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Difference between revisions of "Test of the Ritual Tattoo/Bastet"

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{{Shards|Test of the Ritual Tattoo}}
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{{ShardBox}}
 
{{Sidebar Test
 
{{Sidebar Test
 
     |name = Test of the Ritual Tattoo
 
     |name = Test of the Ritual Tattoo
Line 17: Line 17:
 
     |demo date = Mar. 4, 2010
 
     |demo date = Mar. 4, 2010
 
}}
 
}}
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{{BTattooRequirements}}
 +
 +
==Introduction==
 +
Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings.
 +
 +
To accomplish this task, you will be provided a list of 7 sets of Mortar Requirements, each listing a herb, a resin with a quantity from 1 to 7, a powdered gem and two geographical features.  Your job is to take a [[Pigment Mortar]], place a fresh herb into it (that is, a herb growing on the ground, not any that have been previously harvested), place the required amount of resin into the mortar, then add a powdered gem at a location where the two geographical features can be found.
 +
 +
To pass the test, you will need to complete 4 of the given sets of Mortar Requirements a total of 7 times.  Each time you achieve this, you will receive a focus point.
 +
 +
Once you have passed the test, you can continue receiving new mortar requirements, but from the 8th list, you will need to complete 5 of the given sets of Mortar Requirements.
 +
  
 
== Item list ==
 
== Item list ==
* [[requires::Pigment Mortar]]
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* [[requires::Pigment Mortar]] (1 needed for Principle, Minimum of 4 needed for Test Progression)
* [[Barometer]]
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* [[Foraging|Herbs]] fresh from the ground
 +
* [[Resin]]
 +
* [[Powdered_Gems|Powdered Gems]]
 +
* [[Barometer]] for altitude measurements (Optional)
 
** http://atitd.lespotos.net/barometer_correction.html
 
** http://atitd.lespotos.net/barometer_correction.html
* [[Foraging|Herbs]]
 
* [[Herbs_by_Player_needed/Bastet]]
 
  
Example of a requirements for a mortar
+
Example of Mortar Requirements
' Mortar Option: '
 
 
*Fresh Butterroot
 
*Fresh Butterroot
 
*4 Hawthorn Resin
 
*4 Hawthorn Resin
 
*Powdered Diamond
 
*Powdered Diamond
*On Dirt, Near a Large Stone
+
*On Dirt
 +
*Near a Large Stone
 +
 
 +
== Explanation of Passing the Test ==
 +
'''''1)''' Go to any U Body and get a list of requirements. This list will give you 7 combinations of herb, resin, gem, and location.  You need to do 4 of these 7. ''
 +
<br>  '''''2)''' Find an herb on your list.  Set the mortar down beside it, click the herb and select Add to Pigment Mortar from the menu. ''
 +
<br>  '''''3)''' After herb is installed and before gem is installed drop your mortar and add the correct quanity of resin.''
 +
<br>  '''''4)''' Go to a location that matches the requirement.  Add the powdered gem. ''
 +
<br>  '''''5)''' Turn in your 4 filled mortars at the same U Body that provided the list. ''
 +
 
 +
You '''must''' turn in 4 at once to progress, but you can try turning in less than 4 to test if your mortar is correct if you wish (or to get your principle accomplished).  If you haven't got all four correct on you, you will get a message that reads ''You must complete at least 4 requirements.  You have completed number: (numbers completed on hand).'' When doing this nothing is removed from your mortar and it can be turned in at a later time.<br>
  
== Explanation of passing the test ==
+
On successful completion of each stage the player will receive a +1 focus point and the ability to wear a temporary tattoo.
The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.
+
 
 +
Note that you cannot use herbs that have already been picked - you must use herbs that are still growing, in the wild.  Drop your pigment mortar next to the herb, then use the herb (you will have a new menu option).
  
<br>'' InambaGuum: here's the test:
+
For Principle you need just use one of the Herbs form your list. You can use the same Mortar again as one of your 4 when you turn them in to get progression on the test.
<br>  '''''1)''' go to any UBody and get a list of requirements.  if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody.  this list will give you 7 combinations of herb, resin, gem, and location.  you need to do 4 of these 7. ''
 
<br>  '''''2)''' find an herb on your list. set the mortar down beside it and add the herb to the mortar.  from this point on, you can add the resin whenever. ''
 
<br>  '''''3)''' go to a location that matches the requirement.  add the gem. ''
 
<br>  '''''4)''' turn in at UBody. ''
 
<br>'' InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point. ''
 
<br>'' Squiranha: I would just change 4) turn in at the same Ubody you got the list from ''
 
  
You apparently '''must''' turn in 4 at once, do not turn them in one at a time.<br>
+
If you don't like the requirements on your list you can go to a different U Body and get a new list. You can get a 2nd list from the same U Body but not until the next game month.
  
