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	<id>http://www.atitd.org/wiki/t4w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Razalguhl</id>
	<title>A Tale in the Desert - User contributions [en]</title>
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	<updated>2026-04-05T22:20:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Meroe_Hardwood_Obelisk_Queue&amp;diff=71688</id>
		<title>Meroe Hardwood Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Meroe_Hardwood_Obelisk_Queue&amp;diff=71688"/>
		<updated>2009-03-26T13:47:04Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Malard -- passed cut stone obelisk&lt;br /&gt;
* Simon--passed&lt;br /&gt;
* Ceo--built and waiting to pass&lt;br /&gt;
* Allya&lt;br /&gt;
* Razalguhl - built in Cat's Claw Ridge (passed)&lt;br /&gt;
* Aryballa-built metallic, waiting to pass&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Mushrooms&amp;diff=71473</id>
		<title>Mushrooms</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Mushrooms&amp;diff=71473"/>
		<updated>2009-03-25T22:13:28Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the late evening and the wee hours of the Egyptian morning, mushroom spawns will pop up in many locations, during which time they are free for the taking.  These spawns will vanish a few in-game hours after appearing.&lt;br /&gt;
&lt;br /&gt;
There are over two dozen varieties of mushroom.  All are useful in [[Cooking]], and some have other uses beyond eating. Found growing in the wild between 2:00 am and 6:00 am game time. Sun Star Mushrooms seem to be the exception, they grow during daytime (12.00pm).&lt;br /&gt;
&lt;br /&gt;
All mushrooms are mildly poisonous, which is removed during cooking.  In past tales a test of the Human Body, the [[Test of Darkest Night]], allowed Egyptians to train their bodies to safely eat raw mushrooms, building their Constitution in the process.&lt;br /&gt;
&lt;br /&gt;
Mushroom varieties include:&lt;br /&gt;
&lt;br /&gt;
* [[Acorn's Cap Mushroom | Acorn's Cap]]&lt;br /&gt;
* [[Bleeding Hand Mushroom | Bleeding Hand]]&lt;br /&gt;
* [[Brain Mushroom | Brain]]&lt;br /&gt;
* [[Camels Mane Mushroom | Camel's Mane]]&lt;br /&gt;
* [[Cat Nip Mushroom|Cat Nip]]&lt;br /&gt;
* [[Cobra Hood Mushroom | Cobra Hood]]&lt;br /&gt;
* [[Colt's Foot Mushroom | Colt's Foot]]&lt;br /&gt;
* [[Dead Tongue Mushroom | Dead Tongue]]&lt;br /&gt;
* [[Dueling Serpents Mushroom | Dueling Serpents]]&lt;br /&gt;
* [[Dung Rot Mushroom | Dung Rot]]&lt;br /&gt;
* [[Earth Light Mushroom | Earth Light]]&lt;br /&gt;
* [[Eye of Osiris Mushroom | Eye of Osiris]]&lt;br /&gt;
* [[Falcon's Bait Mushroom | Falcon's Bait]]&lt;br /&gt;
* [[Fish Hook Mushroom | Fish Hook]]&lt;br /&gt;
* [[Golden Sun Mushroom | Golden Sun]]&lt;br /&gt;
* [[Hairy Tooth Mushroom | Hairy Tooth]]&lt;br /&gt;
* [[Heart of Ash Mushroom | Heart of Ash]]&lt;br /&gt;
* [[Heaven's Torrent Mushroom | Heaven's Torrent]]&lt;br /&gt;
* [[Iron Knot Mushroom | Iron Knot]]&lt;br /&gt;
* [[Nature's Jug Mushroom | Nature's Jug]]&lt;br /&gt;
* [[Nefertari's Crown Mushroom | Nefertari's Crown]]&lt;br /&gt;
* [[Nile Fire Mushroom | Nile Fire]]&lt;br /&gt;
* [[Peasant's Foot Mushroom | Peasant's Foot]]&lt;br /&gt;
* [[Pool of Tranquility Mushroom | Pool of Tranquility]]&lt;br /&gt;
* [[Ra's Awakening Mushroom | Ra's Awakening]]&lt;br /&gt;
* [[Razor's Edge Mushroom | Razor's Edge]]&lt;br /&gt;
* [[Salt Water Fungus]]&lt;br /&gt;
* [[Sand Spore Mushroom | Sand Spore]]&lt;br /&gt;
* [[Scorpion's Brood Mushroom | Scorpion's Brood]]&lt;br /&gt;
* [[Slave's Bread Mushroom | Slave's Bread]]&lt;br /&gt;
* [[Sun Star Mushroom | Sun Star]]&lt;br /&gt;
* [[Toad Skin Mushroom | Toad Skin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Animal_Husbandry&amp;diff=63826</id>
		<title>Animal Husbandry</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Animal_Husbandry&amp;diff=63826"/>
		<updated>2009-03-11T02:58:14Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Research Costs ==&lt;br /&gt;
&lt;br /&gt;
* [[Boards]] - 8000&lt;br /&gt;
* [[Straw]] - 4000&lt;br /&gt;
* [[Dried Flax]] - 2000&lt;br /&gt;
&lt;br /&gt;
=== Researched At ===&lt;br /&gt;
&lt;br /&gt;
University of Worship&lt;br /&gt;
&lt;br /&gt;
{{ResearchedBy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Allows the capture and breeding of wild animals.&lt;br /&gt;
 &lt;br /&gt;
* Allows the construction of a [[Sheep Pen]].&lt;br /&gt;
* Allows the construction of a [[Dromedary Pen]].&lt;br /&gt;
* Allows the construction of a [[Rabbit Hutch]].&lt;br /&gt;
=== Learning ===&lt;br /&gt;
* Level required to learn: 1&lt;br /&gt;
* Teachable in: 7 lessons&lt;br /&gt;
&lt;br /&gt;
[[Category:Technologies]]&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Meroe_Hardwood_Obelisk_Queue&amp;diff=63464</id>
		<title>Meroe Hardwood Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Meroe_Hardwood_Obelisk_Queue&amp;diff=63464"/>
		<updated>2009-03-10T14:14:27Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Malard&lt;br /&gt;
* Simon--built and waiting to pass&lt;br /&gt;
* Ceo&lt;br /&gt;
* Allya&lt;br /&gt;
* Razalguhl - built in Cat's Claw Ridge (waiting to pass)&lt;br /&gt;
* Aryballa&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Cat%27s_Claw_Ridge_Obelisk_Queue&amp;diff=63463</id>
		<title>Cat's Claw Ridge Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Cat%27s_Claw_Ridge_Obelisk_Queue&amp;diff=63463"/>
		<updated>2009-03-10T14:13:36Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Obelisk Queue==&lt;br /&gt;
*People may trade spots if you are not prepared at your turn.&lt;br /&gt;
*Use [http://armeagle.atitd.org/timer.php this site] to create a timer. Choose 'Teppytime' and 'Image' and fill out the Teppy time till finished. Add the link without [ ]. '''Important note about this timer''': this timers may not be 100% accurate, so please check with previous obi builder if he/she actually passed the test before you start building. Otherwise an accidental jump might occur. Teppytime is real time + approx 10%.&lt;br /&gt;
*If you are next in line and you need to check if that person has passed, but if you can't get hold of him/her, do the following: type in any chat /info &amp;lt;name&amp;gt;. If it says that he/she is a ''Student of Architecture'' at the top as title, he/she has passed and you are safe to build without risk of jumping previous in line. Please note that this only works now that Test of the Obelisk is the only Architecture test. As soon as the next test opens (Funerary Temple), this method of investigating a pass is no longer a secure method.&lt;br /&gt;
&lt;br /&gt;
=== [[Desert Obelisk]] ===&lt;br /&gt;
''Timer: 7 egyptian days = about 2 days, 8 hours teppytime''&lt;br /&gt;
&lt;br /&gt;
*Kace '''passed'''&lt;br /&gt;
*jaxum '''passed'''&lt;br /&gt;
*Aur '''passed'''&lt;br /&gt;
*Madi  '''Passed 52 Cubit 108 linen'''&lt;br /&gt;
*Inad  '''Passed 53 Cubit'''&lt;br /&gt;
*Amora - '''Passed 54 Cubit,  111 linen'''&lt;br /&gt;
*Kiten - ''' Passed 55 Cubit '''&lt;br /&gt;
*Barefoot ''' Passed 56 Cubit, 117 linen '''&lt;br /&gt;
*ladygrim ''' Passed 57 Cubit, 120 Linen '''&lt;br /&gt;
*Jossiddea ''' Passed 59 Cubit, 127 linen '''&lt;br /&gt;
*Nova - '''Passed 60 Cubit 130 linen'''&lt;br /&gt;
*Keko - '''Passed 62 Cubit'''&lt;br /&gt;
*Usia - '''Passed 63 Cubit 140 Linen'''&lt;br /&gt;
*Murat - '''Passed 64 Cubit'''&lt;br /&gt;
*Juli - '''Passed 65 Cubit'''&lt;br /&gt;
*recond1te '''Passed 66 Cubit'''&lt;br /&gt;
*Dalia&lt;br /&gt;
*Ramar - '''Passed 67 Cubit'''&lt;br /&gt;
*Msenol&lt;br /&gt;
*Htep - '''Passed 68 Cubit'''&lt;br /&gt;
*fsm&lt;br /&gt;
&lt;br /&gt;
=== [[Metallic Obelisk]] ===&lt;br /&gt;
''Timer: 14 egyptian days = about 4 days, 16 hours teppytime''&lt;br /&gt;
&lt;br /&gt;
*Forgiving '''Passed''' 7 cubit&lt;br /&gt;
*Jax '''Passed''' 8 cubit&lt;br /&gt;
*Jakaro '''Passed''' 9 cubit ''(account is listed as quit, right after pass)''&lt;br /&gt;
*Doku '''Passed''' 10 cubit&lt;br /&gt;
*Nkuku '''Passed''' 11 cubit&lt;br /&gt;
*Nuit '''Waiting''' 12 cubit, built (CCR -387, 6530) on Peret IV-26, 10:55pm. http://armeagle.atitd.org/timer.php/52786616/teppy/img.png&lt;br /&gt;
*Orrin 13 cubit (was born ready!)&lt;br /&gt;
&lt;br /&gt;
=== [[Cut Stone Obelisk]] ===&lt;br /&gt;
''Timer: 21 egyptian days = about 7 days teppytime''&lt;br /&gt;
&lt;br /&gt;
*Hely 7 cubit   '''Passed''' Jadelynne informed.&lt;br /&gt;
*Jadelynne built Peret IV-9 12:45 pm &lt;br /&gt;
*Nost (Ready to build)&lt;br /&gt;
*Kerria (Ready to build)&lt;br /&gt;
*Tor el-Wati (ready to build)&lt;br /&gt;
*RexEverything (gathering mats)&lt;br /&gt;
&lt;br /&gt;
=== [[Hardwood Obelisk]] ===&lt;br /&gt;
''Timer: 28 egyptian days = about 9 days, 8 hours teppytime''&lt;br /&gt;
&lt;br /&gt;
* ''Taffer'' - 7 cubit built on PeretIII-21 2:25 am (feb 24, 3:50am EST) - '''Passed'''&lt;br /&gt;
&lt;br /&gt;
* ''Razalguhl'' - 8 cubit built on PeretIV-28 4:38 am (Mar 10, 10:13am EST) -&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Meroe_Metallic_Obelisk_Queue&amp;diff=63453</id>
		<title>Meroe Metallic Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Meroe_Metallic_Obelisk_Queue&amp;diff=63453"/>
		<updated>2009-03-10T13:51:33Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the queue for the Metallic Obelisk type in Meroe. Since we aren't totally sure of anything required yet, this page will not initially list the height required -- simply the position in line. You may also want to reference the [[Meroe Desert Obelisk Queue]], which is another option to pass the test. When it is your turn, in either queue, you may build that obelisk type.&lt;br /&gt;
&lt;br /&gt;
Here are the rules: You _must_ be ready to build within 15 minutes of your turn in the queue, or you get jumped. Keeping track of the queue is your responsibility, but it'd be real neighborly of you to notify the next person when you pass. Make a note after your name on this page to let people know you've passed, just to help keep things organized.&lt;br /&gt;
&lt;br /&gt;
'''Note - The Metallic Obelisk must remain the largest in the region for TWO Egypt weeks''', unlike the Desert Obelisk type (which requires only 1 Egypt week).  As with last tale, Oby's start at 7 cubits tall. Since this is the principle height, the queue starts at 8 cubits.&lt;br /&gt;
&lt;br /&gt;
-- Gametime timers seem to have been disabled from the Timer image generator.  Please just type the time you built and add 14 days to show when it should complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Avatar - 7 cubit Metallic Obelisk built Year 1, Peret II-14, 3:02AM PASSED&lt;br /&gt;
# tehmoosh - 8 cubit Metallic Obelisk built Year 1, Peret II-28, 3:19AM PASSED&lt;br /&gt;
# Kili - 9 cubit Metallic Obelisk built Year 1, Peret III-12, 3:30AM PASSED&lt;br /&gt;
# Uga - 10 cubit Metallic Obelisk built Year 1, Peret III-26, 10:13AM PASSED&lt;br /&gt;
# Sithid - 11 cubit Metallic Obelisk built Year 1, Peret IV-10, 10:44AM( should pass Peret IV-24, 10:44AM ) &lt;br /&gt;
# simon - made other&lt;br /&gt;
# amdara&lt;br /&gt;
# Aryballa&lt;br /&gt;
# Cloie - made other&lt;br /&gt;
# Arcos&lt;br /&gt;
# LuluDivine&lt;br /&gt;
#Agent47&lt;br /&gt;
# Osh- I have built 12 cubit Metallic Obelisk Year 1 Peret IV-27 11:19am(Simon, Cloie and Two have made others and i contacted Amdara,Ary,Arcos,Lulu, and Agent none were online 3 Egypt days has passed since last test has passed so according to rules i built.)&lt;br /&gt;
# Bearoness&lt;br /&gt;
# Bear&lt;br /&gt;
# AlphaBob&lt;br /&gt;
# Oni&lt;br /&gt;
# Kebi&lt;br /&gt;
# Spiderman&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Oasis_Vigil&amp;diff=63306</id>
		<title>Oasis Vigil</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Oasis_Vigil&amp;diff=63306"/>
		<updated>2009-03-10T04:52:23Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WELCOME TO THE OASIS VIGIL!!! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Date scheduled for this Vigil is March 13,14 and 15. This is all dependant at present on whether or not we have the materials expected to be asked for as sacrifices gathered up. It is fully expected that we will, so plan to be there!! We welcome all guildees and friends of guildees. As this is the first Vigil for many of us, we will not attempt to be public. All items on the list below will be available for sacrifices. If you are present, you will be added to a queue and sacrifice in that order. Therefore if you must afk for awhile, please notify the attending Elder. Everyone present WILL sacrifice. Hookah, wine, beer and acro are also necessary for your enjoyment :) We look forward to this social and fun test with all of you!!&lt;br /&gt;
&lt;br /&gt;
*NOTE: You only need to 'Make a Sacrifice' to pass the principle. All items in the checklist are considered done once you sacrifice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===WHAT TO EXPECT===&lt;br /&gt;
&lt;br /&gt;
*'A Vigil is, in essence, a large scavenger hunt. Clicking on the sacrificial bonfire gives you a list of items you must scavenge and the time limit for each item. The Vigil will continue until the participants fail to turn in an item in time.' (copied from Test page). If an item is not available for sacrifice, the fire goes out thus ending the Vigil. Every Sunday, the 7 players with the highest points pass the test. Everyone who does not pass keeps their score and can continue accumulating points at other future vigils.&lt;br /&gt;
&lt;br /&gt;
*A sacrifice will be listed as (in order): &lt;br /&gt;
&lt;br /&gt;
*Longer Than 1 Hour &lt;br /&gt;
*Within 1 Hour &lt;br /&gt;
*Within 20 Minutes &lt;br /&gt;
*Within 5 Minutes &lt;br /&gt;
*Within 1 MINUTE &lt;br /&gt;
The first sacrifice of the vigil must be made within 15 minutes. If you fail to make a sacrifice after its 1 MINUTE warning, the bonfire will disappear and the Vigil WILL END. To calculate your score, take the total number of sacrifices made, subtract the number of sacrifices you made yourself (both numbers are shown to you every time you make a sacrifice), then multiply the result by the number of sacrifices made yourself. So, if there are 200 sacrifices made in total, and you did 50 of them, your score is (200 - 50) * 50 which is 7500. Or, in other words, your score is the number of sacrifices you made multiplied by the number of sacrifices everybody else made. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CREDITS  ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The material list was compiled using the list on HHOFW's guild site. We all thank kuupid especially for her very long dedication to vigils and also to her enormous success at hosting them. Kuupid and her family will be very much in our thoughts during the Vigil and we all wish her a speedy recovery.  Special thanks is given to Shivani who compiled the original list for T3.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
== ELDER SCHEDULE based on EST ==&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!ELDER SCHEDULE&lt;br /&gt;
!March 13 Fri&lt;br /&gt;
!Backup&lt;br /&gt;
!March 14 Sat&lt;br /&gt;
!Backup&lt;br /&gt;
!March 15 Sun&lt;br /&gt;
