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Difference between revisions of "Exploration Travel"
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The options to travel and the amount of travel time you have available can be accessed from your Navigation menu. | The options to travel and the amount of travel time you have available can be accessed from your Navigation menu. | ||
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[[Category:Skills]] | [[Category:Skills]] |
Revision as of 03:06, 9 February 2009
Exploration Travel (sometimes called Expedition Travel) allows one to quickly travel back to the Chariot system after a long run in the desert, or to one's rural home after a day in the city. Expedition Sites are fixed about 3 minutes run from the Chariot Stops. (A few are farther out.) If you are far away from a Chariot Stop, you may jump instantly to your Expedition Site. From your Expedition Site, you may jump to the location you have designated as your Home.
Source
Taught at The People's School of Harmony
Level required: 1
Cost
- 2 Leather
Use
After learning Exploration Travel, you may register at one Expedition Site and pick another arbitrary location to be your home (Self > Navigation menu > Set home location).
- The first time you designate a site or a home location, it will become active immediately.
- Subsequent changes to your Expedition Site or home location will take a 2 hour delay to become active. During those 2 hours, you are unable to use Exploration Travel at all.
Exploration Travel consumes navigation time that is accumulated while you are offline. The T3 cost was 8 seconds for each coordinate traveled, with a minimum of 30 minutes.
The options to travel and the amount of travel time you have available can be accessed from your Navigation menu.
Link to Bastet Shard Map of Expedition Sites
Expedition Sites
Map Key
A = Adn
B = Shabbat Ab
C = Cat's Claw Ridge
F = Falcon Bay
H = Heaven's Gate
K = Khmun
M = Meroe
N = Nomads' Paradise
P = Pyramid Lake
Q = Queen's Retreat
R = Saqqarah
S = Sinai
T = Stillwater
Loations/Data
Attempting to add general and useful RT data for all exhibition sites, please add what you can. If height in RT requirements not marked it indicates all met at whole height range. Note you may have to move around area to find exact spot to meet the requirements you need, listing each co-ord would be too much information to list here.
Region | Location | Height(ft) | Height Range(ft) | Meets RT Requirments | Notes |
---|---|---|---|---|---|
FB | 5045, -1831 | 61 | 61-150ish | Cliff, road, flora, school(155ft), statue(+100) | |
CCR | -174, 6345 | 11 | |||
CCR | -827, 6696 | 107'8" | Flora, Road | ||
SA | 1406, 1980 | 13 | |||
FB | 4621, -557 | 18 | na | road, school, grass, other, dirt, sand | |
HG | -1483, 5348 | 5 | 5-81 | road, grass, other, dirt, sand, cliff, rock (need to climb plateau) | road+cliff+travel all at same time |
HG | -2383, 7115 | 54'3" | road | ||
HG | -1602, 7624 | 3' | road, no flora | ||
HG | -2337, 5625 | 0'10" | road, Cliff, Altar | ||
KH | -1980, -2575 | 438 | 367-438 | road, school, other, dirt, sand, hilltop(-1968, -2585), flora | sub 400ft can get travel/sand |
SA | 1406, 1980 | 9 | 0-13 | road, clay, grass, dirt, penisula | rock also but on mixed terrain coord- risky |