Initial reports suggested that on successful completion of each stage the player received a +1 focus point.
+
After you have passed u can get a new list from any Ubody. The difference this time is that u need 5 complete mortars have ready to turn in at the Ubody u got the list from. ** I have reached 13 permanent focus so far and got a new list** Pheros
  
Note that you cannot use herbs that have already been picked - you must use herbs that are still growing, in the wild.  Drop your pigment mortar next to the herb, then use the herb (you will have a new menu option).
+
== Player Herb Requirements ==
 +
'''Add your needs here and let others know when you find herbs they need!'''
 +
* [[Herbs_by_Player_needed/Bastet|List of Herbs and the Players Who Need Them]]
  
 
== Location Requirements ==
 
== Location Requirements ==
  
=== Location Sort Table (Spots Confirmed Working On Shard Bastet Only) ===
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=== The following links show locations that work for the Bastet Shard check the original table and the separated pages, they often contain different info:===
  
{| width=100% border="1" class="wikitable sortable"
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*'''Original Table with confirmations for the Bastet Server'''
|-
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** [[Test_of_the_Ritual_Tattoo/Bastet/OlderData|Original All-Encompasing Bastet Table]]
! Region !! Coords !! Terrain !! Elev !! Schl !! Univ !! Road !! Sulf !! Flora !! Cacti !! Hill !! Cliff !! LStn !! Bridge !! Stat !! Altr !! Trav !! Papy
+
*'''New Separated Pages''' also confirmed for the Bastet Server
|-
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** [[Test_of_the_Ritual_Tattoo/Bastet/School|Near a School]]
| Heaven's Gate || -2330 5629 || Dirt/Grass/Sand/Rock ||  ||  ||  || x ||  ||  ||  ||  || x ||  ||  ||  || x || x ||  
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** [[Test_of_the_Ritual_Tattoo/Bastet/University|Near a University]]
|-
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** [[Test_of_the_Ritual_Tattoo/Bastet/Sulfurous Water|Near Sulfurious Water]]
| Pyramid Lake || 4054 6449 || Grass ||  || x ||  || x ||  ||  ||  ||  ||  ||  ||  ||  ||  || x ||
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** [[Test_of_the_Ritual_Tattoo/Bastet/Large Stone|Near a Large Stone]]
|-
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** [[Test_of_the_Ritual_Tattoo/Bastet/Bridge|On a Peninsula or Bridge]]
| Adn || 777, 6227 || Other ||  ||  ||  || x ||  ||  ||  ||  ||  X ||  ||  ||  ||  || x ||
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** [[Test_of_the_Ritual_Tattoo/Bastet/Statue|Near a Statue]]
|-
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** [[Test_of_the_Ritual_Tattoo/Bastet/Hilltop|On a Hilltop]]
| FB || 4321, -957 || Sand || > 600 ||  ||  || x ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
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** [[Test_of_the_Ritual_Tattoo/Bastet/Altar|Near an Altar]]
|-
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** [[Test_of_the_Ritual_Tattoo/Bastet/Cliff|Near the base of a Cliff]]
|}
+
*'''Still Can't Find It? Try Data from Shard A'''
 +
** [[Test_of_the_Ritual_Tattoo#Location_Requirements|Main Shard]]
 +
** [[Test_of_the_Ritual_Tattoo/Old_Table|Main Shard Old Table]]
 +
***If you find a location from the old shard that works on Bastet '''please''' add it to the Bastet Tables as appropriate.
 +
*'''If you still can't find a location for your mortar requirement it probably doesn't exist. Mortar requirements are randomly chosen so sometimes you will have requirements that are impossible to fill such as Over 600 feet near a Papyrus Plant.'''
  
