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Difference between revisions of "Ant Colony"

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{{Template:BuildingInfo|image=Antcolony.jpg|size=3x5|where=[[where::Compound]]|description=Used to raise ants.}}
 
{{Template:BuildingInfo|image=Antcolony.jpg|size=3x5|where=[[where::Compound]]|description=Used to raise ants.}}
 +
==Overview==
 +
An ant colony is used to raise ants. After seeding the colony with a [[Queen Ant]], the colony will grow and produce [[produces::Mandibular Glue]] and eventually another [[produces::Queen Ant]].
  
 
==Source==
 
==Source==
Line 17: Line 19:
  
 
Built in a [[Compound]]. Uses 5x3 cells.
 
Built in a [[Compound]]. Uses 5x3 cells.
== Raising Ants ==
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== Use ==
[[Myrmecology]] will allow us to raise them. After finding a Queen you seed the Colony with your queen, your ants will move around if there is a queen they will not move if there is not a live queen.  
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===Queen Ants===
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After being built, the colony must first be seeded with a [[Queen Ant]]. If the colony currently has a live queen, you will be able to see the ants moving.
  
[[Image:seededcolony.jpg|Seeded Colony]]
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Queen ants can be obtained either by examining plants or as a byproduct of another ant colony. The option to examine a plant will not appear on wood bearing trees, cacti, or thorn-giving plants. Using the hotkey 'E' will also work. However, be warned - queen ants will die in approximately 5 minutes if you do not have any fresh leaves (current week) in your inventory.
  
==[[Leaves]]==
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=== Care and Feeding ===
* only 21 leaves can be added at a time
 
  
==Queen Ants==
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Ants eat up to 21 [[Leaves | fresh leaves]]. Older leaves, even the previous week, are not suitable. As the week changes, if there are sufficient leaves provided, the colony's health will increase and the leaves will vanish.
  
 +
There is a [[Leaves#Leaf History|Leaf History]] available that shows the types of plants needed for fresh leaves each week.
  
'''IMPORTANT: ANTS CAN DIE IN YOUR INVENTORY! THIS ONLY TAKES 5 MINUTES'''
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A colony's health changes at the end of each week depending on how many fresh leaves are present.
<br>
 
From accounts it would seem that having fresh leaves in your inventory would stop this, as Malard was able to transport an ant all the way across regions
 
  
== Obtaining ==
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* If a colony has 21 leaves, its health increases by 3 to a maximum of 21.
Queen Ants are Obtained by examening plantsThis option is not availible on wood bearing trees, cacti, or thorn-giving plantsThe hotkey "E" will also accomplish this task.
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* If the colony has less than 21 leaves, its health generally drops by 4 due to lack of foodOn rare occasions, the health might not drop.
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* If a colony has no leaves and its health is zero, the queen dies and the colony must be reseeded.
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* If the colony reaches 21 health. then a second queen is produced and the colony health is reduced to 1.
 +
* Mandibular glue is produced based on the new health of the colonyColonies with high health produce more glue than colonies with low health.
  
== Carrying an Ant ==
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If you want to max out glue production, only feed your colony if the health is less than 18.  This will keep the health as high as possible without producing a new queen and resetting the colony to 1 health.
Once you have caught a Queen Ant it will die if you do not have Fresh Leaves on you. Also if you are carrying a Queen Ant and you have for example Fresh Leaves (week 34) on you and the week in game changes to (week 35) then your Queen Ant will die also.  The Fresh Leaves you carry must be from the current week.
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 +
=== Production ===
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With placing 21 leaves in the colony weekly, and removing any glue accumulated:
 +
 
 +
{| border="1" cellspacing="0" cellpadding="5"
 +
! Week !! Health of colony<br>(out of 21) !! Glue produced<br>(that week only) !! Notes
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|- align="center"
 +
| 1 || 0 || 0 || Newly seeded colony
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|- align="center"
 +
| 2 || 3 || 0 ||
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|- align="center"
 +
| 3 || 6 || 0 ||
 +
|- align="center"
 +
| 4 || 9 || 2 ||
 +
|- align="center"
 +
| 5 || 12 || 4 ||
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|- align="center"
 +
| 6 || 15 || 7 ||
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|- align="center"
 +
| 7 || 18 || 14 ||
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|- align="center"
 +
| 8 || 1 || 0 || Second queen produced
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|- align="center"
 +
| 9 || 4 || 0 ||
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|- align="center"
 +
| 10 || 7 || 0 ||
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|- align="center"
 +
| 11 || 10 || 3 ||
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|- align="center"
 +
| 12 || 13 || 5 ||
 +
|- align="center"
 +
| 13 || 16 || 9 ||
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|- align="center"
 +
| 14 || 19 || 16 ||
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|- align="center"
 +
| 15 || 1 || 0 || Second queen produced
 +
|}
  
  
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Latest revision as of 17:30, 15 April 2010

Antcolony.jpg
Size 3x5
Where Compound



Overview

An ant colony is used to raise ants. After seeding the colony with a Queen Ant, the colony will grow and produce Mandibular Glue and eventually another Queen Ant.

Source

This building becomes available after the Myrmecology technology is learned at a University of Worship.

Cost

Built in a Compound. Uses 5x3 cells.

Use

Queen Ants

After being built, the colony must first be seeded with a Queen Ant. If the colony currently has a live queen, you will be able to see the ants moving.

Queen ants can be obtained either by examining plants or as a byproduct of another ant colony. The option to examine a plant will not appear on wood bearing trees, cacti, or thorn-giving plants. Using the hotkey 'E' will also work. However, be warned - queen ants will die in approximately 5 minutes if you do not have any fresh leaves (current week) in your inventory.

Care and Feeding

Ants eat up to 21 fresh leaves. Older leaves, even the previous week, are not suitable. As the week changes, if there are sufficient leaves provided, the colony's health will increase and the leaves will vanish.

There is a Leaf History available that shows the types of plants needed for fresh leaves each week.

A colony's health changes at the end of each week depending on how many fresh leaves are present.

  • If a colony has 21 leaves, its health increases by 3 to a maximum of 21.
  • If the colony has less than 21 leaves, its health generally drops by 4 due to lack of food. On rare occasions, the health might not drop.
  • If a colony has no leaves and its health is zero, the queen dies and the colony must be reseeded.
  • If the colony reaches 21 health. then a second queen is produced and the colony health is reduced to 1.
  • Mandibular glue is produced based on the new health of the colony. Colonies with high health produce more glue than colonies with low health.

If you want to max out glue production, only feed your colony if the health is less than 18. This will keep the health as high as possible without producing a new queen and resetting the colony to 1 health.

Production

With placing 21 leaves in the colony weekly, and removing any glue accumulated:

Week Health of colony
(out of 21)
Glue produced
(that week only)
Notes
1 0 0 Newly seeded colony
2 3 0
3 6 0
4 9 2
5 12 4
6 15 7
7 18 14
8 1 0 Second queen produced
9 4 0
10 7 0
11 10 3
12 13 5
13 16 9
14 19 16
15 1 0 Second queen produced