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Difference between revisions of "Firepit"

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(Rewriting much of the main page to be clearer and removing inaccurate/outdated info. Raw yield data tables moved to the discussion page)
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== Use ==
 
== Use ==
* Produce [[produces::Charcoal]] from 200 [[Wood]].  
+
* Produce [[produces::Charcoal]] from 200 [[Wood]].
 
* Add up to 20 of each type of [[Fish]] and [[Vegetables]], except [[Leeks]], to grill them.
 
* Add up to 20 of each type of [[Fish]] and [[Vegetables]], except [[Leeks]], to grill them.
 
* Add up to 100 [[Leeks]], 100 [[Dried Flax]], and/or 100 [[Dried Papyrus]] to produce [[produces::Ash]].
 
* Add up to 100 [[Leeks]], 100 [[Dried Flax]], and/or 100 [[Dried Papyrus]] to produce [[produces::Ash]].
 
* Add up to 100 [[Limestone]] to produce [[produces::Lime]].  
 
* Add up to 100 [[Limestone]] to produce [[produces::Lime]].  
* Need 1 [[Tinder]] and [[Flint]] to start the fire.
+
 
 +
=== Starting the fire ===
 +
 
 +
You need 1 [[Flint]], and at least 1 [[Tinder]] to start the fire.
 +
 
 +
Each attempt to light a fire can:
 +
 
 +
* Succeed;
 +
* Fail - you can try again immediately;
 +
* Fail and consume the [[Tinder]] - you will need to add more before trying again.
 +
 
 +
You will sometimes gain skill in [[Firebuilding]] by attempting to light a fire.
 +
 
 +
=== Stoking the fire ===
  
 
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[produces::grilled food]] yields.  
 
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[produces::grilled food]] yields.  
  
You can stoke the fire a tick or 2 after it starts , but only once , a second time will put it out. Fire goes in cycles from dim to bright ... orange -> yellow -> white -> yellow back to orange .. you stoke once on yellow BEFORE it turns white, and no more until it goes dim then bright again. The number of stokes will determine the output except in the case of vegetables or fish, where you always get the same number you put in.
+
A firepit runs through the following stages:
 +
 
 +
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.
 +
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the "smouldering out" stage first. This phase can last for anywhere from 10 to 45+ seconds.
 +
* Periodically, the fire will brighten then dim (orange -> yellow -> white -> yellow -> orange) over a period of 14-15 seconds. You must stoke the fire exactly once during each of these phases. If you correctly stoke the fire, it will continue burning and return to the previous "normal" stage at the end of this stage. If you do not stoke the fire in time, it will become "smouldering out".
  
 
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]<br>
 
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]<br>
 
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase.  
 
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase.  
  
It looks like a sharpened stick will burn up if you stoke the fire while white , but only do this if you missed the yellow .. if you miss the yellow and hit it when white you can keep the fire going , if you miss both then try to stoke it on yellow ( the yellow after white ) you will put the fire out.
+
* Smouldering out: The fire has gone out and the firepit is cooling. This stage takes approximately 5 minutes. You will get a message in Main ("Your firepit has smouldered out") when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.
  
 
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.
 
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.
  
 
== Other Tips ==
 
== Other Tips ==
*When you first start, it is imporant not to panic-- the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color-- long stretches of orange-- a solid few seconds of yellow-- the blinding white and so on.
 
  
*Wait for the Orange. You do your thing after orange-- and after staring at orange for so long-- the change to yellow/white is an obvious one and you can stoke.
+
* When you first start, it is imporant not to panic-- the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color-- long stretches of orange-- a solid few seconds of yellow-- the blinding white and so on.  
  
*You'll know you did it right when the option to stoke dissapears-- then just wait for orange again.
+
* Wait for the Orange. You do your thing after orange-- and after staring at orange for so long-- the change to yellow/white is an obvious one and you can stoke.
  
*For record purposes, it helps to type the stoke number into main-- so you can keep track of how many stokes you've done-- and the approximate time spent.
+
* For record purposes, it helps to type the stoke number into main-- so you can keep track of how many stokes you've done-- and the approximate time spent.
  
 
== Yield ==
 
== Yield ==
  
The number of ingredients put in the firepit will determine the yield. The theoretical maximum yield seems to be 1/3rd of the ingredients put in for Ash and Lime.
+
The yield of a firepit depends on:
I.e for 100 Limestone the theoretical maximum is 33.3 Lime, and for 100 Dried Papyrus/Dried Flax/Leeks (300 total) the theoretical maximum is 100 Ash. For every additional stoke the return is less. I Have added some example outputs below (For full firepits - 100 limestone / 300 of ash ingredients ) --[[User:Mosen|mosen]] 18:37, 19 January 2009 (EST)
 
 
 
{| class="wikitable"
 
| Stokes || Lime || Ash
 
|-
 
| 20 || 21 || 52
 
|-
 
| 30 || 23 || n/a
 
|-
 
| 36 || 26 || n/a
 
|-
 
| 40 || n/a || 72
 
|-
 
| 60 || 27 || n/a
 
|-
 
| 65 || n/a || 83
 
|}
 
 
 
{| border="1" cellpadding="5" cellspacing="0" width="60%"
 
|+style="font-size: 18px" | '''tehmoosh Firetests'''
 
!style="font-size: 12px; width=6%" |
 
!colspan="2" align="center" width="14%" | Limestone/Papy
 
!colspan="2" align="center" width="14%" | Limestone/Papy/Leeks
 
|-
 
!align="center" width=6% | Minutes of<br>Stoking
 
!align="center" | Lime
 
!align="center" | Ash
 
!align="center" | Lime
 
!align="center" | Ash
 
|-
 
|align="center" | 50
 
|align="center" | 27
 
|align="center" | 50
 
|align="center" | 27
 
|align="center" | 58
 
|-
 
|align="center" | 60
 
|align="center" | 29
 
|align="center" | 54
 
|align="center" | 29
 
|align="center" | 63
 
|-
 
|}
 
''Firepit was stoked for the time listed and then allowed to die out.  This results in about 5 minutes of additional burn time as the fire dies.''
 