!Backup&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|      8AM TO 12 PM (NOON)     ||      NA    ||      NA     ||      0     ||      0     ||      0     ||      0     ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      12PM (NOON) TO 4PM      ||      NA    ||      NA     ||      0     ||      0     ||      0     ||      0     ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      4PM TO 8PM              ||   Arcos    ||      0      ||      0     ||      0     ||      0     ||      0     ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      8PM TO 12AM (MIDNIGHT)  ||   Thera    ||      0      ||      0     ||      0     ||      NA    ||      NA    ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      12AM (MIDNIGHT) TO 4AM  ||      0     ||      0      ||      0     ||      0     ||      NA    ||      NA    ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      4AM TO 8AM              ||      0     ||      0      ||      0     ||      0     ||      NA    ||      NA    ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== VIGIL MATERIALS  ==&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
*NOTE Any materials left will be saved for the next vigil. Please do not ask for stuff back. Once donated it belongs to this guild.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''PRIORITY: BEESWAX, FLAX, PAPYRUS, SILT, ABDJU, PHAGRUS, CARROTS and CHICKENS!!!!'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!ORES AND GEMS&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Aluminum Ore        ||  100 ||  30    || 100 &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Antimony Ore        ||  100 ||  28    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Copper Ore          ||  150 ||  89    || 150&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Gold Ore            || 150  ||  100   || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;   &lt;br /&gt;
| Iron Ore            || 200  ||  94    || 200&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Lead Ore            || 100  ||  42    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Lithium Ore         || 100  ||  45    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Magnesium Ore       || 100  ||  35    || 100&lt;br /&gt;
|-&lt;br /&gt;
| Med Diamond         || 48   ||  35    || 80&lt;br /&gt;
|-&lt;br /&gt;
| Med Emerald         || 49   ||  45    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Med Quartz          || 100  ||  37    || 100&lt;br /&gt;
|-&lt;br /&gt;
| Med Ruby            || 31   ||  38    || 100&lt;br /&gt;
|-&lt;br /&gt;
| Med Sapphire        ||  2   ||  35    || 80&lt;br /&gt;
|-&lt;br /&gt;
| Med Topaz           || 45   ||  41    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Platinum Ore        || 100  ||  40    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Silver              || 100  ||  27    || 80&lt;br /&gt;
|-&lt;br /&gt;
| Small Diamond       || 225   ||  181   || 300&lt;br /&gt;
|-&lt;br /&gt;
| Small Emerald       || 174  ||  170   || 350&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Small Quartz        || 300  ||  149   || 300&lt;br /&gt;
|-&lt;br /&gt;
| Small Ruby          || 100  ||  159   || 300&lt;br /&gt;
|-&lt;br /&gt;
| Small Sapphire      || 15   ||  170   || 350&lt;br /&gt;
|-&lt;br /&gt;
| Small Topaz         || 142  ||  146   || 300&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Strontium Ore       || 100  ||  38    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Tin Ore             || 100  ||  38    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Titanium Ore        || 100  ||  27    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Tungsten Ore        || 100  ||  30    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Zinc Ore            || 120  ||  48    || 120&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Iron (*not* ore)    || 120  ||  ?    || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!FISH AND FOOD ITEMS  [[http://www.atitd.org/wiki/tale4/Fish]]&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| Abju Fish           || 567  ||  832   || 1200 &lt;br /&gt;
|-&lt;br /&gt;
| Beeswax             || 1292 ||  1841  || 2250&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Cabbage             || 1700 ||  1265  || 1700&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Camel Meat          || 2100 ||  1598  || 2100 ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Camel Milk          || 250  ||  148   || 250  ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
| Carp Fish           || 845  ||  1390  || 1850&lt;br /&gt;
|-&lt;br /&gt;
| Carrots             || 286  ||  707   || 1200&lt;br /&gt;
|-&lt;br /&gt;
| Catfish             || 833  ||  1170  || 1600&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Meat        || 45   || unknown|| 800  has been req at vigils&lt;br /&gt;
|-&lt;br /&gt;
| Chromis             || 340  ||  798   || 1400&lt;br /&gt;
|-&lt;br /&gt;
| Garlic              || 500   ||  1390  || 1850&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Fish        ||  0   ||  1594  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Honey               || 1673  ||  1063  || 1450&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Leeks               || 1400 ||  887   || 1200&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Mutton              || 2200 ||  1776  || 2200 ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Oil                 || 1200 ||  969   || 1200 ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Onions              || 1500  ||  991   || 1400&lt;br /&gt;
|-&lt;br /&gt;
| Oxyrynchus Fish     || 100   ||  593   || 1000 &lt;br /&gt;
|-&lt;br /&gt;
| Perch Fish          || 309   ||  1285  || 1600&lt;br /&gt;
|-&lt;br /&gt;
| Phagrus             || 27    ||  467   || 900&lt;br /&gt;
|-&lt;br /&gt;
| Tilapia             || 769   ||  695   || 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!FLAX AND PAPYRUS ITEMS&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| Baskets             ||  0   ||  19    || 19&lt;br /&gt;
|-&lt;br /&gt;
| Canvas              ||  0   ||  351   || 375&lt;br /&gt;
|-&lt;br /&gt;
| Dried Flax          || 10   ||  2525  || 2700&lt;br /&gt;
|-&lt;br /&gt;
| Dried Papyrus       || 300  ||  698   || 1200&lt;br /&gt;
|-&lt;br /&gt;
| Flax                || 1166 ||  2525  || 3300&lt;br /&gt;
|-&lt;br /&gt;
| Linen               || 31   ||  207   || 250&lt;br /&gt;
|-&lt;br /&gt;
| Lint                || 195  ||  756   || 800&lt;br /&gt;
|-&lt;br /&gt;
| Papyrus             || 1003 ||  1261  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Rope                || 375  ||  1044  || 1200&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Flax         || 200  ||  2429  || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Thread              || 1100 ||  4122  || 4800&lt;br /&gt;
|-&lt;br /&gt;
| Tow                 || 190  ||  1291  || 1300&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Twine               || 950  ||  735   || 900&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*These items below reflect extra rotten and extra dried papy. We can make the other items as we go when needed.&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!RAW MATERIALS AND RELATED&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| Ash                 ||  0   ||  196   || 300  ||Not potash&lt;br /&gt;
|-&lt;br /&gt;
| Boards              || 414  ||  4569  || 5500&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Bricks              || 5500 ||  4734  || 5500 ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Charcoal            || 2700 ||  1767  || 2700&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Clay                || 1300  ||  767   || 1300&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Clay Mortars        ||  278 ||  222   || 270&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Dirt                || 1400 ||  1203  || 1400|| leave in guild WH&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Dung                || 1000 ||  717   || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Firebricks          || 7139 ||  10091 || 13000|| leave in guild WH&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Brick Racks  || 76   ||  591   || 600&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Flint               || 130  ||  80    || 120&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Jugs                || 2700 ||  2333  || 2700 &lt;br /&gt;
|-&lt;br /&gt;
| Leather             ||  886 ||  1282  || 1650&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Saltpeter           ||  180 ||  126   || 180&lt;br /&gt;
|-&lt;br /&gt;
| Silt                || 3310 ||  4646  || 5500|| leave in guild WH&lt;br /&gt;
|-&lt;br /&gt;
| Slate               || 773  ||  650   || 3000 || extra if needed for stone blades&lt;br /&gt;
|-&lt;br /&gt;
| Slate Shovel        ||  56   ||  222   || 260&lt;br /&gt;
|-&lt;br /&gt;
| Stone Blade         ||  65  ||  933   || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Straw               ||  2424||  3368  || 3800  ||stored in flax cp wh&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Sulfur              ||  300 ||  162   || 300&lt;br /&gt;
|-&lt;br /&gt;
| Thorns              ||  3973||  5266  || 7500  ||stored in flax cp wh&lt;br /&gt;
|-&lt;br /&gt;
| Wood                ||  1258 ||  4561  || 13000 ||extra if needed for boards, CC&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!STONE AND RELATED&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| Crucible            ||  5   ||  109   || 135&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone           ||  0   ||  600   || 800 &lt;br /&gt;
|-&lt;br /&gt;
| Cuttable Stone      ||  0   ||  450   || 750&lt;br /&gt;
|-&lt;br /&gt;
| Lime                ||  0   ||  225   || 300&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Limestone           || 1200 ||  848   || 1200&lt;br /&gt;
|-&lt;br /&gt;
| Medium Stone        ||  60  ||  58    || 100&lt;br /&gt;
|-&lt;br /&gt;
| Nail Mould          ||  30  ||  20    || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pulley              ||  7   ||  134   || 180&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Oasis_Vigil&amp;diff=63305</id>
		<title>Oasis Vigil</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Oasis_Vigil&amp;diff=63305"/>
		<updated>2009-03-10T04:50:43Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WELCOME TO THE OASIS VIGIL!!! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Date scheduled for this Vigil is March 13,14 and 15. This is all dependant at present on whether or not we have the materials expected to be asked for as sacrifices gathered up. It is fully expected that we will, so plan to be there!! We welcome all guildees and friends of guildees. As this is the first Vigil for many of us, we will not attempt to be public. All items on the list below will be available for sacrifices. If you are present, you will be added to a queue and sacrifice in that order. Therefore if you must afk for awhile, please notify the attending Elder. Everyone present WILL sacrifice. Hookah, wine, beer and acro are also necessary for your enjoyment :) We look forward to this social and fun test with all of you!!&lt;br /&gt;
&lt;br /&gt;
*NOTE: You only need to 'Make a Sacrifice' to pass the principle. All items in the checklist are considered done once you sacrifice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===WHAT TO EXPECT===&lt;br /&gt;
&lt;br /&gt;
*'A Vigil is, in essence, a large scavenger hunt. Clicking on the sacrificial bonfire gives you a list of items you must scavenge and the time limit for each item. The Vigil will continue until the participants fail to turn in an item in time.' (copied from Test page). If an item is not available for sacrifice, the fire goes out thus ending the Vigil. Every Sunday, the 7 players with the highest points pass the test. Everyone who does not pass keeps their score and can continue accumulating points at other future vigils.&lt;br /&gt;
&lt;br /&gt;
*A sacrifice will be listed as (in order): &lt;br /&gt;
&lt;br /&gt;
*Longer Than 1 Hour &lt;br /&gt;
*Within 1 Hour &lt;br /&gt;
*Within 20 Minutes &lt;br /&gt;
*Within 5 Minutes &lt;br /&gt;
*Within 1 MINUTE &lt;br /&gt;
The first sacrifice of the vigil must be made within 15 minutes. If you fail to make a sacrifice after its 1 MINUTE warning, the bonfire will disappear and the Vigil WILL END. To calculate your score, take the total number of sacrifices made, subtract the number of sacrifices you made yourself (both numbers are shown to you every time you make a sacrifice), then multiply the result by the number of sacrifices made yourself. So, if there are 200 sacrifices made in total, and you did 50 of them, your score is (200 - 50) * 50 which is 7500. Or, in other words, your score is the number of sacrifices you made multiplied by the number of sacrifices everybody else made. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CREDITS  ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The material list was compiled using the list on HHOFW's guild site. We all thank kuupid especially for her very long dedication to vigils and also to her enormous success at hosting them. Kuupid and her family will be very much in our thoughts during the Vigil and we all wish her a speedy recovery.  Special thanks is given to Shivani who compiled the original list for T3.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
== ELDER SCHEDULE based on EST ==&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!ELDER SCHEDULE&lt;br /&gt;
!March 13 Fri&lt;br /&gt;
!Backup&lt;br /&gt;
!March 14 Sat&lt;br /&gt;
!Backup&lt;br /&gt;
!March 15 Sun&lt;br /&gt;
!Backup&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|      8AM TO 12 PM (NOON)     ||      NA    ||      NA     ||      0     ||      0     ||      0     ||      0     ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      12PM (NOON) TO 4PM      ||      NA    ||      NA     ||      0     ||      0     ||      0     ||      0     ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      4PM TO 8PM              ||   Arcos    ||      0      ||      0     ||      0     ||      0     ||      0     ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      8PM TO 12AM (MIDNIGHT)  ||   Thera    ||      0      ||      0     ||      0     ||      NA    ||      NA    ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      12AM (MIDNIGHT) TO 4AM  ||      0     ||      0      ||      0     ||      0     ||      NA    ||      NA    ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      4AM TO 8AM              ||      0     ||      0      ||      0     ||      0     ||      NA    ||      NA    ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== VIGIL MATERIALS  ==&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
*NOTE Any materials left will be saved for the next vigil. Please do not ask for stuff back. Once donated it belongs to this guild.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''PRIORITY: BEESWAX, FLAX, PAPYRUS, SILT, ABDJU, PHAGRUS, CARROTS and CHICKENS!!!!'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!ORES AND GEMS&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Aluminum Ore        ||  100 ||  30    || 100 &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Antimony Ore        ||  100 ||  28    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Copper Ore          ||  150 ||  89    || 150&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Gold Ore            || 150  ||  100   || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;   &lt;br /&gt;
