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Difference between revisions of "User:Mindl Bastet"

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Initiate Life of Bastet
+
Kinsman Life of Bastet
 +
 
 +
Student of Architecture
 +
 
 +
Macros:
 +
 
 +
<pre>
 +
//Charcoal Hearth  - Mindl/Bastet
 +
//        Anka's CC macro modified to work at 1680x1050.  Need to have game in window
 +
// mode and not maximized....expand the window some but not all the way to the
 +
// edge of the screen or when it click to active the window it will shrink back
 +
// to 800x600 for some reason.  Works with 8 hearths confirmed so far.  Working
 +
// testing 12.  Added vent controls and improved the snuff procedure.  Much more
 +
// efficient I believe now.
 +
//
 +
// Setup:  I've added a setup routine to the macro.  Pin the windows on top of each
 +
//        other in the top left corner.  I suggest at least 200 wood per hearth
 +
//        and about 15 water per hearth to be safe.  All hearths are slightly
 +
//        different but I suggest that you put your fastest burning hearths first
 +
//        in line.  You can tweak the settings in the built in menu.
 +
//
 +
//        Hearths: Total number of hearths you are running.
 +
//        Hearths Across: How many Hearths on the top row of windows.  Make sure
 +
//                        you set this each time even if you are running 1 hearth.
 +
//                        Variables in the macro are set off of this number.
 +
//        Guilded?: Check this box if you are using guilded hearths.
 +
//        Need Setup?: Check this box if you need the macro to position your
 +
//                      windows that are stacked in top left corner.  This is
 +
//                      usefull if you run another round on the hearths and your
 +
//                      windows are set up already.  Check if needed or not.
 +
// Set Regulators?:  Check this box to have the macro set all hearths to 0
 +
//        Stealth Mouse: Check this if you don't want to see the mouse move around
 +
//                        on the hearth windows.  When checked, it will save your
 +
//                        mouse position, move to the spot it needs, perform its
 +
//                        action then return the pointer to where it started.  Alows
 +
//                        you to change chat windows are dig in chest while the
 +
//                        macro is running :)
 +
//        Heat: Threshold for Heat bar, increase or decrease as needed. If heat
 +
//              reaches this lvl, water will be added.
 +
//        Wood: Wood threshold, adds wood up to this point.
 +
//        Water: Alowable water level, not much play here. If the water lvl is above
 +
//                this lvl, water will not be added. Prevents drowning the hearth.
 +
//        RGBGreen: Used to detect completion bar. If the macro adds a bunch of water
 +
//                  before the macro is done then moves to the next hearth, increase
 +
//                  this number. Or lower it if it doesnt see green.
 +
//        RGBBlue: Works just like RGBGreen but for blue bars.  If the macro keeps
 +
//                  adding wood till the hearth is full, it's not seeing blue.  If
 +
//                  this happens, lower this number.  Other problem may be that the
 +
//                  mouse pointer is not lining up over the bar correctly.  Run the
 +
//                  Mouse Test.
 +
//        Check Bars Interval: This is the pause time between bar checks.  The
 +
//                              default value of 3500 works well for 1-8 hearths
 +
//                              but you may need to decrease this number if you
 +
//                              are running more than 8.
 +
//        Mouse Test: This is to test if the mouse pointer is lining up correctly
 +
//                    with your windows.  Run 1 hearth manually and start the macro
 +
//                    with this option checked.  You don't need to worry about any
 +
//                    other option.  It will move over the Heat, Wood, Water, Danger,
 +
//                    and Status bar then over the Wood and Water buttons 10 times
 +
//                    before it stops.  If these positions are off a bit, you can
 +
//                    change the Y coordinates below in the constants section.
 +
//
 +
// Still in testing so no promises it will work for you.  Also haven't modified
 +
// the Mouse Test yet to check vent and oxygen settings.  If all the macro does
 +
// is add wood until full then it is not seeing the colors of the bars either
 +
// A) because the Y screen coordinate for the bars is not correct for you screen
 +
// or B) AC tool can see you screen.  This usually only happens when the game is
 +
// fullscreen mode.
 +
 
 +
Dataset Status
 +
  1 = Integer
 +
  2 = Integer
 +
  3 = Integer
 +
  4 = Integer
 +
  5 = Integer
 +
  6 = Integer
 +
  7 = Integer
 +
  8 = Integer
 +
  9 = Integer
 +
  10 = Integer
 +
  11 = Integer
 +
  12 = Integer
 +
End
 +
 
 +
  Dataset Snuffed
 +
  1 = Integer
 +
  2 = Integer
 +
  3 = Integer
 +
  4 = Integer
 +
  5 = Integer
 +
  6 = Integer
 +
  7 = Integer
 +
  8 = Integer
 +
  9 = Integer
 +
  10 = Integer
 +
  11 = Integer
 +
  12 = Integer
 +
End
 +
 
 +
Constants
 +
  //User Definable variables
 +
  Hearths = 4
 +
  HeatX = 170
 +
  OxyMinX = 90
 +
  OxyMaxX = 155
 +
  WoodX = 117
 +
  WaterX = 83
 +
  DangerX = 160
 +
  DangerX1 = 180
 +
  OpenX1 = 138
 +
  OpenX2 = 164
 +
  OpenX3 = 190
 +
  RGBBlue = 220
 +
  RGBGreen = 240
 +
  Guild = 1
 +
 
 +
 
 +
  // Y Coordinates - Don't change unless you are having a problem.
 +
  RegY = 95      // Y coord for Regulator button
 +
  BeginY = 263  // Y coord for Begin Button
 +
  HeatY = 177    // Y coord for Heat Bar
 +
  OxyY = 187 // Y coord for Oxygen Bar
 +
  WoodY = 199    // Y coord for Wood Bar
 +
  WaterY = 212  // Y coord for Water Bar
 +
  DangerY = 223  // Y coord for Danger Bar
 +
  StatusY = 235  // Y coord for Status Bar
 +
  WoodBY = 271  // Y coord for Wood and Water buttons
 +
  OxyBY = 270    // Y coord for Vent Buttons
 +
  //End User variables
 +
 
