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Difference between revisions of "Test of the Ritual Tattoo/Bastet"
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The following pages shows the locations specifically for Bastet Shard: | The following pages shows the locations specifically for Bastet Shard: | ||
− | * [[Test_of_the_Ritual_Tattoo/Bastet/OlderData| | + | * [[Test_of_the_Ritual_Tattoo/Bastet/OlderData|Original Table]] with confirmations for the Bastet Server |
** (Remember to check the [[Test_of_the_Ritual_Tattoo#Location_Requirements|Main Shard]] and [[Test_of_the_Ritual_Tattoo/Old_Table|Main Shard Old Table]] locations. | ** (Remember to check the [[Test_of_the_Ritual_Tattoo#Location_Requirements|Main Shard]] and [[Test_of_the_Ritual_Tattoo/Old_Table|Main Shard Old Table]] locations. | ||
**Please add them to this table if they work for Bastet.)'' | **Please add them to this table if they work for Bastet.)'' | ||
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* [[Test_of_the_Ritual_Tattoo/Bastet/Altar|Near an Altar]] | * [[Test_of_the_Ritual_Tattoo/Bastet/Altar|Near an Altar]] | ||
* [[Test_of_the_Ritual_Tattoo/Bastet/Cliff|Near the base of a Cliff]] | * [[Test_of_the_Ritual_Tattoo/Bastet/Cliff|Near the base of a Cliff]] | ||
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== Demonstrating the Test == | == Demonstrating the Test == |
Revision as of 23:11, 21 June 2010
Main Shard | Bastet | T5 Beta |
Discipline | ||
---|---|---|
Requirements | ||
| ||
Principles | ||
| ||
Demonstrated by Ari in Shabbat Ab on Mar. 4, 2010. |
Main Test Page |
School | Sulfurous Water | Hilltop | Large Stone | Peninsula or Bridge | Statue | Travel Facility | Other Locations | |
University | Cliff | Altar | |||||||
Introduction
Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings.
To accomplish this task, you will be provided a list of 7 sets of Mortar Requirements, each listing a herb, a resin with a quantity from 1 to 7, a powdered gem and two geographical features. Your job is to take a Pigment Mortar, place a fresh herb into it (that is, a herb growing on the ground, not any that have been previously harvested), place the required amount of resin into the mortar, then add a powdered gem at a location where the two geographical features can be found.
To pass the test, you will need to complete 4 of the given sets of Mortar Requirements a total of 7 times. Each time you achieve this, you will receive a focus point.
Once you have passed the test, you can continue receiving new mortar requirements, but from the 8th list, you will need to complete 5 of the given sets of Mortar Requirements.
Item list
- Pigment Mortar (minimum of 4)
- Barometer for altitude
- Herbs fresh from the ground
Example of a requirements for a mortar ' Mortar Option: '
- Fresh Butterroot
- 4 Hawthorn Resin
- Powdered Diamond
- On Dirt
- Near a Large Stone
Explanation of passing the test
1) go to any UBody and get a list of requirements. if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody. this list will give you 7 combinations of herb, resin, gem, and location. you need to do 4 of these 7.
2) find an herb on your list. set the mortar down beside it and add the herb to the mortar. from this point on, you can add the resin whenever.
3) go to a location that matches the requirement. add the powdered gem.
4) turn in at the same UBody that provided the list.
You must turn in 4 at once, you cannot turn them in one at a time, but you can show it to them to confirm it is okay (and get your principle if you are needing it). If you haven't got all four correct on you, you will get a message that reads You must complete at least 4 requirements. You have completed number: (numbers completed on hand)
On successful completion of each stage the player will receive a +1 focus point and the ability to wear a temporary tattoo.
Note that you cannot use herbs that have already been picked - you must use herbs that are still growing, in the wild. Drop your pigment mortar next to the herb, then use the herb (you will have a new menu option).
For Principle you need just use one of the Herbs form your list. U can use the same Mortar again with the herb, when u turn in all 4 to get test advancement.
You can try different Ubody to find a easy list for you.
Player Requirements
Location Requirements
The following pages shows the locations specifically for Bastet Shard:
- Original Table with confirmations for the Bastet Server
- (Remember to check the Main Shard and Main Shard Old Table locations.
- Please add them to this table if they work for Bastet.)
- Near a School
- Near a University
- Near Sulfurious Water
- Near a Large Stone
- On a Peninsula or Bridge
- Near a Statue
- On a Hilltop
- Near an Altar
- Near the base of a Cliff
Demonstrating the Test
Opening the Test of the Ritual Tattoo required:
- 1 Powdered Opal
- 1 Powdered Sapphire
- 1 Powdered Emerald
- 1 Powdered Ruby
- 1 Powdered Diamond
- 1 Myristica
- 1 Black Pepper Plant
- 1 Blue Damia
- 1 Silvertongue Damia
- 1 Flaming Skirret
- 1 Sandalwood
- 1 Bull's Blood
- 1 Camelmint
- 1 Xanosi
- 1 Pale Russet
- 1 Crimson Windleaf
- 1 Blood Balm
- 1 Drapeau D'or
- 1 Lamae
- 1 Sorrel
- 1 Morpha
- 1 Jugwort
- 1 Dameshood
- 1 Beetle Leaf
- 1 Mountain Mint
- 1 Panoe
- 1 Savaka Resin
- 1 Fern Palm Resin
- 1 Tapacae Miralis Resin
- 1 Elephantia Resin
- 1 Orrorin Resin
- 1 Stout Palm Resin
- 1 Cinnar Resin
- 1 Oil Palm Resin
- 1 Mini Palmetto Resin
- 1 Phoenix Palm Resin
- 1 Passam Resin
- 1 Chicory Resin
- 1 Beetlenut Resin
- 1 Royal Palm Resin
- 1 Trilobellia Resin
- 1 Bloodbark Resin
- 1 Tiny Oil Palm Resin
- 1 Arconis Resin
- 1 Razor Palm Resin
- 1 Ranyahn Resin
- 1 Monkey Palm Resin