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Difference between revisions of "Talk:Mine"
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===Tin=== | ===Tin=== | ||
+ | I am reliably getting 7 per pull using colour cop program to choose crystal with lowest blue on rgb scale and using pinned menus to keep track of which crystal is next in the pattern, its slightly easier than writing down but still a macro would be lovely as is painstaking and tedious method though good for decreasing mine breakages with the high output over fewer pulls if the pattern can be sustained for a length of time. Only lost the count once whilst pulling 490 ore. Note if obvious which crystal to pull, once your used to ascertaining which is lowest blue, then colour cop not needed though at times it's surprising which crsytal does have the lowest blue but is good way to learn - I was very bad at choosing from sight alone and have improved a bit using the colour program!--[[User:Trillian|Trillian]] 04:37, 4 January 2009 (EST) | ||
+ | |||
I was able to use the following approach to get up to 6 ore per pull from a tin mine with OE2. I did not try this with OE1 so I’m not sure if that makes a difference. This test was run on a new mine that had not yet been repaired so I’m not sure if repairs will affect the results. | I was able to use the following approach to get up to 6 ore per pull from a tin mine with OE2. I did not try this with OE1 so I’m not sure if that makes a difference. This test was run on a new mine that had not yet been repaired so I’m not sure if repairs will affect the results. | ||
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-Eldar | -Eldar | ||
+ | |||
+ | : I adapted a macro for [[Tin macro|tin]] based on the "lowest blue" value and it operates at 90% efficiency or so. Also, I've gotten up to 6 pulls regularly using the memory game w/ the macro. This info therefore seems to be correct. --[[User:Xyrrus|Xyrrus]] 19:28, 9 January 2009 (EST) | ||
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I got 4 tin ore woth OE lvl 1 from a mine. No idea how. [[User:Sariel|Sariel]] | I got 4 tin ore woth OE lvl 1 from a mine. No idea how. [[User:Sariel|Sariel]] | ||
+ | |||
+ | I consitantly and repeatably got 2 & 3 Tin ore using the above method at OE lvl 1 [[User:Ostyleless|Ostyleless]] | ||
+ | |||
+ | Just to note: I attempted trying to pick the crystal whose hue was furthest from blue on a circular hue wheel (http://en.wikipedia.org/wiki/Hue). This method does ''not'' appear to work reliably. [[User:Akil|Akil]] 01:21, 16 February 2009 (EST) | ||
===Lead=== | ===Lead=== | ||
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When working the public lead mine I was getting 7 ore a pull on a crystal even though it twice became the odd colored one and after it was no longer the odd colored one. It also stopped generated ore even though it was not the odd colored crystal at the time. [[User:Rahu|Rahu]] | When working the public lead mine I was getting 7 ore a pull on a crystal even though it twice became the odd colored one and after it was no longer the odd colored one. It also stopped generated ore even though it was not the odd colored crystal at the time. [[User:Rahu|Rahu]] | ||
+ | Is hard to explain but it felt to me like it was an overall average of how often the active crystal had not appeared as odd one out for. For example after clicking the right crystal for sometime it became odd but it still had only appeared once in a long while of other randoms so kept clicking it and it still worked however once another crystal had equally not shown in a long time the one being clicked stopped working - quite often it happened that it would be the second time the right crystal changed that would tip the balance, but not always, in favour for the other 'non odd appearing' crystal IF you can predict at what point to change you can keep the 7 ore pulling up over different crystal changes. Keeping a note of the odd crsytals helps obviously with this but its more an educated guess I was making at when to change but surprisingly it worked several times and got long run of 7 ore pulls - am sure there is some mathematical format to it but not one I'd even try to work out;) Overall is easy enough to get a fair amount of ore even without trying to predict and change on time so may not be worth narrowing down how it works exactly or keeping track of changing crsytals. --[[User:Trillian|Trillian]] 12:53, 5 January 2009 (EST) | ||
===Aluminum=== | ===Aluminum=== | ||
