SA 2200, 950 - public trap now - Built traps 150 coords in each direction, checked on Peret II-11, only signs, no fennecs. Pack seems to have moved east...&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
Known Fennec locations from Tale 3:&lt;br /&gt;
&lt;br /&gt;
Pro-tip:&lt;br /&gt;
*An easy way to catch fennecs is if someone announces a capture of a type you have not caught, build a trap 250 coordinates away in each cardinal direction from the announced capture point.&lt;br /&gt;
*This must be done before the fennecs move at 4:00am. After 4:00am, check your four traps and one will have a fennec!&lt;br /&gt;
&lt;br /&gt;
=== Gazelle ===&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Gazelles run faster than humans. The key to tagging a Gazelle is to tire it out. Strong teamwork is a must.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:gazelle2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The method of tagging a gazelle described below is merely meant as a suggested way to do it. However, it has proven to be a very successful way to have as many people as possible benefit from it. If this method is used correctly, everyone in the group should have a chance to tag it. Because of this, and especially because it's very hard (if not impossible) to do this by yourself, the method described below is recommended.&lt;br /&gt;
&lt;br /&gt;
*Gazelles appear randomly in Egypt. Could be anywhere, but mostly in less populated areas. &lt;br /&gt;
*Unless completely hyped with speed/dexterity bonuses, it's almost impossible to capture a Gazelle by yourself or even with only a few people.&lt;br /&gt;
*It is custom to announce a gazelle in an Egypt-wide channel like E! and form a large group. Let people come in, even if it takes half an hour. &lt;br /&gt;
*Everyone should position around the gazelle in a circle (like in the image above) and when the group is complete, one person should be appointed leader.&lt;br /&gt;
*If the circle around the gazelle is wide enough and nobody approaches the gazelle, the gazelle is almost guaranteed to just stand there. &lt;br /&gt;
*If the gazelle is close to an unpassable body of water (steep cliffs don't work, they can walk up there, even if 90 degrees), it is easier to enclose it. Making a double lined half-circle around it can be considered.&lt;br /&gt;
*On command of the leader, the group decreases the size of the circle slowly, moving in on the gazelle step by step.&lt;br /&gt;
*The gazelle will panic and move around. Warping a few coordinates in any direction is also possible. The gazelle is likely to escape from the circle.&lt;br /&gt;
*From this moment on, the group should chase the gazelle, but keep a certain distance. If the gazelle stops running, form a new circle around it and start over.&lt;br /&gt;
*When a gazelle has become tired, this is visible because it will let it's head hang down. Up to this moment, it's head will be upright.&lt;br /&gt;
*When this happens (tiring it out), it will not move until it gathers new energy to run again. This status will remain for about 10-20 seconds. &lt;br /&gt;
*The leader of the group signals everyone to tag. At this point, everyone can run up to the gazelle and click it. After tagging it, a popup should appear for each individual who tags it.&lt;br /&gt;
*As soon as you've tagged it, it is important to move away from the gazelle again. If not everyone has had the chance to tag it, this might be a way to keep it in sight and repeat the process.&lt;br /&gt;
*After regaining energy, the gazelle will run away again. Everyone who has not tagged it by then, should say so. If this is a reasonable large percentage of the group, try chasing it again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Falcons ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''To identify a Falcon Roost, drop a [[Rabbit]]. A falcon will take it sometime within the next 5 minutes (but never within the first minute), and will fly off toward the nearest roost. Trees may be checked for roosts, but doing so is exhausting!''&lt;br /&gt;
&lt;br /&gt;
*Searching a tree for falcon roosts triggers a 120-second [[endurance]] timer.&lt;br /&gt;
