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Difference between revisions of "Orrin Thistle Talk"
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'''Orrin:''' Bio is useless, once it is there you can't get rid of it | '''Orrin:''' Bio is useless, once it is there you can't get rid of it | ||
+ | |||
+ | '''Sashagirl:''' Mine is asking for A+B+P~T~ | ||
+ | |||
+ | '''Orrin:''' Wait for the right voidset | ||
+ | |||
+ | '''Orrin:''' ok | ||
+ | |||
+ | '''Sashagirl:''' oh ok or hope someone has 1 thistle of it to rest it | ||
+ | |||
+ | '''Hanid:''' I guess that is the real answer, don't fight the Void Gods | ||
+ | |||
+ | '''blondie:''' how do we know what the current voids are? | ||
+ | |||
+ | '''Orrin:''' Later blondie! Usually just /info Ephemere | ||
+ | |||
+ | '''Hanid:''' LOL | ||
+ | |||
+ | '''Hanid:''' ephemere | ||
+ | |||
+ | '''Hanid:''' rocks | ||
+ | |||
+ | '''Orrin:''' Right.... | ||
+ | |||
+ | '''Orrin:''' Pyr is relatively easy to create | ||
+ | |||
+ | '''Orrin:''' We can convert 10 fol to 20 pyr | ||
+ | |||
+ | '''Orrin:''' THe trick is going to be creating Nia | ||
+ | |||
+ | '''Orrin:''' Or more accurately, keeping the Nia we make there. | ||
+ | |||
+ | '''Orrin:''' With water lower than 59, it gets converted away to Fol | ||
+ | |||
+ | '''Orrin:''' Lower than 49, it goes to Thi | ||
+ | |||
+ | '''Orrin:''' So we need to ensure water is always greater than 59 | ||
+ | |||
+ | '''Orrin:''' So, we pick a tick where the buildup has stopped happening, say Tick 17 | ||
+ | |||
+ | '''Orrin:''' and Add in 5 clicks of water. That should make sure it stays right? | ||
+ | |||
+ | '''Sashagirl:''' Yes | ||
+ | |||
+ | '''Orrin:''' Try it and see | ||
+ | |||
+ | '''Orrin:''' You see that only 20 gets created, and then it stops. That's because adding that 5 killed the feedback that was keeping Thi there | ||
+ | |||
+ | '''Hanid:''' orrin, with no voids and lots of C occurring, why won't it convert to T when O is below 49? | ||
+ | |||
+ | '''Orrin:''' It is converting! | ||
+ | |||
+ | '''Orrin:''' Take out the reaction, see what happens | ||
+ | |||
+ | '''Orrin:''' But nearer the end, it falls victim to Asc. Remember what I said about the order of reactions? | ||
+ | |||
+ | '''Hanid:''' I see | ||
+ | |||
+ | '''Orrin:''' What's happening is the Car is getting converted to Asc | ||
+ | |||
+ | '''Orrin:''' Then the Thi is getting converted to 20 Car, which then leads 10 Car to be converted to 20 Thi, leaving 10 Car each | ||
+ | time | ||
+ | |||
+ | '''Orrin:''' The car is getting used and replaced, it's not just 'there' | ||
+ | |||
+ | '''Hanid:''' But I don't know how to force more coversion, so block Asc? | ||
+ | |||
+ | '''Orrin:''' Yup, we'd block Asc | ||
+ | |||
+ | '''Hanid:''' but you can't block it because they are the same <49 | ||
+ | |||
+ | '''Orrin:''' You got it :) | ||
+ | |||
+ | '''Orrin:''' You can take a look without it though, void the car->asc and see | ||
+ | |||
+ | '''Orrin:''' but, because of the way it happens, if you block Asc for one 'round' the reserve builds up, so the next cycle it stabilises at 30, then wait for Thi->Car to restart, do it again, stabilise at 50... | ||
+ | |||
+ | '''Hanid:''' mostly it jumped F | ||
+ | |||
+ | '''Orrin:''' This is why Thistle recipes are not just 'throw it in and it'll work' | ||
+ | |||
+ | '''Orrin:''' This is why Thistle recipes are not just 'throw it in and it'll work' | ||