| Iron Ore            || 200  ||  94    || 200&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Lead Ore            || 100  ||  42    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Lithium Ore         || 100  ||  45    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Magnesium Ore       || 100  ||  35    || 100&lt;br /&gt;
|-&lt;br /&gt;
| Med Diamond         || 48   ||  35    || 80&lt;br /&gt;
|-&lt;br /&gt;
| Med Emerald         || 49   ||  45    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Med Quartz          || 100  ||  37    || 100&lt;br /&gt;
|-&lt;br /&gt;
| Med Ruby            || 31   ||  38    || 100&lt;br /&gt;
|-&lt;br /&gt;
| Med Sapphire        ||  2   ||  35    || 80&lt;br /&gt;
|-&lt;br /&gt;
| Med Topaz           || 45   ||  41    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Platinum Ore        || 100  ||  40    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Silver              || 100  ||  27    || 80&lt;br /&gt;
|-&lt;br /&gt;
| Small Diamond       || 225   ||  181   || 300&lt;br /&gt;
|-&lt;br /&gt;
| Small Emerald       || 174  ||  170   || 350&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Small Quartz        || 300  ||  149   || 300&lt;br /&gt;
|-&lt;br /&gt;
| Small Ruby          || 100  ||  159   || 300&lt;br /&gt;
|-&lt;br /&gt;
| Small Sapphire      || 15   ||  170   || 350&lt;br /&gt;
|-&lt;br /&gt;
| Small Topaz         || 142  ||  146   || 300&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Strontium Ore       || 100  ||  38    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Tin Ore             || 100  ||  38    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Titanium Ore        || 100  ||  27    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Tungsten Ore        || 100  ||  30    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Zinc Ore            || 120  ||  48    || 120&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Iron (*not* ore)    || 120  ||  ?    || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!FISH AND FOOD ITEMS  [[http://www.atitd.org/wiki/tale4/Fish]]&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| Abju Fish           || 567  ||  832   || 1200 &lt;br /&gt;
|-&lt;br /&gt;
| Beeswax             || 1292 ||  1841  || 2250&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Cabbage             || 1700 ||  1265  || 1700&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Camel Meat          || 2100 ||  1598  || 2100 ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Camel Milk          || 250  ||  148   || 250  ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
| Carp Fish           || 845  ||  1390  || 1850&lt;br /&gt;
|-&lt;br /&gt;
| Carrots             || 286  ||  707   || 1200&lt;br /&gt;
|-&lt;br /&gt;
| Catfish             || 833  ||  1170  || 1600&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Meat        || 45   || unknown|| 800  has been req at vigils&lt;br /&gt;
|-&lt;br /&gt;
| Chromis             || 340  ||  798   || 1400&lt;br /&gt;
|-&lt;br /&gt;
| Garlic              || 500   ||  1390  || 1850&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Fish        ||  0   ||  1594  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Honey               || 1673  ||  1063  || 1450&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Leeks               || 1400 ||  887   || 1200&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Mutton              || 2200 ||  1776  || 2200 ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Oil                 || 1200 ||  969   || 1200 ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Onions              || 1500  ||  991   || 1400&lt;br /&gt;
|-&lt;br /&gt;
| Oxyrynchus Fish     || 100   ||  593   || 1000 &lt;br /&gt;
|-&lt;br /&gt;
| Perch Fish          || 309   ||  1285  || 1600&lt;br /&gt;
|-&lt;br /&gt;
| Phagrus             || 27    ||  467   || 900&lt;br /&gt;
|-&lt;br /&gt;
| Tilapia             || 769   ||  695   || 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!FLAX AND PAPYRUS ITEMS&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| Baskets             ||  0   ||  19    || 19&lt;br /&gt;
|-&lt;br /&gt;
| Canvas              ||  0   ||  351   || 375&lt;br /&gt;
|-&lt;br /&gt;
| Dried Flax          || 10   ||  2525  || 2700&lt;br /&gt;
|-&lt;br /&gt;
| Dried Papyrus       || 300  ||  698   || 1200&lt;br /&gt;
|-&lt;br /&gt;
| Flax                || 1166 ||  2525  || 3300&lt;br /&gt;
|-&lt;br /&gt;
| Linen               || 31   ||  207   || 250&lt;br /&gt;
|-&lt;br /&gt;
| Lint                || 195  ||  756   || 800&lt;br /&gt;
|-&lt;br /&gt;
| Papyrus             || 1003 ||  1261  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Rope                || 375  ||  1044  || 1200&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Flax         || 200  ||  2429  || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Thread              || 1100 ||  4122  || 4800&lt;br /&gt;
|-&lt;br /&gt;
| Tow                 || 190  ||  1291  || 1300&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Twine               || 950  ||  735   || 900&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*These items below reflect extra rotten and extra dried papy. We can make the other items as we go when needed.&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!RAW MATERIALS AND RELATED&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| Ash                 ||  0   ||  196   || 300  ||Not potash&lt;br /&gt;
|-&lt;br /&gt;
| Boards              || 414  ||  4569  || 5500&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Bricks              || 5500 ||  4734  || 5500 ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Charcoal            || 2700 ||  1767  || 2700&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Clay                || 1300  ||  767   || 1300&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Clay Mortars        ||  278 ||  222   || 270&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Dirt                || 1400 ||  1203  || 1400|| leave in guild WH&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Dung                || 1000 ||  717   || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Firebricks          || 7139 ||  10091 || 13000|| leave in guild WH&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Brick Racks  || 76   ||  591   || 600&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Flint               || 130  ||  80    || 120&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Jugs                || 2700 ||  2333  || 2700 &lt;br /&gt;
|-&lt;br /&gt;
| Leather             ||  886 ||  1282  || 1650&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Saltpeter           ||  180 ||  126   || 180&lt;br /&gt;
|-&lt;br /&gt;
| Silt                || 3310 ||  4646  || 5500|| leave in guild WH&lt;br /&gt;
|-&lt;br /&gt;
| Slate               || 773  ||  650   || 3000 || extra if needed for stone blades&lt;br /&gt;
|-&lt;br /&gt;
| Slate Shovel        ||  56   ||  222   || 260&lt;br /&gt;
|-&lt;br /&gt;
| Stone Blade         ||  65  ||  933   || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Straw               ||  2424||  3368  || 3800  ||stored in flax cp wh&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Sulfur              ||  300 ||  162   || 300&lt;br /&gt;
|-&lt;br /&gt;
| Thorns              ||  3973||  5266  || 7500  ||stored in flax cp wh&lt;br /&gt;
|-&lt;br /&gt;
| Wood                ||  445 ||  4561  || 13000 ||extra if needed for boards, CC&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!STONE AND RELATED&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| Crucible            ||  5   ||  109   || 135&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone           ||  0   ||  600   || 800 &lt;br /&gt;
|-&lt;br /&gt;
| Cuttable Stone      ||  0   ||  450   || 750&lt;br /&gt;
|-&lt;br /&gt;
| Lime                ||  0   ||  225   || 300&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Limestone           || 1200 ||  848   || 1200&lt;br /&gt;
|-&lt;br /&gt;
| Medium Stone        ||  60  ||  58    || 100&lt;br /&gt;
|-&lt;br /&gt;
| Nail Mould          ||  30  ||  20    || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pulley              ||  7   ||  134   || 180&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Test_of_Khefre%27s_Children&amp;diff=63302</id>
		<title>Test of Khefre's Children</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Test_of_Khefre%27s_Children&amp;diff=63302"/>
		<updated>2009-03-10T04:41:05Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: /* Principles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Breed Beetles with beautiful colors and patterns on their shells, and display them in sculpture gardens for others to judge.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
* Catch a Wild Beetle&lt;br /&gt;
* Grow [[Cabbage]]&lt;br /&gt;
* Place a Male in a [[Beetle Terrarium|Terrarium]]&lt;br /&gt;
* Place a Female in a [[Beetle Terrarium|Terrarium]]&lt;br /&gt;
* Breed a Beetle to 0%-50% Ownership&lt;br /&gt;
* Breed a Beetle to 51%-75% Ownership&lt;br /&gt;
* Breed a Beetle to 76%-89% Ownership&lt;br /&gt;
* Breed a Beetle to 90%-99% Ownership&lt;br /&gt;
* Rename a bred beetle&lt;br /&gt;
* Vote on a Garden&lt;br /&gt;
* Mix any Reddish [[Paint]] (Any paint color that has &amp;quot;Red&amp;quot; in the name)&lt;br /&gt;
* Mix any Yellowish Paint (Any paint color that has &amp;quot;Yellow&amp;quot; in the name)&lt;br /&gt;
* Exhibit a Beetle in a Garden&lt;br /&gt;
* Build [[Khefre's Locker]] &lt;br /&gt;
&lt;br /&gt;
For the paint, you only need to take the paint from a pigment lab; you can get someone else to mix the right colours first.  Verified - Razalguhl&lt;br /&gt;
&lt;br /&gt;
=== Demonstrate the Principle ===&lt;br /&gt;
* 100 [[Cabbage Seeds]]&lt;br /&gt;
&lt;br /&gt;
''Demonstrated by Orrin in Meroe on 2009-01-09.''&lt;br /&gt;
&lt;br /&gt;
== Beetle Breeding ==&lt;br /&gt;
&lt;br /&gt;
Legacy [[Beetle Breeding Guide]] full of useful if slightly dated stuff.&lt;br /&gt;
&lt;br /&gt;
To breed a beetle to a % ownership you must trade a bred beetle with someone and then interbreed that beetle with your own stock.&lt;br /&gt;
&lt;br /&gt;
Any beetles you breed where both Female and Male are 100% yours will create a 100% yours sub beetle&lt;br /&gt;
&lt;br /&gt;
== Beetle Showing and Judging ==&lt;br /&gt;
To build a Statue of a beetle in a Beetle Garden you need:&lt;br /&gt;
&lt;br /&gt;
* 2 [[requires::Mud Granite]]&lt;br /&gt;
* 2 [[requires::Small Ruby]]&lt;br /&gt;
* 10 [[requires::Concrete]]&lt;br /&gt;
* 20 [[requires::Clay]]&lt;br /&gt;
* 12 [[requires::Gold Wire]]&lt;br /&gt;
* 5 [[requires::Paint]] of each of two colors. &lt;br /&gt;
** To find the required paints, display the beetle on your terrarium, and use the &amp;quot;Special&amp;quot; command. &lt;br /&gt;
** It is possible for them to be the same color, and it's common for them to not really be the colors you think your beetle is. &lt;br /&gt;
&lt;br /&gt;
'''NOTES:''' &lt;br /&gt;
* You must have your beetle in your inventory to build.&lt;br /&gt;
* For Level 2 and 3, you must have your Certificate from the previous level in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Beetle Gardens ===&lt;br /&gt;
&lt;br /&gt;
Rank 3 Garden is in Stillwater 1245, 4388&lt;br /&gt;
&lt;br /&gt;
Rank 2 Gardens are in Adn and Meroe and Shabbat Ab&lt;br /&gt;
&lt;br /&gt;
All Other Gardens are Rank 1&lt;br /&gt;
&lt;br /&gt;
[[Map_of_Scarab_Gardens]]&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Oasis_Vigil&amp;diff=63286</id>
		<title>Oasis Vigil</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Oasis_Vigil&amp;diff=63286"/>
		<updated>2009-03-10T02:32:51Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WELCOME TO THE OASIS VIGIL!!! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Date scheduled for this Vigil is March 13,14 and 15. This is all dependant at present on whether or not we have the materials expected to be asked for as sacrifices gathered up. It is fully expected that we will, so plan to be there!! We welcome all guildees and friends of guildees. As this is the first Vigil for many of us, we will not attempt to be public. All items on the list below will be available for sacrifices. If you are present, you will be added to a queue and sacrifice in that order. Therefore if you must afk for awhile, please notify the attending Elder. Everyone present WILL sacrifice. Hookah, wine, beer and acro are also necessary for your enjoyment :) We look forward to this social and fun test with all of you!!&lt;br /&gt;
&lt;br /&gt;
*NOTE: You only need to 'Make a Sacrifice' to pass the principle. All items in the checklist are considered done once you sacrifice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===WHAT TO EXPECT===&lt;br /&gt;
&lt;br /&gt;
*'A Vigil is, in essence, a large scavenger hunt. Clicking on the sacrificial bonfire gives you a list of items you must scavenge and the time limit for each item. The Vigil will continue until the participants fail to turn in an item in time.' (copied from Test page). If an item is not available for sacrifice, the fire goes out thus ending the Vigil. Every Sunday, the 7 players with the highest points pass the test. Everyone who does not pass keeps their score and can continue accumulating points at other future vigils.&lt;br /&gt;
&lt;br /&gt;
*A sacrifice will be listed as (in order): &lt;br /&gt;
&lt;br /&gt;
*Longer Than 1 Hour &lt;br /&gt;
*Within 1 Hour &lt;br /&gt;
*Within 20 Minutes &lt;br /&gt;
*Within 5 Minutes &lt;br /&gt;
*Within 1 MINUTE &lt;br /&gt;
The first sacrifice of the vigil must be made within 15 minutes. If you fail to make a sacrifice after its 1 MINUTE warning, the bonfire will disappear and the Vigil WILL END. To calculate your score, take the total number of sacrifices made, subtract the number of sacrifices you made yourself (both numbers are shown to you every time you make a sacrifice), then multiply the result by the number of sacrifices made yourself. So, if there are 200 sacrifices made in total, and you did 50 of them, your score is (200 - 50) * 50 which is 7500. Or, in other words, your score is the number of sacrifices you made multiplied by the number of sacrifices everybody else made. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CREDITS  ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The material list was compiled using the list on HHOFW's guild site. We all thank kuupid especially for her very long dedication to vigils and also to her enormous success at hosting them. Kuupid and her family will be very much in our thoughts during the Vigil and we all wish her a speedy recovery.  Special thanks is given to Shivani who compiled the original list for T3.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
== ELDER SCHEDULE based on EST ==&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!ELDER SCHEDULE&lt;br /&gt;
!March 13 Fri&lt;br /&gt;
!Backup&lt;br /&gt;
!March 14 Sat&lt;br /&gt;
!Backup&lt;br /&gt;
!March 15 Sun&lt;br /&gt;