**You must have &amp;lt;em&amp;gt;Fast gather from trees&amp;lt;/em&amp;gt; disabled under One-Click Options in order to search for falcon roosts.&lt;br /&gt;
*Dropping a rabbit isn't completely necessary to find falcons. There's always a tiny chance of finding the falcon roost in any tree (though the chance is very low).&lt;br /&gt;
*When you drop a rabbit, wait for a few minutes till it disappears. When that happens, read in your Main chat screen in which direction (North, South, East, West, Northeast, Southeast, Northwest, Southwest) you can look. Please bear in mind that this includes any tree in that direction along all of Egypt.  The directions aren't very precise; for example North could also be leaning towards Northeast or Northwest. Use the map (F3) or compass (F4) to determine the direction to search.&lt;br /&gt;
*A tool to triangulate falcons can be found at http://hem.bredband.net/titgar/FalconFinder2.html&lt;br /&gt;
**Twice, immediately after finding a falcon, I dropped a rabbit for a falcon, watched it go one direction, dropped a second rabbit '''in the same place''', only to see the falcon fly in a completely different direction.  As a result, I conclude that FalconFinder2 is useless, ''also see above comment about the directions not being precise''.  I suggest simply dropping a rabbit, watching falcon fly off, searching 5-10 nearby trees roughly in direction indicated, then give up and drop another rabbit to reset the falcon's location.  This produced falcons every 3-4 rabbits without a lot of running around. -Ikuu&lt;br /&gt;
**As a contrary opinion, I tracked a falcon using falcon finder across 3 regions and it was entirely accurate - it narrowed the possible region down to just one oasis using 4-5 rabbits, and the falcon was in the first tree I tried. --[[User:Inkoaten|Inkoaten]] 09:25, 22 April 2009 (EST)&lt;br /&gt;
**If there is indeed only one falcon in Egypt at a time, someone catching it will cause the direction to change as you start orienting on the new one. Falcon finder can only show you where a falcon is, not who else might be hunting it. [[User:JulianJaynes|JulianJaynes]] 20:36, 3 May 2009 (EST)&lt;br /&gt;
* Falcons no longer are limited to near 0,0.  They have been found as far away as Adn.&lt;br /&gt;
* The closer you get to the falcon, the less accurate the directional information from dropping a rabbit. This is not a bug.  [[User:JulianJaynes|JulianJaynes]] 17:38, 30 June 2009 (EST)&lt;br /&gt;
* I tracked 2 falcons simultaneously via chariot hops.  There are at least two in Egypt, though they may not always appear at the same time. --[[User:Wrongskian|Wrongskian]]&lt;br /&gt;
&lt;br /&gt;
=== Ibis ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Only one flock of Ibis inhabits Egypt. Tagging a single bird causes it to flee, but the rest of the flock is unfazed. The flock tends to move at night, and resettle in the morning.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:ibis.jpg|Ibis&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The ibis flock consists of 21 birds and appears at a random spot on any shore at 6:00am.  Any ibis not tagged by 6:00pm will despawn. &lt;br /&gt;
*It is a courtesy to announce the flock of Ibis somewhere. Whether or not you want to inform your guild brothers and sisters first, or your close friends, or straight away post their location in the E! channel, is up to you. But if you want to see some fun havoc after you've spotted the flock, announce it in E! and see some people go into panic-mode.&lt;br /&gt;
*When you announce a flock's location, please mention the region, its coordinates and where it is close to (e.g. schools or universities, for example).&lt;br /&gt;
*It is a courtesy for someone to stay with the flock, and keep announcing how many there are left.&lt;br /&gt;
*It is a courtesy for people on their way to the flock to announce that fact. Others coming from far can then estimate if there would be any left on their arrival, thus making a decision to go or not.&lt;br /&gt;
*It is considered poor sportsmanship to build obstructions to prevent an ibis from being visible, e.g. a mine or quarry.  Likewise, ibis should not be &amp;quot;reserved&amp;quot;-- they are strictly first come, first serve.&lt;br /&gt;
*You may only capture one ibis per Egyptian day. In practice, this seems to mean one ibis per 24 Egyptian hours rather than one ibis per spawn. You cannot tag two ibis within 24 Egyptian hours, even if the two ibis are in different spawns.&lt;br /&gt;
