The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "User:Hilly/Macros"
From A Tale in the Desert
Jump to navigationJump to search| (4 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
[[macros]] | [[macros]] | ||
| + | |||
| + | [[User: hilly | Hilly Main page]] | ||
===Kilns=== | ===Kilns=== | ||
| + | |||
<pre> | <pre> | ||
| Line 490: | Line 493: | ||
// Pin plant window in TOP LEFT! | // Pin plant window in TOP LEFT! | ||
// see image for mouse start location. | // see image for mouse start location. | ||
| + | // 1680x1050 | ||
constants | constants | ||
| Line 1,123: | Line 1,127: | ||
End | End | ||
</pre> | </pre> | ||
| + | |||
===Grinder=== | ===Grinder=== | ||
<pre> | <pre> | ||
| Line 1,148: | Line 1,153: | ||
//Charcoal Hearth | //Charcoal Hearth | ||
| − | // | + | // 1024x768 |
// Setup: This handles from 1 to 8 charcoal hearths at a time. Pin the windows | // Setup: This handles from 1 to 8 charcoal hearths at a time. Pin the windows | ||
// in 2 rows of 4 starting in top left corner. But them up together but | // in 2 rows of 4 starting in top left corner. But them up together but | ||
Latest revision as of 17:33, 9 December 2009
Kilns
// Written by: Coyan/Mosaic Guild originally as a mining Macro
// Adjusted by Menhotep for woodplane work.
// Adjusted By Hilly for Kilns
// with minor adjustments
// This is what I suggest for setting up for this macro
Constructs
MouseX=List // this is an array of mouse X coords for gem sample points
MouseY=List // this is an array of mouse X coords for gem sample points
END
Constants
totalpulls = 16 // How many times do you want it to run all kilns? (make sure you have wood and brick in inventory)
loopcnt = 1
Mousecnt = 1
MouseXN = 0
MouseYN = 0
End
// First part that requires a detailed explanation
// this loop will pause for 3 seconds then grab the current mouse location
// its purpose is to identify the locations for the Kilns(or however
// many) when it grabs the spot(s), it will then echo a . to the chat window
// make sure you are in your main chat tab. After it finds all the Kilns, you
// may need to minimize your chat window. BE SURE TO BE IN MAIN TAB!
// Adjust this Loop numer to the number of kilns being used
Loop 20
Delay 3000
Listadd MouseX, {MouseX}
Listadd MouseY, {MouseY}
SayPaste ..
END
loop $totalpulls
Compute loopcnt = 1
// Adjust this Loop numer to the number of kins being used
loop 20
mousepos MouseX[$loopcnt], MouseY[$loopcnt]
Delay 150
keys t
Delay 150
keys c // c=Clay brick, b=fire bricks, ext
Delay 150
keys w
Delay 150
keys f
Compute loopcnt = $loopcnt + 1
Delay 100
END
Delay 150000
end
Barley
(* Brute Force Barley Macro for ATITD 1280 1080 . This version by Silentdeth. T2 Original by Draeton.
To use pin the plant window to the upper RIGHT (not left), switch the view to double-f8 view and
zoom all the way in. *)
Constants
// Insert constants here
NumberOfLoops = 14 //This is the number of loops, and with luck is the only thing you will
//have to change to suit your own needs. I personally use 8 with +2str
//(and dex from acro).
SleepTime = 200 //If you're having major problems with lag try moving this to a higher
//number (these are in milliseconds). This delay is used between most
//commands
MoveSleepTime = 1500 //This is the delay used for when the character is actually moving.
//Again this is in milliseconds, if lag is troubling you, try
//Upping this number.
LoopWaitTime = 11000 //This is used in the loop to check if it should feed or water the
//barley more. If you Change the times above up or down you may need
//to do the inverse with this in order to not waste fertilizer or
//worse, harvest the barley before it's done.
XCoordsOfPlantBarley =1229 //973 //If you don't want the barley planting box in the upper right,
//can change this (and the Y value below this).
YCoordsOfPlantBarley = 41 //47 //See above comment
NumToDo = 18 //This is actually equipped to handle doing anywhere between 1 and 18
//patches of barley at a time. Use this to set the number. 18 is the current maximum, I may
// increase if further in the furture but right now I cant carry enouph to make increaseing it
//worth my time.
