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Difference between revisions of "Talk:Guilds/NERF"

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Geogebra, available at http://www.geogebra.org/, to handle extant, and future, plotted data.
 
Geogebra, available at http://www.geogebra.org/, to handle extant, and future, plotted data.
  
Arame's cooking sheet, complete with the plotted coords for most ingredients.
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Arame's cooking sheet, [[media:CookingGraph7.zip | CookingGraph7]], complete with the plotted coords for most ingredients.
  
 
Excel, or some other database/spreadsheet app.
 
Excel, or some other database/spreadsheet app.
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Otherwise, the ratio of the base over the additive affects the way that the two sets of stats interact - see the spreadsheet image at http://www.atitd.org/wiki/tale4/Image:NERF_camel-disc.png .  Notice that not only is there a ratio for which all the stat bonuses are in play (11:2) but there's a value near which they cancel.
 
Otherwise, the ratio of the base over the additive affects the way that the two sets of stats interact - see the spreadsheet image at http://www.atitd.org/wiki/tale4/Image:NERF_camel-disc.png .  Notice that not only is there a ratio for which all the stat bonuses are in play (11:2) but there's a value near which they cancel.
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==Stuff!==
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Numbers file
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[[Image:Catfish_Camel.numbers.zip]]
 +
 +
pdf file
 +
[[Image:Catfish_Camel.pdf]]

Latest revision as of 23:10, 8 October 2009

Needs, Nomenclature, and other Natterings:

Need:

Geogebra, available at http://www.geogebra.org/, to handle extant, and future, plotted data.

Arame's cooking sheet, CookingGraph7, complete with the plotted coords for most ingredients.

Excel, or some other database/spreadsheet app.

Nomenclature:

A 'recipe' consists of 'bases' and 'additives'. That which there is most of in a recipe is called the base - if there's a tie, then the recipe has multiple bases. The additives are everything else. A food by itself is not naturally a base or additive, the status for a recipe is solely determined by its quantity in a that recipe. In what follows, please consider the case of one base and one additive in the recipe.

The 'potency' of a food, measures something we're not sure of, apparently changes according to how often the food is 'Cooked'. The stat 'multiplier' of a food, the multiplier of the stats involved, changes according to how frequently, relative to other foods, a food is 'cooked'. A food is 'cook'ed when used in a recipe *and* the end result is then eaten by someone, provided that the last thing eaten by said someone wasn't too recent (i.e. there's a timer involved). To be clear, it is thought that potency goes down slightly when a food is cooked and recovers/rises at a slow, natural rate, while the multiplier is a relative measure that goes up or down based on how often *all* foods are cooked.

Nattering:

The final goal is to predict the outcome of a pair knowing its potencies.

Potencies and multipliers affect the interaction of a base with its additive(s), respectively changing the duration and magnitude of the stat enhancement effect.

Herbs have one starting potency, at the beginning of cooking/game, all other foods share another. This only matters when a food initially becomes available, after which using the food in cooking lowers/changes the value.

Every food has a built-in, fixed, pair of values plotted as coordinates on Arame's cooking sheet. How those numbers for each food are determined is left for another time. The distance between a base and its additive also affects the strength of the reaction between the two. How is not explained.

The stat of the base overpowers that of the additive, the more potent the additive, the longer the duration.

Somehow there's a relation between the potency and the multiplier, which doesn't make sense to me given the defined methods by which they change - http://www.atitd.org/wiki/tale4/Image:Multiplier_mapping.zip .

Every food has a built-in value that it applies to each stat - the multiplier affects that fixed value - it is observed to be an non-integral value and it appears to be randomly distributed.

One of the few rules worked out is that if only one food of a pair affects a particular stat, then it always 'shows through'.

Otherwise, the ratio of the base over the additive affects the way that the two sets of stats interact - see the spreadsheet image at http://www.atitd.org/wiki/tale4/Image:NERF_camel-disc.png . Notice that not only is there a ratio for which all the stat bonuses are in play (11:2) but there's a value near which they cancel.

Stuff!

Numbers file File:Catfish Camel.numbers.zip

pdf file File:Catfish Camel.pdf