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|| {{Sidebar Discipline|#44f|Leadership|3|3|[[Test of the Kingmaker]]|8|[[Test of Mentorship]]|13|[[Test of Retired Pirates]]|15|[[Test of the Plantation]]|18|[[Test of the Covered Cartouche]]|21|[[Test of the Coalition]]|23|[[Test of the Bureaucrat]]}} | || {{Sidebar Discipline|#44f|Leadership|3|3|[[Test of the Kingmaker]]|8|[[Test of Mentorship]]|13|[[Test of Retired Pirates]]|15|[[Test of the Plantation]]|18|[[Test of the Covered Cartouche]]|21|[[Test of the Coalition]]|23|[[Test of the Bureaucrat]]}} | ||
− | || {{Sidebar Discipline|#f44|Thought|3|6|[[Test of the Pathmaker]]|12|[[Test of the Venery]]|16|[[Test of the Bijou]]|20|[[Test of the Hexaglyphs]]|20|[[Test of the Constellation]]|22|[[Pulse of the People]]| |[[Riddle of the Sphinx]]}} | + | || {{Sidebar Discipline|#f44|Thought|3|6|[[Test of the Pathmaker]]|12|[[Test of the Venery]]|16|[[Test of the Bijou]]|20|[[Test of the Hexaglyphs]]|20|[[Test of the Constellation]]|22|[[Pulse of the People]]| 25 |[[Riddle of the Sphinx]]}} |
|- | |- | ||
||{{Sidebar Discipline|#ff2|Worship|2|5|[[Test of the Vigil]]|9|[[Path of the Pilgrim]]|14|[[Test of Festivals]]|17|[[Test of Beacons]]|19|[[Test of Leavened Bread]]|20|[[Remembrance Ceremonies]]|24|[[Test of the Humble Priests]]}} | ||{{Sidebar Discipline|#ff2|Worship|2|5|[[Test of the Vigil]]|9|[[Path of the Pilgrim]]|14|[[Test of Festivals]]|17|[[Test of Beacons]]|19|[[Test of Leavened Bread]]|20|[[Remembrance Ceremonies]]|24|[[Test of the Humble Priests]]}} |
Latest revision as of 04:41, 11 September 2010
Main Shard | Bastet | T5 Beta |
Link to Bastet Shard Tests
Tests are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man, with each discipline containing seven tests.
In order to attempt any of the tests in a discipline, you must first pass the initiation into that discipline. While the tests are often very difficult — many tests cannot, by design, be passed by more than a small percentage of players — the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.
- Before starting a test or initiation, you must visit the appropriate university to apply. Initiation tests can also be applied for at schools.
- Tests have level restrictions.
- Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.
- Completing a Test will give you a level and may a new title, and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc).
As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come.
Tests by Discipline
Worship Guilds
- Worship World - We will strive to help you with all of your worship needs. Stop on by, the Worship World guild is located directly East from Meroe CS at 1055, -3683. We are hosting our next VIGIL on Friday, August 7, 2009 continuing all weekend. Please join us for this next successful Vigil.
- Venerate is a European time zone worship guild open to anyone interested in working on passing worship tests who is online at some Euro times (doesn't matter for vigil). Our Guild Hall is located close to the chariot stop in Adn at 1045, 6973.
T4 Monuments
Test Pass History
The tests on the Test Pass History page are the ones in which there are points given towards passing. Most of these are awarded at Sunday passes with the exception of Test of the Bureaucrat and Test of the Coalition. Test of the Singing Cicada is not included on this page because its pass history (Who Got Speed) is recorded elsewhere.