|
|
(2 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | ==This is a work in progress.==
| + | This started as a guide to paint reactions, but after multiple attempts, I just couldn't seem to write one that didn't sound overly complex. I'm ceasing this project, but feel free to contact me for advice on how to find your reactions. --[[User:Numaris|Numaris]] |
− | | |
− | Welcome to Paint By Numbers, a guide to finding your personal [[paint]] reactions. It aims to be a simple and step-by-step, providing you with just enough information to do what you need to do.
| |
− | | |
− | In boxes like this, I'll go more into the technical side of paint and the theory behind the method I present. None
| |
− | of this information will be required to follow the guide, so if you're not interested, you can safely skip the rest
| |
− | of these.
| |
− | | |
− | == How Does Paint Work? ==
| |
− | To make paint, you add a number of ingredients to a [[Pigment Laboratory]], and the colors mix to give you your paint. Sounds simple, right? Well here's the catch: many of the ingredients react with each other, and the strength of these reactions depends on the person mixing the paint. That's why if you've tried a recipe you found on someone's user page, it probably didn't work. And that's why if you want to get your optimum recipes, you'll need to do some work yourself.
| |
− | | |
− | This information is available in several places already, so I'll just summarize... the base color of your paint
| |
− | is a weighted average of the RGB values of the ingredients you added. The final color is that base RGB value summed
| |
− | with all the various reactions.
| |
− |
| |
− | Which ingredients react is the same for all avatars, as is what colors are affected. Some reactions only change
| |
− | the Green value of the paint, some only the Blue, some only the Red, and some change all three. No reaction changes
| |
− | only two values. For those that change all three (termed "white reactions"), all three are changed by the same
| |
− | constant value. Reaction values range from -64 to +64.
| |
− |
| |
− | The order in which ingredients are added *does* matter. Although they will affect the same color(s) either way,
| |
− | the actual reaction value for Ingredient A followed by Ingredient B will be different from Ingredient B followed
| |
− | by Ingredient A.
| |
− | | |
− | == Preparation ==
| |
− | Here's what you'll need to get started:
| |
− | | |
− | In-game:
| |
− | * A handful (5 should be plenty) of all the paint ingredients:
| |
− | **[[Cabbage Juice]]
| |
− | **[[Carrots]]
| |
− | **[[Clay]]
| |
− | **[[Dead Tongue Mushrooms]]
| |
− | **[[Toad Skin Mushrooms]]
| |
− | **[[Earth Light Mushrooms]]
| |
− | **[[Red Sand]]
| |
− | **[[Lead]]
| |
− | **[[Silver Powder]]
| |
− | **[[Iron]]
| |
− | **[[Copper]]
| |
− | **[[Sulfur]]
| |
− | **[[Potash]]
| |
− | **[[Lime]]
| |
− | **[[Saltpeter]]
| |
− | * A healthy stack (150+, to be safe) of whichever ingredient you consider cheapest. I like Red Sand, others prefer Clay or Cabbage Juice. This will be referred to as your "bulk ingredient" and will be used to flush away paints when you're done.
| |
− | * A [[Pigment Laboratory]]. If you don't have one of your own, check your local public works.
| |
− | | |
− | Out of Game:
| |
− | * A tool that shows you the X,Y location of your mouse cursor on the screen. I like Nattyware Pixie; it's a Windows program but works via Wine on Linux. I'm not familiar with Macs, but you should be able to find a similar tool.
| |
− | * The PaintByNumbers spreadsheet, which is in OpenOffice Calc format. OpenOffice is available in all platforms you can play ATITD on.
| |
− | * Sigil's PracticalPaint, or a similar paint analyzer tool. PracticalPaint only runs on Windows... unfortunately, I've not been successful getting it to run under Wine.
| |