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= Arena Games : Rite Of Command =
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$TRANSLATION magyar Wiki-Hu/Leiras
:Note that this information has been copied directly from the T1 wiki, and lightly edited. If you find information that is false or innacurate, please update it!
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$TRANSLATION de Wiki-de/Anleitungen
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$TRANSLATION fr Wiki-fr/Guides
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Rite of Command is a two-player game played at a formal dueling arena. Each player must stake a wager to begin the game; the winner collects both wagers.  
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This page lists guides to complex topics. For a more complete list of topics on the wiki, see the [[Index]].<br>
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If you can't find what you're looking for here, feel free to post a question on the [[Guides/How_To]] page.
  
Each player has a deck of cards. The cards in the deck are chosen randomly at the start of the game.  Both players receive exactly the same cards, but the order of the cards is different for each. (Order can be very significant, and provides a substantial element of chance to the game.)  Players have two minutes to examine their decks before the game begins.
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== Interface Information/Tweaks and Account Payment Options ==
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* [[Guides/12_Month_Prepay | 12 Month Prepay Camp Decorations Rules ]]
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* [[Firewall_Proxy]] - this is a guide of what you can do to play behind a Firewall / proxy.
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* [[Dual_Logging]] - this is a guide on how to run 2 clients at the same time.
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* [[Commands]] - Function keys and chat window commands.  
  
Play begins with a randomly chosen player and alternates subsequently.
 
  
There are three rings in the arena.  On each turn, a player will draw the top card from his or her deck and choose to play it into one of these rings.  There are two types of card: soldiers and weapons.  Each type forms a line, left to right, in each ring.  New cards played into a ring join the right end of the line.  For example, if player 1 plays an axe into ring 1 and player 2 then plays a sword into ring 1, ring 1 will contain an axe and a sword in that order.
 
  
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== Basic Information and Game Play for New Players ==
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* [[Ingame Calendar]] - In game calendar announcing events, discussions, and so on.
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* [[Calendar and Time]] - Egypt's calendar and clock.
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* [[Time In The Game]] - How to figure time for things.
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* [[Citizenship]] - Basic guide for passing Citizenship and gaining your first level.
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* [[Complex Item]] - Information about how items with compound/complex names work.
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* [[Guides/NewPlayer | New Players]] - First 24 hours of game play.
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* [[Guides/Basic_Skills_Run]] - There's the hard way (which is frustrating), and then there's the easy way.
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* [[Levels]] - How to get ahead.
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* [[Stats]] - Your attributes: what they affect and how to increase them.
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* [[Principles]] - Information about Principles: mini- or lead-in- activities that grant a level, each connected to a Test.
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* [[Acronyms]] - Common abbreviations used in ATITD.
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* [[Tools]] - Information about tools.
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* [[Buildings]] - Information about structures.
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* [[Resources]] - Information on common and complex resources.
  
After all cards have been played, combat is resolved in each ring based on the cards that have been played into it.  The player who wins two or more rings wins the game.
 
  
Combat begins with soldiers choosing weapons. Each soldier will choose weapons in turn, starting with the one on the left. Every soldier may have between 0 and 3 hands, and may be restricted to a certain type of weapon. A soldier will take as many weapons as he can carry, always choosing the leftmost appropriate weapons. Soldiers do not care who placed a weapon.
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== Complex Topics ==
 
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* [[Animals]] - Information about the various animals found in Egypt.
Consider the following example:
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* [[Guides/Alchemy]] - Fiddling with the alchemy lab for fun and profit.
 
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* [[Resources/Barley]] - Information about barley and how to grow it.
||Soldiers:||Shield bearer<br>Hand 1: any<br>||Mace bearer<br>Hand 0: blunt<br>Hand 1: blunt||
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* [[Guides/Beer]] - Everything you ever wanted to know about brewing beer.
||Weapons:||Club (blunt)||Sword (blade)||Divine Staff (blunt)||
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* [[Guides/BugWrangling]] - Beetles / Scarabs / etc
 
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* [[Buildings/Clinker_Vat|Cement Mixing]] - How to make cement
The shield bearer will choose first, and will pick up the first available weapon--the club. The mace bearer will then choose, and will pick up the divine staff. The mace bearer's other hand will remain empty, since no suitable weapons remain.
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* [[Guides/Charcoal]] - Making charcoal with a [[Buildings/Charcoal_Hearth]].
 
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** [http://wiki.atitd.net/tale3/users/kraus/ccguide Kraus' Charcoal Guide]
After weapons are chosen, the soldiers will fight in pairs. The leftmost soldier belonging to player one will fight the leftmost soldier belonging to player two. Whichever soldier has the greatest power wins. If soldiers have equal power, the leftmost soldier wins. The loser is removed from the battlefield. The winner's power is reduced by 3, to reflect battle fatigue.
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* [[Guides/Chemistry]] - Chemistry and Maceration.
 
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* [[Guides/Chime Tuning]] - Creating chimes in an [[buildings/Acoustics Laboratory]].
Every soldier has two power ratings and an "effectiveness condition". For example, a Priest of Osiris has a power of "6/0 (vs non-priest)". This means that a Priest of Osiris has a power of 6 when fighting a non-priest, but a power of 0 when fighting a priest.
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* [[Compounds]] - Everything you might want to know about compounds, including cheap expansions.
 