&lt;br /&gt;
=== Otters ===&lt;br /&gt;
&lt;br /&gt;
Official game info from University of Body:&lt;br /&gt;
&lt;br /&gt;
''Otters build an underground network of tunnels. It is possible to put a stick (wood) down to block a portion of the network, but if too many holes are blocked, the otter will get annoyed and eat a stick!''&lt;br /&gt;
&lt;br /&gt;
[[image:otter.png]]&lt;br /&gt;
&lt;br /&gt;
* Each otter has 12 holes that it can escape to, and mock you from.&lt;br /&gt;
* Try catching the otter and map which holes it escapes to.  Using your 3 boards to force it to specific holes, eventually you will find one hole with only 3 exits in which you should put your boards.&lt;br /&gt;
* While out and bout to trap otters carry a avg of 20 boards on you. It appears this tale the otters are fixed...not like last tale.  This tale you must trap them between 3 holes now.  Easy way to do this is to map out the hole locations, if more than 3 boards are placed wrong the otter will eat the boards.&lt;br /&gt;
** ''Note'' - Otters seem to put up with a variable number of boards ... a guildmate had one eaten when he placed more than 3 boards, I've had one eaten on more than 4 (eaten when a 5th was placed) and my wife had one eaten a board on the placement of the 10th board. - [[User:Tahrqa|Tahrqa]]&lt;br /&gt;
:: I caught one after placing 7 boards, with none eaten. Probably just lucky, though. --[[User:Shebi|Shebi]] 20:44, 11 February 2009 (EST)&lt;br /&gt;
** ''Also Note'': Once caught the holes (and any boards in them) disappear.&lt;br /&gt;
* Sometimes an otter's holes can be hidden by objects like mines, quarries, and warehouses.&lt;br /&gt;
* Otters can be found in grassland or desert: in that case, their holes look like silt (but brownish), or a round version of a flimsy brick rack, if you will.&lt;br /&gt;
* Otters can be &amp;quot;tag-teamed,&amp;quot; meaning that two people may put three boards each into otter holes. However, the otter will still escape if boards are not blocking all exits from the hole he's in.&lt;br /&gt;
* One method of catching an otter:  get a piece of graph paper.  Run around and find and map all holes on your graph paper.  Note which hole the otter is presently in and mark that hole number 1 and try to catch the otter. Find the hole that the otter went to next and mark that number 2. You now know that holes 1 and 2 are connected.  Try to catch the otter again.  Mark the hole that the otter escapes to number 3. You now know that holes 2 and 3 are connected.  Continue in this matter until you have a pretty good idea of which holes are connected to each other. In this way you will be able to determine the otter's escape routes from each hole. Once you have figured out which hole has only three escape routes, you will be able to place your boards in the escape route holes and capture the otter. This takes TIME.  It took me over an hour to map the holes and determine where to catch the otter. Best of luck to you!!&lt;br /&gt;
*A simple mapping method:&lt;br /&gt;
*#Turn off your &amp;quot;auto pick up piles of 50 or fewer items&amp;quot; option. &lt;br /&gt;
*#Pick up 78 sand.&lt;br /&gt;
*#Drop 1 sand by the first hole you find. &lt;br /&gt;
*#Drop 2 sand by the next hole you find.&lt;br /&gt;
*#Continue until you've labeled each hole with a sand bucket.&lt;br /&gt;
*#Locate the otter, click on the sand bucket to see which number hole this is, and write it down. Try to catch the otter.&lt;br /&gt;
*#Relocate the otter, click on the sand bucket to see which number hole this is, draw an arrow from your first number and write down the second one.&lt;br /&gt;
*#Continue with mapping and blocking as above. &lt;br /&gt;
:Basically, this avoids having to keep track of coords, where holes are in relation to each other, etc. You always know which hole it is immediately just by checking the bucket.&lt;br /&gt;
*Another otter catching method. This should only use 3-4 boards and take about 5 minutes if you know generally where all of the holes are. - [[User:Engine|Engine]]&lt;br /&gt;
*#Move to the first hole that has an otter and try to catch it; place a board in this hole,&lt;br /&gt;