 +
  Hrow = 0
 +
  Hrow1 = 0
 +
  AddX = 212
 +
  Add2X = 30
 +
  Add1Y = 30
 +
  Add2Y = 0
 +
  Add3Y = 267
 +
  RegX = 47
 +
  BeginX = 111
 +
  NewX = 0
 +
  New2X = 0
 +
  New2Y = 0
 +
  New3X = 0
 +
  New3Y = 0
 +
  NewY = 0
 +
  NewX1 = 0
 +
  NewX2 = 0
 +
  NewX3 = 0
 +
  Heat = 0
 +
  OxyMax = 0
 +
  OxyMin = 0
 +
  Wood = 0
 +
  Water = 0
 +
  Danger = 0
 +
  Status = 0
 +
  StatusX = 167
 +
  WoodBX = 35
 +
  WaterBX = 85
 +
  Num = 0
 +
  Jump = 5
 +
  JumpM = 0
 +
  Jumped = 0
 +
  Used = 0
 +
  MDelay = 200
 +
  SDelay = 100
 +
  S1Delay = 100
 +
  Count = 0
 +
  CountM = 0
 +
  MouseX = 0
 +
  MouseY = 0
 +
  CheckDelay = 0
 +
  Setup = 0
 +
  SetX = 10
 +
  SetY = 40
 +
  SetAddX = 212
 +
  SetAddY = 266
 +
  SetLoop = 0
 +
  Mouse = 1
 +
  OrigX = 0
 +
  OrigY = 0
 +
  Closed = 0
 +
  Open = 0
 +
  FirstFire = 0
 +
  Danger1 = 0
 +
  Finished = 0
 +
 
 +
End
 +
 
 +
Form ccHearth, Settings
 +
  ed1=Combobox:Hearths:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
 +
  ed13=Editbox:Hearths Across:4
 +
  ed2=CheckBox:Guilded?:True
 +
  ed14=Checkbox:Need Setup?:True
 +
  ed15=Checkbox:Stealth Mouse:True
 +
  ed17=Checkbox:"Set Regulators?":True
 +
  ed3=Editbox:Heat                  (75-188):165
 +
  //ed10=Editbox:HeatMin            (75-188):116
 +
  //ed11=Editbox:HeatMax          (75-188):184
 +
  ed4=Editbox:Low Oxy            (75-188):89
 +
  ed5=Editbox:High Oxy          (75-188):170
 +
  ed6=Editbox:Wood                (75-188):112
 +
  ed7=Editbox:Water                (75-188):83
 +
  ed8=Editbox:RGBGreen:240
 +
  ed9=Editbox:RGBBlue:220
 +
  ed12=Editbox:Check Bars Interval  (miliseconds):3500
 +
  ed16=Checkbox:Mouse Check:False
 +
end
 +
 +
FormLoad ccHearth, ccHearth.frm
 +
 
 +
if ShowForm ccHearth
 +
  SetConst Hearths = ccHearth[ed1]
 +
  If ccHearth[ed2] = True
 +
    SetConst Guild = 1
 +
  Else
 +
    SetConst Guild = 0
 +
  End
 +
  SetConst HeatX = ccHearth[ed3]
 +
  SetConst OxyMinX = ccHearth[ed4]
 +
  SetConst OxyMaxX = ccHearth[ed5]
 +
  SetConst WoodX = ccHearth[ed6]
 +
  SetConst WaterX = ccHearth[ed7]
 +
  SetConst RGBGreen = ccHearth[ed8]
 +
  SetConst RGBBlue = ccHearth[ed9]
 +
  //SetConst HeatMin = ccHearth[ed10]
 +
  //SetConst HeatMax = ccHearth[ed11]
 +
  SetConst CheckDelay = ccHearth[ed12]
 +
  Set HRow = ccHearth[ed13]
 +
  Compute SetLoop = $Hearths - 1
 +
  Compute HRow1 = $Hrow + 1
 +
  If ccHearth[ed15] = True
 +
    Set Mouse = 0
 +
  End
 +
else
 +
  Stop
 +
end
 +
 
 +
FormSave ccHearth, ccHearth.frm
 +
 
 +
MousePos 51, 44 //Activates eGenesis window.. Don't run ACTool maximized.
 +
Delay $MDelay
 +
LeftClick
 +
Delay 2000 
 +
 
 +
If $Guild = 1
 +
  Call Guild
 +
End
 +
if ccHearth[ed16] = True
 +
  Call HearthTest
 +
End
 +
If ccHearth[ed14] = True
 +
  Call Setup
 +
End
 +
 
 +
if ccHearth[ed17] = True
 +
Call SetReg
 +
end
 +
 
 +
SetConst NewX = $BeginX
 +
SetConst NewY = $BeginY
 +
SetConst Count = 1
 +
Loop $Hearths
 +
  If $Count = $HRow1 //$Jump
 +
    SetConst NewX = $BeginX
 +
    Compute NewY = $BeginY + $Add3Y
 +
  End
 +
  MousePos $NewX, $NewY
 +
  Delay $MDelay
 +
  Rightclick
 +
  Delay $MDelay
 +
  Compute NewX = $NewX + $AddX
 +
  Compute Count = $Count + 1
 +
End
 +
SetConst NewX = $BeginX  //Dont remember why this is here :)
 +
 
 +
loop $Hearths
 +
dsedit Status
 +
setconst Status[{loopno}] = 0
 +
dspost status
 +
dsedit Snuffed
 +
setconst Snuffed[{loopno}] = 0
 +
dspost Snuffed
 +
end
 +
 
 +
Call Main
 +
 
 +
Procedure Setup
 +
  Set NewX = $SetX
 +
  Set NewY = $SetY
 +
  Loop $SetLoop
 +
    Mousepos $SetX, $SetY
 +
    if {loopno} = $HRow
 +
      Set NewX = $SetX
 +
      Compute NewY = $SetY + $SetAddY
 +
    else
 +
      Compute NewX = $NewX + $SetAddX
 +
    End
 +
    Dragto $NewX, $NewY
 +
  End
 +
End
 +
 
 +
Procedure Main
 +
  SetConst CountM = 1
 +
  SetConst Status = 0
 +
  SetConst FirstFire = 1
 +
  Compute JumpM = $HRow1 - 1 //$Jump - 1
 +
  Loop $Hearths
 +
    If $CountM = $HRow1 //$Jump
 +
      // may have to use New Newx and newy variables in Main
 +
      SetConst NewX = $StatusX
 +
      Compute NewY = $StatusY + $Add3Y
 +
      SetConst New2X = $WaterBX
 +
      Compute New2Y = $WoodBY + $Add3Y
 +
    End
 +
   
 +
    While $Finished < $Hearths
 +
   
 +
      Call CheckBars
 +
   
 +
    if Status[1] = 1 or Status[2] = 1 or Status[3] = 1 or Status[4] = 1 or Status[5] = 1 or Status[6] = 1 or Status[7] = 1 or Status[8] = 1 or Status[9] = 1 or Status[10] = 1 or Status[11] = 1 or Status[12] = 1
 +
   
