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| − |  //Charcoal Hearth
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| − |  //
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| − |  // Setup:  This handles from 1 to 8 charcoal hearths at a time.  Pin the windows
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| − |  //         in 2 rows of 4 starting in top left corner.  But them up together but
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| − |  //         Don't overlap them at all.  I suggest at least 200
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| − |  //         wood per hearth and a normally hold about 150 water jugs.
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| − |  //         All hearths are slightly different but I suggest that you put your
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| − |  //         fastest burning hearths first in line.  The current settings are set
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| − |  //         for guilded hearths but its a bit more efficient atm with personal
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| − |  //         hearths.  You can tweak the settings below to alter Heat, Wood, Water
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| − |  //         and danger thresholds.  The macro doesn't watch Oxygen.  If your oxygen
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| − |  //         is getting too high, lower this by increasing WoodX in constants since
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| − |  //         adding wood lowers oxygen.
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| − |  //  Known Issues:  You will see it add some wood during the snuff process.  It's
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| − |  //                 not much wood but I'm looking into it.
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| − |  //  Make sure all the Regulaters are set at 1
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| − |  //  Anka's CC Hearth Macro readjusted to run at 1680x1050 resolution , uses ACTool 
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| − |  //
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| − | Constants
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| − |   //User Definable variables
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| − |   Hearths = 1       //Number of Hearths you are running. 1-8
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| − |   HeatX = 168       //Threshold for Heat bar, increase or decrease as needed.
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| − |   WoodX = 107      //Wood threshold, adds wood/round up to this point.
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| − |   WaterX = 76      //Alowable water level, not much play here.. dont lower more than 2
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| − |   DangerX = 164   //Threshold for Danger bar, increase or decrease as needed.
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| − |   RGBBlue = 220    //Threshold for detecting the color blue.  Some video cards
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| − |   //                   are having problems with this.  I will add a color test soon to
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| − |   //                   help.  If you are having problems. Run just 1 hearth and try
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| − |   //                   lowering this number by 10 at a time.  It's hard for me to see
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| − |   //                   what is going on without using your pc :(
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| − |   Guild = 0       // 1 for Guilded or public hearths, 0 for Personal hearths
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| − |   //End User variables
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| − |   AddX = 226
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| − |   Add2X = 15
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| − |   Add1Y = 65
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| − |   Add2Y = 17
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| − |   Add3Y = 250
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| − |   RegX = 47
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| − |   RegY = 74
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| − |   BeginX = 111
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| − |   BeginY = 245
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| − |   NewX = 0
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| − |   New2X = 0
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| − |   New2Y = 0
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| − |   NewY = 0
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| − |   Heat = 0
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| − |   Wood = 0
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| − |   Water = 0
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| − |   Danger = 0
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| − |   Status = 0
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| − |   HeatY = 156
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| − |   OxyY = 168
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| − |   WoodY = 180
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| − |   
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| − |   WaterY = 192
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| − |   
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| − |   DangerY = 204
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| − |   StatusX = 167
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| − |   StatusY = 216
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| − |   WoodBX = 35
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| − |   WoodBY = 250
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| − |   WaterBX = 85
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| − |   Num = 0
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| − |   Jump = 5
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| − |   JumpM = 0
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| − |   Jumped = 0
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| − |   Used = 0
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| − |   
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| − |   MDelay = 50
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| − |   SDelay = 50
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| − |   S1Delay = 50
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| − |   Count = 0
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| − |   CountM = 0
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| − |   MouseX = 0
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| − |   MouseY = 0
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| − |   
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| − | End
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| − | 
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| − | MousePos 100, 20  //Activates eGenesis window.. Don't run ACTool maximized.