+ | |||
+ | '''Orrin:''' The whole argument over why people charge for recipes, I think you're seeing why now, it's not simple | ||
+ | |||
+ | '''Orrin:''' The best way to learn is just to play around with it. Going to leave the tutorial on recipe creation there for now. | ||
+ | |||
+ | '''Orrin:''' Now to finding voids. | ||
+ | |||
+ | '''Orrin:''' We know (from ephemere that all night voids are present. SO any void that there is will rely on sun. | ||
+ | |||
+ | '''Orrin:''' Along the very bottom of the sheet there are some buttons | ||
+ | |||
+ | '''Orrin:''' Find the one that says 'Active' and click it | ||
+ | |||
+ | '''Orrin:''' Find the one that says 'Active' and click it | ||
+ | |||
+ | '''Orrin:''' To get back to the main sheet, click 'Master' | ||
+ | |||
+ | '''Orrin:''' You should see a table with a set of + marks | ||
+ | |||
+ | '''Orrin:''' a + mark denotes that a reaction happens here. | ||
+ | |||
+ | '''Orrin:''' You can see the Thi->Car and Car-> Thi feedback very easily here, those two big lines | ||
+ | |||
+ | '''Orrin:''' Need to wait a few more minutes to the sun to get past 79 | ||
+ | |||
+ | '''Hanid:''' Can you explain how to use the feedbacks | ||
+ | |||
+ | '''Orrin:''' ehmmm, not more than I have really... | ||
+ | |||
+ | '''Orrin:''' It's basically making 10 of something go to more of something, then that something must become more of the thing that was used to create it at the end of a cycle | ||
+ | |||
+ | '''Orrin:''' So long as the 10 that is converted to say 20, you must get more than 5 of it back | ||
+ | |||
+ | '''Hanid:''' How do you move things without disrupting things you want | ||
+ | |||
+ | '''Orrin:''' That's the trick of it, you have to learn/look at what affects what | ||
+ | |||
+ | '''Orrin:''' right, sun is 80+ now | ||
+ | |||
+ | '''Orrin:''' So, if we start a farm off with the sun open, 3 clicks of water and Oxy | ||
+ | |||
+ | '''Orrin:''' We can put '99' in the sun column in the spreadsheet, since there are no voids that require sun >80 | ||
+ | |||
+ | '''Orrin:''' We then must compare the output of the farm to that of the spreadsheet | ||
+ | |||
+ | '''Orrin:''' There are no differences. So we mark the lines with +'s in them with a symbol, I use A | ||
+ | |||
+ | '''Orrin:''' Then we convert the Pyr to something, let's try Nia. Add 4 clicks of Water. | ||
+ | |||
+ | '''Orrin:''' Do the same on the farm | ||
+ | |||
+ | '''Orrin:''' No differences | ||
+ | |||
+ | '''Orrin:''' Note that there was a limited feedback there. Pyr has gone up, but we didnt add any dung or saltpeter | ||
+ | |||
+ | '''Orrin:''' The other sunlight reaction to test is Car->Pyr | ||
+ | |||
+ | '''Orrin:''' But if we look at our 'Active' sheet, we see that we've already done it | ||
+ | |||
+ | '''Orrin:''' So we're left with asc->Thi | ||
+ | |||
+ | '''Orrin:''' TO make this happen, we need either enough Asc that it can be converted by other reactions and there is still some left by the time it gets to converting to Thi, or stop all other Asc conversions | ||
+ | |||
+ | '''Orrin:''' So start a new farm, and shut the lid. This creates Fol | ||
+ | |||
+ | '''Orrin:''' remember to add the all importnat 3 click water/oxy at Tick 0 | ||
+ | |||
+ | '''Orrin:''' then on the sim, open the sun to 99 at tick 16 | ||
+ | |||
+ | '''Orrin:''' 16 is merely a point where the values are stable | ||
