The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Time"

From A Tale in the Desert
Jump to navigationJump to search
(New page: == Time In Egypt == During your sojourn in Egypt you will find that time is rather important, but time in Egypt is not as simple as one might think. There are actually three kinds of time...)
 
Line 10: Line 10:
  
  
You might ask yourself why this game has this maddeningly complex system of time. Why can’t Teppy Time and Real Time be the same? The answer is actually quite simple. It is intentional game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. If there was no Teppy Time, and the time marched along lock step with Real Time then things like mushrooms hunting would not be feasible for some people, as they would always occur at the same time, a time that it might not be possible
+
You might ask yourself why this game has this maddeningly complex system of time. Why can’t Teppy Time and Real Time be the same? The answer is actually quite simple. It is an international game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. If there was no Teppy Time, and the time marched along lock step with Real Time then things like mushrooms hunting would not be feasible for some people, as they would always occur at the same time, a time that it might not be possible

Revision as of 22:12, 11 February 2009

Time In Egypt

During your sojourn in Egypt you will find that time is rather important, but time in Egypt is not as simple as one might think. There are actually three kinds of time that relate to Egypt:

Real Time: This is the most apparent time, as is it based on the time in the real world. All Events done by the game, as well as other things that are scheduled are listed in Real Time. Real time is in short used to tell you when something will start but not how long something will happen

Teppy Time: Teppy Time is similar to real time in that 1 Teppy Minute = 1 Real Minute + Server Lag. Teppy Time is therefore close to real time, but not exactly. While the amount of server lag is not predictable, and so Teppy Time is not exactly predictable, a good rule of thumb is Teppy Time is about 110% of Real Time. Teppy Time is used to measure duration. Many of the timers in the game are based on Teppy Time. If you are waiting for a chariot ride to be free and is says “5 minutes”, those are 5 Teppy Minutes. The same is true for the duration of food, or basically anything that is a length of time displayed within the game.

Egypt Time: Egypt Time is the time in the day and night cycle. Usually it is useful for things that occur on a cyclical basis, the most famous being “Shroom Time” (that period of time during the game when mushrooms spawn and can be picked). Generally used to reference anything of that nature, which occurs on a repeating basis and is part of the day and night cycle in the game. Egypt Time is very simple, 1 Teppy Minute = 3 Egypt Minutes, so 1 Egypt Day = 8 Teppy Hours.


You might ask yourself why this game has this maddeningly complex system of time. Why can’t Teppy Time and Real Time be the same? The answer is actually quite simple. It is an international game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. If there was no Teppy Time, and the time marched along lock step with Real Time then things like mushrooms hunting would not be feasible for some people, as they would always occur at the same time, a time that it might not be possible