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| − | Delay $MDelay
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| − | LeftClick
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| − | Delay 2000
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| − | 
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| − | If $Guild = 1
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| − |   Call Guild
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| − | End
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| − | 
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| − | SetConst NewX = $BeginX
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| − | SetConst NewY = $BeginY
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| − | SetConst Count = 1
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| − | Loop $Hearths
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| − |   If $Count = $Jump
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| − |     SetConst NewX = $BeginX
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| − |     Compute NewY = $BeginY + $Add3Y
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| − |   End
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| − |   MousePos $NewX, $NewY
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| − |   Delay $MDelay
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| − |   Rightclick
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| − |   Delay $MDelay
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| − |   Compute NewX = $NewX + $AddX
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| − |   Compute Count = $Count + 1
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| − | End
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| − | SetConst NewX = $BeginX  //Dont remember why this is here :)
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| − | Call Main
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| − | 
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| − | Procedure Main
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| − |   SetConst CountM = 1
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| − |   SetConst Status = 0
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| − |   Compute JumpM = $Jump - 1
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| − |   Loop $Hearths
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| − |     If $CountM = $Jump
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| − |       // may have to use New Newx and newy variables in Main
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| − |       SetConst NewX = $StatusX
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| − |       Compute NewY = $StatusY + $Add3Y
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| − |       SetConst New2X = $WaterBX
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| − |       Compute New2Y = $WoodBY + $Add3Y
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| − |     End
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| − |     
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| − |     While $Status = 0
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| − |       Call CheckBars
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| − |       If $Status = 1
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| − |         Call Snuff
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| − |         //code to advance to next hearth
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| − |         Compute Used = $Used + 1
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| − |         If $Used = $JumpM
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| − |           Compute HeatX = $HeatX - (($Used - 1) * $AddX)
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| − |           Compute HeatY = $HeatY + $Add3Y
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| − |           Compute WoodX = $WoodX - (($Used - 1) * $AddX)
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| − |           Compute WoodY = $WoodY + $Add3Y
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| − |           Compute WaterX = $WaterX - (($Used - 1) * $AddX)
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| − |           Compute WaterY = $WaterY + $Add3Y
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| − |           Compute DangerX = $DangerX - (($Used - 1) * $AddX)
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| − |           Compute DangerY = $DangerY + $Add3Y
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| − |           Compute StatusX = $StatusX - (($Used - 1) * $AddX)
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| − |           Compute StatusY = $StatusY + $Add3Y
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| − |           //Compute WaterBX = $WaterBX - (($Used -1) * $AddX)
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| − |           //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)
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| − |           //Compute WoodBY = $WoodBY + $Add3Y
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| − |           SetConst Jumped = 1
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| − |           Continue
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| − |         Else
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| − |           Compute HeatX = $HeatX + $AddX
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| − |           Compute WoodX = $WoodX + $AddX
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| − |           Compute WaterX = $WaterX + $AddX
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| − |           Compute DangerX = $DangerX + $AddX
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| − |           Compute StatusX = $StatusX + $AddX
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| − |           //Compute WaterBX = $WaterBX + $AddX
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| − |           //Compute WoodBX = $WoodBX + $AddX
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| − |         End
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| − |         Continue
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| − |       End
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| − |       If $Heat = 0 and $Danger = 0 and $Wood = 0
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| − |         Call Wood
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| − |       Else
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| − |         If $Heat = 1 or $Danger = 1
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| − |           If $Water = 0
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| − |             Call Water
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| − |           End
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| − |         End
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| − |       End
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| − |       
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| − |       Delay 1000
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| − |     End
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| − |     Compute CountM = $CountM + 1
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| − |     SetConst Status = 0
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| − |   End
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| − | End
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| − | 
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| − | Procedure CheckBars
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| − |   MousePos $HeatX, $HeatY
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| − |   Delay $SDelay
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| − |   LoadRGB {MouseX}, {MouseY}
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| − |   if {RGBBlue} > $RGBBlue
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| − |     SetConst Heat = 1
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| − |   Else
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| − |     SetConst Heat = 0
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| − |   End
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| − |   MousePos $WoodX, $WoodY
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| − |   Delay $S1Delay
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| − |   LoadRGB {mousex}, {mousey}
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| − |   if {RGBBlue} > $RGBBlue
