The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Test of the Plantation"

From A Tale in the Desert
Jump to navigationJump to search
Line 36: Line 36:
  
 
You only want 1 tree per tender. If you have more than 1 tree per tender, it no longer counts as "perfect," and you will not get more seeds. To count as "perfect" tends you need each tree in your platation to have a unique tender.
 
You only want 1 tree per tender. If you have more than 1 tree per tender, it no longer counts as "perfect," and you will not get more seeds. To count as "perfect" tends you need each tree in your platation to have a unique tender.
 +
 +
 +
'''Guilds'''
 +
*[[Guilds/Deep_Fried_Cocoa|Deep Fried Cocoa]] - Located in Meroe
  
 
{{TestsNav|Leadership}}
 
{{TestsNav|Leadership}}

Revision as of 02:28, 7 January 2010

Test of the Plantation
Discipline  
Requirements
Principles
Demonstrated by ?? in ?? on ??.


Story

Build a Plantation Headquarters and convince other people to tend your cocoa crops. Headquarters must be at least 2000 ft (about 125 coordinates) away from Chariot Stops, and 75 coordinates from other Plantation Headquarters. Cocoa must be planted within 1000 ft of the Headquarters.

Passing the Test

Each plantation has a limited number of trees (initially 3 which you get when you sign up) allowed. Even if you have more cocoa seeds, you may not build more trees than your plantation is allowed. When you build a tree, you must designate a tender which can not be changed. Only the tender is allowed to harvest cocoa, up to once per 12 teppyhours. You may not designate yourself as a tender.

The plantation owner receives credit for cocoa harvested from their plantation and stashed there within the week. No benefit to cocoa traded for nor obtained from other plantations. No benefit for cocoa that is harvested but not stashed.

Each week, the top seven plantations advance. Advance three times to pass the test.

In addition, each week, perfectly tended plantations gain 3(?) additional cocoa seeds and the ability to grow three more trees. To be perfectly tended, each tree must have a different, unique, tender, and the tender must have collected and deposited at least 3 cocoa during the week. Also, the seven closest non-perfect plantations gain extra seeds.

Gaining seeds is the only way to expand your plantation, so in the long run it is better to have different tenders getting, say, 7 cocoa per tree per week and growing, rather than the same tender getting 12-13 per tree per week and missing the perfect bonus. Your tenders will get the seeds for you when they tend after the perfect tend.

Strategies


Notes

You only want 1 tree per tender. If you have more than 1 tree per tender, it no longer counts as "perfect," and you will not get more seeds. To count as "perfect" tends you need each tree in your platation to have a unique tender.


Guilds