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:I thought it was the most "luminous" one myself. Got up to 4 on a pull with OE1 doing the "three steps back" chain. -- [[User:Shebi|Shebi]] 18:44, 2 January 2009 (EST) | :I thought it was the most "luminous" one myself. Got up to 4 on a pull with OE1 doing the "three steps back" chain. -- [[User:Shebi|Shebi]] 18:44, 2 January 2009 (EST) | ||
+ | |||
+ | ===Tungsten=== | ||
+ | Been recording my pulls in an attempt to figure out the pattern, wanted to post some of them to help others/get some help figuring this out. I number the crystals in the mine to keep track. all pulls are assumed to be one, unless they have a number in paranthesis next to them, which represents what was pulled. | ||
+ | |||
+ | 1,7,6,4,5,2,6 (neutral pull) | ||
+ | |||
+ | 3,7,6,3,3(0),7(0),6(0),3(5) | ||
+ | |||
+ | 3,3,4,1,3,1,6,7,7,4,2,4,7,1,4,6,6,1,1(2),4 | ||
+ | |||
+ | 2,1,5,7,7,7(2),2,7,2,1 (I had this pattern occur once before when I was keeping track but did not have a solid recordkeeping method yet) | ||
+ | |||
+ | - 6:23 1/14/09 Jakaro | ||
+ | |||
+ | ===Lithium=== | ||
+ | Lithium appears visually as the "six crystals of one color, one of another color" system most commonly seen in iron mines. However, the simplest way to mine it ignores the visual appearance entirely. Simply mine each crystal once until one of them gives you 1 ore instead of 0. As soon as that happens, keep mining that crystal, and it will count up 1 ore each time until it gives 7 per iteration (due to the increasing sequence length of the memory game). At some point, the pattern breaks, it drops to 0, and at that point you cycle through the other six crystals until you find the one that gives 1 ore again. Rinse, repeat. For more advanced mining, you can usually predict what crystal is the new ore crystal, by which crystal was "lit" right before the pattern broke. If that doesn't work, try the first crystal that was lit after the pattern broke. That works about 95% of the time, but it requires dramatically more attention and only saves about 1-2 mining attempts per cycle. | ||
+ | |||
+ | : Is there a way to predict when the pattern will break? --[[User:Xyrrus|Xyrrus]] 21:33, 10 January 2009 (EST) No prediction possible from what I can see, had all random numbers up to 14, also had 4 1s in a row and also a 10,11 10 and 10 in a row too. --[[User:Fez|Fez]] | ||
+ | |||
+ | : The correct crystal is the crystal that has been lit (odd one) the most in the last 7 pulls. That's how you predict when the pattern will break. | ||
+ | |||
== Mining mini-game == | == Mining mini-game == | ||
From my experience, it is a memory game. For now, I can only get up to 4 consistently on copper/iron (and 2 on tin) can't seem to get any higher. You simply have to select the correct crystal but 1 move late. | From my experience, it is a memory game. For now, I can only get up to 4 consistently on copper/iron (and 2 on tin) can't seem to get any higher. You simply have to select the correct crystal but 1 move late. | ||
+ | |||
+ | == Ore Extraction 3 Improvements == | ||
+ | |||
+ | Any theories please post here so we can confirm |
Latest revision as of 16:26, 23 October 2009
Moved from Mine Page
For copper mines i have found so far its not the color rather the shade that gives Copper Ore. example: bright and dark green,pink,brown,red,purple,blue give Copper Ore but light or pastel of those don't.
for tin mines i have found most colors of green, red and yellow and grey even the washed colors (careful though they shades look simular) will give you Tin Ore. also seem to pull just 1 tin at a time even with Ore Extraction lv2. except the dark grey ones give 3 tin [although this might be memory: see the section below on Tin]
i have been able to successfully click the right one 23 times in a row on tin mine... it get difficult on the grey/pink/purple. i have noticed, atleast on the one im working, there is only one correct color each time. pick the right color and you get ore. pick the wrong one and you have a chance at a gem. i have retrieved both small and medium quartz.
Copied from Mining Guide Page
This page will contain methods for extracting ore as well as any other theories on mining.
Iron
- Click the color cystal that doesn't belong and then work the mine. Success yields 3 ore at level 1 and 2 Ore Extraction skill. At OE level 2, Clicking the odd crystal one cycle later results in 4 ore.
Extra ore doesn't all the time. Looks like it comes afater clicking the same crystal 2 or more times successfully, then clicking the same crystal when the correct pattern cycles off.
good combo is click a odd crystal and remember where the right one is at. this will result in a 0 ore then next one click the right one from the step before. this will give you 4 and just keep working one behind on the crystal you will get 4 ore everytime.