+ | |||
+ | '''Orrin:''' You see now that we have entered another feedback cycle | ||
+ | |||
+ | '''Orrin:''' Asc is being converted away at 20/cycle, yet 20 or more per cycle is being created | ||
+ | |||
+ | '''Orrin:''' (I think I may ahve misread on the void reqs, but it's a good example) | ||
+ | |||
+ | '''Orrin:''' You can see Asc climbing | ||
+ | |||
+ | '''Hanid:''' so if you can create a scenario with a plus mark in "Active" there is no void there? | ||
+ | |||
+ | '''Orrin:''' correct | ||
+ | |||
+ | '''Orrin:''' So long as the farm and sim agree, there is *likely* to be no void | ||
+ | |||
+ | '''Orrin:''' There's always a chance that a void elsewhere is making it look the same, but usually it becomes obvious later on | ||
+ | |||
+ | '''Hanid:''' I am not seeing pluses on Nia>Thi | ||
+ | |||
+ | '''Orrin:''' nope, because there is no situation in which that woiuld happen. | ||
+ | |||
+ | '''Orrin:''' You must create one in which that conversion would happen, then do it on a farm. If they agree, there is no void. | ||
+ | |||
+ | '''Hanid:''' so If I voided out all other thi> conversions I might see it? | ||
+ | |||
+ | '''Orrin:''' No, all other Nia conversions. | ||
+ | |||
+ | '''Orrin:''' Or have enough Nia for Nia->Thi to happen | ||
+ | |||
+ | '''Orrin:''' and have less than 49 water | ||
+ | |||
+ | '''Hanid:''' sorry that is what I meant | ||
+ | |||
+ | '''Hanid:''' So if you have 99 Nia you might be able to get Nia>Fol first then Nia>Thi? | ||
+ | |||
+ | '''Orrin:''' yes | ||
+ | |||
+ | '''Orrin:''' conversions to Thi happen last in the line, so there must be enough left by then to do the conversion | ||
+ | |||
+ | '''Hanid:''' woot | ||
+ | |||
+ | '''Hanid:'''I finally am getting it | ||
+ | |||
+ | '''Orrin:''' Glad I could help :) | ||
+ | |||
+ | '''Hanid:''' Thanks so so so much for your patience | ||
+ | |||
+ | '''Orrin:''' here conludes the lesson. |
Latest revision as of 21:33, 21 November 2009
Orrin: right, does everyone have a copy of it now?
Tammie: i do
Orrin: right
Orrin: There are no night-time voids right now
Orrin: so let's have a basic runthrough
Orrin: when you open it, there should be a grey table, two yellow ones, and a green column
Orrin: The grey table is where you put in the clicks for dung/Sp/Water/Oxy, and the sun Level
Orrin: let's start off basic, and add 3 water and oxy
Orrin: On the Tick0 row, add them in under their respective columns
Orrin: you should see the yellow boxes change
Orrin: they are telling you what is there at each tick
Orrin: the left yellow box tells you the Dung/Sp/Water/Oxy/Sun levels at that tick, and the right one tells you the nutrient levels
Orrin: if you look at the small box with the red header, right at the bottom, that's the output
Orrin: B+F+ atm, that's 'standard' outpu
Orrin: now the green column
Orrin: This is a binary system, if you put in '1' it means the reaction happens. Put in 0, the reaction doesn't
Orrin: so, to demonstrate, find the '1' beside the '10 Nia -> 30 fol' entry, and change that to a 0
Orrin: that means now that the conversion of 10 Nia to 30 Fol is 'Voided'
Orrin: You can see now on both the yellow, right hand sheet, that fol is now 39, as opposed to 99, and Thi is now 99
Orrin: The small red-topped box has also changed to reflect that
Orrin: B+F~T+
Orrin: So that's the basics of the Thistle Sim
Orrin: Any questions before I move on to working out recipes?
