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Difference between revisions of "Tests"
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=== Worship Guilds === | === Worship Guilds === | ||
* [[Guilds/Worship_World | Worship World]] - We will strive to help you with all of your worship needs. Stop on by, the Worship World guild is located directly East from Meroe CS at 1055, -3683. | * [[Guilds/Worship_World | Worship World]] - We will strive to help you with all of your worship needs. Stop on by, the Worship World guild is located directly East from Meroe CS at 1055, -3683. | ||
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+ | * [[Guilds/Venerate|Venerate]] is a European time zone worship guild open to anyone interested in working on passing worship tests who is online at some Euro times (doesn't matter for vigil). Our Guild Hall is located close to the chariot stop in Adn at 1045, 6973. | ||
{{Languages}} | {{Languages}} |
Revision as of 10:20, 5 February 2009
Tests Overview
The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man. Each discipline contains seven tests to challenge the citizens of Egypt.
In order to attempt any of the tests in a discipline, you must first pass the initiation into that discipline. While the tests are often very difficult (many tests cannot, by design, be passed by more than a small percentage of players), the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.
- Before starting a test or initiation, you must visit the appropriate university to apply. Initiation tests can also be applied for at schools.
- Tests have level restrictions.
- Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.
- Completing a Test will (in some cases) give you a level, a new title, and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc).
As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come.
Test Pass History
The tests on the Test Pass History page are the ones in which there are points given towards passing. Most of these are awarded at Sunday passes with the exception of Test of the Bureaucrat and Test of the Coalition. Test of the Singing Cicada is not included on this page because its pass history is recorded elsewhere.
Architecture
- Architecture Discipline - Discipline page, including who has passed what
- Principles of Architecture - level 1
- Test of the Obelisk - level 3
- Test of the Funerary Temple
Art and Music
- Art and Music Discipline - Discipline page, including who has passed what
- Principles of Art and Music - level 2
- Test of Khefre's Children - level 6
- Test of Pyrotechnics
- Test of the Raeli Mosaic
Body
- Body Discipline - Discipline page, including who has passed what
- Principles of the Human Body - level 1
- Test of the Acrobat - level 4
- Test of the Singing Cicada - level 8
- Test of the Safari - level 12
Harmony
- Harmony Discipline - Discipline page, including who has passed what
- Principles of Harmony - level 1
- Test of the Prophet - level 5
- Test of Marriage - level 7
Leadership
- Leadership Discipline - Discipline page, including who has passed what
- Principles of Leadership - level 3
- Test of the Kingmaker - level 3
- Test of Mentorship
Thought
- Thought Discipline - Discipline page, including who has passed what
- Principles of Thought - level 3
- Test of the Pathmaker
Worship
- Worship Discipline - Discipline page, including who has passed what
- Principles of Worship - level 2
- Test of the Vigil - level 5
- Path of the Pilgrim - level 9
Worship Guilds
- Worship World - We will strive to help you with all of your worship needs. Stop on by, the Worship World guild is located directly East from Meroe CS at 1055, -3683.
- Venerate is a European time zone worship guild open to anyone interested in working on passing worship tests who is online at some Euro times (doesn't matter for vigil). Our Guild Hall is located close to the chariot stop in Adn at 1045, 6973.