Copper
- To get a normal yield, click the most saturated color. Saturated = Fullest, deepest, richest color. To get extra yield, click where that saturated color was 1 turn later. For example, if you see a very deep blue gem, click where it was in the next round (after it changes) to get the extra yield (4 with OE2). (Combined from Zreyas' info)
- something Pacer told me: "more of the most true color with no grey in it"
If you're finding it impossible to tell which is the most saturated crystal, try changing your video settings. I changed mine to time of day lighting to far left option and light intensity to far left option too. Now I can see which crystal to pick about 90% of the time and can usually mine 4 ore instead of 0 or 1 - Spicy
Tin
I am reliably getting 7 per pull using colour cop program to choose crystal with lowest blue on rgb scale and using pinned menus to keep track of which crystal is next in the pattern, its slightly easier than writing down but still a macro would be lovely as is painstaking and tedious method though good for decreasing mine breakages with the high output over fewer pulls if the pattern can be sustained for a length of time. Only lost the count once whilst pulling 490 ore. Note if obvious which crystal to pull, once your used to ascertaining which is lowest blue, then colour cop not needed though at times it's surprising which crsytal does have the lowest blue but is good way to learn - I was very bad at choosing from sight alone and have improved a bit using the colour program!--Trillian 04:37, 4 January 2009 (EST)
I was able to use the following approach to get up to 6 ore per pull from a tin mine with OE2. I did not try this with OE1 so I’m not sure if that makes a difference. This test was run on a new mine that had not yet been repaired so I’m not sure if repairs will affect the results.
The first part of the process is to be able to identify which of the 7 crystal groups is the “active” crystal for each pull. As others have stated if there is a brown or tan crystal that should be the active one, if not the active crystal could be red or green or black. It is generally not any of the shades of blue. I’m still not totally clear on how to pick the active crystal every time so additional research into this would be useful.
If you are able to click the active crystal on each pull you will get 1 ore per pull consistently.
In order to get more than 1 ore per pull you need to “lag behind” the active crystal by one or more cycles.
To get 2 ore per pull do the following.
- Identify the active crystal in the mine.
- Click a different crystal (not the active one) and work the mine, but remember where the active one was. This should yield 0 ore.
- Click the crystal that was active in the prior cycle and work the mine. Remember where the new active crystal is. This should yield 2 ore.
- Repeat step 3 to continue getting 2 ore per pull
To get 3 ore per pull do the following.
- Identify the active crystal in the mine.
- Click a different crystal (not the active one) and work the mine, but remember where the active one was. This should yield 0 ore.
- Select an inactive crystal again and work the mine, but remember where the new active one was. This should yield 0 ore. At this point you should remember where the active crystal was on the first cycle as well as on the second cycle.
- Click the crystal that was active in the first cycle and work the mine. Remember where the new active crystal is. This should yield 0 ore. At this point you should remember where the active crystal was on the second cycle as well as on the third cycle.
- Click the crystal that was active in the second cycle and work the mine. Remember where the new active crystal is. This should yield 3 ore. At this point you should remember where the active crystal was on the third cycle as well as on the fourth cycle.
- Continue working the crystal that was active two cycles ago and you should consistently pull 3 ore.
I’ve successfully tested this method using a lag of up to 6 cycles to get 6 ore per pull. I’ve found that once I go beyond 4 it is easier to start writing down the sequence rather than trying to remember it.
Going beyond a 4 or 5 cycle lag becomes problematic because if you mis-identify the active crystal on any given pull it will ruin the whole sequence and you will need to start over. If you are using a 5 cycle lag this means you will incur 5 pulls with no ore until you get back into a full sequence.
Can someone please use this method and confirm my results.
-Eldar
- I adapted a macro for tin based on the "lowest blue" value and it operates at 90% efficiency or so. Also, I've gotten up to 6 pulls regularly using the memory game w/ the macro. This info therefore seems to be correct. --Xyrrus 19:28, 9 January 2009 (EST)
It looks like mining the most brownish crystal results in a constant 1 tin ore revenue. There's no difference between the ore extraction levels as far as I can tell. It is said to be possible to get up to 3 tin ore from the mine, but this is not (yet) repeatable. Macbeth
I Was able to get 4 per pull at OE 2, no clue why. cory0210
I was able to partially reproduce getting more per pull, when I get it dialed down I'll post the details. But it looks like there are times if you don't see a clear target in a crystal set if you click on the same one again, it will yield more. If you do this a few times in a row the yield goes up one, or down one, depending on if you get it right or not. There may be some type of other formula for this but that is what I have come up with so far. I'll get back on it when the holidays are over. ~Zryeas
I got 4 tin ore woth OE lvl 1 from a mine. No idea how. Sariel
I consitantly and repeatably got 2 & 3 Tin ore using the above method at OE lvl 1 Ostyleless
Just to note: I attempted trying to pick the crystal whose hue was furthest from blue on a circular hue wheel (http://en.wikipedia.org/wiki/Hue). This method does not appear to work reliably. Akil 01:21, 16 February 2009 (EST)
Lead
Click randomly until you get one lead ore, avoiding the odd colored crystal. Continue click on the crystal you got one with until it becomes the odd one. Rinse and repeat. With OE2 I have gotten up to 7 ore a pull.
