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	<id>http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mashew</id>
	<title>A Tale in the Desert - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale4/Special:Contributions/Mashew"/>
	<updated>2026-04-03T22:35:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Flax_Comb&amp;diff=102850</id>
		<title>Flax Comb</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Flax_Comb&amp;diff=102850"/>
		<updated>2009-05-30T05:36:11Z</updated>

		<summary type="html">&lt;p&gt;Mashew: /* Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=flax_comb.png|size=5x6|where=[[where::Compound]]&lt;br /&gt;
|description=Low-tech Flax processing.&lt;br /&gt;
}}&lt;br /&gt;
A Flax Comb is a [[Buildings|building]] which is used to process [[Rotten Flax]] into [[tow]] and [[lint]], with a byproduct of [[straw]].  It is a more primitive version of the [[Hackling Rake]].&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
This becomes buildable once you've learned [[requires::Flax Processing]]&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
To build a [[Flax Comb]], you need:&lt;br /&gt;
* 18 [[requires::Boards]]&lt;br /&gt;
* 36 [[requires::Bricks]]&lt;br /&gt;
* 60 [[requires::Thorns]]&lt;br /&gt;
&lt;br /&gt;
Built &amp;quot;outside&amp;quot; or in a [[Compound]]. Uses 5x6 cells.&lt;br /&gt;
&lt;br /&gt;
* Lasts for 10? cycles (10 cleaning cycles, meaning everytime you click &amp;quot;Clean&amp;quot;, that is a cycle (Someone please correct me if I am wrong.))&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
'''Timer:''' Endurance &lt;br /&gt;
&lt;br /&gt;
* Process 1 [[Rotten Flax]] into 1 [[produces::Straw]], 1 [[produces::Tow]] and 1 [[produces::Lint]] in three steps.&lt;br /&gt;
* Can process up to 10 [[Rotten Flax]] at a time.&lt;br /&gt;
* Will wear out with use and eventually vanish (this will happen during the cleaning step). Any stored processed materials will be left behind on the ground.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Mashew</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Flax_Comb&amp;diff=102849</id>
		<title>Flax Comb</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Flax_Comb&amp;diff=102849"/>
		<updated>2009-05-30T05:34:42Z</updated>

		<summary type="html">&lt;p&gt;Mashew: /* Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=flax_comb.png|size=5x6|where=[[where::Compound]]&lt;br /&gt;
|description=Low-tech Flax processing.&lt;br /&gt;
}}&lt;br /&gt;
A Flax Comb is a [[Buildings|building]] which is used to process [[Rotten Flax]] into [[tow]] and [[lint]], with a byproduct of [[straw]].  It is a more primitive version of the [[Hackling Rake]].&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
This becomes buildable once you've learned [[requires::Flax Processing]]&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
To build a [[Flax Comb]], you need:&lt;br /&gt;
* 18 [[requires::Boards]]&lt;br /&gt;
* 36 [[requires::Bricks]]&lt;br /&gt;
* 60 [[requires::Thorns]]&lt;br /&gt;
&lt;br /&gt;
Built &amp;quot;outside&amp;quot; or in a [[Compound]]. Uses 5x6 cells.&lt;br /&gt;
&lt;br /&gt;
* Lasts for 10? cycles&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
'''Timer:''' Endurance &lt;br /&gt;
&lt;br /&gt;
* Process 1 [[Rotten Flax]] into 1 [[produces::Straw]], 1 [[produces::Tow]] and 1 [[produces::Lint]] in three steps.&lt;br /&gt;
* Can process up to 10 [[Rotten Flax]] at a time.&lt;br /&gt;
* Will wear out with use and eventually vanish (this will happen during the cleaning step). Any stored processed materials will be left behind on the ground.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Mashew</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Hackling_Rake&amp;diff=102848</id>
		<title>Hackling Rake</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Hackling_Rake&amp;diff=102848"/>
		<updated>2009-05-30T05:32:22Z</updated>