!Backup&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|      8AM TO 12 PM (NOON)     ||      NA    ||      NA     ||      0     ||      0     ||      0     ||      0     ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      12PM (NOON) TO 4PM      ||      NA    ||      NA     ||      0     ||      0     ||      0     ||      0     ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      4PM TO 8PM              ||   Arcos    ||      0      ||      0     ||      0     ||      0     ||      0     ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      8PM TO 12AM (MIDNIGHT)  ||   Thera    ||      0      ||      0     ||      0     ||      NA    ||      NA    ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      12AM (MIDNIGHT) TO 4AM  ||      0     ||      0      ||      0     ||      0     ||      NA    ||      NA    ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      4AM TO 8AM              ||      0     ||      0      ||      0     ||      0     ||      NA    ||      NA    ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== VIGIL MATERIALS  ==&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
*NOTE Any materials left will be saved for the next vigil. Please do not ask for stuff back. Once donated it belongs to this guild.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''PRIORITY: BEESWAX, FLAX, PAPYRUS, SILT, ABDJU, PHAGRUS, CARROTS and CHICKENS!!!!'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!ORES AND GEMS&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Aluminum Ore        ||  100 ||  30    || 100 &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Antimony Ore        ||  100 ||  28    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Copper Ore          ||  150 ||  89    || 150&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Gold Ore            || 150  ||  100   || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;   &lt;br /&gt;
| Iron Ore            || 200  ||  94    || 200&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Lead Ore            || 100  ||  42    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Lithium Ore         || 100  ||  45    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Magnesium Ore       || 100  ||  35    || 100&lt;br /&gt;
|-&lt;br /&gt;
| Med Diamond         || 48   ||  35    || 80&lt;br /&gt;
|-&lt;br /&gt;
| Med Emerald         || 49   ||  45    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Med Quartz          || 100  ||  37    || 100&lt;br /&gt;
|-&lt;br /&gt;
| Med Ruby            || 31   ||  38    || 100&lt;br /&gt;
|-&lt;br /&gt;
| Med Sapphire        ||  2   ||  35    || 80&lt;br /&gt;
|-&lt;br /&gt;
| Med Topaz           || 45   ||  41    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Platinum Ore        || 100  ||  40    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Silver              || 100  ||  27    || 80&lt;br /&gt;
|-&lt;br /&gt;
| Small Diamond       || 225   ||  181   || 300&lt;br /&gt;
|-&lt;br /&gt;
| Small Emerald       || 174  ||  170   || 350&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Small Quartz        || 300  ||  149   || 300&lt;br /&gt;
|-&lt;br /&gt;
| Small Ruby          || 100  ||  159   || 300&lt;br /&gt;
|-&lt;br /&gt;
| Small Sapphire      || 15   ||  170   || 350&lt;br /&gt;
|-&lt;br /&gt;
| Small Topaz         || 142  ||  146   || 300&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Strontium Ore       || 100  ||  38    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Tin Ore             || 100  ||  38    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Titanium Ore        || 100  ||  27    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Tungsten Ore        || 100  ||  30    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Zinc Ore            || 120  ||  48    || 120&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Iron (*not* ore)    || 120  ||  ?    || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!FISH AND FOOD ITEMS  [[http://www.atitd.org/wiki/tale4/Fish]]&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| Abju Fish           || 567  ||  832   || 1200 &lt;br /&gt;
|-&lt;br /&gt;
| Beeswax             || 1292 ||  1841  || 2250&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Cabbage             || 1700 ||  1265  || 1700&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Camel Meat          || 2100 ||  1598  || 2100 ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Camel Milk          || 250  ||  148   || 250  ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
| Carp Fish           || 845  ||  1390  || 1850&lt;br /&gt;
|-&lt;br /&gt;
| Carrots             || 286  ||  707   || 1200&lt;br /&gt;
|-&lt;br /&gt;
| Catfish             || 833  ||  1170  || 1600&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Meat        || 45   || unknown|| 800  has been req at vigils&lt;br /&gt;
|-&lt;br /&gt;
| Chromis             || 340  ||  798   || 1400&lt;br /&gt;
|-&lt;br /&gt;
| Garlic              || 500   ||  1390  || 1850&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Fish        ||  0   ||  1594  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Honey               || 1673  ||  1063  || 1450&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Leeks               || 1400 ||  887   || 1200&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Mutton              || 2200 ||  1776  || 2200 ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Oil                 || 1200 ||  969   || 1200 ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Onions              || 1500  ||  991   || 1400&lt;br /&gt;
|-&lt;br /&gt;
| Oxyrynchus Fish     || 100   ||  593   || 1000 &lt;br /&gt;
|-&lt;br /&gt;
| Perch Fish          || 309   ||  1285  || 1600&lt;br /&gt;
|-&lt;br /&gt;
| Phagrus             || 27    ||  467   || 900&lt;br /&gt;
|-&lt;br /&gt;
| Tilapia             || 769   ||  695   || 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!FLAX AND PAPYRUS ITEMS&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| Baskets             ||  0   ||  19    || 19&lt;br /&gt;
|-&lt;br /&gt;
| Canvas              ||  0   ||  351   || 375&lt;br /&gt;
|-&lt;br /&gt;
| Dried Flax          || 10   ||  2525  || 2700&lt;br /&gt;
|-&lt;br /&gt;
| Dried Papyrus       || 300  ||  698   || 1200&lt;br /&gt;
|-&lt;br /&gt;
| Flax                || 670  ||  2525  || 3300&lt;br /&gt;
|-&lt;br /&gt;
| Linen               || 31   ||  207   || 250&lt;br /&gt;
|-&lt;br /&gt;
| Lint                || 195  ||  756   || 800&lt;br /&gt;
|-&lt;br /&gt;
| Papyrus             || 1003 ||  1261  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Rope                || 375  ||  1044  || 1200&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Flax         || 200  ||  2429  || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Thread              || 1100 ||  4122  || 4800&lt;br /&gt;
|-&lt;br /&gt;
| Tow                 || 190  ||  1291  || 1300&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Twine               || 950  ||  735   || 900&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*These items below reflect extra rotten and extra dried papy. We can make the other items as we go when needed.&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!RAW MATERIALS AND RELATED&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| Ash                 ||  0   ||  196   || 300  ||Not potash&lt;br /&gt;
|-&lt;br /&gt;
| Boards              || 414  ||  4569  || 5500&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Bricks              || 5500 ||  4734  || 5500 ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Charcoal            || 2700 ||  1767  || 2700&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Clay                || 1300  ||  767   || 1300&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Clay Mortars        ||  278 ||  222   || 270&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Dirt                || 1400 ||  1203  || 1400|| leave in guild WH&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Dung                || 1000 ||  717   || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Firebricks          || 7139 ||  10091 || 13000|| leave in guild WH&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Brick Racks  || 76   ||  591   || 600&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Flint               || 130  ||  80    || 120&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Jugs                || 2700 ||  2333  || 2700 &lt;br /&gt;
|-&lt;br /&gt;
| Leather             ||  886 ||  1282  || 1650&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Saltpeter           ||  180 ||  126   || 180&lt;br /&gt;
|-&lt;br /&gt;
| Silt                || 3310 ||  4646  || 5500|| leave in guild WH&lt;br /&gt;
|-&lt;br /&gt;
| Slate               || 773  ||  650   || 3000 || extra if needed for stone blades&lt;br /&gt;
|-&lt;br /&gt;
| Slate Shovel        ||  56   ||  222   || 260&lt;br /&gt;
|-&lt;br /&gt;
| Stone Blade         ||  65  ||  933   || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Straw               ||  2424||  3368  || 3800  ||stored in flax cp wh&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Sulfur              ||  300 ||  162   || 300&lt;br /&gt;
|-&lt;br /&gt;
| Thorns              ||  3973||  5266  || 7500  ||stored in flax cp wh&lt;br /&gt;
|-&lt;br /&gt;
| Wood                ||  207 ||  4561  || 13000 ||extra if needed for boards, CC&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!STONE AND RELATED&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| Crucible            ||  5   ||  109   || 135&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone           ||  0   ||  600   || 800 &lt;br /&gt;
|-&lt;br /&gt;
| Cuttable Stone      ||  0   ||  450   || 750&lt;br /&gt;
|-&lt;br /&gt;
| Lime                ||  0   ||  225   || 300&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Limestone           || 1200 ||  848   || 1200&lt;br /&gt;
|-&lt;br /&gt;
| Medium Stone        ||  60  ||  58    || 100&lt;br /&gt;
|-&lt;br /&gt;
| Nail Mould          ||  30  ||  20    || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pulley              ||  7   ||  134   || 180&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Oasis_Vigil&amp;diff=62826</id>
		<title>Oasis Vigil</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Oasis_Vigil&amp;diff=62826"/>
		<updated>2009-03-09T04:25:56Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WELCOME TO THE OASIS VIGIL!!! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Date scheduled for this Vigil is March 13,14 and 15. This is all dependant at present on whether or not we have the materials expected to be asked for as sacrifices gathered up. It is fully expected that we will, so plan to be there!! We welcome all guildees and friends of guildees. As this is the first Vigil for many of us, we will not attempt to be public. All items on the list below will be available for sacrifices. If you are present, you will be added to a queue and sacrifice in that order. Therefore if you must afk for awhile, please notify the attending Elder. Everyone present WILL sacrifice. Hookah, wine, beer and acro are also necessary for your enjoyment :) We look forward to this social and fun test with all of you!!&lt;br /&gt;
&lt;br /&gt;
*NOTE: You only need to 'Make a Sacrifice' to pass the principle. All items in the checklist are considered done once you sacrifice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===WHAT TO EXPECT===&lt;br /&gt;
&lt;br /&gt;
*'A Vigil is, in essence, a large scavenger hunt. Clicking on the sacrificial bonfire gives you a list of items you must scavenge and the time limit for each item. The Vigil will continue until the participants fail to turn in an item in time.' (copied from Test page). If an item is not available for sacrifice, the fire goes out thus ending the Vigil. Every Sunday, the 7 players with the highest points pass the test. Everyone who does not pass keeps their score and can continue accumulating points at other future vigils.&lt;br /&gt;
&lt;br /&gt;
*A sacrifice will be listed as (in order): &lt;br /&gt;
&lt;br /&gt;
*Longer Than 1 Hour &lt;br /&gt;
*Within 1 Hour &lt;br /&gt;
*Within 20 Minutes &lt;br /&gt;
*Within 5 Minutes &lt;br /&gt;
*Within 1 MINUTE &lt;br /&gt;
The first sacrifice of the vigil must be made within 15 minutes. If you fail to make a sacrifice after its 1 MINUTE warning, the bonfire will disappear and the Vigil WILL END. To calculate your score, take the total number of sacrifices made, subtract the number of sacrifices you made yourself (both numbers are shown to you every time you make a sacrifice), then multiply the result by the number of sacrifices made yourself. So, if there are 200 sacrifices made in total, and you did 50 of them, your score is (200 - 50) * 50 which is 7500. Or, in other words, your score is the number of sacrifices you made multiplied by the number of sacrifices everybody else made. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CREDITS  ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The material list was compiled using the list on HHOFW's guild site. We all thank kuupid especially for her very long dedication to vigils and also to her enormous success at hosting them. Kuupid and her family will be very much in our thoughts during the Vigil and we all wish her a speedy recovery.  Special thanks is given to Shivani who compiled the original list for T3.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
== ELDER SCHEDULE based on EST ==&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!ELDER SCHEDULE&lt;br /&gt;
!March 13 Fri&lt;br /&gt;
!Backup&lt;br /&gt;
!March 14 Sat&lt;br /&gt;
!Backup&lt;br /&gt;
!March 15 Sun&lt;br /&gt;
!Backup&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|      8AM TO 12 PM (NOON)     ||      NA    ||      NA     ||      0     ||      0     ||      0     ||      0     ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      12PM (NOON) TO 4PM      ||      NA    ||      NA     ||      0     ||      0     ||      0     ||      0     ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      4PM TO 8PM              ||      0     ||      0      ||      0     ||      0     ||      0     ||      0     ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      8PM TO 12AM (MIDNIGHT)  ||   Thera    ||      0      ||      0     ||      0     ||      NA    ||      NA    ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      12AM (MIDNIGHT) TO 4AM  ||      0     ||      0      ||      0     ||      0     ||      NA    ||      NA    ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|      4AM TO 8AM              ||      0     ||      0      ||      0     ||      0     ||      NA    ||      NA    ||&lt;br /&gt;
|-                             ||            ||             ||            ||            ||            ||            ||&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== VIGIL MATERIALS  ==&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
*NOTE Any materials left will be saved for the next vigil. Please do not ask for stuff back. Once donated it belongs to this guild.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''PRIORITY: BEESWAX, FLAX, PAPYRUS, SILT'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!ORES AND GEMS&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Aluminum Ore        ||  100 ||  30    || 100 &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Antimony Ore        ||  100 ||  28    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Copper Ore          ||  150 ||  89    || 150&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Gold Ore            || 150  ||  100   || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;   &lt;br /&gt;