 +
    Call Snuff
 +
 +
End
 +
     
 +
  if $FirstFire = 1
 +
      Call Wood
 +
    End
 +
     
 +
    If $Heat = 0 and $Danger = 0 and $Wood = 0
 +
     
 +
    Call Wood
 +
     
 +
    Else
 +
       
 +
    If $Heat = 1 or $Danger = 1
 +
         
 +
    If $Water = 0 or $Danger1 = 1
 +
           
 +
        Call Water
 +
                       
 +
      End
 +
    End
 +
    End
 +
   
 +
    Call Vent
 +
 +
Delay $CheckDelay
 +
  End
 +
Compute CountM = $CountM + 1
 +
  End
 +
End
 +
 
 +
Procedure CheckBars
 +
 
 +
  SetConst NewX = $StatusX
 +
  SetConst NewY = $StatusY
 +
 
 +
  If $Mouse = 1
 +
    MousePos $HeatX, $HeatY
 +
    Delay $SDelay
 +
  end
 +
  LoadRGB $HeatX, $HeatY
 +
  if {RGBBlue} > $RGBBlue
 +
    SetConst Heat = 1
 +
  Else
 +
    SetConst Heat = 0
 +
  End
 +
  If $Mouse = 1
 +
    MousePos $OxyMinX, $OxyY
 +
    Delay $S1Delay
 +
  end
 +
  LoadRGB $OxyMinX , $OxyY
 +
  if {RGBBlue} < $RGBBlue
 +
  SetConst OxyMin = 1
 +
  Else
 +
  SetConst OxyMin = 0
 +
  End
 +
  If $Mouse = 1
 +
    MousePos $OxyMaxX, $OxyY
 +
    Delay $S1Delay
 +
  end
 +
  LoadRGB $OxyMaxX , $OxyY
 +
  if {RGBBlue} > $RGBBlue
 +
  SetConst OxyMax = 1
 +
  Else
 +
  SetConst OxyMax = 0
 +
  End
 +
  If $Mouse = 1
 +
    MousePos $WoodX, $WoodY
 +
    Delay $S1Delay
 +
  end
 +
  LoadRGB $WoodX, $WoodY
 +
  if {RGBBlue} > $RGBBlue
 +
    SetConst Wood = 1
 +
  Else
 +
    SetConst Wood = 0
 +
  End
 +
  If $Mouse = 1
 +
    MousePos $WaterX, $WaterY
 +
    Delay $S1Delay
 +
  End
 +
  LoadRGB $WaterX, $WaterY
 +
  if {RGBBlue} > $RGBBlue
 +
    SetConst Water = 1
 +
  Else
 +
SetConst Water = 0
 +
  End
 +
  If $Mouse = 1
 +
    MousePos $DangerX, $DangerY
 +
    Delay $S1Delay
 +
  End
 +
  LoadRGB $DangerX, $DangerY
 +
  if {RGBBlue} > $RGBBlue
 +
    SetConst Danger = 1
 +
  Else
 +
    SetConst Danger = 0
 +
  End
 +
  If $Mouse = 1
 +
    MousePos $DangerX1, $DangerY
 +
    Delay $S1Delay
 +
  End
 +
  LoadRGB $DangerX1, $DangerY
 +
  if {RGBBlue} > $RGBBlue
 +
    SetConst Danger1 = 1
 +
  Else
 +
    SetConst Danger1 = 0
 +
  End
 +
 
 +
  Loop $Hearths
 +
 
 +
  IF {loopno} = $HRow1 //$Jump
 +
      SetConst NewX = $StatusX
 +
      Compute NewY = $StatusY + $Add3Y
 +
    End
 +
   
 +
    If {loopno} > $Used
 +
      If $Mouse = 0
 +
        Set OrigX = {mousex}
 +
        Set OrigY = {mousey}
 +
      End
 +
     
 +
  If $Mouse = 1
 +
    MousePos $NewX, $NewY
 +
  End
 +
 
 +
  LoadRGB $NewX, $NewY
 +
  if {RGBGreen} > $RGBGreen
 +
    DSEdit Status
 +
    SetConst Status[{loopno}] = 1
 +
    DSPost Status
 +
    End
 +
 
 +
  Compute NewX = $NewX + $AddX
 +
 
 +
  end
 +
end
 +
End
 +
 
 +
Procedure Water
 +
 
 +
  SetConst NewX = $WaterBX
 +
  SetConst NewY = $WoodBY
 +
 
 +
  Loop $Hearths
 +
   
 +
    IF {loopno} = $HRow1 //$Jump
 +
      SetConst NewX = $WaterBX
 +
      Compute NewY = $WoodBY + $Add3Y
 +
    End
 +
   
 +
    If {loopno} > $Used
 +
     
 +
      If $Mouse = 0
 +
        Set OrigX = {mousex}
 +
        Set OrigY = {mousey}
 +
      End
 +
     
 +
      if Snuffed[{loopno}] = 0
 +
      MousePos $NewX, $NewY
 +
      Delay $SDelay
 +
      Rightclick
 +
      Delay $SDelay
 +
      end
 +
     
 +
      If $Mouse = 0
 +
        Mousepos $OrigX, $OrigY
 +
      End
 +
   
 +
    End
 +
   
 +
    Compute NewX = $NewX + $AddX
 +
 
 +
  End
 +
 
 +
  SetConst NewX = $WaterBX
 +
 
 +
End
 +
 
 +
Procedure Snuff
 +
  SetConst New2X = $WaterBX
 +
  SetConst New2Y = $WoodBY
 +
  Setconst New3X = $OpenX3
 +
  SetConst New3Y = $OxyBY
 +
 
 +
  Compute Num = $Used + 1
 +
 
 +
  Loop $Hearths
 +
   
 +
    IF {loopno} = $Hrow1 //$Jump
 +
      SetConst New2X = $WaterBX
 +
      Compute New2Y = $WoodBY + $Add3Y
 +
    SetConst New3X = $OpenX3
 +
    Compute New3Y = $OxyBy + $Add3Y
 +
    End
 +
     
 +
      if Status[{loopno}] = 1
 +
      if Snuffed[{loopno}] = 0
 +
      If $Mouse = 0
 +
        Set OrigX = {mousex}
 +
        Set OrigY = {mousey}
 +
      End
 +
      MousePos $New2X, $New2Y
 +
      Loop 4
 +
        Rightclick
 +
      End
 +
      MousePos $New3X, $New3Y
 +
      Rightclick
 +
      If $Mouse = 0
 +
        Mousepos $OrigX, $OrigY
 +
      End
 +
      DSedit Snuffed
 +
      setconst Snuffed[{loopno}] = 1
 +
      DSpost Snuffed
 +
      compute Finished = $Finished + 1
 +
      End
 +
      End     
 +
     
