The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Test of the Critic"

From A Tale in the Desert
Jump to navigationJump to search
m
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 +
{{Shards|Test of the Critic}}
 
You must be at least level 13 to start the Test of the Critic.
 
You must be at least level 13 to start the Test of the Critic.
  
Line 18: Line 19:
  
 
=== Scoring ===
 
=== Scoring ===
Similar to the [[Test of Reason]], you get a new test menu that will tell you your Critic score. Scoring is based on how many peer judges you have for each piece you judge, and scores update after Test advances (usually Sunday/Monday).
+
This test is based on Art projects you judge, such as Beetle Gardens, Pyrotechnic Shows, and Mosaics. Similar to the [[Test of Reason]], you get a new test menu that will tell you your Critic score. Scoring is based on how many peer judges you have for each piece you judge, and scores update after Test advances (usually Sunday/Monday).
  
 
  T3 scoring notes
 
  T3 scoring notes
Line 24: Line 25:
 
Scoring is based on a hash table (similar to petitions). Your score will be less than, or equal to, the total number of unique people who have voted on the same puzzles as you. You can get "rotated out" of a puzzle but your score will never decrease. In theory, the highest score possible is 1020 (255 per puzzle type) but this is highly unlikely to be achieved.
 
Scoring is based on a hash table (similar to petitions). Your score will be less than, or equal to, the total number of unique people who have voted on the same puzzles as you. You can get "rotated out" of a puzzle but your score will never decrease. In theory, the highest score possible is 1020 (255 per puzzle type) but this is highly unlikely to be achieved.
  
'''Note:''' You get credit for puzzles you've judged prior to starting the test (so all those puzzles you've played before the test opened weren't a waste).  
+
'''Note:''' You get credit for puzzles you've judged prior to starting the test (so all those puzzles you've played before the test opened weren't a waste). You do not, however, get credit for beetle garden judging.
  
 
===Judging Hints===
 
===Judging Hints===
Line 38: Line 39:
 
=== Passing ===
 
=== Passing ===
 
The player with the highest score each week passes the test. If there is a tied score, the pass is retained to the following week.
 
The player with the highest score each week passes the test. If there is a tied score, the pass is retained to the following week.
 +
 +
{{TestsNav|Harmony}}

Latest revision as of 21:06, 14 May 2010

Main Shard Bastet T5 Beta

You must be at least level 13 to start the Test of the Critic.

Principles

  • Evaluate seven Raeli Gliderports
  • Evaluate seven Raeli Mosaics
  • Judge a Scarab Garden
  • Register as a Pyrotechnics Judge at 3 Stadiums
  • Meditate on Judgment Hints (after Test advances)

Note: if all items show Done and you still don't have your level check judgement hints again

Demonstrate the Principle

Be an Initiate of Harmony after Tests of Pyrotechnics, Khefre's Children and Raeli Mosaic have been unlocked.

Demonstrated by Atheus in Queen's Retreat on 2009-03-31.

Details

Scoring

This test is based on Art projects you judge, such as Beetle Gardens, Pyrotechnic Shows, and Mosaics. Similar to the Test of Reason, you get a new test menu that will tell you your Critic score. Scoring is based on how many peer judges you have for each piece you judge, and scores update after Test advances (usually Sunday/Monday).

T3 scoring notes

Scoring is based on a hash table (similar to petitions). Your score will be less than, or equal to, the total number of unique people who have voted on the same puzzles as you. You can get "rotated out" of a puzzle but your score will never decrease. In theory, the highest score possible is 1020 (255 per puzzle type) but this is highly unlikely to be achieved.

Note: You get credit for puzzles you've judged prior to starting the test (so all those puzzles you've played before the test opened weren't a waste). You do not, however, get credit for beetle garden judging.

Judging Hints

When you sign up for the test, you get a new option in your special menu, Meditate on Judgement Hints. These hints do not impact your score, they just give you an idea as to how well you're judging works. The only time you need to check this menu for the test is for principles. Beyond that, you don't need to check the hints unless you want to see how you're judging works in relation to the rest of Egypt.

The requirement to check hints *after* test advances is again in effect, which means it is best to sign up for this test as soon as possible (or at least before the Sunday night passes for any given week).

Checking your Judgment Hints is done in Self -> Special.

If you have also started the Test of Reason, the Judgment Hints will list both Thought and Art pieces.

Passing

The player with the highest score each week passes the test. If there is a tied score, the pass is retained to the following week.