| Iron Ore            || 200  ||  94    || 200&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Lead Ore            || 100  ||  42    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Lithium Ore         || 100  ||  45    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Magnesium Ore       || 100  ||  35    || 100&lt;br /&gt;
|-&lt;br /&gt;
| Med Diamond         || 48   ||  35    || 80&lt;br /&gt;
|-&lt;br /&gt;
| Med Emerald         || 49   ||  45    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Med Quartz          || 100  ||  37    || 100&lt;br /&gt;
|-&lt;br /&gt;
| Med Ruby            || 31   ||  38    || 100&lt;br /&gt;
|-&lt;br /&gt;
| Med Sapphire        ||  2   ||  35    || 80&lt;br /&gt;
|-&lt;br /&gt;
| Med Topaz           || 45   ||  41    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Platinum Ore        || 100  ||  40    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Silver              || 100  ||  27    || 80&lt;br /&gt;
|-&lt;br /&gt;
| Small Diamond       || 225   ||  181   || 300&lt;br /&gt;
|-&lt;br /&gt;
| Small Emerald       || 168  ||  170   || 350&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Small Quartz        || 300  ||  149   || 300&lt;br /&gt;
|-&lt;br /&gt;
| Small Ruby          || 100  ||  159   || 300&lt;br /&gt;
|-&lt;br /&gt;
| Small Sapphire      || 15   ||  170   || 350&lt;br /&gt;
|-&lt;br /&gt;
| Small Topaz         || 142  ||  146   || 300&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Strontium Ore       || 100  ||  38    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Tin Ore             || 100  ||  38    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Titanium Ore        || 100  ||  27    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Tungsten Ore        || 100  ||  30    || 100&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;  &lt;br /&gt;
| Zinc Ore            || 120  ||  48    || 120&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Iron (*not* ore)    || 120  ||  ?    || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!FISH AND FOOD ITEMS  [[http://www.atitd.org/wiki/tale4/Fish]]&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| Abju Fish           ||  377   ||  832   || 1200 &lt;br /&gt;
|-&lt;br /&gt;
| Beeswax             ||  1292  ||  1841  || 2250&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Cabbage             || 1700  ||  1265  || 1700&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Camel Meat          || 2100 ||  1598  || 2100 ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Camel Milk          || 250  ||  148   || 250  ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
| Carp Fish           || 545  ||  1390  || 1850&lt;br /&gt;
|-&lt;br /&gt;
| Carrots             ||  0   ||  707   || 1200&lt;br /&gt;
|-&lt;br /&gt;
| Catfish             || 781  ||  1170  || 1600&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Meat        ||  8   || unknown|| 800  has been req at vigils&lt;br /&gt;
|-&lt;br /&gt;
| Chromis             || 267  ||  798   || 1400&lt;br /&gt;
|-&lt;br /&gt;
| Garlic              ||  500   ||  1390  || 1850&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Fish        ||  0   ||  1594  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Honey               || 1673  ||  1063  || 1450&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Leeks               || 1400 ||  887   || 1200&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Mutton              || 2200 ||  1776  || 2200 ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Oil                 || 1200 ||  969   || 1200 ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Onions              || 1500  ||  991   || 1400&lt;br /&gt;
|-&lt;br /&gt;
| Oxyrynchus Fish     ||  96   ||  593   || 1000 &lt;br /&gt;
|-&lt;br /&gt;
| Perch Fish          ||  309   ||  1285  || 1600&lt;br /&gt;
|-&lt;br /&gt;
| Phagrus             ||  5   ||  467   || 900&lt;br /&gt;
|-&lt;br /&gt;
| Tilapia             ||  667   ||  695   || 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!FLAX AND PAPYRUS ITEMS&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| Baskets             ||  0   ||  19    || 19&lt;br /&gt;
|-&lt;br /&gt;
| Canvas              ||  0   ||  351   || 375&lt;br /&gt;
|-&lt;br /&gt;
| Dried Flax          || 10   ||  2525  || 2700&lt;br /&gt;
|-&lt;br /&gt;
| Dried Papyrus       || 300  ||  698   || 1200&lt;br /&gt;
|-&lt;br /&gt;
| Flax                || 670  ||  2525  || 3300&lt;br /&gt;
|-&lt;br /&gt;
| Linen               || 32   ||  207   || 250&lt;br /&gt;
|-&lt;br /&gt;
| Lint                || 195  ||  756   || 800&lt;br /&gt;
|-&lt;br /&gt;
| Papyrus             || 1003 ||  1261  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Rope                || 395  ||  1044  || 1200&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Flax         || 200  ||  2429  || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Thread              || 1100 ||  4122  || 4800&lt;br /&gt;
|-&lt;br /&gt;
| Tow                 || 190  ||  1291  || 1300&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Twine               || 950  ||  735   || 900&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*These items below reflect extra rotten and extra dried papy. We can make the other items as we go when needed.&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!RAW MATERIALS AND RELATED&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| Ash                 ||  0   ||  196   || 300  ||Not potash&lt;br /&gt;
|-&lt;br /&gt;
| Boards              || 208  ||  4569  || 5500&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Bricks              || 5500 ||  4734  || 5500 ||leave in guild wh&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Charcoal            || 2700 ||  1767  || 2700&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Clay                || 1300  ||  767   || 1300&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Clay Mortars        ||  278 ||  222   || 270&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Dirt                || 1400 ||  1203  || 1400|| leave in guild WH&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Dung                || 1000 ||  717   || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Firebricks          || 7139 ||  10091 || 13000|| leave in guild WH&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Brick Racks  || 76   ||  591   || 600&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Flint               || 130  ||  80    || 120&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Jugs                || 2700 ||  2333  || 2700 &lt;br /&gt;
|-&lt;br /&gt;
| Leather             ||  374 ||  1282  || 1650&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Saltpeter           ||  180 ||  126   || 180&lt;br /&gt;
|-&lt;br /&gt;
| Silt                ||  2420||  4646  || 5500|| leave in guild WH&lt;br /&gt;
|-&lt;br /&gt;
| Slate               ||  478 ||  650   || 3000 || extra if needed for stone blades&lt;br /&gt;
|-&lt;br /&gt;
| Slate Shovel        ||  0   ||  222   || 260&lt;br /&gt;
|-&lt;br /&gt;
| Stone Blade         ||  62  ||  933   || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Straw               ||  2424||  3368  || 3800  ||stored in flax cp wh&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Sulfur              ||  300 ||  162   || 300&lt;br /&gt;
|-&lt;br /&gt;
| Thorns              ||  3973||  5266  || 7500  ||stored in flax cp wh&lt;br /&gt;
|-&lt;br /&gt;
| Wood                ||  207 ||  4561  || 13000 ||extra if needed for boards, CC&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!STONE AND RELATED&lt;br /&gt;
!Mats We Have&lt;br /&gt;
!Avg. Required&lt;br /&gt;
!Target Supply&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| Crucible            ||  0   ||  109   || 135&lt;br /&gt;
|-&lt;br /&gt;
| Cut Stone           ||  0   ||  600   || 800 &lt;br /&gt;
|-&lt;br /&gt;
| Cuttable Stone      ||  0   ||  450   || 750&lt;br /&gt;
|-&lt;br /&gt;
| Lime                ||  0   ||  225   || 300&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color:#aaffaa;&amp;quot;&lt;br /&gt;
| Limestone           || 1200 ||  848   || 1200&lt;br /&gt;
|-&lt;br /&gt;
| Medium Stone        ||  0   ||  58    || 100&lt;br /&gt;
|-&lt;br /&gt;
| Nail Mould          ||  0   ||  20    || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pulley              ||  0   ||  134   || 180&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Mine&amp;diff=59010</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Mine&amp;diff=59010"/>
		<updated>2009-03-02T01:37:18Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mines are constructed on ore veins to extract [[Iron Ore|Iron]], [[Copper Ore|Copper]], and [[Tin Ore|Tin]], as well as various [[Gems]]. Ore veins are discovered using the [[Dowsing]] skill with a [[Dowsing Rod]]. Working the mine will produce ore upon success, and occasionally yield a gem of a set type.&lt;br /&gt;
&lt;br /&gt;
As not all methods of ore extraction are completely resolved, there is more information and theories on the [[Talk:Mine|discussion]] page.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
*50 [[requires::Boards]]&lt;br /&gt;
*75 [[requires::Bricks]]&lt;br /&gt;
*20 [[requires::Leather]]&lt;br /&gt;
*4 [[requires::Pulley]]&lt;br /&gt;
*10 [[requires::Rope]]&lt;br /&gt;
&lt;br /&gt;
== Repair Cost ==&lt;br /&gt;
*Each repair lasts approximately 1000 pulls on average&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Repair Level  !! Boards !! Bricks !! Water in jugs !! Leather !! Slate !! Rope&lt;br /&gt;
|- &lt;br /&gt;
| 1  &lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
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|23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Formulas===&lt;br /&gt;
*Leather: level^2 / 3&lt;br /&gt;
*Rope: level&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
&lt;br /&gt;
To work a mine, you must learn the skill [[Ore Extraction]] from the School of Architecture. To further increase your yield per mining attempt, you may learn the second level of ore extraction (7 tin ore, 7 copper ore, 7 iron ore). Each mine type has a different method of operation in order to properly identify which crystal to pick in order to get the ore out. If you correctly identify the crystal, you'll get some base amount of ore (e.g. iron gives you 3 ore, copper gives 3, tin gives 1, etc).&lt;br /&gt;
&lt;br /&gt;
===Aluminum===&lt;br /&gt;
The best way I can describe it is that you want the most emissive crystal, the most... luminescent.&amp;lt;br&amp;gt;&lt;br /&gt;
I've gotten very good return on working the crystal with the highest brightness. ~McArine&amp;lt;br&amp;gt;&lt;br /&gt;
I've gotten very good returns using the crystal with the highest max(r,g,b) value. -Eldrad&amp;lt;br&amp;gt; &lt;br /&gt;
The memory train works with aluminum, same as tin.&lt;br /&gt;
&lt;br /&gt;
===Antimony===&lt;br /&gt;
There are two crystals of the 7 that share have similar color, but different brightness/intensity.  Click the slightly more saturated of the matched pair.  It can be difficult at times to spot the correct pair.  Successive correct clicks will build a chain to 7.&lt;br /&gt;
&lt;br /&gt;
===Copper===&lt;br /&gt;
Copper ore is extracted by clicking on the crystal with the highest color saturation (i.e. the &amp;quot;least gray&amp;quot;). Success yields 3 at extraction levels 1 and 2.&lt;br /&gt;
&lt;br /&gt;
'''Memory Game for 4 per pull:'''  Just as with Iron, once you get one correct, follow one behind on the most saturated. (Requires OE2+) ~Akhenallah&lt;br /&gt;
&lt;br /&gt;
'''Memory Game for 5 per pull:'''  Just as with Iron, once you get one correct, follow two behind on the most saturated. (Requires OE3) ~[[user:juspar|Juspar]]&lt;br /&gt;
&lt;br /&gt;
=== Gold ===&lt;br /&gt;
At evry round there is a yellowish crystal. At odd round pick the yellowish one. At even round, check which one is yellow and pick his &amp;quot;linked&amp;quot; one. For examples, these are the rules working for the mine i have access, maybe rules are different for each mine(method confirmed, and each mine is different):&lt;br /&gt;
# Top Left -&amp;gt; Bottom Left&lt;br /&gt;
# Bottom Left -&amp;gt; Back Bottom&lt;br /&gt;
# Middle -&amp;gt; Back Top&lt;br /&gt;
# Back Bottom -&amp;gt; Middle&lt;br /&gt;
# Back Top -&amp;gt; Top Right&lt;br /&gt;
# Bottom Right -&amp;gt; Top Left&lt;br /&gt;
# Top Right -&amp;gt; Bottom Right&lt;br /&gt;
&lt;br /&gt;
===Iron===&lt;br /&gt;
To extract iron ore, click on the mismatched color crystal. Success yields 3 at Ore Extraction levels 1 and 2. &lt;br /&gt;
&lt;br /&gt;
'''Memory Game for 4 per pull:'''  By clicking on where the odd gem was one turn earlier. (Requires OE 2)~Zreyas&lt;br /&gt;
&lt;br /&gt;
'''Memory Game for 5 per pull:'''  By clicking on where the odd gem was two turns earlier. (Requires OE 3)~BillHicks&lt;br /&gt;
&lt;br /&gt;
'''Memory Game for 6 per pull:'''  By clicking on where the odd gem was Three turns earlier. (Requires OE 4)~BlueGrass&lt;br /&gt;
&lt;br /&gt;
'''Memory Game for 7 per pull:'''  By clicking on where the odd gem was four turns earlier. (Requires OE 5)~BlueGrass&lt;br /&gt;
&lt;br /&gt;
===Lead===&lt;br /&gt;
Figure out which crystal has gone the longest without being the odd crystal out, and click that one.  When you find that crystal, keep clicking it until it is the odd crystal out.  As long as you keep clicking the crystal that hasn't been the odd-one out for the longest time, you will build a chain up to 7 ore per pull at Ore Extraction 2.&lt;br /&gt;
&lt;br /&gt;
This method is undoubtably the best, but it can be frustrating if you don't have good memory.  In that case, try clicking on crystals until you find one that yields ore, and keep clicking on it until it doesn't, and repeat.  If you have noticed a crystal change color recently, then it won't be the right crystal.  [[User:JulianJaynes|JulianJaynes]] 15:28, 9 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Also worth noting, with OE 1 my max yield has been seven.  Does OE 2 buy you anything with lead? [[User:JulianJaynes|JulianJaynes]] 15:28, 9 January 2009 (EST)&lt;br /&gt;
Max yield of 7 also appears to be true for OE2 as well. [[User:Zoser|Zoser]] 11 January 2009&lt;br /&gt;
&lt;br /&gt;
If you have pen and paper, you can use this method: Number the crystals 1 through 7. Write down the one that is different. Click it. Write down the next one. Keep clicking (it doesn't matter which crystal you click) and writing until your sequence contains all of the crystals 1 through 7. For example, here's a sample sequence: 1 5 5 6 4 1 3 2 2 7. At this point you have all the crystals in. Now, one way to keep track of which crystal should be clicked is to start at the end of the list, and look backwards for the 1. Keep your finger there, and start again at the end of the list and look for the 2. If you move past your finger, move your finger to the 2. Do this for 1 through 7, and you should be pointing at the number of crystal to hit. In the sequence above, the answer should be 5.&lt;br /&gt;
&lt;br /&gt;