 +
    Compute New2X = $New2X + $AddX
 +
  Compute New3X = $New3X + $AddX
 +
  End
 +
End
 +
 +
Procedure Wood
 +
 
 +
  SetConst NewX = $WoodBX
 +
  SetConst NewY = $WoodBY
 +
 
 +
  Loop $Hearths
 +
   
 +
    IF {loopno} = $HRow1 //$Jump
 +
      SetConst NewX = $WoodBX
 +
      Compute NewY = $WoodBY + $Add3Y
 +
    End
 +
   
 +
    If {loopno} > $Used
 +
      If $Mouse = 0
 +
        Set OrigX = {mousex}
 +
        Set OrigY = {mousey}
 +
      End
 +
   
 +
    if Snuffed[{loopno}] = 0
 +
   
 +
    MousePos $NewX, $NewY
 +
    Delay $SDelay
 +
    Rightclick
 +
    if $FirstFire = 1
 +
    Delay $S1Delay
 +
    Rightclick
 +
    End
 +
    Delay $SDelay
 +
end   
 +
    If $Mouse = 0
 +
    MousePos $OrigX, $OrigY
 +
    End
 +
   
 +
    End
 +
   
 +
  Compute NewX = $NewX + $AddX
 +
 
 +
  End
 +
 
 +
  SetConst NewX = $WoodBX
 +
 
 +
  if $FirstFire = 1
 +
  SetConst FirstFire = 0
 +
  end
 +
 
 +
End
 +
 
 +
Procedure Vent
 +
SetConst NewX1 = $OpenX1
 +
SetConst NewX2 = $OpenX2
 +
SetConst NewX3 = $OpenX3
 +
Setconst NewY = $OxyBY
 +
 +
if $Open = 1
 +
Compute Open = $Open + 1
 +
end
 +
 +
if $Closed = 1
 +
Compute Closed = $Closed + 1
 +
end
 +
 +
if $OxyMin = 1 and $Open = 0
 +
 +
Loop $Hearths
 +
   
 +
    IF {loopno} = $HRow1 //$Jump
 +
      SetConst NewX1 = $OpenX1
 +
      SetConst NewX2 = $OpenX2
 +
SetConst NewX3 = $OpenX3     
 +
      Compute NewY = $OxyBY + $Add3Y
 +
    End
 +
   
 +
    If {loopno} > $Used
 +
      If $Mouse = 0
 +
        Set OrigX = {mousex}
 +
        Set OrigY = {mousey}
 +
      End
 +
       
 +
        if Snuffed[{loopno}] = 0    
 +
    MousePos $NewX3, $NewY
 +
    Delay $SDelay
 +
    Rightclick
 +
    Delay $SDelay
 +
    end
 +
   
 +
    If $Mouse = 0
 +
    MousePos $OrigX, $OrigY
 +
    End
 +
   
 +
    SetConst Open = 1
 +
    SetConst Closed = 0
 +
   
 +
    end
 +
    Compute NewX3 = $NewX3 + $AddX
 +
  end
 +
end   
 +
 
 +
if $OxyMax = 1 and $Closed = 0
 +
    Loop $Hearths
 +
   
 +
    IF {loopno} = $HRow1 //$Jump
 +
      SetConst NewX1 = $OpenX1
 +
      SetConst NewX2 = $OpenX2
 +
SetConst NewX3 = $OpenX3     
 +
      Compute NewY = $OxyBY + $Add3Y
 +
    End
 +
   
 +
    If {loopno} > $Used
 +
      If $Mouse = 0
 +
        Set OrigX = {mousex}
 +
        Set OrigY = {mousey}
 +
      End
 +
   
 +
    if Snuffed[{loopno}] = 0
 +
    MousePos $NewX1, $NewY
 +
    Delay $SDelay
 +
    Rightclick
 +
    Delay $SDelay
 +
    end
 +
   
 +
    If $Mouse = 0
 +
    MousePos $OrigX, $OrigY
 +
    End   
 +
   
 +
    SetConst Closed = 1
 +
    SetConst Open = 0
 +
   
 +
    End
 +
    Compute NewX1 = $NewX1 + $AddX
 +
    end
 +
end
 +
   
 +
if $OxyMax = 0 and $Open = 2
 +
Loop $Hearths
 +
   
 +
    IF {loopno} = $HRow1 //$Jump
 +
      SetConst NewX1 = $OpenX1
 +
      SetConst NewX2 = $OpenX2
 +
SetConst NewX3 = $OpenX3     
 +
      Compute NewY = $OxyBY + $Add3Y
 +
    End
 +
   
 +
    If {loopno} > $Used
 +
      If $Mouse = 0
 +
        Set OrigX = {mousex}
 +
        Set OrigY = {mousey}
 +
      End
 +
     
 +
      if Snuffed[{loopno}] = 0    
 +
    MousePos $NewX2, $NewY
 +
    Delay $SDelay
 +
    Rightclick
 +
    Delay $SDelay
 +
    end
 +
   
 +
    If $Mouse = 0
 +
    MousePos $OrigX, $OrigY
 +
    End
 +
    end
 +
    Compute NewX2 = $NewX2 + $AddX
 +
  end
 +
 
 +
SetConst Open = 0
 +
 +
end
 +
   
 +
if $OxyMin = 0 and $Closed = 2
 +
Loop $Hearths
 +
   
 +
    IF {loopno} = $HRow1 //$Jump
 +
      SetConst NewX1 = $OpenX1
 +
      SetConst NewX2 = $OpenX2
 +
SetConst NewX3 = $OpenX3     
 +
      Compute NewY = $OxyBY + $Add3Y
 +
    End
 +
   
 +
    If {loopno} > $Used
 +
      If $Mouse = 0
 +
        Set OrigX = {mousex}
 +
        Set OrigY = {mousey}
 +
      End
 +
     
 +
      if Snuffed[{loopno}] = 0       
 +
    MousePos $NewX2, $NewY
 +
    Delay $SDelay
 +
    Rightclick
 +
    Delay $SDelay
 +
    end
 +
   
 +
    If $Mouse = 0
 +
    MousePos $OrigX, $OrigY
 +
    End
 +
   
 +
    end
 +
    Compute NewX2 = $NewX2 + $AddX
 +
End
 +
 +
SetConst Closed = 0
 +
 +
end
 +
 
 +
SetConst NewX1 = $OpenX1
 +
SetConst NewX2 = $OpenX2
 +
SetConst NewX3 = $OpenX3
 +
 