Wampak: will the working out recipies also cover finding out what the voids are?
blondie: can we get a log of this chat?
Orrin: Log: no, blame teppy and the guy that stole P! off of me xD
Orrin: Wampak: that will be all the way at the end
Wampak: k
Dagny: i'll try to keep copying the chat and put up on wiki later
Orrin: ok
Tammie: will you make yourself available for questions at another time for those of us that can't stay for the entire session? i have to leave in 10 minutes so i'm gonna miss out on the rest of it
Orrin: for you dear, I'm always available
Tammie: yay ty
Hanid: I will try to copy it and put it up somewhere
Orrin: Yeh, feel free to drop me a chat, just be aware it might be Ary logged in as me, I try and answer new chats as they come
ShuoftheFieryHeat: im sorry I missed the chat - but that last zip download crashed my system
Orrin: And for those of you with problems like Shu, get yourself a mac....
ShuoftheFieryHeat: I got a working copy of the excel from firegolem - I would guess its not a windows problem but the download is not being encoded as binary - more of a wiki problem
Orrin: no, it's a problem with your computer
Orrin: and unless the wiki has quantum mechanics, it know nthing other than binary ;)
Hanid: Orrin, did you already talk about finding voids before I stumbled in to Fun
ShuoftheFieryHeat: anyway mute point - got the SS now thanks
ShuoftheFieryHeat: nope - I download junk all the time but from the T4 wiki - sometimes it doesnt work - I get stuff from all over just fine thank you
Orrin: nope Hanid
Orrin: (sec, gotta land on the wall again)
Hanid: Oh goo
Aryballa: if its me logged in as Orrin I typically don't read the chats in case they are private...but the real orrin will answer when he logs on
Orrin: so your chats to me are safe Tammie ;D
Orrin: Alright
Orrin: This next bit is the harder bit
Orrin: Change that '0' back to a '1'
Orrin: I'm going to attempt making F~N+P+T-, note attempt ;)
Hanid: I would rather you made A+F-N+P-T+ roflmao
Orrin: Ok, I'll try it ;)
Orrin: Ah no I wont, Asc is a sun thing
Orrin: Dont have sun voids yet
Hanid: just kidding anyway
Spooner: my brain has a void
Orrin: ok, so if we look at the top of the right side yellow column...
Orrin: the one that deals with the nutrients
Orrin: It looks like there's a conversion to bio, car and nia
Orrin: However, lesson #1
Orrin: Void the Nit->Asc reaction (that green column remember?)
Orrin: Notice that the Nia goes? That's because the Nit is being converted to Asc, then through reactions to Nia.
Orrin: This is very very important. Reactions happen in the order that they are in on the sheet.
Orrin: So first off, Nit is converted to Asc
Orrin: Then, that Asc is converted to Nia *In the Same Tick*
Orrin: I wanna make sure everyone follows that
Orrin: any questions?
Orrin: none?
Hanid: I am waiting to hear about loops, but that is later I think
Orrin: that's later yup
blondie: well, nit is (dung), but asc and nia are nutrients?
Dagny: for those just joining in, i'm keeping a log here:
Dagny: http://www.atitd.org/wiki/tale4/Orrin_Thistle_Talk
Orrin: Yes Blondie
Hanid: Thanks Dagny
Orrin: nothing much happens until tick 6, then it gets interesting
Orrin: At tick 6, the water level is low enough for the Nia from the Nit->Asc->Nia conversion to get turned into Fol.
Orrin: Then at tick 7, it happens again, but because there's not 10 Nia to convert, it just converts what it has at 1:3 ratio
blondie: are we still making the daily voids on nit to asc 0 or 1?