*#Find the hole the otter has moved to and mark it with a piece of grass. This will be the hole you want it finish up in,&lt;br /&gt;
*#Click on the otter and move to the new hole,&lt;br /&gt;
*#If the otter moves back to the hole marked with grass, put a board in the hole it just came from and click on the otter again,&lt;br /&gt;
*#Repeat the last two steps until you've caught the otter&lt;br /&gt;
*Links&lt;br /&gt;
*# [[User:Khnum/Otter_Catching_Guide|Otter Catching Guide - by Khnum]]&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Otter_Catching_Guide&amp;diff=141955</id>
		<title>User:Khnum/Otter Catching Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Otter_Catching_Guide&amp;diff=141955"/>
		<updated>2009-09-28T05:00:32Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Otter Catching Guide =&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
In an attempt to help the fellow egyptians clarify a bit this task of the [[Test of the Safari]], I will explain the method I use, and gave me best results. So far, it is 100% accurate.&lt;br /&gt;
&lt;br /&gt;
=== Getting ready ===&lt;br /&gt;
All you will need to catch an Otter, is:&lt;br /&gt;
&lt;br /&gt;
* 78 [[Sand]] (Or anything easy enough to get to drop in the ground, can be Grass, Mud, etc.)&lt;br /&gt;
* 3 [[Boards]]&lt;br /&gt;
* Patience, patience, patience&lt;br /&gt;
&lt;br /&gt;
=== Relational Method ===&lt;br /&gt;
Now the fun starts. Each Otter has 12 holes it can escape to, so the first task is to identify each one. You will tag them from 1 to 12 by dropping that quantity of sand (or the resource you have picked up) near the hole. It is important you disable the option to &amp;quot;Auto-take piles of up of 50 portable items&amp;quot; under Self &amp;gt; Options &amp;gt; One-click and related.&lt;br /&gt;
&lt;br /&gt;
After all the Otter holes are properly tagged, let's pick a piece of paper and draw a table like this one:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:15px;margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1px solid&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fdf5e6;width:400px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!1 !!2 !!3 !!4 !!5 !!6 !!7 !!8 !!9 !!10 !!11 !!12&lt;br /&gt;
|-&lt;br /&gt;
| || || || || || || || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Catching an Otter works like this: each hole is connected with N other holes, and we need to keep track of those connections. Let's clarify this with an example:&lt;br /&gt;
&lt;br /&gt;
The Otter is in hole number 5, and after we try to catch it, moves to hole number 12 (You know the number of the holes by clicking the sand you dropped near each one).&lt;br /&gt;
&lt;br /&gt;
We write down that 5-12 connection, and our table will look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:15px;margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1px solid&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fdf5e6;width:400px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!1 !!2 !!3 !!4 !!5 !!6 !!7 !!8 !!9 !!10 !!11 !!12&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||12 || || || || || || ||5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put a board inside hole 5, and try to catch it again. The objective of this method is to block the holes you know are connected with the one the Otter is inside.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Otter will be inside a hole that only has 3 known connections, and by blocking them, chances are high that you'll catch it. Here is one of the final tables I obtained, after 30 minutes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:15px;margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1px solid&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fdf5e6;width:400px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!1 !!2 !!3 !!4 !!5 !!6 !!7 !!8 !!9 !!10 !!11 !!12&lt;br /&gt;
|-&lt;br /&gt;
|2 ||7 ||8 ||7 ||1 ||11 ||2 ||4 ||7 ||5 ||3 ||10&lt;br /&gt;
|-&lt;br /&gt;
|5 ||1 ||11 ||8 ||10 ||1 ||10 ||3 ||6 ||7 ||10 ||5&lt;br /&gt;
|-&lt;br /&gt;
|4 ||9 ||10 ||11 ||2 ||9 ||9 ||12 ||3 ||3 ||6 ||8&lt;br /&gt;
|-&lt;br /&gt;
|7 ||5 ||9 ||1 ||12 || ||4 || ||2 ||12 ||4 ||&lt;br /&gt;
|-&lt;br /&gt;
|6 || || || || || ||1 || || ||11 || ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here I catched the Otter in the hole number 8.&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