 +
End
 +
 
 +
 
 +
Procedure SetReg
 +
  SetConst NewX = $RegX
 +
  SetConst Count = 1
 +
  Loop $Hearths
 +
    If $Count = $HRow1
 +
      SetConst NewX = $RegX
 +
      Compute RegY = $RegY + $Add3Y
 +
    End
 +
    MousePos $NewX, $RegY
 +
    Delay $MDelay
 +
    Rightclick
 +
    Compute NewX = $NewX + $Add2X
 +
    If $Count > $HRow
 +
      Compute NewY = $RegY + $Add2Y
 +
    else
 +
      Compute NewY = $RegY + $Add1Y
 +
    end
 +
    MousePos $NewX, $NewY
 +
    Delay $MDelay
 +
    Rightclick
 +
    Delay $MDelay
 +
    Compute NewX = $NewX + $AddX
 +
    Compute Count = $Count + 1
 +
  End
 +
  SetConst NewX = $RegX
 +
  SetConst Count = 1
 +
End
 +
 +
Procedure Guild
 +
  Compute BeginX = $BeginX - 7
 +
  Compute BeginY = $BeginY + 16
 +
  Compute RegY = $RegY + 16
 +
  Compute RegX = $RegX - 14
 +
  Compute AddX = $AddX - 15
 +
  Compute Add3Y = $Add3Y + 16
 +
  Compute Add1Y = $Add1Y - 16
 +
  Compute WoodBY = $WoodBY + 16
 +
  Compute HeatX = $HeatX - 4
 +
  Compute HeatY = $HeatY + 16
 +
  Compute WoodX = $WoodX - 1
 +
  Compute WoodY = $WoodY + 16
 +
  Compute WaterY = $WaterY + 16
 +
  Compute DangerX = $DangerX - 4
 +
  Compute DangerY = $DangerY + 16
 +
  Compute StatusX = $StatusX - 5
 +
  Compute StatusY = $StatusY + 16
 +
  Set SetAddX = 212
 +
  Set SetAddY = 266
 +
End
 +
 +
Procedure HearthTest
 +
  Loop 10
 +
    MousePos $HeatX, $HeatY
 +
    Delay 2000
 +
   
 +
    MousePos $WoodX, $WoodY
 +
    Delay 2000
 +
   
 +
    MousePos $WaterX, $WaterY
 +
    Delay 2000
 +
   
 +
    MousePos $DangerX, $DangerY
 +
    Delay 2000
 +
   
 +
    MousePos $StatusX, $StatusY
 +
    Delay 2000
 +
   
 +
    MousePos $WoodBX, $WoodBY
 +
    Delay 2000
 +
   
 +
    MousePos $WaterBX, $WoodBY
 +
    Delay 2000
 +
  end
 +
  Stop
 +
End
 +
 
 +
Bell Asterisk
 +
 
 +
 
 +
</pre>

Latest revision as of 01:19, 12 March 2010

Kinsman Life of Bastet

Student of Architecture

Macros:

//Charcoal Hearth  - Mindl/Bastet
//         Anka's CC macro modified to work at 1680x1050.  Need to have game in window 
//				 mode and not maximized....expand the window some but not all the way to the
//				 edge of the screen or when it click to active the window it will shrink back
//				 to 800x600 for some reason.  Works with 8 hearths confirmed so far.  Working
//				 testing 12.  Added vent controls and improved the snuff procedure.  Much more
//				 efficient I believe now.
//
// Setup:  I've added a setup routine to the macro.  Pin the windows on top of each
//         other in the top left corner.  I suggest at least 200 wood per hearth
//         and about 15 water per hearth to be safe.  All hearths are slightly
//         different but I suggest that you put your fastest burning hearths first
//         in line.  You can tweak the settings in the built in menu.
//
//         Hearths: Total number of hearths you are running.
//         Hearths Across: How many Hearths on the top row of windows.  Make sure
//                         you set this each time even if you are running 1 hearth.
//                         Variables in the macro are set off of this number.
//         Guilded?: Check this box if you are using guilded hearths.
//         Need Setup?: Check this box if you need the macro to position your
//                      windows that are stacked in top left corner.  This is
//                      usefull if you run another round on the hearths and your
//                      windows are set up already.  Check if needed or not.
//				 Set Regulators?:  Check this box to have the macro set all hearths to 0
//         Stealth Mouse: Check this if you don't want to see the mouse move around
//                        on the hearth windows.  When checked, it will save your
//                        mouse position, move to the spot it needs, perform its
//                        action then return the pointer to where it started.  Alows
//                        you to change chat windows are dig in chest while the
//                        macro is running :)
//         Heat: Threshold for Heat bar, increase or decrease as needed. If heat
//               reaches this lvl, water will be added.
//         Wood: Wood threshold, adds wood up to this point.
//         Water: Alowable water level, not much play here. If the water lvl is above
//                this lvl, water will not be added. Prevents drowning the hearth.
//         RGBGreen: Used to detect completion bar. If the macro adds a bunch of water
//                   before the macro is done then moves to the next hearth, increase
//                   this number. Or lower it if it doesnt see green.
//         RGBBlue: Works just like RGBGreen but for blue bars.  If the macro keeps
//                  adding wood till the hearth is full, it's not seeing blue.  If
//                  this happens, lower this number.  Other problem may be that the
//                  mouse pointer is not lining up over the bar correctly.  Run the
//                  Mouse Test.
//         Check Bars Interval: This is the pause time between bar checks.  The
//                              default value of 3500 works well for 1-8 hearths
//                              but you may need to decrease this number if you
//                              are running more than 8.
//         Mouse Test: This is to test if the mouse pointer is lining up correctly
//                     with your windows.  Run 1 hearth manually and start the macro
//                     with this option checked.  You don't need to worry about any
//                     other option.  It will move over the Heat, Wood, Water, Danger,
//                     and Status bar then over the Wood and Water buttons 10 times
//                     before it stops.  If these positions are off a bit, you can
//                     change the Y coordinates below in the constants section.
//
//				 Still in testing so no promises it will work for you.  Also haven't modified
//				 the Mouse Test yet to check vent and oxygen settings.  If all the macro does
//				 is add wood until full then it is not seeing the colors of the bars either
//				 A) because the Y screen coordinate for the bars is not correct for you screen
//				 or B) AC tool can see you screen.  This usually only happens when the game is
//				 fullscreen mode.

