The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Glazier's Bench"

From A Tale in the Desert
Jump to navigationJump to search
Line 55: Line 55:
  
 
An individual bench can only contain one type of glass (soda, normal, or fine) at a time. If you want to use a bench for a different type of glass, you must deliberately empty the reservoir and start over. Since this is so wasteful, it's generally more economical to build an additional Glazier's Bench for the new glass type instead.  
 
An individual bench can only contain one type of glass (soda, normal, or fine) at a time. If you want to use a bench for a different type of glass, you must deliberately empty the reservoir and start over. Since this is so wasteful, it's generally more economical to build an additional Glazier's Bench for the new glass type instead.  
 +
 +
 +
<b>Tip:</b> I have found this to work in all my benches and makes keeping the temperature steady, predictable and less stressful.  I have found that at exactly 1m 45s (Real time) from the time you hit Add 2 CC, the temperature will drop.  I have found that adding 2CC at exactly 1m 40s is perfect and will never spike the temp.  I use [[ATITD Timer]] and set it for 1m 40s (Real time). As soon as I hit Add 2CC, I immediately hit Start on the timer.  Soon as it chimes, I repeat. At least with a visual reference of the timer, I know when I can run and make a sandwich or pour some more beer :) ~Cegaiel
 +
  
 
--------------------------------------------------------------------------------------------------------------------------
 
--------------------------------------------------------------------------------------------------------------------------

Revision as of 14:57, 9 January 2010

Glaziers Bench.png
Size 11x17
Where Compound




The Glazier's Bench is used to make various glass products, such as Glass Rods and Sheet Glass. It runs on Charcoal.

Consult the Glassmaking Guide or the section below (needs consolidation) for detailed strategies for using a Glazier's Bench.

Source

This building becomes available after you have learned the Glassblowing tech.

Cost

Built in a Compound. Uses 11x17 cells.

Types of Glass

A Glazier's Bench has a reservoir that can contain up to 50 deben of molten glass. It must contain at least 20 in order to craft an item from that glass, regardless of how much the item will actually consume. This means that 19 deben of glass will never be used (This portion is an offering to the Gods). Fortunately, unused molten glass normally stays in the bench between uses, even after cooling, so it is not necessary to fill the reservoir from scratch every time.

An individual bench can only contain one type of glass (soda, normal, or jewel) at a time. If you want to use a bench for a different type of glass, you must deliberately empty the reservoir and start over. Since this is so wasteful, it's generally more economical to build an additional Glazier's Bench for the new glass type instead.

Glass Type Melting Point Working Temp Ingredients
Soda Glass 3200° 1600–2400° 1 Lime, 2 Soda, 10 Sand
Normal Glass 3200° 1600–2400° 1 Lime, 2 Potash, 10 Sand
Jewel Glass 4400° 1600–2400° 1 Lime, 2 Potash, 10 White Sand

Related Pages

Use

From T3 - should probably rewrite and move to the Glassmaking guide page instead.

Using a Glazier's Bench (more detail)

Glazier's Benches use charcoal as fuel, and in order to melt and shape glass the bench must be heated by adding charcoal. While using the bench, the window will display the current temperature, as well as options to add 2, 6, or 12 charcoal.

Adding charcoal causes the temperature to increase over a period of about a minute -- the more charcoal added, the greater the increase. This is followed by another minute or so where the temperature stays constant, followed by a gradual cooling.

If charcoal is added while the bench is still in the "heating-up" phase from the last charcoal addition, this will trigger a dramatic spike in temperature. This can be a useful way to heat the bench quickly to its desired temperature. However, it is disastrous if it happens while creating an item (when the temperature must be kept within a certain range), as the spike in temperature will almost definitely ruin the item. Keeping the bench's temperature constant demands careful timing between charcoal additions.

Left alone, a bench will eventually begin cooling until its temperature returns to zero. It is not possible to speed up this cooling process. Items made on a bench cannot be taken out until the bench completely cools.

A more detailed model of glazier bench response may be found at Details


Melted Glass A Glazier's Bench has a reservoir that can contain up to 50 deben of molten glass. It must contain at least 20 in order to craft an item from that glass, regardless of how much the item will actually consume. This means that 19 deben of glass will never be used (The Gods portion). Fortunately, unused molten glass normally stays in the bench between uses, even after cooling, so it is not necessary to fill the reservoir from scratch every time.

An individual bench can only contain one type of glass (soda, normal, or fine) at a time. If you want to use a bench for a different type of glass, you must deliberately empty the reservoir and start over. Since this is so wasteful, it's generally more economical to build an additional Glazier's Bench for the new glass type instead.


Tip: I have found this to work in all my benches and makes keeping the temperature steady, predictable and less stressful. I have found that at exactly 1m 45s (Real time) from the time you hit Add 2 CC, the temperature will drop. I have found that adding 2CC at exactly 1m 40s is perfect and will never spike the temp. I use ATITD Timer and set it for 1m 40s (Real time). As soon as I hit Add 2CC, I immediately hit Start on the timer. Soon as it chimes, I repeat. At least with a visual reference of the timer, I know when I can run and make a sandwich or pour some more beer :) ~Cegaiel



Glass Products

There are three types of glass. One of these combinations is heated to high temperature to produce melted glass of the desired type. The melted glass can later be formed to the various end products. It takes 1 deben of glass to create 1 item, except where noted otherwise.


Items that can be produced using soda glass

Items that can be produced using normal glass

Items that can be produced using jewel glass

Making a Mirror

A mirror is made in any glazier's bench regardless of the amount or type of glass. The bench has to be heated above 5000 degrees. To make a mirror you must have 200 Silver Powder and 1 Sheet Glass in your inventory. Sheet glasses in the bench do not count so you have to let the bench cooldown and take the sheet glass out before making a mirror.

Comments

Various glass products can be placed in a Glory Hole, and converted to advanced resources such as thermometers.

More discussion and operation details may be found in the Glassmaking Guide.

Glass Type Melting Point Working Temp Ingredients
Soda Glass 3200° 1600–2400° 1 Lime, 2 Soda, 10 Sand
Normal Glass 3200° 1600–2400° 1 Lime, 2 Potash, 10 Sand
Jewel Glass 4400° 1600–2400° 1 Lime, 2 Potash, 10 White Sand