// How far over and up and down to move
MoveDeltaX=260
MoveDeltaY=226
//The center for calculating the movment
PlayerCenterX=625
PlayerCenterY=524
//How many patches of barley to plant per row
PlantsPerRow = 5
//If you want to have the macro save a bit of fert set ExtraTickOffset=1 and it will wait
// 1 extra tick to fertalize or water.
ExtraTickOffset = 1
ExtraTickX=25
//dont change these
ResolutionX=1280//1024
ResolutionY=1024//768
varX = 0
varY = 0
Adding = 0
LoopNum = 0
NumberAdded = 0
varColourY = 0
varColourX = 0
varAddX = 0
varOriginalMouseX = 0
varOriginalMouseY = 0
MousePosX = 0
MousePosY = 0
varDelay = 0
TempMouseX=0
TempMouseY=0
//The Size of the barley window
BarleyWindowX=212
BarleyWindowY=221
multiplyer = 0
LeftRightSwitch = 0
End
call MakeBarley
//call GetPixelAtMouse
Procedure MakeBarley
//SetActiveWindow eGenesis Client //On my computer I commented this line because it messes my computer up. Try that if you're having issues
loop $NumberOfLoops //How many times to run through the loop. I use 8 usually and have carry food going (+2 str, +3 or more dex will do for 8)
//SetConst NumToDo = 8 //Possible to do less than 8 at a time. <1 or >8 will break this
//SetConst sleeptime = 200 //How much time to wait
SetConst Adding = 1 //Tells it we're still adding, used in a later Function
SetConst LoopNum = 0 //Which Loop Number we're at. Used in the main loop
loop $NumToDo //A statement like this that will be gone through for each number >1
if {LoopNo} = 1
else
//pause
Compute LeftRightSwitch = $NumberAdded MOD $PlantsPerRow
if $LeftRightSwitch = 0
call MoveDown
else
Compute LeftRightSwitch = ($NumberAdded DIV $PlantsPerRow) MOD 2
if $LeftRightSwitch = 0
call MoveRight
else
call MoveLeft
end //if LR switch
end //if new row
end// if first click
call plant
call drag $NumberAdded
delay $sleeptime
Compute MousePosX = $TempMouseX + 91 //411
Compute MousePosY = $TempMouseY - 125//48
call RightClick2
//DragTo 105, 265
//call LeftClick2
Delay $sleeptime
Inc NumberAdded
Call TestColourWhich
end //end loop
SetConst Adding = 0
loop 6//This is the main loop
SetConst LoopNum = {LoopNo} //Need this variable below so we don't keep feeding the early ones
Delay $LoopWaitTime
Call TestColourWhich //Go to the functions to test the colour, see if we need to add
end //loop 16
delay $sleeptime
call Harvest
compute multiplyer = ($NumberAdded DIV $PlantsPerRow)
loop $multiplyer
call MoveUP
end
compute multiplyer = ($NumberAdded DIV $PlantsPerRow) MOD 2
if $multiplyer = 0
compute multiplyer = ($NumberAdded MOD $PlantsPerRow)
loop $multiplyer
call MoveLeft
end // move left loop
else
compute multiplyer = ($NumberAdded MOD $PlantsPerRow)
loop $multiplyer
call MoveRight
end //move right loop
end //if LR
end //end number of loop
end //end procedure
procedure Harvest
SetConst MousePosX = {MouseX}
SetConst MousePosY = {MouseY}
MousePos 190, 109
loop $NumberAdded //This is for harvesting
Compute multiplyer= {LoopNo} - 1
if {LoopNo} > 5
Compute multiplyer= $multiplyer + 1
//pause
end //if
if {LoopNo} > 12
Compute multiplyer= $multiplyer + 4
end //if
if {LoopNo} > 15
Compute multiplyer= $multiplyer + 1
end //if
Compute MousePosX = 110 + $BarleyWindowX * ($multiplyer MOD 6 )
Compute MousePosY= 230 + $BarleyWindowY * ($multiplyer DIV 6 )
call RightClick2
Delay $sleeptime
Compute MousePosX = $MousePosX + 80
Compute MousePosY = $MousePosY - 120
call RightClick2
Delay $sleeptime
SetConst NumberAdded = 0
end //loop
end //procedure
Procedure TestColourWhich //This function figures out which coordinates to call.