Theory- If you keep track of the location of the odd colored crystal, when the odd colored crystal becomes the one you are pulling ore from, go to the crystal that the odd colored crystal was at 7 pulls ago. Not counting the current location of the odd crystal as one of the 7. Ichigo
When working the public lead mine I was getting 7 ore a pull on a crystal even though it twice became the odd colored one and after it was no longer the odd colored one. It also stopped generated ore even though it was not the odd colored crystal at the time. Rahu
Is hard to explain but it felt to me like it was an overall average of how often the active crystal had not appeared as odd one out for. For example after clicking the right crystal for sometime it became odd but it still had only appeared once in a long while of other randoms so kept clicking it and it still worked however once another crystal had equally not shown in a long time the one being clicked stopped working - quite often it happened that it would be the second time the right crystal changed that would tip the balance, but not always, in favour for the other 'non odd appearing' crystal IF you can predict at what point to change you can keep the 7 ore pulling up over different crystal changes. Keeping a note of the odd crsytals helps obviously with this but its more an educated guess I was making at when to change but surprisingly it worked several times and got long run of 7 ore pulls - am sure there is some mathematical format to it but not one I'd even try to work out;) Overall is easy enough to get a fair amount of ore even without trying to predict and change on time so may not be worth narrowing down how it works exactly or keeping track of changing crsytals. --Trillian 12:53, 5 January 2009 (EST)
Aluminum
Early tests for me inidicated that the crystal with the most Pink or Red in it would yeild one 1 per pull with OE2. That is the Pinkish Crystals would yeild ore while deep red ones may or may not yeild ore. This method also only works on what seems to be an average of 4/7 or less. Its not the best info but I hope that its enough to get someone more qualified to run more exacting tests Kartal.
- I thought it was the most "luminous" one myself. Got up to 4 on a pull with OE1 doing the "three steps back" chain. -- Shebi 18:44, 2 January 2009 (EST)
Tungsten
Been recording my pulls in an attempt to figure out the pattern, wanted to post some of them to help others/get some help figuring this out. I number the crystals in the mine to keep track. all pulls are assumed to be one, unless they have a number in paranthesis next to them, which represents what was pulled.
1,7,6,4,5,2,6 (neutral pull)
3,7,6,3,3(0),7(0),6(0),3(5)
3,3,4,1,3,1,6,7,7,4,2,4,7,1,4,6,6,1,1(2),4
2,1,5,7,7,7(2),2,7,2,1 (I had this pattern occur once before when I was keeping track but did not have a solid recordkeeping method yet)
- 6:23 1/14/09 Jakaro
Lithium
Lithium appears visually as the "six crystals of one color, one of another color" system most commonly seen in iron mines. However, the simplest way to mine it ignores the visual appearance entirely. Simply mine each crystal once until one of them gives you 1 ore instead of 0. As soon as that happens, keep mining that crystal, and it will count up 1 ore each time until it gives 7 per iteration (due to the increasing sequence length of the memory game). At some point, the pattern breaks, it drops to 0, and at that point you cycle through the other six crystals until you find the one that gives 1 ore again. Rinse, repeat. For more advanced mining, you can usually predict what crystal is the new ore crystal, by which crystal was "lit" right before the pattern broke. If that doesn't work, try the first crystal that was lit after the pattern broke. That works about 95% of the time, but it requires dramatically more attention and only saves about 1-2 mining attempts per cycle.
- Is there a way to predict when the pattern will break? --Xyrrus 21:33, 10 January 2009 (EST) No prediction possible from what I can see, had all random numbers up to 14, also had 4 1s in a row and also a 10,11 10 and 10 in a row too. --Fez
- The correct crystal is the crystal that has been lit (odd one) the most in the last 7 pulls. That's how you predict when the pattern will break.
Mining mini-game
From my experience, it is a memory game. For now, I can only get up to 4 consistently on copper/iron (and 2 on tin) can't seem to get any higher. You simply have to select the correct crystal but 1 move late.
Ore Extraction 3 Improvements
Any theories please post here so we can confirm