		<summary type="html">&lt;p&gt;Mashew: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Hackling_Rake.png|size=5x7|where=[[where::Compound]]&lt;br /&gt;
|description=Better flax processing.&lt;br /&gt;
}} &lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[requires::Flax Processing]] skill. It cannot be built until you have [[nails]], so the prerequisite to construction is [[Blacksmithing]]. It must be built inside a [[Compound]].&lt;br /&gt;
&lt;br /&gt;
It is a more advanced version of the [[Flax Comb]].&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 18 [[requires::Boards]]&lt;br /&gt;
* 36 [[requires::Bricks]]&lt;br /&gt;
* 60 [[requires::Nails]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 5x7 cells. &lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
'''Timer:''' Endurance (45/60)&lt;br /&gt;
&lt;br /&gt;
* Process 1 [[Rotten Flax]] into 1 [[produces::Straw]], 1 [[produces::Tow]] and 1 [[produces::Lint]] in three steps.&lt;br /&gt;
* Can process up to 10 [[Rotten Flax]] at a time.&lt;br /&gt;
* Will wear out with use and eventually vanish (when cleaning) after around 100 cycles. Any stored processed materials will be left behind on the ground.&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
&lt;br /&gt;
(these notes apply to the [[Flax Comb]] as well)&lt;br /&gt;
&lt;br /&gt;
You can skip step 3 if you don't need lint. This lets you produce more tow before the comb wears out. (You can skip step 2 as well, but then you're effectively growing flax just to get straw, and that's silly.) &lt;br /&gt;
&lt;br /&gt;
Rotten flax is taken directly from your inventory in step 1. If you have less than 10, the comb will use what you have and produce less straw/tow/lint accordingly.&lt;br /&gt;
&lt;br /&gt;
A good strategy is to salvage the rake before it wears out.  Leave the straw in the rake. When the count approaches 1000 (see 100 cycles above) tear down the building to get materials for the next rake, particularly the nails.  The higher salvage skill, the better.&lt;br /&gt;
&lt;br /&gt;
Can be upgraded with a pair of eyelet gems (of the same type).  Comments on E! suggest that the upgrade gives more cycles before breaking and decreases the END timer.&lt;br /&gt;
&lt;br /&gt;
* Confirmed that the timer is substantially decreased.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Mashew</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Hackling_Rake&amp;diff=102847</id>
		<title>Hackling Rake</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Hackling_Rake&amp;diff=102847"/>
		<updated>2009-05-30T05:32:13Z</updated>

		<summary type="html">&lt;p&gt;Mashew: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Hackling_Rake.png|size=5x7|where=[[where::Compound]]&lt;br /&gt;
|description=Better flax processing.&lt;br /&gt;
}} &lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[requires::Flax Processing]] skill. It cannot be built until you have [[nails]], so the prerequisite to construction is [[Blacksmithing]]. It must be built inside a [[Compound]].&lt;br /&gt;
&lt;br /&gt;
It is a more advanced version of the [[Flax Comb]].&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 18 [[requires::Boards]]&lt;br /&gt;
* 36 [[requires::Bricks]]&lt;br /&gt;
* 60 [[requires::Nails]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 5x7 cells. &lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
'''Timer:''' Endurance (45/60)&lt;br /&gt;
&lt;br /&gt;
* Process 1 [[Rotten Flax]] into 1 [[produces::Straw]], 1 [[produces::Tow]] and 1 [[produces::Lint]] in three steps.&lt;br /&gt;
* Can process up to 10 [[Rotten Flax]] at a time.&lt;br /&gt;
* Will wear out with use and eventually vanish (when cleaning) after around 1000 cycles. Any stored processed materials will be left behind on the ground.&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
&lt;br /&gt;
(these notes apply to the [[Flax Comb]] as well)&lt;br /&gt;
&lt;br /&gt;
You can skip step 3 if you don't need lint. This lets you produce more tow before the comb wears out. (You can skip step 2 as well, but then you're effectively growing flax just to get straw, and that's silly.) &lt;br /&gt;
&lt;br /&gt;
Rotten flax is taken directly from your inventory in step 1. If you have less than 10, the comb will use what you have and produce less straw/tow/lint accordingly.&lt;br /&gt;
&lt;br /&gt;
A good strategy is to salvage the rake before it wears out.  Leave the straw in the rake. When the count approaches 1000 (see 100 cycles above) tear down the building to get materials for the next rake, particularly the nails.  The higher salvage skill, the better.&lt;br /&gt;
&lt;br /&gt;
Can be upgraded with a pair of eyelet gems (of the same type).  Comments on E! suggest that the upgrade gives more cycles before breaking and decreases the END timer.&lt;br /&gt;
&lt;br /&gt;
* Confirmed that the timer is substantially decreased.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Mashew</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Hackling_Rake&amp;diff=102846</id>
		<title>Hackling Rake</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Hackling_Rake&amp;diff=102846"/>
		<updated>2009-05-30T05:31:52Z</updated>