//No it is not terribly good code, but this was written first for AutoHotKey
//your right, so im gonna make it pretty
loop $NumberAdded //This is for the water
Compute multiplyer= {LoopNo} - 1
if {LoopNo} > 5
Compute multiplyer= $multiplyer + 1
//pause
end //if
if {LoopNo} > 12
Compute multiplyer= $multiplyer + 4
end //if
if {LoopNo} > 15
Compute multiplyer= $multiplyer + 1
end //if
Compute varColourX = 179 + $BarleyWindowX * ($multiplyer MOD 6 ) - $ExtraTickX * $ExtraTickOffset
Compute varColourY= 164 + $BarleyWindowY * ($multiplyer DIV 6 )
Compute varAddX = $varColourX + 18 + $ExtraTickX * $ExtraTickOffset
Call TestColour
Compute varColourY = $varColourY + 20
Call TestColour
if $adding = 1 //This little section is to click a 2nd time when first planting the barley
if {LoopNo} = $numberadded
Call TestColour
Compute varColourY = $varColourY - 20
Call TestColour
end//end if adding =1
end // end if loopno=number added
end// end loop
end//end proceedure
Procedure TestColour //This actually tests the colours based on the position set in TestColourWhich
LoadRGB $varColourX, $varColourY
if {RGBBlue} > 220 //If it's really high in blue content
else
Call GetMousePos
SetConst MousePosX = $varAddX
SetConst MousePosY = $varColourY
call RightClick2
Call SetMousePos
Delay 100
end
end
procedure drag using numberPlanted
SetConst multiplyer= $numberPlanted
loop 1000
Delay $sleeptime
SetConst varDelay = 1
Compute MousePosX = INT(510/1024*$ResolutionX)
Compute MousePosY = INT(425/768*$ResolutionY)
call RightClick2
Delay $sleeptime
Delay $sleeptime
call GetMousePos
Compute TempMouseX=(INT(510/1024*$ResolutionX) + 100)
Compute TempMouseY=(INT(425/768*$ResolutionY) - 95)
MousePos $TempMouseX,$TempMouseY
// NumberAdded
//DragTo 105, 265
Compute TempMouseX=103 + $BarleyWindowX*$numberPlanted
Compute TempMouseY=44
if $numberPlanted > 4
Compute multiplyer= $numberPlanted + 1
// pause
end //if
if $numberPlanted > 11
Compute multiplyer= $multiplyer + 4
end //if
if $numberPlanted > 14
Compute multiplyer= $multiplyer + 1
end //if
Compute TempMouseX=103 + $BarleyWindowX * ($multiplyer MOD 6 )
Compute TempMouseY=44 + $BarleyWindowY * ($multiplyer DIV 6 )
DragTo $TempMouseX,$TempMouseY
Compute TempMouseX={MouseX} + 2
Compute TempMouseY={MouseY} + 122
Call SetMousePos
LoadRGB $TempMouseX,$TempMouseY
if {RGBBlue} > 240
break
else
Delay $sleeptime
SetConst MousePosX = 743
SetConst MousePosY = 611
call RightClick2
end //end if
end //end loop
end// end proceedure
procedure plant
SetConst MousePosX = $XCoordsOfPlantBarley
SetConst MousePosY = $YCoordsOfPlantBarley
call RightClick2
end
procedure MoveLeft
//SetConst MousePosX = 245
//SetConst MousePosY = 393
Compute MousePosX= $PlayerCenterX - $MoveDeltaX
Compute MousePosY= $PlayerCenterY
MousePos $MousePosX,$MousePosY
Call LeftClick2
Delay $MoveSleepTime
end
procedure MoveDown
//SetConst MousePosX = 500
//SetConst MousePosY = 620
Compute MousePosX= $PlayerCenterX
Compute MousePosY= $PlayerCenterY + $MoveDeltaY
MousePos $MousePosX,$MousePosY
Call LeftClick2
Delay $MoveSleepTime
end
procedure MoveUp
//SetConst MousePosX = 500
//SetConst MousePosY = 167
Compute MousePosX= $PlayerCenterX
Compute MousePosY= $PlayerCenterY - $MoveDeltaY
MousePos $MousePosX,$MousePosY
Call LeftClick2
Delay $MoveSleepTime
end
procedure MoveRight
//MousePos 880, 512
//SetConst MousePosX = 760
//SetConst MousePosY = 392
Compute MousePosX= $PlayerCenterX + $MoveDeltaX
Compute MousePosY= $PlayerCenterY
MousePos $MousePosX,$MousePosY
Call LeftClick2
Delay $MoveSleepTime
end
Procedure LeftClick2
call GetMousePos
MousePos $MousePosX, $MousePosY
if $varDelay = 1
delay 200
end
LeftClick
//delay 200
SetConst varDelay = 0
Call SetMousePos
End
Procedure RightClick2
Call GetMousePos
MousePos $MousePosX, $MousePosY
if $varDelay = 1
delay 200
end
RightClick
SetConst varDelay = 0
//delay 400
Call SetMousePos
End
Procedure GetMousePos //find the original coords of the mouse
SetConst varOriginalMouseX = {MouseX}
SetConst varOriginalMouseY = {MouseY}
End
Procedure SetMousePos //set the mouse back where it came from
MousePos $varOriginalMouseX, $varOriginalMouseY
End
Clay
// Clay loop 890 delay 600 MousePos 107, 96 leftclick delay 100 MousePos 1762, 600 leftclick delay 600 MousePos 107, 96 leftclick delay 100 MousePos 68, 600 leftclick end
Onion
// Onion Growing macro made by Oni - Updated 6/16/09
// Works only with Aqueduct window pinned up in TOP RIGHT!
