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Difference between revisions of "Test of the Pathmaker/Bastet"

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The test description isn't very clear about the rules. Here's some clarification.
 
The test description isn't very clear about the rules. Here's some clarification.
  
A Pathmaker puzzle is played on a two-dimensional grid. Initially, each square either contains a red tower, yellow tower, or is empty.
+
A Pathmaker puzzle is played on a two-dimensional grid. Initially, each square either contains a red tower, blue tower, or is empty.
  
 
You may place pipe segments on a square, including squares containing a tower, by clicking on the square. Clicking on a square again cycles through the possible pipe options for that square:
 
You may place pipe segments on a square, including squares containing a tower, by clicking on the square. Clicking on a square again cycles through the possible pipe options for that square:
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* All pipes must connect up correctly to adjacent squares
 
* All pipes must connect up correctly to adjacent squares
 
* You may only have one pipe segment per square, i.e. you cannot have a "cross" pipe.
 
* You may only have one pipe segment per square, i.e. you cannot have a "cross" pipe.
* Pipes on a square with a yellow tower must be straight.
+
* Pipes on a square with a blue tower must be straight.
 
* Pipes on a square with a red tower must be a 90 degree bend.
 
* Pipes on a square with a red tower must be a 90 degree bend.
* One of the pipes connected ''immediately adjacent'' to a yellow tower must be a 90 degree bend. (Note: the rules only require one of the two to be a bend, but both can be bends if you like).
+
* One of the pipes connected ''immediately adjacent'' to a blue tower must be a 90 degree bend. (Note: the rules only require one of the two to be a bend, but both can be bends if you like).
 
* The two pipes connected ''immediately adjacent'' to a red tower must be straight.
 
* The two pipes connected ''immediately adjacent'' to a red tower must be straight.
  
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icon="http://www.divineu.com/markers/marker.png" icons="http://www.divineu.com/markers/marker{label}.png" iconsize="32x32" iconanchor'"9x32" iconlabels="A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9">
 
icon="http://www.divineu.com/markers/marker.png" icons="http://www.divineu.com/markers/marker{label}.png" iconsize="32x32" iconanchor'"9x32" iconlabels="A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9">
  
(Rd) 1340, 1612, Verix (1340, 1612)
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(Gr) 3214, 4357, Ari (3214, 4357)
 
+
(Gr) 1340, 1612, Verix (1340, 1612)
 +
(Gr) 1536, 1947, Akiiki (1536, 1947) With a secret message!
 +
(Gr) 1397, 3047, Amethyst (1397, 3047)
 +
(Gr) 1286, 3800, Chet (1286, 3800)
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(Gr) 1340, 1615, Taouret (1340, 1615)
 +
(Rd) 795, -1016, Snoerr (Saqqarah 795, -1016)
 
</googlemap>
 
</googlemap>
  
 
== Winning Pathmakers ==
 
== Winning Pathmakers ==
  
* None yet
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* 2010-07-12: Amethyst at egypt 1397 3046 (SW)
 +
* 2010-07-05: Catote at egypt 693 -938 (Saq)
 +
* 2010-06-27: Verix at egypt 1339 1613 (SA)
 +
* 2010-06-20: Ari at egypt 3214 4356
  
{{TestsNav|Thought}}
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== ==
 +
{{BTestsNav|Thought}}

Latest revision as of 01:47, 11 October 2010

Main Shard Bastet T5 Beta
Test of the Pathmaker
Discipline  
Requirements
  • Level 6
  • Principles of Thought
  • Dig a Cuttable Stone at a Hole
  • Cut a Stone on a Rock Saw
  • Cut a Hexas Plate Amethyst
  • Cut a Looking Glass Jade
  • Cut a Symmetry Turquoise
  • Cut a Dragyn's Eye Citrine
  • Mine a Huge Diamond
  • Mine a Medium Topaz
  • Mine Silver
  • Build a Pathmaker
  • Open your design for Judging
  • Tear down your Pathmaker, OR do the following:
    • Have 7 Judges solve and rate your Pathmaker
    • Design rated Good by most judges
  • All of the above, OR solve three recent winning Pathmakers
Principles
Unknown
Demonstrated by Ari in Sinai on June 19, 2010.

Overview

Design a miniature system of aqueduct towers, and challenge other to connect them in a loop. Living mossy towers (green) require the pipe to pass straight through, but turn adjacent. Dead (black) towers require the pipe to turn in place, but extend straight.


All steps regarding cutting a gem and mining gems do not need to be resolved. Once a Pathmaker has been built and Opened for judging, all Construction related steps are automatically completed if not already!

Demonstrate the Principle


Designing a Puzzle

Cost to build

Built in a Small Construction Site Under Test Menu

Solving a Puzzle

The test description isn't very clear about the rules. Here's some clarification.

A Pathmaker puzzle is played on a two-dimensional grid. Initially, each square either contains a red tower, blue tower, or is empty.

You may place pipe segments on a square, including squares containing a tower, by clicking on the square. Clicking on a square again cycles through the possible pipe options for that square:

  • Straight pipe, top-to-bottom.
  • Straight pipe, left-to-right.
  • Pipe with a 90 degree bend (4 possible orientations).

The object of the puzzle is to join all towers into a single closed loop, while obeying these rules:

  • All pipes must connect up correctly to adjacent squares
  • You may only have one pipe segment per square, i.e. you cannot have a "cross" pipe.
  • Pipes on a square with a blue tower must be straight.
  • Pipes on a square with a red tower must be a 90 degree bend.
  • One of the pipes connected immediately adjacent to a blue tower must be a 90 degree bend. (Note: the rules only require one of the two to be a bend, but both can be bends if you like).
  • The two pipes connected immediately adjacent to a red tower must be straight.

The Pathmaker will not let you place pipes that violate these rules.

Pathmaker Locations

  • Green for recognized (passed) puzzles (use "Gr" prefix on pin)
  • Red for unrecognized (unpassed) puzzles (use "Rd" prefix on pin)

Winning Pathmakers

  • 2010-07-12: Amethyst at egypt 1397 3046 (SW)
  • 2010-07-05: Catote at egypt 693 -938 (Saq)
  • 2010-06-27: Verix at egypt 1339 1613 (SA)
  • 2010-06-20: Ari at egypt 3214 4356


Test Constructions that require judging