This might not be the best or the fastest method around, but it sure works for me and my wife =)&lt;br /&gt;
&lt;br /&gt;
Feel free to ask any questions you might have, I hope that the explanation is clear enough and hope as well this works for you as good as it does for me!&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Otter_Catching_Guide&amp;diff=141946</id>
		<title>User:Khnum/Otter Catching Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Otter_Catching_Guide&amp;diff=141946"/>
		<updated>2009-09-28T04:07:34Z</updated>

		<summary type="html">&lt;p&gt;Khnum: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Otter Catching Guide ==&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
In an attempt to help the fellow egyptians clarify a bit this task of the [[Test of the Safari]], I will explain the method I use, and gave me best results. So far, it is 100% accurate.&lt;br /&gt;
&lt;br /&gt;
=== Relational Method ===&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Otter_Catching_Guide&amp;diff=141944</id>
		<title>User:Khnum/Otter Catching Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=User:Khnum/Otter_Catching_Guide&amp;diff=141944"/>
		<updated>2009-09-28T04:04:41Z</updated>

		<summary type="html">&lt;p&gt;Khnum: New page: == Otter Catching Guide == === Introduction === === Relational Method ===&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Otter Catching Guide ==&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
=== Relational Method ===&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Leeks&amp;diff=138655</id>
		<title>Leeks</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Leeks&amp;diff=138655"/>
		<updated>2009-09-17T02:21:21Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Leeks.png|description=A basic crop.}} &lt;br /&gt;
&lt;br /&gt;
Grown on sandy terrain from [[requires::Leek Seeds]].&lt;br /&gt;
&lt;br /&gt;
How to obtain:&lt;br /&gt;
* Plant [[Leek Seeds]] in a sandy area.  Water it immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
100 needed as part of the tuition for [[Cooking]]&amp;lt;br&amp;gt;&lt;br /&gt;
You get aprox 4 [[produces::Ash]] when burning 100 leeks in a [[Firepit]] without [[Stoking]] it&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
* -19, 10 yielded 29 leeks per seed Khmun&lt;br /&gt;
* -54 6514 yielded 17 leeks per seed&lt;br /&gt;
* -45 -4145 Meroe - Yield of 26 leeks per seed, bring water with you water is not far but not adjacent either.&lt;br /&gt;
* 4271, 7492 Pyramid Lake - Yield 24 leeks per plant. Adjacent to water. - I only got 16 leeks here. -- [[User:Xirxx|Xirxx]] 19:23, 19 March 2009 (EST)Xirxx&lt;br /&gt;
* 1475, 1795 Shabbat Ab - Yield 12 Per Leek Seed -- [[User:Khnum|Khnum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512 icon=&amp;quot;http://www.llamaherder.com/atitd/wiki/icons/blank.png&amp;quot; icons=&amp;quot;http://www.llamaherder.com/atitd/wiki/icons/{label}.png&amp;quot;&amp;gt;&lt;br /&gt;
(29) -19,10, -19,10 29 Khmun - Per Leek Seed&lt;br /&gt;
(26) -54, 6514, -54, 6514 26 Per Leek Seed&lt;br /&gt;
(24) -45,-4145, -45,-4145 Meroe 24 Per Leek Seed&lt;br /&gt;
(17) 4271,7492, 4271,7492 Pyramid Lake - 17 Per Leek Seed&lt;br /&gt;
(12) 1475, 1795, 1475, 1795 Shabbat Ab - 12 Per Leek Seed&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Seed Production==&lt;br /&gt;
&lt;br /&gt;
The same method as tale 3 appears to work: Plant a leek after consuming a masterpiece meal, and it yields two seeds. --[[User:Zerda|Zerda]] 19:17, 5 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Garlic]], [[Onions]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Leeks&amp;diff=138654</id>
		<title>Leeks</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Leeks&amp;diff=138654"/>
		<updated>2009-09-17T02:20:40Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Leeks.png|description=A basic crop.}} &lt;br /&gt;
&lt;br /&gt;
Grown on sandy terrain from [[requires::Leek Seeds]].&lt;br /&gt;
&lt;br /&gt;
How to obtain:&lt;br /&gt;
* Plant [[Leek Seeds]] in a sandy area.  Water it immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
100 needed as part of the tuition for [[Cooking]]&amp;lt;br&amp;gt;&lt;br /&gt;