// Pin plant window in TOP LEFT!
// see image for mouse start location.
// 1680x1050
constants
Batch = 0
StartX = 0
StartY = 0
NewX = 0
NewY = 0
Job = 0
MDelay = 100
SDelay = 200
End
SetConst StartX = {MouseX}
SetConst StartY = {MouseY}
TimeStamp $StartX, $StartY
Form Veggie, Settings
ed1=Editbox:Batch:1
ed2=ComboBox:Project:Onions
End
FormLoad Veggie, Veggie.frm
if ShowForm Veggie
set Batch = Veggie[ed1]
case
When Veggie[ed2] = Onions
set Job = Onions
End
else
Stop
End
FormSave Veggie, Veggie.frm
Loop $Batch
Call $Job
End
Procedure Onions
MousePos 40, 10
leftclick
delay 1000
MousePos 86, 160 // close plant window
delay 50
rightclick
delay 50
/// Plant 8 onions ///
// (1) //
MousePos 52, 43 // plant click
delay 300
rightclick
delay 1077
MousePos 45, 84 // NW
delay 300
rightclick
delay 300
MousePos 31, 162 // click "build"
delay 300
rightclick
Delay 75
// (2) //
MousePos 52, 43 // plant click
Delay 75
rightclick
delay 1077
MousePos 59, 78 // N //
Delay 75
rightclick
delay 50
MousePos 31, 162 // click "build"
delay 50
rightclick
Delay 75
// (3) //
MousePos 52, 43 // plant click
Delay 75
rightclick
delay 1077
MousePos 74, 84 // NE //
Delay 75
rightclick
delay 50
MousePos 31, 162 // click "build"
delay 50
rightclick
Delay 75
// (4) //
MousePos 52, 43 // plant click
Delay 75
rightclick
delay 1077
MousePos 82, 100 // E //
Delay 75
rightclick
delay 50
MousePos 31, 162 // click "build"
delay 50
rightclick
Delay 75
// (5) //
MousePos 52, 43 // plant click
Delay 75
rightclick
delay 1077
MousePos 73, 115 // SE //
Delay 75
rightclick
delay 50
MousePos 31, 162 // click "build"
delay 50
rightclick
Delay 75
// (6) //
MousePos 52, 43 // plant click
Delay 75
rightclick
delay 1077
MousePos 59, 123 // S //
Delay 75
rightclick
delay 50
MousePos 31, 162 // click "build"
delay 50
rightclick
Delay 75
// (7) //
MousePos 52, 43 // plant click
Delay 75
rightclick
delay 1077
MousePos 44, 114 // SW //
Delay 75
rightclick
delay 50
MousePos 31, 162 // click "build"
delay 50
rightclick
Delay 75
// (8) //
MousePos 52, 43 // plant click
Delay 75
rightclick
delay 1077
MousePos 35, 101 // W //
Delay 75
rightclick
delay 50
MousePos 31, 162 // click "build"
delay 50
rightclick
Delay 75
///// END PLANT ////
// PIN 1 //
Compute NewX = $StartX + 3
Compute NewY = $StartY - 7
mousepos $NewX, $NewY
Delay 75
rightclick
Delay 75
Compute NewX = $NewX + 78
Compute NewY = $NewY - 24
mousepos $NewX, $NewY
Delay 75
dragto 76, 92
MousePos 174, 92 // pin 1
Delay 75
rightclick
Delay 75
// PIN 2 //
Compute NewX = $StartX + 41
Compute NewY = $StartY - 28
mousepos $NewX, $NewY
Delay 75
rightclick
Delay 75
Compute NewX = $NewX + 78
Compute NewY = $NewY - 24
mousepos $NewX, $NewY
Delay 75
dragto 76, 177
MousePos 172, 178
Delay 75
rightclick
Delay 75
// PIN 3 //
Compute NewX = $StartX + 74
Compute NewY = $StartY - 27
mousepos $NewX, $NewY
Delay 75
rightclick
Delay 75
Compute NewX = $NewX + 78
Compute NewY = $NewY - 24
mousepos $NewX, $NewY
Delay 75
dragto 76, 261
MousePos 173, 261