Another method also requires you to write out the sequence, but each time you write a number, look for the previous instance of that number in the list and cross it out. For example, in the above sequence, your list would look like this: X X 5 6 4 1 3 X 2 7. The first number in the list that isn't crossed out is the number of the crystal to hit. In the sequence above, the answer should also be 5. Suppose the next crystal is 4. Then you should write 4, cross out the previous 4, and you can see the answer is still 5: X X 5 6 X 1 3 X 2 7 4. If the next crystal is now 6, write it down, cross out the previous 6: X X 5 X X 1 3 X 2 7 4 6. Now if the next number is 5, write it down, cross out the previous 5, and the next crystal to hit should be 1: X X X X X 1 3 X 2 7 4 6 5. [[User:Oofafwet|Oofafwet]], who thinks way too much like a computer. 21 January 2009.&lt;br /&gt;
&lt;br /&gt;
Much easier... get 7 sixsided dice, lay them out 1-6 and put a piece of tape or somthing on #7. &lt;br /&gt;
as the color changes, pull that numbered dice out of the row, move it to the end.&lt;br /&gt;
Always work the &amp;quot;top&amp;quot; dice, and the &amp;quot;bottom&amp;quot; dice is always the most recent color.  (you're just pushing the stack) [[User:Gwyr|Gwyr]] 25JAN09&lt;br /&gt;
&lt;br /&gt;
===Lithium===&lt;br /&gt;
Lithium appears visually as the &amp;quot;six crystals of one color, one of another color&amp;quot; system most commonly seen in iron mines.  However, the simplest way to mine it ignores the visual appearance entirely.  Simply mine each crystal once until one of them gives you 1 ore instead of 0.  As soon as that happens, keep mining that crystal, and it will count up 1 ore each time until it gives 7 per iteration (due to the increasing sequence length of the memory game).  At some point, the pattern breaks, it drops to 0, and at that point you cycle through the other six crystals until you find the one that gives 1 ore again.  Rinse, repeat.  For more advanced mining, you can usually predict what crystal is the new ore crystal, by which crystal was &amp;quot;lit&amp;quot; right before the pattern broke.  If that doesn't work, try the first crystal that was lit after the pattern broke.  That works about 95% of the time, but it requires dramatically more attention and only saves about 1-2 mining attempts per cycle.&lt;br /&gt;
&lt;br /&gt;
: Is there a way to predict when the pattern will break? --[[User:Xyrrus|Xyrrus]] 21:33, 10 January 2009 (EST) No prediction possible from what I can see, had all random numbers up to 14, also had 4 1s in a row and also a 10,11 10 and 10 in a row too. --[[User:Fez|Fez]]&lt;br /&gt;
&lt;br /&gt;
: The correct crystal is the crystal that has been lit (odd one) the most in the last 7 pulls. That's how you predict when the pattern will break.&lt;br /&gt;
&lt;br /&gt;
===Magnesium===&lt;br /&gt;
Click the blue crystal, or one with greatest blue component.&lt;br /&gt;
&lt;br /&gt;
Randomly was able to pull 2 at OE2, haven't figured out the pattern yet - [[User:Penates|Penates]]&lt;br /&gt;
It was the memory game [[User:Malard|Malard]] 19:03, 29 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
===Platinum===&lt;br /&gt;
Like Gold, each crystal has a corresponding crystal. This can even be it self. When a crystal is the odd crystal, work it's corresponding crystal. This can be done with the memory game, to gain 7 pr pull. The corresponding crystals are different from mine to mine. ~McArine&lt;br /&gt;
&lt;br /&gt;
My experience is that the colors can at times be very close, so it's hard to distinguish the odd one. I don't know if there, like gold, is a specific color where the rules are different. This might be the reason why I couldn't keep a steady run of 7. ~McArine&lt;br /&gt;
&lt;br /&gt;
the 'link' seems to vary from person to person - Elfus&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
Similar to copper: rate the crystals in order of saturation and pick the second from most saturated crystal. Using the memory-game to increase yield works in the same way as tin to provide up to a 7-silver yield (depending on length of sequence being repeated). The result of mining is &amp;quot;silver&amp;quot;, and not &amp;quot;silver ore&amp;quot;, i.e. it's ready to use and does not need smelting.&lt;br /&gt;
&lt;br /&gt;
===Strontium===&lt;br /&gt;
Each mine has a different circuit, click on crystals in that order. one crystal can be present in the circuit multiple times. I have seen circuit with 7 to 10 crystals. Yield come from 1 to 7, then stays at 7. Color doesn't seem to matter in any fashion.&lt;br /&gt;
&lt;br /&gt;
===Tin===&lt;br /&gt;
The correct crystal is usually most colors of green, red and yellow and grey even the washed colors (careful though they shades look similar). Also described as &amp;quot;Most brownish&amp;quot;. Also described as lowest blue in the RGB palette or Highest green in the RGB palette. All of these interpretations give the right result. The exact answer isn't quite known.&amp;lt;br&amp;gt;  &lt;br /&gt;
Using colour cop program lowest blue on rgb scale is working reliably. Most obvious colours are brown orange red but very dark blue is sometimes the answer which can throw off the pattern unless checking with something other than sight alone.&lt;br /&gt;
Possible to sustain 7 ore per pull using memory game- have not tried higher.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Talk:Mine|discussion]] for more discussion (and history of the memory effect on mines).&lt;br /&gt;
&lt;br /&gt;
===Titanium===&lt;br /&gt;
Mine the crystal that has remained the same the longest. You will receive ore in proportion to how many times you are correct, up to 7 ore after 7 correct pulls in a row. As long as you maintain correct pulls you will continue to receive 7 ore.  OE level appears to have no impact.&lt;br /&gt;
&lt;br /&gt;
===Tungsten===&lt;br /&gt;
Click on the odd one out, there are 3 pairs and a crystal that doesn't have an equal pair.&lt;br /&gt;
&lt;br /&gt;
There also seems to be a kind of memory game, but have not figured out how it works: had results of 1,2 and 4 ore, OE2; Was finally able to mine 7 Ore per pull using the 6th last right Kristall with OE2, hope others can also verify -Pazifist&lt;br /&gt;
&lt;br /&gt;
===Zinc===&lt;br /&gt;
Active crystal appears to be the lightest/whitest&lt;br /&gt;
 &lt;br /&gt;
I haven't found that the lightest/whitest works, i got a very low success rate using that method. I had much better results going for the 'strongest' colour, similar to copper mining, for example if there is a particularly vibrant purple colour this usually works to obtain ore. However there seem to be a lot of these 'vibrant' colours so i found it hard to tell which one is the right one, my success rate was still only around 60% so i may well have the wrong idea.&lt;br /&gt;
&lt;br /&gt;
*From my testing it appears to me that Zinc is the odd saturation out. If you have 6 cyrstals that are vibrant and 1 that is dull, the correct is the dull one. If you have 6 that are dull and one that is vibrant, the correct is the vibrant one. -Kiya&lt;br /&gt;
&lt;br /&gt;
*Ive been mining Zinc while getting diamonds and i confirm that the most dark or with the most odd saturation (similar to copper) gives me zinc ore. -Zezima&lt;br /&gt;
&lt;br /&gt;
*The one with the odd saturation is the one. And you can do the memory game like on Tin. ~McArine&lt;br /&gt;
&lt;br /&gt;
*Confirming previously described methods. Just find the odd saturation (sometimes the one not bright, sometimes the bright one), and play memory game for 2 Zinc ore per pull. ~Nkuku&lt;br /&gt;
&lt;br /&gt;
== Increasing your yield: the mining memory game==&lt;br /&gt;
&lt;br /&gt;
If you continually click on the correct crystal, you'll always get the base amount. If however you remember what's gone before and start clicking on the crystal that came up *previously*, then you'll get extra ore yield for as long as you can keep up the correct sequence. For example, if you perform a run consistently working the from a history of 3 crystal ago, then each pull will give you 4 extra ore. As soon as you hit an error in your sequence (because you guessed the wrong crystal) then the run stops and you need to restart your memory.  It's easiest with iron where the correct crystal is most obvious, but the technique has been tested ([[User:Nicodemus|Nicodemus]]) with copper, iron and tin.&lt;br /&gt;
&lt;br /&gt;
As an example: label each crystal with a number. If it's the first crystal that's correct then write down &amp;quot;1&amp;quot; in your sequence. If it's the second crystal, write down &amp;quot;2&amp;quot;, etc. When you've got the desired history length (e.g. 3 numbers written down), then keep writing down the correct crystal, but don't click on it. Instead, click on the crystal 3 back in your history. So, if a mine is giving a sequence of 1, 2, 3, 4, 5, 6, then select the first 3 crystals as normal (and you'll get 1 ore each time if this is tin) by clicking 1, then clicking 2, then clicking 3. On the next pull you start using your history instead of the current correct crystal and select 1 and then 2. Both of those pulls will say &amp;quot;no ore&amp;quot; because you haven't yet hit the correct sequence, but from then on (when you select 3, 4, 5, 6, etc) you'll get 4 ore every time so long as you keep the sequence correct (i.e. as long as you click on the correct crystal 3 pulls ago). The bonus pull seems to vary. With tin (i.e. a base pull of 1 ore), then you get a bonus ore per run-length of your sequence. That means that a sequence of 2 will give 3 ore. A sequence of 3 will give 4 ore, etc. For copper and iron I've only ever got a bonus of 1 no matter the length of the sequence. Whereas for tin and silver you can get up to a pull of 7. The 7 sequence appears to be the limit.&lt;br /&gt;
&lt;br /&gt;
Note that if you're just mining normally and a sequence comes up &amp;quot;naturally&amp;quot; (e.g. the same crystal is correct 3 pulls in a row), then on the third pull you'll get the sequence bonus.&lt;br /&gt;
&lt;br /&gt;
==Saturation, Colour==&lt;br /&gt;
&lt;br /&gt;
Some mines require you to determine which crystal has the most saturation, or the second-most saturation (e.g. silver). Some ask you to pick &amp;quot;the most blue&amp;quot;. Sometimes it's not easy to tell which one this is (especially if you have colour blindness!). The most important thing to do is to turn off the &amp;quot;time-of-day&amp;quot; lighting, since it really makes things harder to differentiate. If you've done that and you still can't tell, then try using some magnifying software that shows you colours. For example, on the Mac(confirmed : works on windows), you can run &amp;quot;Pixie&amp;quot; (a developer toolkit application) that magnifies a portion of the screen and provides information about where the cursor is pointing. If you enable the Pixie preferences &amp;quot;Float window&amp;quot; and &amp;quot;Show colour values&amp;quot;, then you can easily wave the mouse over the crystals to quickly see which crystal is correct. Note that &amp;quot;most blue&amp;quot; would be the highest &amp;quot;B&amp;quot; value in the R/G/B section, whereas &amp;quot;most saturated&amp;quot; would be the highest &amp;quot;S&amp;quot; value in the H/S/B section of the information. &lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Gems&amp;diff=58967</id>
		<title>Gems</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Gems&amp;diff=58967"/>
		<updated>2009-03-01T22:41:34Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gems are a product (or by-product) of [[Mining]]. There are six known types -- diamond, emerald, quartz, ruby, sapphire, and topaz -- with quartz being by far the most common. An individual [[Mine]] produces one type of gem, but the gems can be of any size.&lt;br /&gt;
&lt;br /&gt;
===Sizes===&lt;br /&gt;
* Small (common)&lt;br /&gt;
* Medium&lt;br /&gt;
* Large&lt;br /&gt;
* Huge (Rare)&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
* Quartz (common)&lt;br /&gt;
* Ruby&lt;br /&gt;
* Topaz&lt;br /&gt;
* Emerald&lt;br /&gt;
* Sapphire&lt;br /&gt;
* Diamond (rare) &lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
===Quartz===&lt;br /&gt;
* Small&lt;br /&gt;
** ''Research'': 100 for [[Basic Chemistry]]&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Thought&lt;br /&gt;
** 40 used to build a [[Fleet Furnace]]&lt;br /&gt;
* Medium&lt;br /&gt;
** Used to build a [[Cut Stone Obelisk]] for the [[Test of the Obelisk]]&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Art and Music&lt;br /&gt;
** ''Tuition'': 7 for [[Ore Extraction]]4 at [[School of Architecture]]&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Desiccation]] at the School of Thought&lt;br /&gt;
** ''Tuition'': 1 for [[Ore Extraction]]5 at [[School of Architecture]]&lt;br /&gt;
&lt;br /&gt;
===Ruby===&lt;br /&gt;
* Small&lt;br /&gt;
** 2 used to build a [[Test_of_Khefre's_Children#Beetle Showing and Judging|beetle statue]]&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Leadership&lt;br /&gt;
* Medium&lt;br /&gt;
** ''Tuition'': 1 for [[Structure Repair]] at the University of Worship&lt;br /&gt;
** ''Tuition'': 7 for [[Camp Decoration]] at the School of Art &amp;amp; Music&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Body&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Desiccation]] at the School of Worship&lt;br /&gt;
&lt;br /&gt;
===Topaz===&lt;br /&gt;
* Small&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Harmony&lt;br /&gt;
** 10 used to build a [[Reactory]]&lt;br /&gt;
** ''Tuition'': 1 for [[Mechanics]] at a [[School of Worship]]&lt;br /&gt;
* Medium&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Harmony&lt;br /&gt;
** ''Tuition'': 1 for [[Structure Repair]] at the University of Worship&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Desiccation]] at the School of Art and Music&lt;br /&gt;
&lt;br /&gt;
===Emerald===&lt;br /&gt;
* Small&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the [[University of Body]]&lt;br /&gt;
* Medium&lt;br /&gt;
** ''Tuition'': 7 for [[Camp Decoration]] (First Degree) at a [[School of Art &amp;amp; Music]]&lt;br /&gt;
* Large&lt;br /&gt;
** ''Tuition'': 1 for [[Camp Decoration]] (Second Degree) at a [[School of Art &amp;amp; Music]]&lt;br /&gt;
** ''Tuition'': 1 for [[Camp Decoration]] (Third Degree) at a [[School of Art &amp;amp; Music]]&lt;br /&gt;
** ''Tuition'': 1 for [[Mechanics]] at a [[School of Worship]]&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the [[University of Thought]]&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Structure Repair]] at the [[University of Worship]]&lt;br /&gt;
&lt;br /&gt;
===Sapphire===&lt;br /&gt;
* Small&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Art and Music&lt;br /&gt;
** ''Tuition'': 1 for [[Structure Repair]] at the University of Worship&lt;br /&gt;
* Medium&lt;br /&gt;
** ''Tuition'': 7 for [[Camp Decoration]] (First Degree) at a School of Art &amp;amp; Music&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Leadership&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Mechanics]] at a [[School of Worship]]&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Small&lt;br /&gt;
** Research : 100 for [[Basic Chemistry]]&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Architecture&lt;br /&gt;
** 1 Needed for the Ritual of Initiation in the [[Principles of Worship]]&lt;br /&gt;
** 40 used to build a [[Fleet Furnace]]&lt;br /&gt;
* Medium&lt;br /&gt;