Dataset Status
  	1 = Integer
  	2 = Integer
  	3 = Integer
  	4 = Integer
  	5 = Integer
  	6 = Integer
  	7 = Integer
  	8 = Integer
  	9 = Integer
  	10 = Integer
  	11 = Integer
  	12 = Integer
End
  
  Dataset Snuffed
  	1 = Integer
  	2 = Integer
  	3 = Integer
  	4 = Integer
  	5 = Integer
  	6 = Integer
  	7 = Integer
  	8 = Integer
  	9 = Integer
  	10 = Integer
  	11 = Integer
  	12 = Integer
End

Constants
  //User Definable variables
  Hearths = 4
  HeatX = 170
  OxyMinX = 90
  OxyMaxX = 155
  WoodX = 117
  WaterX = 83
  DangerX = 160
  DangerX1 = 180
  OpenX1 = 138
  OpenX2 = 164
  OpenX3 = 190
  RGBBlue = 220
  RGBGreen = 240
  Guild = 1


  // Y Coordinates - Don't change unless you are having a problem.
  RegY = 95      // Y coord for Regulator button
  BeginY = 263   // Y coord for Begin Button
  HeatY = 177    // Y coord for Heat Bar
  OxyY = 187		 // Y coord for Oxygen Bar	
  WoodY = 199    // Y coord for Wood Bar
  WaterY = 212   // Y coord for Water Bar
  DangerY = 223  // Y coord for Danger Bar
  StatusY = 235  // Y coord for Status Bar
  WoodBY = 271   // Y coord for Wood and Water buttons
  OxyBY = 270    // Y coord for Vent Buttons
  //End User variables

  Hrow = 0
  Hrow1 = 0
  AddX = 212
  Add2X = 30
  Add1Y = 30
  Add2Y = 0
  Add3Y = 267
  RegX = 47
  BeginX = 111
  NewX = 0
  New2X = 0
  New2Y = 0
  New3X = 0
  New3Y = 0
  NewY = 0
  NewX1 = 0
  NewX2 = 0
  NewX3 = 0
  Heat = 0
  OxyMax = 0
  OxyMin = 0
  Wood = 0
  Water = 0
  Danger = 0
  Status = 0
  StatusX = 167
  WoodBX = 35
  WaterBX = 85
  Num = 0
  Jump = 5
  JumpM = 0
  Jumped = 0
  Used = 0
  MDelay = 200
  SDelay = 100
  S1Delay = 100
  Count = 0
  CountM = 0
  MouseX = 0
  MouseY = 0
  CheckDelay = 0
  Setup = 0
  SetX = 10
  SetY = 40
  SetAddX = 212
  SetAddY = 266
  SetLoop = 0
  Mouse = 1
  OrigX = 0
  OrigY = 0
  Closed = 0
  Open = 0
  FirstFire = 0
  Danger1 = 0
  Finished = 0
   
End

Form ccHearth, Settings
  ed1=Combobox:Hearths:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
  ed13=Editbox:Hearths Across:4
  ed2=CheckBox:Guilded?:True
  ed14=Checkbox:Need Setup?:True
  ed15=Checkbox:Stealth Mouse:True
  ed17=Checkbox:"Set Regulators?":True
  ed3=Editbox:Heat                  (75-188):165
  //ed10=Editbox:HeatMin            (75-188):116
  //ed11=Editbox:HeatMax           (75-188):184
  ed4=Editbox:Low Oxy            (75-188):89
  ed5=Editbox:High Oxy           (75-188):170
  ed6=Editbox:Wood                (75-188):112
  ed7=Editbox:Water                (75-188):83
  ed8=Editbox:RGBGreen:240
  ed9=Editbox:RGBBlue:220
  ed12=Editbox:Check Bars Interval  (miliseconds):3500
  ed16=Checkbox:Mouse Check:False
end
 
FormLoad ccHearth, ccHearth.frm 

if ShowForm ccHearth
  SetConst Hearths = ccHearth[ed1]
  If ccHearth[ed2] = True
    SetConst Guild = 1
  Else
    SetConst Guild = 0
  End
  SetConst HeatX = ccHearth[ed3]
  SetConst OxyMinX = ccHearth[ed4]
  SetConst OxyMaxX = ccHearth[ed5]
  SetConst WoodX = ccHearth[ed6]
  SetConst WaterX = ccHearth[ed7]
  SetConst RGBGreen = ccHearth[ed8]
  SetConst RGBBlue = ccHearth[ed9]
  //SetConst HeatMin = ccHearth[ed10]
  //SetConst HeatMax = ccHearth[ed11]
  SetConst CheckDelay = ccHearth[ed12]
  Set HRow = ccHearth[ed13]
  Compute SetLoop = $Hearths - 1
  Compute HRow1 = $Hrow + 1
  If ccHearth[ed15] = True
    Set Mouse = 0
  End
else
  Stop
end 

FormSave ccHearth, ccHearth.frm 

MousePos 51, 44 //Activates eGenesis window.. Don't run ACTool maximized.
Delay $MDelay
LeftClick
Delay 2000   

If $Guild = 1
  Call Guild
End
if ccHearth[ed16] = True
  Call HearthTest
End
If ccHearth[ed14] = True
  Call Setup
End 

if ccHearth[ed17] = True
	Call SetReg
end

SetConst NewX = $BeginX
SetConst NewY = $BeginY
SetConst Count = 1
Loop $Hearths
  If $Count = $HRow1 //$Jump
    SetConst NewX = $BeginX
    Compute NewY = $BeginY + $Add3Y
  End
  MousePos $NewX, $NewY
  Delay $MDelay
  Rightclick
  Delay $MDelay
  Compute NewX = $NewX + $AddX
  Compute Count = $Count + 1
End
SetConst NewX = $BeginX  //Dont remember why this is here :)

loop $Hearths
	dsedit Status
		setconst Status[{loopno}] = 0
	dspost status
	dsedit Snuffed
		setconst Snuffed[{loopno}] = 0
	dspost Snuffed
end

Call Main 

Procedure Setup
  Set NewX = $SetX
  Set NewY = $SetY
  Loop $SetLoop
    Mousepos $SetX, $SetY
    if {loopno} = $HRow
      Set NewX = $SetX
      Compute NewY = $SetY + $SetAddY
    else
      Compute NewX = $NewX + $SetAddX
    End
    Dragto $NewX, $NewY
  End
End

Procedure Main
  SetConst CountM = 1
  SetConst Status = 0
  SetConst FirstFire = 1
  Compute JumpM = $HRow1 - 1 //$Jump - 1
  Loop $Hearths
    If $CountM = $HRow1 //$Jump
      // may have to use New Newx and newy variables in Main
      SetConst NewX = $StatusX
      Compute NewY = $StatusY + $Add3Y
      SetConst New2X = $WaterBX
      Compute New2Y = $WoodBY + $Add3Y
    End
    