Delay 75
rightclick
Delay 75
// PIN 4 //
Compute NewX = $StartX + 112
Compute NewY = $StartY + 48
mousepos $NewX, $NewY
Delay 75
rightclick
Delay 75
Compute NewX = $NewX + 78
Compute NewY = $NewY - 24
mousepos $NewX, $NewY
Delay 75
dragto 76, 345
MousePos 172, 347
Delay 75
rightclick
Delay 75
// PIN 5 //
Compute NewX = $StartX + 118
Compute NewY = $StartY + 83
mousepos $NewX, $NewY
Delay 75
rightclick
Delay 75
Compute NewX = $NewX + 78
Compute NewY = $NewY - 24
mousepos $NewX, $NewY
Delay 75
dragto 76, 429
MousePos 173, 430
Delay 75
rightclick
Delay 75
// PIN 6 //
Compute NewX = $StartX + 63
Compute NewY = $StartY + 93
mousepos $NewX, $NewY
Delay 75
rightclick
Delay 75
Compute NewX = $NewX + 78
Compute NewY = $NewY - 24
mousepos $NewX, $NewY
Delay 75
dragto 76, 513
MousePos 172, 514
Delay 75
rightclick
Delay 75
// PIN 7 //
Compute NewX = $StartX - 27
Compute NewY = $StartY + 84
mousepos $NewX, $NewY
Delay 75
rightclick
Delay 75
Compute NewX = $NewX + 78
Compute NewY = $NewY - 24
mousepos $NewX, $NewY
Delay 75
dragto 76, 599
MousePos 173, 598
Delay 75
rightclick
Delay 75
// PIN 8 //
Compute NewX = $StartX - 12
Compute NewY = $StartY + 40
mousepos $NewX, $NewY
Delay 75
rightclick
Delay 75
Compute NewX = $NewX + 78
Compute NewY = $NewY - 24
mousepos $NewX, $NewY
Delay 75
dragto 76, 683
MousePos 173, 682
Delay 75
rightclick
Delay 75
keys {F4}
/////WATER////////
/////Set1/////
MousePos 55, 123
Delay 75
rightclick
Delay 75
MousePos 55, 210
Delay 75
rightclick
Delay 75
MousePos 55, 291
Delay 75
rightclick
Delay 75
MousePos 55, 376
Delay 75
rightclick
Delay 75
MousePos 55, 461
Delay 75
rightclick
Delay 75
MousePos 55, 546
Delay 75
rightclick
Delay 75
MousePos 55, 631
Delay 75
rightclick
Delay 75
MousePos 55, 717
Delay 75
rightclick
Delay 75
////////Fill Jugs///////
MousePos 1418, 60
delay 50
leftclick
delay 50
MousePos 1415, 123
delay 50
leftclick
delay 50
//// LOOP 1
keys {F4}
Compute NewX = $StartX + 110
Compute NewY = $StartY - 16
delay 10
mousepos $NewX, $NewY
LoadRGB $newX, $NewY
while {RGBgreen} < 130
delay 10
LoadRGB $newX, $NewY
delay 10
keys {F4}
delay 10
End
delay 3500
keys {F4}
MousePos 55, 123
Delay 75
rightclick
Delay 75
MousePos 55, 210
Delay 75
rightclick
Delay 75
MousePos 55, 291
Delay 75
rightclick
Delay 75
MousePos 55, 376
Delay 75
rightclick
Delay 75
MousePos 55, 461
Delay 75
rightclick
Delay 75
MousePos 55, 546
Delay 75
rightclick
Delay 75
MousePos 55, 631
Delay 75
rightclick
Delay 75
MousePos 55, 717
Delay 75
rightclick
Delay 75
////////Fill Jugs///////
MousePos 1418, 60
delay 50
leftclick
delay 50
MousePos 1415, 123
delay 50
leftclick
delay 50
/////Set2/////
keys {F4}
Compute NewX = $StartX + 121
Compute NewY = $StartY - 25
delay 10
mousepos $NewX, $NewY
LoadRGB $newX, $NewY
while {RGBgreen} < 130
delay 10
LoadRGB $newX, $NewY
delay 10
keys {F4}
delay 10
End
delay 3500
keys {F4}
MousePos 55, 123
Delay 75
rightclick
Delay 75
MousePos 55, 210
Delay 75
rightclick
Delay 75
MousePos 55, 291
Delay 75
rightclick
