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Difference between revisions of "User:Cegaiel/Macros/Plane"

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Line 12: Line 12:
 
{
 
{
 
WinActivate
 
WinActivate
WinGetPos,,, winWidth, winHeight
 
widthOffset := winWidth - 40
 
  
 
InputBox, NumPulls, Boards, How many boards do you want to plane?
 
InputBox, NumPulls, Boards, How many boards do you want to plane?

Revision as of 03:25, 8 January 2010

;Ctrl+Alt+W to start macro.
;Ctrl+P to pause script (ie to click Water icon) and Ctrl+P again to resume
;The AHK icon in system tray will turn red while paused.

^p::Pause
^!w::



IfWinExist eGenesis Client
{
	WinActivate

InputBox, NumPulls, Boards, How many boards do you want to plane?


	Gui, +AlwaysOnTop +ToolWindow
	Gui, Font, bold
	Gui, Add, Text, vMineNumText, Recording bench positions
	Gui, Font, norm
	Gui, Add, Text,,
	( LTrim
	Hover and middle-click (Click mouse-wheel) on each carpentry bench, one by one,
	until you've clicked on all the benches you want to use. Then click the OK button.
	(Drag this box out of the way if any benches are hidden)
	)

	Gui, Add, Button, default gMineSetLoops, OK
	Gui, Show

	MineNum = 0
	Boards = 0

	WinGet, GameWinHandle, ID, eGenesis Client
	loop
	{

		WinActivate
		CoordMode, Mouse, Relative
		KeyWait, MButton, D
		KeyWait, MButton
		MouseGetPos, TestX, TestY, WinHandle
		if (WinHandle = GameWinHandle)
		{
			Gosub, MineRecord
		}
		else
		{
			Gui, Destroy
			break
		}
	}
	return

	MineRecord:
	MineNum++
	MouseGetPos, MineX%MineNum%, MineY%MineNum%
	GuiControl, Text, MineNumText, %MineNum% benches captured
	TotalBeds := MineNum
	return


	MineSetLoops:
	Gui, Submit
	Gui, Destroy
	Gui, +AlwaysOnTop +ToolWindow
	Gui, Font, bold
	Gui, Add, Text, vMineCycleText, 7s to drag away from benches
	Gui, Font, norm
	Gui, Show
	GuiControl, Text, MineCycleText, 7s to drag away from benches

;You got 7 seconds to drag the status bar out of the way
Sleep 7000



	loop, %NumPulls%
	{

			MineNum = 1



	loop, %TotalBeds% {




			WinActivate, eGenesis Client

			MinePosX := MineX%MineNum%
			MinePosY := MineY%MineNum%
			MouseMove, %MinePosX%, %MinePosY%, 0
			Send {P}
			Sleep, 250	
			MineNum++
			Boards++
			GuiControl, Text, MineCycleText, Boards: %Boards% of %NumPulls%

if Boards = %NumPulls%
	Exit

			}



	}
	Gui, Destroy
	Gui, Add, Text,, Middle-click on this window to end the script.
	Gui, Show
	return
}