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| − |     SetConst Wood = 1
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| − |   Else
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| − |     SetConst Wood = 0
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| − |   End
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| − |   MousePos $WaterX, $WaterY
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| − |   Delay $S1Delay
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| − |   LoadRGB {mousex}, {mousey}
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| − |   if {RGBBlue} > $RGBBlue
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| − |     SetConst Water = 1
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| − |   Else
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| − |     SetConst Water = 0
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| − |   End
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| − |   MousePos $DangerX, $DangerY
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| − |   Delay $S1Delay
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| − |   LoadRGB {MouseX}, {MouseY}
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| − |   if {RGBBlue} > $RGBBlue
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| − |     SetConst Danger = 1
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| − |   Else
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| − |     SetConst Danger = 0
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| − |   End
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| − |   MousePos $StatusX, $StatusY
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| − |   LoadRGB {MouseX}, {MouseY}
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| − |   if {RGBRed} = 6 and {RGBGreen} = 254 and {RGBBlue} = 5
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| − |     SetConst Status = 1
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| − |   Else
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| − |     SetConst Status = 0
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| − |   End
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| − | End
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| − | 
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| − | Procedure Water
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| − |   SetConst NewX = $WaterBX
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| − |   SetConst NewY = $WoodBY
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| − |   Loop $Hearths
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| − |     IF {loopno} = $Jump
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| − |       SetConst NewX = $WaterBX
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| − |       Compute NewY = $WoodBY + $Add3Y
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| − |     End
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| − |     If {loopno} > $Used
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| − |       MousePos $NewX, $NewY
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| − |       Delay $SDelay
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| − |       Rightclick
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| − |       Delay $SDelay
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| − |     End
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| − |     Compute NewX = $NewX + $AddX
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| − |   End
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| − |   SetConst NewX = $WaterBX
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| − | End
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| − | 
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| − | Procedure Snuff
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| − |   SetConst New2X = $WaterBX
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| − |   SetConst New2Y = $WoodBY
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| − |   Compute Num = $Used + 1
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| − |   Loop $Hearths
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| − |     IF {loopno} = $Jump
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| − |       SetConst New2X = $WaterBX
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| − |       Compute New2Y = $WoodBY + $Add3Y
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| − |     End
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| − |     If {loopno} = $Num
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| − |       MousePos $New2X, $New2Y
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| − |       Loop 8
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| − |         Rightclick
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| − |       End
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| − |     End
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| − |     Compute New2X = $New2X + $AddX
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| − |   End
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| − | End
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| − | 
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| − | Procedure Wood
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| − |   SetConst NewX = $WoodBX
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| − |   SetConst NewY = $WoodBY
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| − |   Loop $Hearths
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| − |     IF {loopno} = $Jump
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| − |       SetConst NewX = $WoodBX
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| − |       Compute NewY = $WoodBY + $Add3Y
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| − |     End
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| − |     If {loopno} > $Used
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| − |       MousePos $NewX, $NewY
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| − |       Delay $SDelay
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| − |       Rightclick
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| − |       Delay $SDelay
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| − |     End
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| − |     Compute NewX = $NewX + $AddX
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| − |   End
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| − |   SetConst NewX = $WoodBX
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| − | End
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| − | 
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| − | 
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| − | Procedure Guild
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| − |   Compute BeginX = $BeginX - 7
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| − |   Compute BeginY = $BeginY + 16
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| − |   Compute RegY = $RegY + 16
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| − |   Compute RegX = $RegX - 14
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| − |   Compute AddX = $AddX - 15
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| − |   Compute Add3Y = $Add3Y + 16
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| − |   Compute Add1Y = $Add1Y - 16
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| − |   Compute WoodBY = $WoodBY + 16
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| − |   Compute HeatX = $HeatX - 4
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| − |   Compute HeatY = $HeatY + 16
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| − |   Compute WoodX = $WoodX - 1
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| − |   Compute WoodY = $WoodY + 16
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| − |   Compute WaterY = $WaterY + 16
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| − |   Compute DangerX = $DangerX - 4
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| − |   Compute DangerY = $DangerY + 16
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| − |   Compute StatusX = $StatusX - 5
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| − |   Compute StatusY = $StatusY + 16
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| − | End
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| − |  //Written with ACTool 5.3.0 by Anka
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| − |  Bell Asterisk
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