Delay 75
MousePos 55, 376
Delay 75
rightclick
Delay 75
MousePos 55, 461
Delay 75
rightclick
Delay 75
MousePos 55, 546
Delay 75
rightclick
Delay 75
MousePos 55, 631
Delay 75
rightclick
Delay 75
MousePos 55, 717
Delay 75
rightclick
Delay 75
////////Fill Jugs///////
MousePos 1418, 60
delay 50
leftclick
delay 50
MousePos 1415, 123
delay 50
leftclick
delay 50
/////Set3/////
keys {F4}
Compute NewX = $StartX + 127
Compute NewY = $StartY - 30
delay 10
mousepos $NewX, $NewY
LoadRGB $newX, $NewY
while {RGBgreen} < 130
delay 10
LoadRGB $newX, $NewY
delay 10
keys {F4}
delay 10
End
delay 3500
keys {F4}
MousePos 55, 123
Delay 75
rightclick
Delay 75
MousePos 55, 210
Delay 75
rightclick
Delay 75
MousePos 55, 291
Delay 75
rightclick
Delay 75
MousePos 55, 376
Delay 75
rightclick
Delay 75
MousePos 55, 461
Delay 75
rightclick
Delay 75
MousePos 55, 546
Delay 75
rightclick
Delay 75
MousePos 55, 631
Delay 75
rightclick
Delay 75
MousePos 55, 717
Delay 75
rightclick
Delay 75
////////Fill Jugs///////
MousePos 1418, 60
delay 50
leftclick
delay 50
MousePos 1415, 123
delay 50
leftclick
delay 50
/////Set4/////
keys {F4}
Compute NewX = $StartX + 137
Compute NewY = $StartY - 37
delay 10
mousepos $NewX, $NewY
LoadRGB $newX, $NewY
while {RGBgreen} < 130
delay 10
LoadRGB $newX, $NewY
Delay 75
keys {F4}
delay 10
End
delay 3500
keys {F4}
MousePos 55, 123
Delay 75
rightclick
Delay 75
MousePos 55, 210
Delay 75
rightclick
Delay 75
MousePos 55, 291
Delay 75
rightclick
Delay 75
MousePos 55, 376
Delay 75
rightclick
Delay 75
MousePos 55, 461
Delay 75
rightclick
Delay 75
MousePos 55, 546
Delay 75
rightclick
Delay 75
MousePos 55, 631
Delay 75
rightclick
Delay 75
MousePos 55, 717
Delay 75
rightclick
Delay 750
////// Harvest////////
MousePos 55, 123
Delay 75
rightclick
Delay 75
MousePos 55, 210
Delay 75
rightclick
Delay 75
MousePos 55, 291
Delay 75
rightclick
Delay 75
MousePos 55, 376
Delay 75
rightclick
Delay 75
MousePos 55, 461
Delay 75
rightclick
Delay 75
MousePos 55, 546
Delay 75
rightclick
Delay 75
MousePos 55, 631
Delay 75
rightclick
Delay 75
MousePos 55, 717
Delay 75
rightclick
Delay 75
////////close pin///////
MousePos 173, 93
Delay 75
rightclick
Delay 75
MousePos 173, 177
Delay 75
rightclick
Delay 75
MousePos 171, 262
Delay 75
rightclick
Delay 75
MousePos 173, 346
Delay 75
rightclick
Delay 75
MousePos 173, 431
Delay 75
rightclick
Delay 75
MousePos 173, 514
Delay 75
rightclick
Delay 75
MousePos 172, 600
Delay 75
rightclick
Delay 75
MousePos 174, 685
Delay 75
rightclick
Delay 75
delay 6001
End
Grinder
delay 18000 loop 10000 MousePos 1762, 120 // Change these locations to the pinned windows leftclick delay 18000 MousePos 68, 120 leftclick delay 18000 end
Charcoal Hearth
//Charcoal Hearth
// 1024x768
// Setup: This handles from 1 to 8 charcoal hearths at a time. Pin the windows
// in 2 rows of 4 starting in top left corner. But them up together but
// Don't overlap them at all. I suggest at least 200
// wood per hearth and a normally hold about 150 water jugs.