    While $Finished < $Hearths
    
      	Call CheckBars
    
    if Status[1] = 1 or Status[2] = 1 or Status[3] = 1 or Status[4] = 1 or Status[5] = 1 or Status[6] = 1 or Status[7] = 1 or Status[8] = 1 or Status[9] = 1 or Status[10] = 1 or Status[11] = 1 or Status[12] = 1
    
    	Call Snuff
		
		End
      
  	if $FirstFire = 1
      	Call Wood
    End
      
    If $Heat = 0 and $Danger = 0 and $Wood = 0
      
    	Call Wood
      
    Else
        
    	If $Heat = 1 or $Danger = 1
          
    		If $Water = 0 or $Danger1 = 1
            
        	Call Water
                        
      	End	
    	End
    End
     
    Call Vent
 
 		Delay $CheckDelay
   End 
 	Compute CountM = $CountM + 1
  End
End

Procedure CheckBars
  
  SetConst NewX = $StatusX
  SetConst NewY = $StatusY
  
  If $Mouse = 1
    MousePos $HeatX, $HeatY
    Delay $SDelay
  end
  LoadRGB $HeatX, $HeatY
  if {RGBBlue} > $RGBBlue
    SetConst Heat = 1
  Else
    SetConst Heat = 0
  End
  If $Mouse = 1
    MousePos $OxyMinX, $OxyY
    Delay $S1Delay
  end 
  LoadRGB $OxyMinX , $OxyY
  if {RGBBlue} < $RGBBlue
  	SetConst OxyMin = 1
  Else
  	SetConst OxyMin = 0
  End 
  If $Mouse = 1
    MousePos $OxyMaxX, $OxyY
    Delay $S1Delay
  end 
  LoadRGB $OxyMaxX , $OxyY
  if {RGBBlue} > $RGBBlue
  	SetConst OxyMax = 1
  Else
  	SetConst OxyMax = 0
  End 
  If $Mouse = 1
    MousePos $WoodX, $WoodY
    Delay $S1Delay
  end 
  LoadRGB $WoodX, $WoodY
  if {RGBBlue} > $RGBBlue
    SetConst Wood = 1
  Else
    SetConst Wood = 0
  End
  If $Mouse = 1
    MousePos $WaterX, $WaterY
    Delay $S1Delay
  End
  LoadRGB $WaterX, $WaterY
  if {RGBBlue} > $RGBBlue
    SetConst Water = 1
  Else
 		SetConst Water = 0
  End
  If $Mouse = 1
    MousePos $DangerX, $DangerY
    Delay $S1Delay
  End
  LoadRGB $DangerX, $DangerY
  if {RGBBlue} > $RGBBlue
    SetConst Danger = 1
  Else
    SetConst Danger = 0
  End
  If $Mouse = 1
    MousePos $DangerX1, $DangerY
    Delay $S1Delay
  End
  LoadRGB $DangerX1, $DangerY
  if {RGBBlue} > $RGBBlue
    SetConst Danger1 = 1
  Else
    SetConst Danger1 = 0
  End
  
  Loop $Hearths
  	
  	IF {loopno} = $HRow1 //$Jump
      	SetConst NewX = $StatusX
      	Compute NewY = $StatusY + $Add3Y
    End
    
    If {loopno} > $Used
      If $Mouse = 0
        Set OrigX = {mousex}
        Set OrigY = {mousey}
      End
      
  		If $Mouse = 1
    		MousePos $NewX, $NewY
  		End
  		
  		LoadRGB $NewX, $NewY
  		if {RGBGreen} > $RGBGreen
    		DSEdit Status
    		SetConst Status[{loopno}] = 1
    		DSPost Status
    	End
  		
  		Compute NewX = $NewX + $AddX
  	
  	end
	end
End

Procedure Water
  
  SetConst NewX = $WaterBX
  SetConst NewY = $WoodBY
  
  Loop $Hearths
    
    IF {loopno} = $HRow1 //$Jump
      SetConst NewX = $WaterBX
      Compute NewY = $WoodBY + $Add3Y
    End
    
    If {loopno} > $Used
      
      If $Mouse = 0
        Set OrigX = {mousex}
        Set OrigY = {mousey}
      End
      
      if Snuffed[{loopno}] = 0
      MousePos $NewX, $NewY
      Delay $SDelay
      Rightclick
      Delay $SDelay
      end
      
      If $Mouse = 0
        Mousepos $OrigX, $OrigY
      End
    
    End
    
    Compute NewX = $NewX + $AddX
  
  End
  
  SetConst NewX = $WaterBX

End

Procedure Snuff
  SetConst New2X = $WaterBX
  SetConst New2Y = $WoodBY
  Setconst New3X = $OpenX3
  SetConst New3Y = $OxyBY
  
  Compute Num = $Used + 1
  
  Loop $Hearths
    
    IF {loopno} = $Hrow1 //$Jump
      SetConst New2X = $WaterBX
      Compute New2Y = $WoodBY + $Add3Y
    	SetConst New3X = $OpenX3
    	Compute New3Y = $OxyBy + $Add3Y
    End
      
      if Status[{loopno}] = 1
      	if Snuffed[{loopno}] = 0
      		If $Mouse = 0
        		Set OrigX = {mousex}
        		Set OrigY = {mousey}
      		End
      		MousePos $New2X, $New2Y
      		Loop 4
        		Rightclick
      		End
      		MousePos $New3X, $New3Y
      		Rightclick
      		If $Mouse = 0
        		Mousepos $OrigX, $OrigY
      		End
      		DSedit Snuffed
      		setconst Snuffed[{loopno}] = 1
      		DSpost Snuffed
      		compute Finished = $Finished + 1
      	End
      End      	
      
    Compute New2X = $New2X + $AddX
  	Compute New3X = $New3X + $AddX
  End
End 
 
Procedure Wood
  
  SetConst NewX = $WoodBX
  SetConst NewY = $WoodBY
  
  Loop $Hearths
    
    IF {loopno} = $HRow1 //$Jump
      SetConst NewX = $WoodBX
      Compute NewY = $WoodBY + $Add3Y
    End
    
    If {loopno} > $Used
      If $Mouse = 0
        Set OrigX = {mousex}
        Set OrigY = {mousey}
      End
    	
    	if Snuffed[{loopno}] = 0 
    	
    		MousePos $NewX, $NewY
    		Delay $SDelay
    		Rightclick
    		if $FirstFire = 1
    			Delay $S1Delay
    			Rightclick
    		End
    		Delay $SDelay
			end    
    	If $Mouse = 0
    		MousePos $OrigX, $OrigY
    	End
    