Orrin: so the 3 Nia left becomes 9 Fol
Orrin: All at 1
Hanid: OK
Orrin: But that's the end of Fol. Fol will now do nothing unless we add light, or Oxy
Orrin: at tick 7, you also notice that the Car has turned to Thi
Orrin: now, because Thi is at the end of the list of conversions, it doesn't get immediately 'reacted'. It has to wait for the next tick
Orrin: here we come to the basis of all good recipes. Feedback Reactions
Orrin: Here, Car has turned to Thi at a ration of 1:2
Orrin: Here, Car has turned to Thi at a ration of 1:2
Orrin: But you see that Thi can also turn to Car at a ration of 1:2
Orrin: so for every 1 Car, 2 Thi is created, which then turns into 4 Car, which then turns into 8 Thi etc etc
Hanid: this is the part I have trouble with
Orrin: Ok, let's go over this in a little more detail
Orrin: Each reaction has a condition which must be met before it happens
Orrin: you can see them, and the ratios, next to the green Void column
Orrin: For Car to be turned to Thi, there must be less than 49 Oxygen
Orrin: For Thi to become Car, there must be less than 39 water. These two do not exclude each other, so both can happen together
Hanid: sometimes it is a one way street
Orrin: Correct. Let's look at Asc.
Orrin: Fol->Asc happens when sun >69
Orrin: But there's no direct conversion for Asc to turn back to Fol. In fact, all that will happen as you create Asc this way is that it will turn to Bio if your water is less than 29
Hanid: *sigh*
Orrin: so if you want to keep your Asc, keep water >29 ;)
Sashagirl: ok now how do you get the PY in with the TH
Orrin: We look for a reaction that uses Thi, Car or Fol. There are no Fol ones, so we look for Car or Thi
Orrin: Bio is useless, once it is there you can't get rid of it
Sashagirl: Mine is asking for A+B+P~T~
Orrin: Wait for the right voidset
Orrin: ok
Sashagirl: oh ok or hope someone has 1 thistle of it to rest it
Hanid: I guess that is the real answer, don't fight the Void Gods
blondie: how do we know what the current voids are?
Orrin: Later blondie! Usually just /info Ephemere
Hanid: LOL
Hanid: ephemere
Hanid: rocks
Orrin: Right....
Orrin: Pyr is relatively easy to create
Orrin: We can convert 10 fol to 20 pyr
Orrin: THe trick is going to be creating Nia
Orrin: Or more accurately, keeping the Nia we make there.
Orrin: With water lower than 59, it gets converted away to Fol
Orrin: Lower than 49, it goes to Thi
Orrin: So we need to ensure water is always greater than 59
Orrin: So, we pick a tick where the buildup has stopped happening, say Tick 17
Orrin: and Add in 5 clicks of water. That should make sure it stays right?
Sashagirl: Yes
Orrin: Try it and see
Orrin: You see that only 20 gets created, and then it stops. That's because adding that 5 killed the feedback that was keeping Thi there
Hanid: orrin, with no voids and lots of C occurring, why won't it convert to T when O is below 49?
Orrin: It is converting!
Orrin: Take out the reaction, see what happens
Orrin: But nearer the end, it falls victim to Asc. Remember what I said about the order of reactions?
Hanid: I see
Orrin: What's happening is the Car is getting converted to Asc
Orrin: Then the Thi is getting converted to 20 Car, which then leads 10 Car to be converted to 20 Thi, leaving 10 Car each time
Orrin: The car is getting used and replaced, it's not just 'there'
Hanid: But I don't know how to force more coversion, so block Asc?
Orrin: Yup, we'd block Asc
Hanid: but you can't block it because they are the same <49
Orrin: You got it :)
Orrin: You can take a look without it though, void the car->asc and see
Orrin: but, because of the way it happens, if you block Asc for one 'round' the reserve builds up, so the next cycle it stabilises at 30, then wait for Thi->Car to restart, do it again, stabilise at 50...