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* [[Guides/Crossbreeding]] - Information on crossbreeding flax, grapevines, flowers, etc.
A soldier's power is modified by the weapons he is carrying. Weapons, like soldiers, have two power ratings and an effectiveness condition. A chariot has a power of "5/0 (if wielder is priest)", indicating that it has a power of 5 when wielded by a priest, and 0 otherwise.
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* [[Guides/Cooking]] - Learn how to put that [[buildings/kitchen]] to good use, or just look up some [[Cooking/Recipes | recipes]].
 
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* [[./Digging]] - Digging holes for [[resources/cuttable stone]]s, [[resources/medium stone]]s, [[resources/gypsum]], and/or [[resources/bauxite]].
The winner in a ring is the player with soldiers still standing in it after all combat is done.
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* [[./Distillation]] - Distilling Spirits from wine and beer using an [[buildings/alembic]].
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* [[Guides/Firebuilding]] - Information on using a [[buildings/Firepit]] to grill fish and vegetables and create resources.
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* [[Guides/Fishing]] - Information on catching fish.
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* [[Flowers]] - Information on all the basic varieties of flowers in Egypt.
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* [[Guides/Foliage]] - Trees and other non-herb plants.
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* [[Guides/Foraging]] - Information on the herbs in Egypt - mostly on how to harvest what you find.
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* [[Guides/Fumeology]] - Information on smoking herbs.
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* [[Guides/Gearbox_Design]] - How to design the required ratios for automated buildings.
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* [[Guides/Gem_Cutting]] - How to use a gem cutting table to make cut gems.
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* Glassmaking -
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** [[Guides/Glassmaking]] - General guide to glassmaking.
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** [[Guides/Soda_Glass | Soda Glass]] - Guide to Soda Glass products.
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** [[Guides/Normal_Glass | Normal Glass]] - Guide to Normal Glass products.
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** [[Guides/Jewel_Glass | Jewel Glass]] - Guide to Jewel Glass products.
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** [[Guides/Glassblowing]] - Guide to glass blown products and glassblowing.
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* [[Guides/Herbiculture]] - Growing herbs from seeds.
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* [[Guides/Indonesian_Bees]] - Guide to breeding citrus trees and flavored honey.
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** [[Guides/Indonesian_Bees/Citrus_Fruit_Stats]] - Tracking of Citrus Tree Stats.
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* [[Incense]] - Basic information, research, and providers.
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* [[Laws]] - How our player-run legal system works
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* Metalworking -
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** [[Guides/Dowsing]] - How to look for ores.
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** [[Guides/Mining | Mining]] - How to mine ores.
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** [[Guides/Furnaces ]] - Smelting ore into workable metal.
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** [[Buildings/Forge]] - Working metal into blades, wire, straps, sheets, pipes and simple tools.
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** [[Buildings/Casting Box]] - Casting metal into various forms.
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** [[Guides/Blacksmithing]]
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** [[Guides/Alloys]] - How to make alloys.
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** [[Guides/Metal Treatment]]
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* [[Resources/Mushrooms]] - Information on mushrooms with a link to Shroomdar.
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* [[Guides/Mutagenics]] - Information on Mutagenics.
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* [[Guides/Painting]] - How to mix paints in a [[Buildings/Pigment_Laboratory]].
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* [[Resources/Papyrus]] - Information about Papyrus and how to grow it.
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* [[guides/Prismatic_Opticron_Tutorial]] - By Yendor.
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* [[Buildings/Pyramids]] - Information about Pyramids and their locations.
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* [[Guides/Pyrotechnics | Pyrotechnics]] - How to make Pyrotechnics work for you.
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* [[Guides/Quarrying]] - How to harvest marble.  
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**[[Guides/Quarrying/Spiral_Search]] has been verified for Tale 3.
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* [[Guides/Thistles]] - Information about growing thistles.
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* [[Vegetables]] - Information on vegetables.
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* [[Guides/Viticulture]] - Vines, grapes, and wine.
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* [[Resources/Wheat]] - our collected data on this new grain.
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* [[Guides/Wood_Treatment]] - Using your wood treatment tank.

Revision as of 20:32, 30 November 2008

$TRANSLATION magyar Wiki-Hu/Leiras $TRANSLATION de Wiki-de/Anleitungen $TRANSLATION fr Wiki-fr/Guides $TRANSLATION tr Wiki-tr/Kilavuz

This page lists guides to complex topics. For a more complete list of topics on the wiki, see the Index.
If you can't find what you're looking for here, feel free to post a question on the Guides/How_To page.

Interface Information/Tweaks and Account Payment Options


Basic Information and Game Play for New Players

  • Ingame Calendar - In game calendar announcing events, discussions, and so on.
  • Calendar and Time - Egypt's calendar and clock.
  • Time In The Game - How to figure time for things.
  • Citizenship - Basic guide for passing Citizenship and gaining your first level.
  • Complex Item - Information about how items with compound/complex names work.
  • New Players - First 24 hours of game play.
  • Guides/Basic_Skills_Run - There's the hard way (which is frustrating), and then there's the easy way.
  • Levels - How to get ahead.
  • Stats - Your attributes: what they affect and how to increase them.
  • Principles - Information about Principles: mini- or lead-in- activities that grant a level, each connected to a Test.
  • Acronyms - Common abbreviations used in ATITD.
  • Tools - Information about tools.
  • Buildings - Information about structures.
  • Resources - Information on common and complex resources.


Complex Topics