// All hearths are slightly different but I suggest that you put your
// fastest burning hearths first in line. The current settings are set
// for guilded hearths but its a bit more efficient atm with personal
// hearths. You can tweak the settings below to alter Heat, Wood, Water
// and danger thresholds. The macro doesn't watch Oxygen. If your oxygen
// is getting too high, lower this by increasing WoodX in constants since
// adding wood lowers oxygen.
//
// If you see anything odd, /chat me.
//
// Known Issues: You will see it add some wood during the snuff process. It's
// not much wood but I'm looking into it.
//
// ENJOY! :) Come acro me in LE :) 780, 6956
// Anka
//
Constants
//User Definable variables
Hearths = 1 //Number of Hearths you are running. 1-8
HeatX = 168 //Threshold for Heat bar, increase or decrease as needed.
WoodX = 107 //Wood threshold, adds wood/round up to this point.
WaterX = 76 //Alowable water level, not much play here.. dont lower more than 2
DangerX = 164 //Threshold for Danger bar, increase or decrease as needed.
RGBBlue = 220 //Threshold for detecting the color blue. Some video cards
// are having problems with this. I will add a color test soon to
// help. If you are having problems. Run just 1 hearth and try
// lowering this number by 10 at a time. It's hard for me to see
// what is going on without using your pc :(
Guild = 0 // 1 for Guilded or public hearths, 0 for Personal hearths
//End User variables
AddX = 226
Add2X = 15
Add1Y = 65
Add2Y = 17
Add3Y = 250
RegX = 47
RegY = 74
BeginX = 111
BeginY = 245
NewX = 0
New2X = 0
New2Y = 0
NewY = 0
Heat = 0
Wood = 0
Water = 0
Danger = 0
Status = 0
HeatY = 156
OxyY = 168
WoodY = 180
WaterY = 192
DangerY = 204
StatusX = 167
StatusY = 216
WoodBX = 35
WoodBY = 250
WaterBX = 85
Num = 0
Jump = 5
JumpM = 0
Jumped = 0
Used = 0
MDelay = 50
SDelay = 50
S1Delay = 50
Count = 0
CountM = 0
MouseX = 0
MouseY = 0
End
MousePos 100, 20 //Activates eGenesis window.. Don't run ACTool maximized.
Delay $MDelay
LeftClick
Delay 2000
If $Guild = 1
Call Guild
End
SetConst NewX = $BeginX
SetConst NewY = $BeginY
SetConst Count = 1
Loop $Hearths
If $Count = $Jump
SetConst NewX = $BeginX
Compute NewY = $BeginY + $Add3Y
End
MousePos $NewX, $NewY
Delay $MDelay
Rightclick
Delay $MDelay
Compute NewX = $NewX + $AddX
Compute Count = $Count + 1
End
SetConst NewX = $BeginX //Dont remember why this is here :)
Call Main
Procedure Main
SetConst CountM = 1
SetConst Status = 0
Compute JumpM = $Jump - 1
Loop $Hearths
If $CountM = $Jump
// may have to use New Newx and newy variables in Main
SetConst NewX = $StatusX
Compute NewY = $StatusY + $Add3Y
SetConst New2X = $WaterBX
Compute New2Y = $WoodBY + $Add3Y
End
While $Status = 0
Call CheckBars
If $Status = 1
Call Snuff
//code to advance to next hearth
Compute Used = $Used + 1
If $Used = $JumpM
Compute HeatX = $HeatX - (($Used - 1) * $AddX)
Compute HeatY = $HeatY + $Add3Y
Compute WoodX = $WoodX - (($Used - 1) * $AddX)
Compute WoodY = $WoodY + $Add3Y
Compute WaterX = $WaterX - (($Used - 1) * $AddX)
Compute WaterY = $WaterY + $Add3Y
Compute DangerX = $DangerX - (($Used - 1) * $AddX)
Compute DangerY = $DangerY + $Add3Y
Compute StatusX = $StatusX - (($Used - 1) * $AddX)