You get aprox 4 [[produces::Ash]] when burning 100 leeks in a [[Firepit]] without [[Stoking]] it&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
* -19, 10 yielded 29 leeks per seed Khmun&lt;br /&gt;
* -54 6514 yielded 17 leeks per seed&lt;br /&gt;
* -45 -4145 Meroe - Yield of 26 leeks per seed, bring water with you water is not far but not adjacent either.&lt;br /&gt;
* 4271, 7492 Pyramid Lake - Yield 24 leeks per plant. Adjacent to water. - I only got 16 leeks here. -- [[User:Xirxx|Xirxx]] 19:23, 19 March 2009 (EST)Xirxx&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512 icon=&amp;quot;http://www.llamaherder.com/atitd/wiki/icons/blank.png&amp;quot; icons=&amp;quot;http://www.llamaherder.com/atitd/wiki/icons/{label}.png&amp;quot;&amp;gt;&lt;br /&gt;
(29) -19,10, -19,10 29 Khmun - Per Leek Seed&lt;br /&gt;
(26) -54, 6514, -54, 6514 26 Per Leek Seed&lt;br /&gt;
(24) -45,-4145, -45,-4145 Meroe 24 Per Leek Seed&lt;br /&gt;
(17) 4271,7492, 4271,7492 Pyramid Lake - 17 Per Leek Seed&lt;br /&gt;
(12) 1475, 1795, 1475, 1795 Shabbat Ab - 12 Per Leek Seed -- [[User:Khnum|Khnum]]&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Seed Production==&lt;br /&gt;
&lt;br /&gt;
The same method as tale 3 appears to work: Plant a leek after consuming a masterpiece meal, and it yields two seeds. --[[User:Zerda|Zerda]] 19:17, 5 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Garlic]], [[Onions]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Leeks&amp;diff=138653</id>
		<title>Leeks</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Leeks&amp;diff=138653"/>
		<updated>2009-09-17T02:20:05Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Leeks.png|description=A basic crop.}} &lt;br /&gt;
&lt;br /&gt;
Grown on sandy terrain from [[requires::Leek Seeds]].&lt;br /&gt;
&lt;br /&gt;
How to obtain:&lt;br /&gt;
* Plant [[Leek Seeds]] in a sandy area.  Water it immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
100 needed as part of the tuition for [[Cooking]]&amp;lt;br&amp;gt;&lt;br /&gt;
You get aprox 4 [[produces::Ash]] when burning 100 leeks in a [[Firepit]] without [[Stoking]] it&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
* -19, 10 yielded 29 leeks per seed Khmun&lt;br /&gt;
* -54 6514 yielded 17 leeks per seed&lt;br /&gt;
* -45 -4145 Meroe - Yield of 26 leeks per seed, bring water with you water is not far but not adjacent either.&lt;br /&gt;
* 4271, 7492 Pyramid Lake - Yield 24 leeks per plant. Adjacent to water. - I only got 16 leeks here. -- [[User:Xirxx|Xirxx]] 19:23, 19 March 2009 (EST)Xirxx&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512 icon=&amp;quot;http://www.llamaherder.com/atitd/wiki/icons/blank.png&amp;quot; icons=&amp;quot;http://www.llamaherder.com/atitd/wiki/icons/{label}.png&amp;quot;&amp;gt;&lt;br /&gt;
(29) -19,10, -19,10 29 Khmun - Per Leek Seed&lt;br /&gt;
(26) -54, 6514, -54, 6514 26 Per Leek Seed&lt;br /&gt;
(24) -45,-4145, -45,-4145 Meroe 24 Per Leek Seed&lt;br /&gt;
(17) 4271,7492, 4271,7492 Pyramid Lake - 17 Per Leek Seed&lt;br /&gt;
(12) 1475, 1795, 1475, 1795 Shabbat Ab - 12 Per Leek Seed&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Seed Production==&lt;br /&gt;
&lt;br /&gt;
The same method as tale 3 appears to work: Plant a leek after consuming a masterpiece meal, and it yields two seeds. --[[User:Zerda|Zerda]] 19:17, 5 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Garlic]], [[Onions]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Leeks&amp;diff=138651</id>
		<title>Leeks</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Leeks&amp;diff=138651"/>
		<updated>2009-09-17T02:15:03Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Leeks.png|description=A basic crop.}} &lt;br /&gt;
&lt;br /&gt;
Grown on sandy terrain from [[requires::Leek Seeds]].&lt;br /&gt;
&lt;br /&gt;
How to obtain:&lt;br /&gt;
* Plant [[Leek Seeds]] in a sandy area.  Water it immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
100 needed as part of the tuition for [[Cooking]]&amp;lt;br&amp;gt;&lt;br /&gt;
You get aprox 4 [[produces::Ash]] when burning 100 leeks in a [[Firepit]] without [[Stoking]] it&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
* -19, 10 yielded 29 leeks per seed Khmun&lt;br /&gt;
* -54 6514 yielded 17 leeks per seed&lt;br /&gt;
* -45 -4145 Meroe - Yield of 26 leeks per seed, bring water with you water is not far but not adjacent either.&lt;br /&gt;