** ''Tuition'': 7 for [[Camp Decoration]] (First Degree) at a School of Art &amp;amp; Music&lt;br /&gt;
** 2 Needed for [[Test of Marriage]]&lt;br /&gt;
** ''Tuition'': 1 for [[Mechanics]] at a [[School of Worship]]&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Worship&lt;br /&gt;
* Huge&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Gems&amp;diff=58506</id>
		<title>Gems</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Gems&amp;diff=58506"/>
		<updated>2009-02-28T22:50:37Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gems are a product (or by-product) of [[Mining]]. There are six known types -- diamond, emerald, quartz, ruby, sapphire, and topaz -- with quartz being by far the most common. An individual [[Mine]] produces one type of gem, but the gems can be of any size.&lt;br /&gt;
&lt;br /&gt;
===Sizes===&lt;br /&gt;
* Small (common)&lt;br /&gt;
* Medium&lt;br /&gt;
* Large&lt;br /&gt;
* Huge (Rare)&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
* Quartz (common)&lt;br /&gt;
* Ruby&lt;br /&gt;
* Topaz&lt;br /&gt;
* Emerald&lt;br /&gt;
* Sapphire&lt;br /&gt;
* Diamond (rare) &lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
===Quartz===&lt;br /&gt;
* Small&lt;br /&gt;
** ''Research'': 100 for [[Basic Chemistry]]&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Thought&lt;br /&gt;
** 40 used to build a [[Fleet Furnace]]&lt;br /&gt;
* Medium&lt;br /&gt;
** Used to build a [[Cut Stone Obelisk]] for the [[Test of the Obelisk]]&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Art and Music&lt;br /&gt;
** ''Tuition'': 7 for [[Ore Extraction]]4 at [[School of Architecture]]&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Desiccation]] at the School of Thought&lt;br /&gt;
** ''Tuition'': 1 for [[Ore Extraction]]5 at [[School or Architecture]]&lt;br /&gt;
&lt;br /&gt;
===Ruby===&lt;br /&gt;
* Small&lt;br /&gt;
** 2 used to build a [[Test_of_Khefre's_Children#Beetle Showing and Judging|beetle statue]]&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Leadership&lt;br /&gt;
* Medium&lt;br /&gt;
** ''Tuition'': 1 for [[Structure Repair]] at the University of Worship&lt;br /&gt;
** ''Tuition'': 7 for [[Camp Decoration]] at the School of Art &amp;amp; Music&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Body&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Desiccation]] at the School of Worship&lt;br /&gt;
&lt;br /&gt;
===Topaz===&lt;br /&gt;
* Small&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Harmony&lt;br /&gt;
** 10 used to build a [[Reactory]]&lt;br /&gt;
** ''Tuition'': 1 for [[Mechanics]] at a [[School of Worship]]&lt;br /&gt;
* Medium&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Harmony&lt;br /&gt;
** ''Tuition'': 1 for [[Structure Repair]] at the University of Worship&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Desiccation]] at the School of Art and Music&lt;br /&gt;
&lt;br /&gt;
===Emerald===&lt;br /&gt;
* Small&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the [[University of Body]]&lt;br /&gt;
* Medium&lt;br /&gt;
** ''Tuition'': 7 for [[Camp Decoration]] (First Degree) at a [[School of Art &amp;amp; Music]]&lt;br /&gt;
* Large&lt;br /&gt;
** ''Tuition'': 1 for [[Camp Decoration]] (Second Degree) at a [[School of Art &amp;amp; Music]]&lt;br /&gt;
** ''Tuition'': 1 for [[Camp Decoration]] (Third Degree) at a [[School of Art &amp;amp; Music]]&lt;br /&gt;
** ''Tuition'': 1 for [[Mechanics]] at a [[School of Worship]]&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the [[University of Thought]]&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Structure Repair]] at the [[University of Worship]]&lt;br /&gt;
&lt;br /&gt;
===Sapphire===&lt;br /&gt;
* Small&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Art and Music&lt;br /&gt;
** ''Tuition'': 1 for [[Structure Repair]] at the University of Worship&lt;br /&gt;
* Medium&lt;br /&gt;
** ''Tuition'': 7 for [[Camp Decoration]] (First Degree) at a School of Art &amp;amp; Music&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Leadership&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Mechanics]] at a [[School of Worship]]&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Small&lt;br /&gt;
** Research : 100 for [[Basic Chemistry]]&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Architecture&lt;br /&gt;
** 1 Needed for the Ritual of Initiation in the [[Principles of Worship]]&lt;br /&gt;
** 40 used to build a [[Fleet Furnace]]&lt;br /&gt;
* Medium&lt;br /&gt;
** ''Tuition'': 7 for [[Camp Decoration]] (First Degree) at a School of Art &amp;amp; Music&lt;br /&gt;
** 2 Needed for [[Test of Marriage]]&lt;br /&gt;
** ''Tuition'': 1 for [[Mechanics]] at a [[School of Worship]]&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Worship&lt;br /&gt;
* Huge&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Gems&amp;diff=58505</id>
		<title>Gems</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Gems&amp;diff=58505"/>
		<updated>2009-02-28T22:50:09Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gems are a product (or by-product) of [[Mining]]. There are six known types -- diamond, emerald, quartz, ruby, sapphire, and topaz -- with quartz being by far the most common. An individual [[Mine]] produces one type of gem, but the gems can be of any size.&lt;br /&gt;
&lt;br /&gt;
===Sizes===&lt;br /&gt;
* Small (common)&lt;br /&gt;
* Medium&lt;br /&gt;
* Large&lt;br /&gt;
* Huge (Rare)&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
* Quartz (common)&lt;br /&gt;
* Ruby&lt;br /&gt;
* Topaz&lt;br /&gt;
* Emerald&lt;br /&gt;
* Sapphire&lt;br /&gt;
* Diamond (rare) &lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
===Quartz===&lt;br /&gt;
* Small&lt;br /&gt;
** ''Research'': 100 for [[Basic Chemistry]]&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Thought&lt;br /&gt;
** 40 used to build a [[Fleet Furnace]]&lt;br /&gt;
* Medium&lt;br /&gt;
** Used to build a [[Cut Stone Obelisk]] for the [[Test of the Obelisk]]&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Art and Music&lt;br /&gt;
** ''Tuition'': 7 for [[Ore Extraction]4 at [[School of Architecture]]&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Desiccation]] at the School of Thought&lt;br /&gt;
** ''Tuition'': 1 for [[Ore Extraction]]5 at [[School or Architecture]]&lt;br /&gt;
&lt;br /&gt;
===Ruby===&lt;br /&gt;
* Small&lt;br /&gt;
** 2 used to build a [[Test_of_Khefre's_Children#Beetle Showing and Judging|beetle statue]]&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Leadership&lt;br /&gt;
* Medium&lt;br /&gt;
** ''Tuition'': 1 for [[Structure Repair]] at the University of Worship&lt;br /&gt;
** ''Tuition'': 7 for [[Camp Decoration]] at the School of Art &amp;amp; Music&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Body&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Desiccation]] at the School of Worship&lt;br /&gt;
&lt;br /&gt;
===Topaz===&lt;br /&gt;
* Small&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Harmony&lt;br /&gt;
** 10 used to build a [[Reactory]]&lt;br /&gt;
** ''Tuition'': 1 for [[Mechanics]] at a [[School of Worship]]&lt;br /&gt;
* Medium&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Harmony&lt;br /&gt;
** ''Tuition'': 1 for [[Structure Repair]] at the University of Worship&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Desiccation]] at the School of Art and Music&lt;br /&gt;
&lt;br /&gt;
===Emerald===&lt;br /&gt;
* Small&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the [[University of Body]]&lt;br /&gt;
* Medium&lt;br /&gt;
** ''Tuition'': 7 for [[Camp Decoration]] (First Degree) at a [[School of Art &amp;amp; Music]]&lt;br /&gt;
* Large&lt;br /&gt;
** ''Tuition'': 1 for [[Camp Decoration]] (Second Degree) at a [[School of Art &amp;amp; Music]]&lt;br /&gt;
** ''Tuition'': 1 for [[Camp Decoration]] (Third Degree) at a [[School of Art &amp;amp; Music]]&lt;br /&gt;
** ''Tuition'': 1 for [[Mechanics]] at a [[School of Worship]]&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the [[University of Thought]]&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Structure Repair]] at the [[University of Worship]]&lt;br /&gt;
&lt;br /&gt;
===Sapphire===&lt;br /&gt;
* Small&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Art and Music&lt;br /&gt;
** ''Tuition'': 1 for [[Structure Repair]] at the University of Worship&lt;br /&gt;
* Medium&lt;br /&gt;
** ''Tuition'': 7 for [[Camp Decoration]] (First Degree) at a School of Art &amp;amp; Music&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Leadership&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Mechanics]] at a [[School of Worship]]&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Small&lt;br /&gt;
** Research : 100 for [[Basic Chemistry]]&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Architecture&lt;br /&gt;
** 1 Needed for the Ritual of Initiation in the [[Principles of Worship]]&lt;br /&gt;
** 40 used to build a [[Fleet Furnace]]&lt;br /&gt;
* Medium&lt;br /&gt;
** ''Tuition'': 7 for [[Camp Decoration]] (First Degree) at a School of Art &amp;amp; Music&lt;br /&gt;
** 2 Needed for [[Test of Marriage]]&lt;br /&gt;
** ''Tuition'': 1 for [[Mechanics]] at a [[School of Worship]]&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Worship&lt;br /&gt;
* Huge&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Gems&amp;diff=58503</id>
		<title>Gems</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Gems&amp;diff=58503"/>
		<updated>2009-02-28T22:48:11Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gems are a product (or by-product) of [[Mining]]. There are six known types -- diamond, emerald, quartz, ruby, sapphire, and topaz -- with quartz being by far the most common. An individual [[Mine]] produces one type of gem, but the gems can be of any size.&lt;br /&gt;
&lt;br /&gt;
===Sizes===&lt;br /&gt;
* Small (common)&lt;br /&gt;
* Medium&lt;br /&gt;
* Large&lt;br /&gt;
* Huge (Rare)&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
* Quartz (common)&lt;br /&gt;
* Ruby&lt;br /&gt;
* Topaz&lt;br /&gt;
* Emerald&lt;br /&gt;
* Sapphire&lt;br /&gt;
* Diamond (rare) &lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
===Quartz===&lt;br /&gt;
* Small&lt;br /&gt;
** ''Research'': 100 for [[Basic Chemistry]]&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Thought&lt;br /&gt;
** 40 used to build a [[Fleet Furnace]]&lt;br /&gt;
* Medium&lt;br /&gt;
** Used to build a [[Cut Stone Obelisk]] for the [[Test of the Obelisk]]&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Art and Music&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Desiccation]] at the School of Thought&lt;br /&gt;
** ''Tuition'': 1 for [[Ore Extraction]] 5 at School or Architecture&lt;br /&gt;
&lt;br /&gt;
===Ruby===&lt;br /&gt;
* Small&lt;br /&gt;
** 2 used to build a [[Test_of_Khefre's_Children#Beetle Showing and Judging|beetle statue]]&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Leadership&lt;br /&gt;
* Medium&lt;br /&gt;
** ''Tuition'': 1 for [[Structure Repair]] at the University of Worship&lt;br /&gt;
** ''Tuition'': 7 for [[Camp Decoration]] at the School of Art &amp;amp; Music&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Body&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Desiccation]] at the School of Worship&lt;br /&gt;
&lt;br /&gt;
===Topaz===&lt;br /&gt;
* Small&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Harmony&lt;br /&gt;
** 10 used to build a [[Reactory]]&lt;br /&gt;
** ''Tuition'': 1 for [[Mechanics]] at a [[School of Worship]]&lt;br /&gt;
* Medium&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Harmony&lt;br /&gt;
** ''Tuition'': 1 for [[Structure Repair]] at the University of Worship&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Desiccation]] at the School of Art and Music&lt;br /&gt;
&lt;br /&gt;
===Emerald===&lt;br /&gt;
* Small&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the [[University of Body]]&lt;br /&gt;
* Medium&lt;br /&gt;
** ''Tuition'': 7 for [[Camp Decoration]] (First Degree) at a [[School of Art &amp;amp; Music]]&lt;br /&gt;
* Large&lt;br /&gt;
** ''Tuition'': 1 for [[Camp Decoration]] (Second Degree) at a [[School of Art &amp;amp; Music]]&lt;br /&gt;
** ''Tuition'': 1 for [[Camp Decoration]] (Third Degree) at a [[School of Art &amp;amp; Music]]&lt;br /&gt;
** ''Tuition'': 1 for [[Mechanics]] at a [[School of Worship]]&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the [[University of Thought]]&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Structure Repair]] at the [[University of Worship]]&lt;br /&gt;
&lt;br /&gt;
===Sapphire===&lt;br /&gt;
* Small&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Art and Music&lt;br /&gt;
** ''Tuition'': 1 for [[Structure Repair]] at the University of Worship&lt;br /&gt;
* Medium&lt;br /&gt;
** ''Tuition'': 7 for [[Camp Decoration]] (First Degree) at a School of Art &amp;amp; Music&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Leadership&lt;br /&gt;
* Huge&lt;br /&gt;
** ''Tuition'': 1 for [[Mechanics]] at a [[School of Worship]]&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Small&lt;br /&gt;
** Research : 100 for [[Basic Chemistry]]&lt;br /&gt;
** ''Research'': 700 for [[Pyramid Construction]] at the University of Architecture&lt;br /&gt;
** 1 Needed for the Ritual of Initiation in the [[Principles of Worship]]&lt;br /&gt;
** 40 used to build a [[Fleet Furnace]]&lt;br /&gt;
* Medium&lt;br /&gt;
** ''Tuition'': 7 for [[Camp Decoration]] (First Degree) at a School of Art &amp;amp; Music&lt;br /&gt;
** 2 Needed for [[Test of Marriage]]&lt;br /&gt;
** ''Tuition'': 1 for [[Mechanics]] at a [[School of Worship]]&lt;br /&gt;
* Large&lt;br /&gt;
** ''Research'': 70 for [[Pyramid Construction]] at the University of Worship&lt;br /&gt;
* Huge&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Meroe_Hardwood_Obelisk_Queue&amp;diff=57858</id>
		<title>Meroe Hardwood Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Meroe_Hardwood_Obelisk_Queue&amp;diff=57858"/>
		<updated>2009-02-28T02:54:26Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Malard&lt;br /&gt;
* Simon&lt;br /&gt;
* Ceo&lt;br /&gt;
* Allya&lt;br /&gt;
* Razalguhl - has materials ready&lt;br /&gt;
* Aryballa&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Oasis_Guild_Projects&amp;diff=57853</id>
		<title>Oasis Guild Projects</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Oasis_Guild_Projects&amp;diff=57853"/>
		<updated>2009-02-28T02:34:44Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome the wiki page for Lulu's Magical Warehouse of Oasis Guild Projects!==&lt;br /&gt;
&lt;br /&gt;
This warehouse is located just outside the Furnace house, viewable and stashable by the public. It was built for the stashing of materials for some of the large guild projects I am working on. As these projects will be guild, they will also benefit all [[Guilds/Oasis|Oasis]] members. So help!! :) &lt;br /&gt;
&lt;br /&gt;
There is a sign just outside the warehouse that will list the current projects and the major needs of the warehouse. The detailed lists will always be here. If I list a breakdown (i.e. 10 Copper sheeting = 60 copper), donating any of the pure copper is perfectly appreciated. If you have some spare ore, and don't have enough to smelt, but would like to donate, that's also appreciated. We won't turn any of it down! :) &lt;br /&gt;
&lt;br /&gt;