Hanid: mostly it jumped F
Orrin: This is why Thistle recipes are not just 'throw it in and it'll work'
Orrin: This is why Thistle recipes are not just 'throw it in and it'll work'
Orrin: The whole argument over why people charge for recipes, I think you're seeing why now, it's not simple
Orrin: The best way to learn is just to play around with it. Going to leave the tutorial on recipe creation there for now.
Orrin: Now to finding voids.
Orrin: We know (from ephemere that all night voids are present. SO any void that there is will rely on sun.
Orrin: Along the very bottom of the sheet there are some buttons
Orrin: Find the one that says 'Active' and click it
Orrin: Find the one that says 'Active' and click it
Orrin: To get back to the main sheet, click 'Master'
Orrin: You should see a table with a set of + marks
Orrin: a + mark denotes that a reaction happens here.
Orrin: You can see the Thi->Car and Car-> Thi feedback very easily here, those two big lines
Orrin: Need to wait a few more minutes to the sun to get past 79
Hanid: Can you explain how to use the feedbacks
Orrin: ehmmm, not more than I have really...
Orrin: It's basically making 10 of something go to more of something, then that something must become more of the thing that was used to create it at the end of a cycle
Orrin: So long as the 10 that is converted to say 20, you must get more than 5 of it back
Hanid: How do you move things without disrupting things you want
Orrin: That's the trick of it, you have to learn/look at what affects what
Orrin: right, sun is 80+ now
Orrin: So, if we start a farm off with the sun open, 3 clicks of water and Oxy
Orrin: We can put '99' in the sun column in the spreadsheet, since there are no voids that require sun >80
Orrin: We then must compare the output of the farm to that of the spreadsheet
Orrin: There are no differences. So we mark the lines with +'s in them with a symbol, I use A
Orrin: Then we convert the Pyr to something, let's try Nia. Add 4 clicks of Water.
Orrin: Do the same on the farm
Orrin: No differences
Orrin: Note that there was a limited feedback there. Pyr has gone up, but we didnt add any dung or saltpeter
Orrin: The other sunlight reaction to test is Car->Pyr
Orrin: But if we look at our 'Active' sheet, we see that we've already done it
Orrin: So we're left with asc->Thi
Orrin: TO make this happen, we need either enough Asc that it can be converted by other reactions and there is still some left by the time it gets to converting to Thi, or stop all other Asc conversions
Orrin: So start a new farm, and shut the lid. This creates Fol
Orrin: remember to add the all importnat 3 click water/oxy at Tick 0
Orrin: then on the sim, open the sun to 99 at tick 16
Orrin: 16 is merely a point where the values are stable
Orrin: You see now that we have entered another feedback cycle
Orrin: Asc is being converted away at 20/cycle, yet 20 or more per cycle is being created
Orrin: (I think I may ahve misread on the void reqs, but it's a good example)
Orrin: You can see Asc climbing
Hanid: so if you can create a scenario with a plus mark in "Active" there is no void there?
Orrin: correct
Orrin: So long as the farm and sim agree, there is *likely* to be no void
Orrin: There's always a chance that a void elsewhere is making it look the same, but usually it becomes obvious later on
Hanid: I am not seeing pluses on Nia>Thi
Orrin: nope, because there is no situation in which that woiuld happen.
Orrin: You must create one in which that conversion would happen, then do it on a farm. If they agree, there is no void.
Hanid: so If I voided out all other thi> conversions I might see it?
Orrin: No, all other Nia conversions.
Orrin: Or have enough Nia for Nia->Thi to happen
Orrin: and have less than 49 water
Hanid: sorry that is what I meant
Hanid: So if you have 99 Nia you might be able to get Nia>Fol first then Nia>Thi?
Orrin: yes
Orrin: conversions to Thi happen last in the line, so there must be enough left by then to do the conversion
Hanid: woot
Hanid:I finally am getting it
Orrin: Glad I could help :)
Hanid: Thanks so so so much for your patience
Orrin: here conludes the lesson.