    End
    
  	Compute NewX = $NewX + $AddX
  
  End
  
  SetConst NewX = $WoodBX
  
  if $FirstFire = 1
  	SetConst FirstFire = 0
  end

End

Procedure Vent
	SetConst NewX1 = $OpenX1
	SetConst NewX2 = $OpenX2
	SetConst NewX3 = $OpenX3
	Setconst NewY = $OxyBY
	
	if $Open = 1
		Compute Open = $Open + 1
	end
	
	if $Closed = 1
		Compute Closed = $Closed + 1
	end
	
	if $OxyMin = 1 and $Open = 0
	
		Loop $Hearths
    
    	IF {loopno} = $HRow1 //$Jump
      	SetConst NewX1 = $OpenX1
      	SetConst NewX2 = $OpenX2
				SetConst NewX3 = $OpenX3      
      	Compute NewY = $OxyBY + $Add3Y
    	End
    
    	If {loopno} > $Used
      	If $Mouse = 0
        	Set OrigX = {mousex}
        	Set OrigY = {mousey}
      	End
        
        if Snuffed[{loopno}] = 0	 	    
    		MousePos $NewX3, $NewY
    		Delay $SDelay
    		Rightclick
    		Delay $SDelay
    		end
    		
    		If $Mouse = 0
    			MousePos $OrigX, $OrigY
    		End
    	
    		SetConst Open = 1
    		SetConst Closed = 0
    
    	end
    Compute NewX3 = $NewX3 + $AddX
   	end 
	end    	
   
 if $OxyMax = 1 and $Closed = 0
    Loop $Hearths
    
    	IF {loopno} = $HRow1 //$Jump
      	SetConst NewX1 = $OpenX1
      	SetConst NewX2 = $OpenX2
				SetConst NewX3 = $OpenX3      
      	Compute NewY = $OxyBY + $Add3Y
    	End
    
    	If {loopno} > $Used
      	If $Mouse = 0
        	Set OrigX = {mousex}
        	Set OrigY = {mousey}
      	End
    		
    		if Snuffed[{loopno}] = 0
    		MousePos $NewX1, $NewY
    		Delay $SDelay
    		Rightclick
    		Delay $SDelay
    		end
    		
    		If $Mouse = 0
    			MousePos $OrigX, $OrigY
    		End    
    	
    		SetConst Closed = 1
    		SetConst Open = 0
    	
    	End
    Compute NewX1 = $NewX1 + $AddX
    end
 end
    	
 if $OxyMax = 0 and $Open = 2 
 	Loop $Hearths
    
    	IF {loopno} = $HRow1 //$Jump
      	SetConst NewX1 = $OpenX1
      	SetConst NewX2 = $OpenX2
				SetConst NewX3 = $OpenX3      
      	Compute NewY = $OxyBY + $Add3Y
    	End
    
    	If {loopno} > $Used
      	If $Mouse = 0
        	Set OrigX = {mousex}
        	Set OrigY = {mousey}
      	End
      	
      	if Snuffed[{loopno}] = 0 	    
    		MousePos $NewX2, $NewY
    		Delay $SDelay
    		Rightclick
    		Delay $SDelay
    		end
    		
    		If $Mouse = 0
    			MousePos $OrigX, $OrigY
    		End
    	end
    Compute NewX2 = $NewX2 + $AddX
  end

	SetConst Open = 0
	
end
    	
if $OxyMin = 0 and $Closed = 2 
	Loop $Hearths
    
    	IF {loopno} = $HRow1 //$Jump
      	SetConst NewX1 = $OpenX1
      	SetConst NewX2 = $OpenX2
				SetConst NewX3 = $OpenX3      
      	Compute NewY = $OxyBY + $Add3Y
    	End
    
    	If {loopno} > $Used
      	If $Mouse = 0
        	Set OrigX = {mousex}
        	Set OrigY = {mousey}
      	End
      	
      	if Snuffed[{loopno}] = 0    	    
    		MousePos $NewX2, $NewY
    		Delay $SDelay
    		Rightclick
    		Delay $SDelay
    		end
    		
    		If $Mouse = 0
    			MousePos $OrigX, $OrigY
    		End
    
    	end
    	Compute NewX2 = $NewX2 + $AddX
	End
	
	SetConst Closed = 0
		
end

	SetConst NewX1 = $OpenX1
	SetConst NewX2 = $OpenX2
	SetConst NewX3 = $OpenX3

End
  

Procedure SetReg
  SetConst NewX = $RegX
  SetConst Count = 1
  Loop $Hearths
    If $Count = $HRow1
      SetConst NewX = $RegX
      Compute RegY = $RegY + $Add3Y
    End
    MousePos $NewX, $RegY
    Delay $MDelay
    Rightclick
    Compute NewX = $NewX + $Add2X
    If $Count > $HRow
      Compute NewY = $RegY + $Add2Y
    else
      Compute NewY = $RegY + $Add1Y
    end
    MousePos $NewX, $NewY
    Delay $MDelay
    Rightclick
    Delay $MDelay
    Compute NewX = $NewX + $AddX
    Compute Count = $Count + 1
  End
  SetConst NewX = $RegX
  SetConst Count = 1
End 
 
Procedure Guild
  Compute BeginX = $BeginX - 7
  Compute BeginY = $BeginY + 16
  Compute RegY = $RegY + 16
  Compute RegX = $RegX - 14
  Compute AddX = $AddX - 15
  Compute Add3Y = $Add3Y + 16
  Compute Add1Y = $Add1Y - 16
  Compute WoodBY = $WoodBY + 16
  Compute HeatX = $HeatX - 4
  Compute HeatY = $HeatY + 16
  Compute WoodX = $WoodX - 1
  Compute WoodY = $WoodY + 16
  Compute WaterY = $WaterY + 16
  Compute DangerX = $DangerX - 4
  Compute DangerY = $DangerY + 16
  Compute StatusX = $StatusX - 5
  Compute StatusY = $StatusY + 16
  Set SetAddX = 212
  Set SetAddY = 266
End
 
Procedure HearthTest
  Loop 10
    MousePos $HeatX, $HeatY
    Delay 2000
    
    MousePos $WoodX, $WoodY
    Delay 2000
    
    MousePos $WaterX, $WaterY
    Delay 2000
    
    MousePos $DangerX, $DangerY
    Delay 2000
    
    MousePos $StatusX, $StatusY
    Delay 2000
    
    MousePos $WoodBX, $WoodBY
    Delay 2000
    
    MousePos $WaterBX, $WoodBY
    Delay 2000
  end
  Stop
End

Bell Asterisk