 
== Demonstrating the Test ==
 
== Demonstrating the Test ==
To open the Test of the Ritual Tattoo you require:
+
Opening the Test of the Ritual Tattoo required:
*1 Powdered Opal (Missing)
+
* 1 Powdered Opal
*1 Powdered Sapphire (Missing)
+
* 1 [[Powdered Sapphire]]
*1 Powdered Emerald (Missing)
+
* 1 [[Powdered Emerald]]
*1 Powdered Ruby (Missing)
+
* 1 [[Powdered Ruby]]
*1 Powdered Diamond (Missing)
+
* 1 [[Powdered Diamond]]
*1 Myristica (Missing)
+
* 1 Myristica
*1 Black Pepper Plant (Missing)
+
* 1 Black Pepper Plant
*1 Blue Damia (Missing)
+
* 1 Blue Damia
*1 Silvertongue Damia (Missing)
+
* 1 Silvertongue Damia
*1 Flaming Skirret (Missing)
+
* 1 Flaming Skirret
*1 Sandalwood (Missing)
+
* 1 Sandalwood
*1 Bull's Blood (Missing)
+
* 1 Bull's Blood
*1 Camelmint (Missing)
+
* 1 Camelmint
*1 Xanosi (Missing)
+
* 1 Xanosi
*1 Pale Russet (Missing)
+
* 1 Pale Russet
*1 Crimson Windleaf (Missing)
+
* 1 Crimson Windleaf
*1 Blood Balm (Missing)
+
* 1 Blood Balm
*1 Drapeau D'or (Missing)
+
* 1 Drapeau D'or
*1 Lamae (Missing)
+
* 1 Lamae
*1 Sorrel (Missing)
+
* 1 Sorrel
*1 Morpha (Missing)
+
* 1 Morpha
*1 Jugwort (Missing)
+
* 1 Jugwort
*1 Dameshood (Missing)
+
* 1 Dameshood
*1 Beetle Leaf (Missing)
+
* 1 Beetle Leaf
*1 Mountain Mint (Missing)
+
* 1 Mountain Mint
*1 Panoe (Missing)
+
* 1 Panoe
*1 Savaka Resin (Missing)
+
* 1 Savaka Resin
*1 Fern Palm Resin (Missing)
+
* 1 Fern Palm Resin
*1 Tapacae Miralis Resin (Missing)
+
* 1 Tapacae Miralis Resin
*1 Elephantia Resin (Missing)
+
* 1 Elephantia Resin
*1 Orrorin Resin (Missing)
+
* 1 Orrorin Resin
*1 Stout Palm Resin (Missing)
+
* 1 Stout Palm Resin
*1 Cinnar Resin (Missing)
+
* 1 Cinnar Resin
*1 Oil Palm Resin (Missing)
+
* 1 Oil Palm Resin
*1 Mini Palmetto Resin (Missing)
+
* 1 Mini Palmetto Resin
*1 Phoenix Palm Resin (Missing)
+
* 1 Phoenix Palm Resin
*1 Passam Resin (Missing)
+
* 1 Passam Resin
*1 Chicory Resin (Missing)
+
* 1 Chicory Resin
*1 Beetlenut Resin (Missing)
+
* 1 Beetlenut Resin
*1 Royal Palm Resin (Missing)
+
* 1 Royal Palm Resin
*1 Trilobellia Resin (Missing)
+
* 1 Trilobellia Resin
*1 Bloodbark Resin (Missing)
+
* 1 Bloodbark Resin
*1 Tiny Oil Palm Resin (Missing)
+
* 1 Tiny Oil Palm Resin
*1 Arconis Resin (Missing)
+
* 1 Arconis Resin
*1 Razor Palm Resin (Missing)
+
* 1 Razor Palm Resin
*1 Ranyahn Resin (Missing)
+
* 1 Ranyahn Resin
*1 Monkey Palm Resin (Missing)
+
* 1 Monkey Palm Resin
 
 
 
 
  
{{TestsNav|Body}}
+
{{BTestsNav|Body}}

Latest revision as of 12:30, 13 February 2011

Main Shard Bastet T5 Beta
Test of the Ritual Tattoo
Discipline  
Requirements
Principles
  • Ask for Pigment Mortar requirements (UBody)
  • Make a Pigment Mortar
  • Pick up a Pigment Mortar
  • Place the Mortar on the ground
  • Add a fresh herb to the Pigment Mortar
  • Add a resin to the Pigment Mortar
  • Add powdered gems to the Pigment Mortar
  • Turn in Mortar perfectly matching any one requirement
Demonstrated by Ari in Shabbat Ab on Mar. 4, 2010.
Main
Test Page
School Sulfurous Water Hilltop Large Stone Peninsula or Bridge Statue Travel Facility Other Locations
University Cliff Altar

Introduction

Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings.

