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Difference between revisions of "Ecology Research"
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[[Ecology_Research/Acid_Measurements|Measurements]] | [[Ecology_Research/Acid_Measurements|Measurements]] | ||
+ | |||
+ | === Ground Water === | ||
+ | * Filling jugs from a Deep well appears to increase the level of ground water. | ||
+ | ** It appears to be the number of times you fill not the number of jugs you fill that matters | ||
+ | ** Emptying the jugs out is not necessary. | ||
== Notes from Beta == | == Notes from Beta == |
Revision as of 23:05, 10 January 2010
Current Findings
NOTE: Whenever possible, only add actual factual data or observations to this section. Keep the possible interpretation and conclusion to the discussion section, so we don't confound things.
Questions to Pursue
Heavy Metals
- Coming soon
Acidity
- Soil Acidity is updated every day at 6:00PM
- Acidity values decrease in increments of 500 per day
- The acidity values do not migrate from day to day
- What is the natural range of soil acidity?
- How much does the acidity level fluctuate over time?
- Does soil acidity decay naturally?
- How does building a compound in an acid neutral site affect the acidity, if at all?
- What about when kilns/firepits/etc. are added?
- Does it react to other activities (e.g. neutralizing acidic soil by doing some other action)?
- Does the acidity travel?
Ground Water
- Filling jugs from a Deep well appears to increase the level of ground water.
- It appears to be the number of times you fill not the number of jugs you fill that matters
- Emptying the jugs out is not necessary.
Notes from Beta
Things we found in Beta. Bear in mind that these may have changed before live.
Heavy Metals
- No evidence of heavy metals anywhere tested prior to the opening of Mining, with up to 100 tadpoles used.
- I also have found no correlation between heavy metals and flax dead areas. The same goes for crowding. -Durgan
- Heavy metal contamination around mines can be as wide as 140-150 coords in diameter.
- Flax also does not seem to grow in these areas, even if it did before the mine was placed.
Acidity
- Acidity is very high in some areas that cannot grow flax.
- Acidity levels have a sharp demarcation in value (1 coord change).
- Acidity levels do drop over time within an area, naturally and/or due to other unknown activities or factors.
- Coords with acidity 1 may still be unable to grow flax.
- Flax can be grow in soil with an acidity as high as 8.8K (tested in VoK during Beta, no buildings around).
- Have we ever seen 0 acidity in an area that can't grow flax?