		<summary type="html">&lt;p&gt;Mashew: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Hackling_Rake.png|size=5x7|where=[[where::Compound]]&lt;br /&gt;
|description=Better flax processing.&lt;br /&gt;
}} &lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[requires::Flax Processing]] skill. It cannot be built until you have [[nails]], so the prerequisite to construction is [[Blacksmithing]]. It must be built inside a [[Compound]].&lt;br /&gt;
&lt;br /&gt;
It is a more advanced version of the [[Flax Comb]].&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 18 [[requires::Boards]]&lt;br /&gt;
* 36 [[requires::Bricks]]&lt;br /&gt;
* 60 [[requires::Nails]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 5x7 cells. &lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
'''Timer:''' Endurance (45/60)&lt;br /&gt;
&lt;br /&gt;
* Process 1 [[Rotten Flax]] into 1 [[produces::Straw]], 1 [[produces::Tow]] and 1 [[produces::Lint]] in three steps.&lt;br /&gt;
* Can process up to 10 [[Rotten Flax]] at a time.&lt;br /&gt;
* Will wear out with use and eventually vanish (when cleaning) after around 1000 cycles. Any stored processed materials will be left behind on the ground.&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
&lt;br /&gt;
(these notes apply to the [[Flax Comb]] as well)&lt;br /&gt;
&lt;br /&gt;
You can skip step 3 if you don't need lint. This lets you produce more tow before the comb wears out. (You can skip step 2 as well, but then you're effectively growing flax just to get straw, and that's silly.) &lt;br /&gt;
&lt;br /&gt;
Rotten flax is taken directly from your inventory in step 1. If you have less than 10, the comb will use what you have and produce less straw/tow/lint accordingly.&lt;br /&gt;
&lt;br /&gt;
A good strategy is to salvage the rake before it wears out.  Leave the straw in the rake. When the count approaches 1000 (see 1000 cycles above) tear down the building to get materials for the next rake, particularly the nails.  The higher salvage skill, the better.&lt;br /&gt;
&lt;br /&gt;
Can be upgraded with a pair of eyelet gems (of the same type).  Comments on E! suggest that the upgrade gives more cycles before breaking and decreases the END timer.&lt;br /&gt;
&lt;br /&gt;
* Confirmed that the timer is substantially decreased.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Mashew</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Hackling_Rake&amp;diff=102845</id>
		<title>Hackling Rake</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Hackling_Rake&amp;diff=102845"/>
		<updated>2009-05-30T05:31:40Z</updated>

		<summary type="html">&lt;p&gt;Mashew: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Hackling_Rake.png|size=5x7|where=[[where::Compound]]&lt;br /&gt;
|description=Better flax processing.&lt;br /&gt;
}} &lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[requires::Flax Processing]] skill. It cannot be built until you have [[nails]], so the prerequisite to construction is [[Blacksmithing]]. It must be built inside a [[Compound]].&lt;br /&gt;
&lt;br /&gt;
It is a more advanced version of the [[Flax Comb]].&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 18 [[requires::Boards]]&lt;br /&gt;
* 36 [[requires::Bricks]]&lt;br /&gt;
* 60 [[requires::Nails]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 5x7 cells. &lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
'''Timer:''' Endurance (45/60)&lt;br /&gt;
&lt;br /&gt;
* Process 1 [[Rotten Flax]] into 1 [[produces::Straw]], 1 [[produces::Tow]] and 1 [[produces::Lint]] in three steps.&lt;br /&gt;
* Can process up to 10 [[Rotten Flax]] at a time.&lt;br /&gt;
* Will wear out with use and eventually vanish (when cleaning) after around 100 cycles. Any stored processed materials will be left behind on the ground.&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
&lt;br /&gt;
(these notes apply to the [[Flax Comb]] as well)&lt;br /&gt;
&lt;br /&gt;
You can skip step 3 if you don't need lint. This lets you produce more tow before the comb wears out. (You can skip step 2 as well, but then you're effectively growing flax just to get straw, and that's silly.) &lt;br /&gt;
&lt;br /&gt;
Rotten flax is taken directly from your inventory in step 1. If you have less than 10, the comb will use what you have and produce less straw/tow/lint accordingly.&lt;br /&gt;
&lt;br /&gt;
A good strategy is to salvage the rake before it wears out.  Leave the straw in the rake. When the count approaches 1000 (see 1000 cycles above) tear down the building to get materials for the next rake, particularly the nails.  The higher salvage skill, the better.&lt;br /&gt;
&lt;br /&gt;
Can be upgraded with a pair of eyelet gems (of the same type).  Comments on E! suggest that the upgrade gives more cycles before breaking and decreases the END timer.&lt;br /&gt;
&lt;br /&gt;
* Confirmed that the timer is substantially decreased.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Mashew</name></author>
	</entry>
</feed>