To accomplish this task, you will be provided a list of 7 sets of Mortar Requirements, each listing a herb, a resin with a quantity from 1 to 7, a powdered gem and two geographical features. Your job is to take a Pigment Mortar, place a fresh herb into it (that is, a herb growing on the ground, not any that have been previously harvested), place the required amount of resin into the mortar, then add a powdered gem at a location where the two geographical features can be found.

To pass the test, you will need to complete 4 of the given sets of Mortar Requirements a total of 7 times. Each time you achieve this, you will receive a focus point.

Once you have passed the test, you can continue receiving new mortar requirements, but from the 8th list, you will need to complete 5 of the given sets of Mortar Requirements.


Item list

Example of Mortar Requirements

  • Fresh Butterroot
  • 4 Hawthorn Resin
  • Powdered Diamond
  • On Dirt
  • Near a Large Stone

Explanation of Passing the Test

1) Go to any U Body and get a list of requirements. This list will give you 7 combinations of herb, resin, gem, and location. You need to do 4 of these 7.
2) Find an herb on your list. Set the mortar down beside it, click the herb and select Add to Pigment Mortar from the menu.
3) After herb is installed and before gem is installed drop your mortar and add the correct quanity of resin.
4) Go to a location that matches the requirement. Add the powdered gem.
5) Turn in your 4 filled mortars at the same U Body that provided the list.

You must turn in 4 at once to progress, but you can try turning in less than 4 to test if your mortar is correct if you wish (or to get your principle accomplished). If you haven't got all four correct on you, you will get a message that reads You must complete at least 4 requirements. You have completed number: (numbers completed on hand). When doing this nothing is removed from your mortar and it can be turned in at a later time.

On successful completion of each stage the player will receive a +1 focus point and the ability to wear a temporary tattoo.

Note that you cannot use herbs that have already been picked - you must use herbs that are still growing, in the wild. Drop your pigment mortar next to the herb, then use the herb (you will have a new menu option).

For Principle you need just use one of the Herbs form your list. You can use the same Mortar again as one of your 4 when you turn them in to get progression on the test.

If you don't like the requirements on your list you can go to a different U Body and get a new list. You can get a 2nd list from the same U Body but not until the next game month.

After you have passed u can get a new list from any Ubody. The difference this time is that u need 5 complete mortars have ready to turn in at the Ubody u got the list from. ** I have reached 13 permanent focus so far and got a new list** Pheros

Player Herb Requirements

Add your needs here and let others know when you find herbs they need!

Location Requirements

The following links show locations that work for the Bastet Shard check the original table and the separated pages, they often contain different info:

Demonstrating the Test

Opening the Test of the Ritual Tattoo required:

  • 1 Powdered Opal
  • 1 Powdered Sapphire
  • 1 Powdered Emerald
  • 1 Powdered Ruby
  • 1 Powdered Diamond
  • 1 Myristica
  • 1 Black Pepper Plant
  • 1 Blue Damia
  • 1 Silvertongue Damia
  • 1 Flaming Skirret
  • 1 Sandalwood
  • 1 Bull's Blood
  • 1 Camelmint
  • 1 Xanosi
  • 1 Pale Russet
  • 1 Crimson Windleaf
  • 1 Blood Balm
  • 1 Drapeau D'or
  • 1 Lamae
  • 1 Sorrel
  • 1 Morpha
  • 1 Jugwort
  • 1 Dameshood
  • 1 Beetle Leaf
  • 1 Mountain Mint
  • 1 Panoe
  • 1 Savaka Resin
  • 1 Fern Palm Resin
  • 1 Tapacae Miralis Resin
  • 1 Elephantia Resin
  • 1 Orrorin Resin
  • 1 Stout Palm Resin
  • 1 Cinnar Resin
  • 1 Oil Palm Resin
  • 1 Mini Palmetto Resin
  • 1 Phoenix Palm Resin
  • 1 Passam Resin
  • 1 Chicory Resin
  • 1 Beetlenut Resin
  • 1 Royal Palm Resin
  • 1 Trilobellia Resin
  • 1 Bloodbark Resin
  • 1 Tiny Oil Palm Resin
  • 1 Arconis Resin
  • 1 Razor Palm Resin
  • 1 Ranyahn Resin
  • 1 Monkey Palm Resin


Test Constructions that require judging