Compute StatusY = $StatusY + $Add3Y
//Compute WaterBX = $WaterBX - (($Used -1) * $AddX)
//Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)
//Compute WoodBY = $WoodBY + $Add3Y
SetConst Jumped = 1
Continue
Else
Compute HeatX = $HeatX + $AddX
Compute WoodX = $WoodX + $AddX
Compute WaterX = $WaterX + $AddX
Compute DangerX = $DangerX + $AddX
Compute StatusX = $StatusX + $AddX
//Compute WaterBX = $WaterBX + $AddX
//Compute WoodBX = $WoodBX + $AddX
End
Continue
End
If $Heat = 0 and $Danger = 0 and $Wood = 0
Call Wood
Else
If $Heat = 1 or $Danger = 1
If $Water = 0
Call Water
End
End
End
Delay 1000
End
Compute CountM = $CountM + 1
SetConst Status = 0
End
End
Procedure CheckBars
MousePos $HeatX, $HeatY
Delay $SDelay
LoadRGB {MouseX}, {MouseY}
if {RGBBlue} > $RGBBlue
SetConst Heat = 1
Else
SetConst Heat = 0
End
MousePos $WoodX, $WoodY
Delay $S1Delay
LoadRGB {mousex}, {mousey}
if {RGBBlue} > $RGBBlue
SetConst Wood = 1
Else
SetConst Wood = 0
End
MousePos $WaterX, $WaterY
Delay $S1Delay
LoadRGB {mousex}, {mousey}
if {RGBBlue} > $RGBBlue
SetConst Water = 1
Else
SetConst Water = 0
End
MousePos $DangerX, $DangerY
Delay $S1Delay
LoadRGB {MouseX}, {MouseY}
if {RGBBlue} > $RGBBlue
SetConst Danger = 1
Else
SetConst Danger = 0
End
MousePos $StatusX, $StatusY
LoadRGB {MouseX}, {MouseY}
if {RGBRed} = 6 and {RGBGreen} = 254 and {RGBBlue} = 5
SetConst Status = 1
Else
SetConst Status = 0
End
End
Procedure Water
SetConst NewX = $WaterBX
SetConst NewY = $WoodBY
Loop $Hearths
IF {loopno} = $Jump
SetConst NewX = $WaterBX
Compute NewY = $WoodBY + $Add3Y
End
If {loopno} > $Used
MousePos $NewX, $NewY
Delay $SDelay
Rightclick
Delay $SDelay
End
Compute NewX = $NewX + $AddX
End
SetConst NewX = $WaterBX
End
Procedure Snuff
SetConst New2X = $WaterBX
SetConst New2Y = $WoodBY
Compute Num = $Used + 1
Loop $Hearths
IF {loopno} = $Jump
SetConst New2X = $WaterBX
Compute New2Y = $WoodBY + $Add3Y
End
If {loopno} = $Num
MousePos $New2X, $New2Y
Loop 8
Rightclick
End
End
Compute New2X = $New2X + $AddX
End
End
Procedure Wood
SetConst NewX = $WoodBX
SetConst NewY = $WoodBY
Loop $Hearths
IF {loopno} = $Jump
SetConst NewX = $WoodBX
Compute NewY = $WoodBY + $Add3Y
End
If {loopno} > $Used
MousePos $NewX, $NewY
Delay $SDelay
Rightclick
Delay $SDelay
End
Compute NewX = $NewX + $AddX
End
SetConst NewX = $WoodBX
End
Procedure Guild
Compute BeginX = $BeginX - 7
Compute BeginY = $BeginY + 16
Compute RegY = $RegY + 16
Compute RegX = $RegX - 14
Compute AddX = $AddX - 15
Compute Add3Y = $Add3Y + 16
Compute Add1Y = $Add1Y - 16
Compute WoodBY = $WoodBY + 16
Compute HeatX = $HeatX - 4
Compute HeatY = $HeatY + 16
Compute WoodX = $WoodX - 1
Compute WoodY = $WoodY + 16
Compute WaterY = $WaterY + 16
Compute DangerX = $DangerX - 4
Compute DangerY = $DangerY + 16
Compute StatusX = $StatusX - 5
Compute StatusY = $StatusY + 16
End
//Written with ACTool 5.3.0 by Anka
Bell Asterisk
Thermometer
//thermo //minimize chat, start thermo, set arrow in glory hole. //put pipe in hole loop 30 keys a delay 100 end //move it back out loop 7 keys s delay 200 end //rotate it while it heats loop 21 keys n delay 300 end //rotate and blow loop 4 keys b delay 50 keys n delay 100 end keys q delay 50 keys u delay 50