Any numbers in &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;'''RED'''&amp;lt;/span&amp;gt; means we have &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;'''NONE'''&amp;lt;/span&amp;gt; of that item yet. If &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt; that means we have &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''SOME'''&amp;lt;/span&amp;gt;. If &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt; that means we either have &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;'''ALL'''&amp;lt;/span&amp;gt;, or we have enough of the subingredients to finish *&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;'''ALL'''&amp;lt;/span&amp;gt;. (If you want to help turn sub ingredients to ingredients, let me know!)&lt;br /&gt;
&lt;br /&gt;
Please chat me ([[LuluDivine]])with any questions, let me know when you've donated so I can thank you!&lt;br /&gt;
&lt;br /&gt;
==Current LOADED Projects==&lt;br /&gt;
These project have been loaded into a compound. Therefore, you can feel free to donate finished materials directly into the project. Alternatively, if you would like to donate a lower level resourse (copper, when we need copper sheets, for instance), feel free to drop THAT into the magical warehouse!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current NON-Loaded Projects==&lt;br /&gt;
&lt;br /&gt;
== [[Gyration Cell]] ==&lt;br /&gt;
(We still need 2, one each at South copper CP and East iron CP)&lt;br /&gt;
* 1000 [[Boards]]&lt;br /&gt;
* 500 [[Clay]]&lt;br /&gt;
* 250 [[Concrete]]&lt;br /&gt;
* 50 [[Copper Sheeting]]&lt;br /&gt;
* 12 [[Crucibles]]&lt;br /&gt;
* 20 [[Glass Pipe]]&lt;br /&gt;
* 100 [[Leather]]&lt;br /&gt;
* 50 [[Moon Steel]]&lt;br /&gt;
* 10 [[Pulleys]]&lt;br /&gt;
* 25 [[Tin Sheeting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Beer Kettle]]===&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/1&amp;lt;/span&amp;gt; [[Brass Pot]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/4&amp;lt;/span&amp;gt; [[Copper Sheeting]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Raelis]]===&lt;br /&gt;
(we want to be able to put a few down when the tech opens - unfortunately the tech requirements are a guess, until it opens, but this is my best estimate for what it will require to have 1 Raeli Oven)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; 3414/6000 &amp;lt;/span&amp;gt;[[Clay Bricks]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt; 62/100 &amp;lt;/span&amp;gt;[[Copper Wire]] = (0/7.5 [[Copper]])&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/50 &amp;lt;/span&amp;gt;[[Moonsteel Sheeting]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/40 &amp;lt;/span&amp;gt;[[Small Gear]] = (0/60 [[Brass]] = 0/70 [[Copper]] and 0/10 [[Tin]] (if average 6 yield on reactory))&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/20 &amp;lt;/span&amp;gt;[[Bearings]] = (0/30 [[Bronze]] = 0/70 [[Copper]] and 0/10 [[Zinc]] (if average 6 yield on reactory))&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/20 &amp;lt;/span&amp;gt;[[Cement]] &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 10/20 &amp;lt;/span&amp;gt;[[Cut Stone]] &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/20 &amp;lt;/span&amp;gt;[[Rope]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; 4/10 &amp;lt;/span&amp;gt;[[Crucible]] (=3/10 Medium Stones)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/10 &amp;lt;/span&amp;gt;[[Glass Pipe]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; 3/10 &amp;lt;/span&amp;gt;[[Medium Gear]] (=97/150 Iron)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt; 10/10 &amp;lt;/span&amp;gt;[[Iron Bars]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; 1/10 &amp;lt;/span&amp;gt;[[Shovel Blade]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/10 &amp;lt;/span&amp;gt;[[Pinch Roller]]&lt;br /&gt;
*Materials for [[Gearboxes]]:&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/30 &amp;lt;/span&amp;gt;[[Small Gears]]&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/30 &amp;lt;/span&amp;gt;[[Medium Gears]] (=0/450 Iron)&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/3 &amp;lt;/span&amp;gt; [[Large Gear]]&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Oasis_Guild_Projects&amp;diff=57726</id>
		<title>Oasis Guild Projects</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Oasis_Guild_Projects&amp;diff=57726"/>
		<updated>2009-02-27T21:41:54Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome the wiki page for Lulu's Magical Warehouse of Oasis Guild Projects!==&lt;br /&gt;
&lt;br /&gt;
This warehouse is located just outside the Furnace house, viewable and stashable by the public. It was built for the stashing of materials for some of the large guild projects I am working on. As these projects will be guild, they will also benefit all [[Guilds/Oasis|Oasis]] members. So help!! :) &lt;br /&gt;
&lt;br /&gt;
There is a sign just outside the warehouse that will list the current projects and the major needs of the warehouse. The detailed lists will always be here. If I list a breakdown (i.e. 10 Copper sheeting = 60 copper), donating any of the pure copper is perfectly appreciated. If you have some spare ore, and don't have enough to smelt, but would like to donate, that's also appreciated. We won't turn any of it down! :) &lt;br /&gt;
&lt;br /&gt;
Any numbers in &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;'''RED'''&amp;lt;/span&amp;gt; means we have &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;'''NONE'''&amp;lt;/span&amp;gt; of that item yet. If &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt; that means we have &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''SOME'''&amp;lt;/span&amp;gt;. If &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt; that means we either have &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;'''ALL'''&amp;lt;/span&amp;gt;, or we have enough of the subingredients to finish *&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;'''ALL'''&amp;lt;/span&amp;gt;. (If you want to help turn sub ingredients to ingredients, let me know!)&lt;br /&gt;
&lt;br /&gt;
Please chat me ([[LuluDivine]])with any questions, let me know when you've donated so I can thank you!&lt;br /&gt;
&lt;br /&gt;
==Current LOADED Projects==&lt;br /&gt;
These project have been loaded into a compound. Therefore, you can feel free to donate finished materials directly into the project. Alternatively, if you would like to donate a lower level resourse (copper, when we need copper sheets, for instance), feel free to drop THAT into the magical warehouse!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current NON-Loaded Projects==&lt;br /&gt;
&lt;br /&gt;
== [[Gyration Cell]] ==&lt;br /&gt;
(We still need 2, one each at South copper CP and East iron CP)&lt;br /&gt;
* 1000 [[Boards]]&lt;br /&gt;
* 500 [[Clay]]&lt;br /&gt;
* 250 [[Concrete]]&lt;br /&gt;
* 50 [[Copper Sheeting]]&lt;br /&gt;
* 12 [[Crucibles]]&lt;br /&gt;
* 20 [[Glass Pipe]]&lt;br /&gt;
* 100 [[Leather]]&lt;br /&gt;
* 50 [[Moon Steel]]&lt;br /&gt;
* 10 [[Pulleys]]&lt;br /&gt;
* 25 [[Tin Sheeting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Beer Kettle]]===&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/1&amp;lt;/span&amp;gt; [[Brass Pot]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/4&amp;lt;/span&amp;gt; [[Copper Sheeting]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Raelis]]===&lt;br /&gt;
(we want to be able to put a few down when the tech opens - unfortunately the tech requirements are a guess, until it opens, but this is my best estimate for what it will require to have 1 Raeli Oven)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 936/6000 &amp;lt;/span&amp;gt;[[Clay Bricks]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt; 75/100 &amp;lt;/span&amp;gt;[[Copper Wire]] = (0/7.5 [[Copper]])&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/50 &amp;lt;/span&amp;gt;[[Moonsteel Sheeting]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/40 &amp;lt;/span&amp;gt;[[Small Gear]] = (0/60 [[Brass]] = 0/70 [[Copper]] and 0/10 [[Tin]] (if average 6 yield on reactory))&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/20 &amp;lt;/span&amp;gt;[[Bearings]] = (0/30 [[Bronze]] = 0/70 [[Copper]] and 0/10 [[Zinc]] (if average 6 yield on reactory))&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/20 &amp;lt;/span&amp;gt;[[Cement]] &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/20 &amp;lt;/span&amp;gt;[[Cut Stone]] &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/20 &amp;lt;/span&amp;gt;[[Rope]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; 0/10 &amp;lt;/span&amp;gt;[[Crucible]] (=3/10 Medium Stones)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/10 &amp;lt;/span&amp;gt;[[Glass Pipe]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; 3/10 &amp;lt;/span&amp;gt;[[Medium Gear]] (=97/150 Iron)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt; 10/10 &amp;lt;/span&amp;gt;[[Iron Bars]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; 1/10 &amp;lt;/span&amp;gt;[[Shovel Blade]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/10 &amp;lt;/span&amp;gt;[[Pinch Roller]]&lt;br /&gt;
*Materials for [[Gearboxes]]:&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/30 &amp;lt;/span&amp;gt;[[Small Gears]]&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/30 &amp;lt;/span&amp;gt;[[Medium Gears]] (=0/450 Iron)&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/3 &amp;lt;/span&amp;gt; [[Large Gear]]&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Oasis_Guild_Projects&amp;diff=57701</id>
		<title>Oasis Guild Projects</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Oasis_Guild_Projects&amp;diff=57701"/>
		<updated>2009-02-27T21:23:08Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome the wiki page for Lulu's Magical Warehouse of Oasis Guild Projects!==&lt;br /&gt;
&lt;br /&gt;
This warehouse is located just outside the Furnace house, viewable and stashable by the public. It was built for the stashing of materials for some of the large guild projects I am working on. As these projects will be guild, they will also benefit all [[Guilds/Oasis|Oasis]] members. So help!! :) &lt;br /&gt;
&lt;br /&gt;
There is a sign just outside the warehouse that will list the current projects and the major needs of the warehouse. The detailed lists will always be here. If I list a breakdown (i.e. 10 Copper sheeting = 60 copper), donating any of the pure copper is perfectly appreciated. If you have some spare ore, and don't have enough to smelt, but would like to donate, that's also appreciated. We won't turn any of it down! :) &lt;br /&gt;
&lt;br /&gt;
Any numbers in &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;'''RED'''&amp;lt;/span&amp;gt; means we have &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;'''NONE'''&amp;lt;/span&amp;gt; of that item yet. If &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt; that means we have &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''SOME'''&amp;lt;/span&amp;gt;. If &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt; that means we either have &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;'''ALL'''&amp;lt;/span&amp;gt;, or we have enough of the subingredients to finish *&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;'''ALL'''&amp;lt;/span&amp;gt;. (If you want to help turn sub ingredients to ingredients, let me know!)&lt;br /&gt;
&lt;br /&gt;
Please chat me ([[LuluDivine]])with any questions, let me know when you've donated so I can thank you!&lt;br /&gt;
&lt;br /&gt;
==Current LOADED Projects==&lt;br /&gt;
These project have been loaded into a compound. Therefore, you can feel free to donate finished materials directly into the project. Alternatively, if you would like to donate a lower level resourse (copper, when we need copper sheets, for instance), feel free to drop THAT into the magical warehouse!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current NON-Loaded Projects==&lt;br /&gt;
&lt;br /&gt;
== [[Gyration Cell]] ==&lt;br /&gt;
(We still need 2, one each at South copper CP and East iron CP)&lt;br /&gt;
* 1000 [[Boards]]&lt;br /&gt;
* 500 [[Clay]]&lt;br /&gt;
* 250 [[Concrete]]&lt;br /&gt;
* 50 [[Copper Sheeting]]&lt;br /&gt;
* 12 [[Crucibles]]&lt;br /&gt;
* 20 [[Glass Pipe]]&lt;br /&gt;
* 100 [[Leather]]&lt;br /&gt;
* 50 [[Moon Steel]]&lt;br /&gt;
* 10 [[Pulleys]]&lt;br /&gt;
* 25 [[Tin Sheeting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Beer Kettle]]===&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/1&amp;lt;/span&amp;gt; [[Brass Pot]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/4&amp;lt;/span&amp;gt; [[Copper Sheeting]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Raelis]]===&lt;br /&gt;
(we want to be able to put a few down when the tech opens - unfortunately the tech requirements are a guess, until it opens, but this is my best estimate for what it will require to have 1 Raeli Oven)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 498/6000 &amp;lt;/span&amp;gt;[[Clay Bricks]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt; 75/100 &amp;lt;/span&amp;gt;[[Copper Wire]] = (0/7.5 [[Copper]])&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/50 &amp;lt;/span&amp;gt;[[Moonsteel Sheeting]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/40 &amp;lt;/span&amp;gt;[[Small Gear]] = (0/60 [[Brass]] = 0/70 [[Copper]] and 0/10 [[Tin]] (if average 6 yield on reactory))&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/20 &amp;lt;/span&amp;gt;[[Bearings]] = (0/30 [[Bronze]] = 0/70 [[Copper]] and 0/10 [[Zinc]] (if average 6 yield on reactory))&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/20 &amp;lt;/span&amp;gt;[[Cement]] &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/20 &amp;lt;/span&amp;gt;[[Cut Stone]] &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/20 &amp;lt;/span&amp;gt;[[Rope]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; 0/10 &amp;lt;/span&amp;gt;[[Crucible]] (=3/10 Medium Stones)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/10 &amp;lt;/span&amp;gt;[[Glass Pipe]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; 3/10 &amp;lt;/span&amp;gt;[[Medium Gear]] (=97/150 Iron)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt; 10/10 &amp;lt;/span&amp;gt;[[Iron Bars]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; 1/10 &amp;lt;/span&amp;gt;[[Shovel Blade]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/10 &amp;lt;/span&amp;gt;[[Pinch Roller]]&lt;br /&gt;
*Materials for [[Gearboxes]]:&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/30 &amp;lt;/span&amp;gt;[[Small Gears]]&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/30 &amp;lt;/span&amp;gt;[[Medium Gears]] (=0/450 Iron)&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; 0/3 &amp;lt;/span&amp;gt; [[Large Gear]]&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t4w/index.php?title=Meroe_Hardwood_Obelisk_Queue&amp;diff=57307</id>
		<title>Meroe Hardwood Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t4w/index.php?title=Meroe_Hardwood_Obelisk_Queue&amp;diff=57307"/>
		<updated>2009-02-27T04:59:58Z</updated>

		<summary type="html">&lt;p&gt;Razalguhl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Malard&lt;br /&gt;
* Simon&lt;br /&gt;
* Ceo&lt;br /&gt;
* Allya&lt;br /&gt;
* Razalguhl&lt;/div&gt;</summary>
		<author><name>Razalguhl</name></author>
	</entry>
</feed>