<br><br>
 
'''Akmenotep Fire Tests'''
 
 
 
100 Leeks, 100 Dried Flax
 
*40 Stokes - 28 Ash, 44 Charcoal
 
 
 
  
100 Leeks, 100 Dried Flax, 100 Papyrus
+
* The number of ingredients originally added.
*40 Stokes - 70 Ash, 45 Charcoal
+
* For lime, ash, and charcoal: the time the firepit burned for.
  
 +
The base yield for a fully loaded, unstoked, firepit is:
  
100 Limestone, 100 Leeks, 100 Dried Flax
+
* 25 [[Charcoal]] from 200 [[Wood]]
* 9 Stokes - 21 Ash, 18 Lime, 33 Charcoal
+
* 13 [[Lime]] from 100 [[Limestone]]
*19 Stokes - 23 Ash, 20 Lime, 37 Charcoal
+
* 4 [[Ash]] from 100 [[Leeks]]
*33 Stokes - 26 Ash, 23 Lime, 42 Charcoal
+
* 11 [[Ash]] from 100 [[Dried Flax]]
*36 Stokes - 28 Ash, 24 Lime, 45 Charcoal
+
* ?? [[Ash]] from 100 [[Dried Papyrus]]
*40 Stokes - 28 Ash, 24 Lime, 44 Charcoal
+
* 20 [[Grilled Fish]] from 20 of any type of [[Fish]]
*50 Stokes - 29 Ash, 26 Lime, 47 Charcoal
+
* 20 grilled vegetables from 20 of any type of [[Vegetables]] except Leeks
  
 +
Fish and vegetable yields are not affected by the time the firepit burns, but the other yields are. With some time spent stoking, you can roughly double the yield without taking excessive time. The underlying yield formulas are not fully understood, see the discussion page for more details.
  
100 Limestone, 100 Leeks, 100 Dried Flax, 100 Papyrus
 
*33 Stokes - 65 Ash, 23 Lime, 43 Charcoal
 
*40 Stokes - 70 Ash, 24 Lime, 45 Charcoal
 
*50 Stokes - 76 Ash, 26 Lime, 48 Charcoal
 
*60 Stokes - 80 Ash, 27 Lime, ? Charcoal
 
 
<br>
 
<br>
  
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 22:27, 9 March 2009

Stoking.png
Size N/A
Where Outside




Warning: USING firepits cause Pollution

A firepit allows for the safe burning of wood with the help of flint and tinder to start the fire. The residue of a firepit is charcoal. Fish and vegetables can be grilled over the fire. Additionally, some items can be burned in a firepit to produce ash or lime.

Source

This building becomes available once you have learned the Controlled Burn tech. The Firebuilding skill is also required to light it.

Cost

Built Outside (Self > Projects > Charcoal).

Use

Starting the fire

You need 1 Flint, and at least 1 Tinder to start the fire.

Each attempt to light a fire can:

  • Succeed;
  • Fail - you can try again immediately;
  • Fail and consume the Tinder - you will need to add more before trying again.

You will sometimes gain skill in Firebuilding by attempting to light a fire.

Stoking the fire

Once a fire has been lit, you have the option of stoking it if you have a Sharpened Stick or an Iron Poker. If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect grilled food yields.

A firepit runs through the following stages:

  • A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.
  • Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the "smouldering out" stage first. This phase can last for anywhere from 10 to 45+ seconds.
  • Periodically, the fire will brighten then dim (orange -> yellow -> white -> yellow -> orange) over a period of 14-15 seconds. You must stoke the fire exactly once during each of these phases. If you correctly stoke the fire, it will continue burning and return to the previous "normal" stage at the end of this stage. If you do not stoke the fire in time, it will become "smouldering out".

Image showing the colours of the 3 fire cycles
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase.

  • Smouldering out: The fire has gone out and the firepit is cooling. This stage takes approximately 5 minutes. You will get a message in Main ("Your firepit has smouldered out") when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.

It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.

Other Tips

  • When you first start, it is imporant not to panic-- the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color-- long stretches of orange-- a solid few seconds of yellow-- the blinding white and so on.
  • Wait for the Orange. You do your thing after orange-- and after staring at orange for so long-- the change to yellow/white is an obvious one and you can stoke.
  • For record purposes, it helps to type the stoke number into main-- so you can keep track of how many stokes you've done-- and the approximate time spent.

Yield

The yield of a firepit depends on:

  • The number of ingredients originally added.
  • For lime, ash, and charcoal: the time the firepit burned for.

The base yield for a fully loaded, unstoked, firepit is:

Fish and vegetable yields are not affected by the time the firepit burns, but the other yields are. With some time spent stoking, you can roughly double the yield without taking excessive time. The underlying yield formulas are not fully understood, see the discussion page for more details.