* 4271, 7492 Pyramid Lake - Yield 24 leeks per plant. Adjacent to water. - I only got 16 leeks here. -- [[User:Xirxx|Xirxx]] 19:23, 19 March 2009 (EST)Xirxx&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512 icon=&amp;quot;http://www.llamaherder.com/atitd/wiki/icons/blank.png&amp;quot; icons=&amp;quot;http://www.llamaherder.com/atitd/wiki/icons/{label}.png&amp;quot;&amp;gt;&lt;br /&gt;
(29) -19,10, -19,10 29 Khmun - Per Leek Seed&lt;br /&gt;
(26) -54, 6514, -54, 6514 26 Per Leek Seed&lt;br /&gt;
(24) -45,-4145, -45,-4145 Meroe 24 Per Leek Seed&lt;br /&gt;
(17) 4271,7492, 4271,7492 Pyramid Lake - 17 Per Leek Seed&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Seed Production==&lt;br /&gt;
&lt;br /&gt;
The same method as tale 3 appears to work: Plant a leek after consuming a masterpiece meal, and it yields two seeds. --[[User:Zerda|Zerda]] 19:17, 5 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Garlic]], [[Onions]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Onions&amp;diff=138028</id>
		<title>Onions</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Onions&amp;diff=138028"/>
		<updated>2009-09-13T23:55:42Z</updated>

		<summary type="html">&lt;p&gt;Khnum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Onions.png|description=A basic crop.}} &lt;br /&gt;
&lt;br /&gt;
Grown on sand from [[requires::Onion Seeds]].&lt;br /&gt;
&lt;br /&gt;
How to obtain:&lt;br /&gt;
* Plant [[Onion Seeds]] in a sandy area.  Water it immediately, and water it again each time it changes size.  Harvest once the option appears.&lt;br /&gt;
&lt;br /&gt;
Unlike the other vegetables, if you over water onions they do not die. It appears that watering onions resets their growth timer, making it take longer for the onion to reach the next stage of growth. (see [[Talk:Onions|discussion]] for details)&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* [[Cooking]] ([[Grilled Onions]])&lt;br /&gt;
* [[Sheep]] food&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
&lt;br /&gt;
Onion yield seems to be entirely location based, with different players achieving the same yield at the same location regardless of gender, avatar, or time of day. Onion yield has been shown to be halved when there are others nearby. The minimum yield per onion harvest is 4. The highest recorded onion growing location is the ''Magic Onion Patch'' (see [[Talk:Onions|discussion]]) discovered by [[User:Sonny|Sonny]] at (-30, -1975) which yields 19 per seed.&lt;br /&gt;
&lt;br /&gt;
Update: 24 onions per seed at (-80, -545) in Khmun.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512 icon=&amp;quot;http://www.llamaherder.com/atitd/wiki/icons/blank.png&amp;quot; icons=&amp;quot;http://www.llamaherder.com/atitd/wiki/icons/{label}.png&amp;quot;&amp;gt;&lt;br /&gt;
(19) -30,-1975, -30,-1975 19 Per Onion Seed&lt;br /&gt;
(16) 1323, 1756, 1323, 1756 16 Per Onion Seed&lt;br /&gt;
(15) 4155,3881, 4155,3881 15 Per Onion Seed&lt;br /&gt;
(13) 0,7510, 0,7510 13 Per Onion Seed&lt;br /&gt;
(12) 65,7371, 65,7371 12 Per Onion Seed&lt;br /&gt;
(12) 1900,1760, 1900,1760 12 Per Onion Seed&lt;br /&gt;
(11) 1614,1767, 1614,1767 11 Per Onion Seed&lt;br /&gt;
(10) 798,7017, 798,7017 10 Per Onion Seed&lt;br /&gt;
(9) 1314,1712, 1314,1712 9 Per Onion Seed&lt;br /&gt;
(5) -285, 6920, -285, 6920 5 Per Onion Seed&lt;br /&gt;
(6)  427,-8082, 427,-8082 6 Per Onion Seed&lt;br /&gt;
(5)  306,-8092, 306,-8092 5 Per Onion Seed&lt;br /&gt;
(5)  486,-7808, 486,-7808 5 Per Onion Seed&lt;br /&gt;
(10) -1341, 1343, -1341, 1343 10 Per Onion Seed&lt;br /&gt;
(18) 1581, 1721, 1581, 1721 18 Per Onion Seed&lt;br /&gt;
(24) -80, -545, -80, -545 24 Per Onion Seed&lt;br /&gt;
(11) 2259, -6505, 2259, -6505 11 Per Onion Seed&lt;br /&gt;
(11) 2407, -6522, 2407, -6522 11 Per Onion Seed&lt;br /&gt;
(11) 2211, -6231, 2211, -6231 11 Per Onion Seed&lt;br /&gt;
(16) 1475, 1800, 1475, 1800 16 Per Onion Seed&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Seed Production==&lt;br /&gt;
&lt;br /&gt;
Have a maxed out Endurance timer when you Harvest.&lt;br /&gt;
&lt;br /&gt;
Will produce 0 Onions and 2 Seeds&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]], [[Garlic]], [[Leeks]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>Khnum</name></author>
	</entry>
</feed>