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Difference between revisions of "Guilds/The Wanderers"
From A Tale in the Desert
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= Infrastructure Projects = | = Infrastructure Projects = | ||
− | + | #20k STRAW / 6k ONIONS - Breed sheep and camels for leather | |
− | + | #1200 Firebricks / 2400 bricks for 6 glazier benches at limestone pit | |
− | + | #400 dried Papyrus for guild baskets | |
+ | #Boards and Bricks for GH expansion/Casual Guild founding | ||
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*Currently MATCHING fish for Horticulture research | *Currently MATCHING fish for Horticulture research | ||
*Stockpiling materials for Metallurgy and Casting research matches | *Stockpiling materials for Metallurgy and Casting research matches | ||
+ | |||
==Guild Structure== | ==Guild Structure== |
Revision as of 00:24, 24 December 2008
The Wanderers
Hi all, and welcome to the Wanderers, a large mentoring and research guild in the Shabbat Ab region (formerly 7L). We're located between Sart and Sworship.
Links
Proposed Research Order for the SA region
Guild Activities
- Initiations to Worship & Harmony
- Dowsing for Tin (look for copper & iron vein intersections, then use grilled carrots to try to spot tin)
- Dowsing for gem pockets (have diamonds, emeralds, & quartz... looking for rubies, sapphires, & topaz)
Infrastructure Projects
- 20k STRAW / 6k ONIONS - Breed sheep and camels for leather
- 1200 Firebricks / 2400 bricks for 6 glazier benches at limestone pit
- 400 dried Papyrus for guild baskets
- Boards and Bricks for GH expansion/Casual Guild founding
Research Projects
- Currently MATCHING leather for Mining research
- Currently MATCHING fish for Horticulture research
- Stockpiling materials for Metallurgy and Casting research matches
Guild Structure
Eventually, Wanderers will be divided into three different guild structures. More on this as resources become available.
- Elder's Guild (North Star)
- Main Guild (The Wanderers)
- Casual/Chat Guild (Name to be Determined)