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Difference between revisions of "Salvage Techniques"
("depreciate" is the wrong term, reword. Add requires::. Remove blurb about sand dowsing since that doesn't work in T4.) |
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+ | == Benefit == | ||
+ | |||
+ | Salvage Techniques is a skill which allows you to recover a certain percentage of the base cost of a building when you tear it down. In previous Tellings, it followed a 'diminishing returns' pattern, with some variance for each material. For example, in Tale 3, it worked as follows: | ||
+ | |||
+ | * Level 1 - 40% | ||
+ | * Level 2 - 60% | ||
+ | * Level 3 - 75% | ||
+ | * Level 4 - 80% | ||
+ | * Level 5 - 85% | ||
+ | * Level 6 - 90% | ||
+ | * Level 7 - 95% | ||
+ | |||
+ | Salvage Techniques will NOT recover materials from Compounds which are torn down, nor from buildings which are too far degraded to use. | ||
+ | |||
+ | Not all level requirements for this skill are known, but a player can learn another rank in this skill from any school they have not already learned from, provided they meet the requisite character level. | ||
+ | |||
== Cost == | == Cost == | ||
+ | |||
+ | Available at level 1, 4, 7, 14, 21, 28, 35 | ||
=== [[School of Architecture]] === | === [[School of Architecture]] === | ||
− | * 200 [[ | + | * 200 [[requires::Firebricks]] |
=== [[School of Art and Music]] === | === [[School of Art and Music]] === | ||
− | * 100 [[Candle]] | + | * 100 [[requires::Candle]] |
=== [[School of Body]] === | === [[School of Body]] === | ||
− | * 1000 [[Charcoal]] | + | * 1000 [[requires::Charcoal]] |
=== [[School of Harmony]] === | === [[School of Harmony]] === | ||
− | * 4 [[Night | + | * 4 [[requires::Night Granite]] |
− | * 4 [[ | + | * 4 [[requires::Canary Granite]] |
− | * 4 [[White | + | * 4 [[requires::White Travertine]] |
=== [[School of Leadership]] === | === [[School of Leadership]] === | ||
− | * 200 [[Cut | + | * 200 [[requires::Cut Stone]]s |
− | * 100 [[Clay]] | + | * 100 [[requires::Clay]] |
− | * 2 [[Oyster Shell Marble]] | + | * 2 [[requires::Oyster Shell Marble]] |
=== [[School of Thought]] === | === [[School of Thought]] === | ||
− | * 20 [[Cuttable Garnet]] | + | * 20 [[requires::Cuttable Garnet]] |
− | * 20 [[Cuttable Turquoise]] | + | * 20 [[requires::Cuttable Turquoise]] |
=== [[School of Worship]] === | === [[School of Worship]] === | ||
− | * 300 [[Leather]] | + | * 300 [[requires::Leather]] |
− | * 300 [[Glass Rods]] | + | * 300 [[requires::Glass Rods]] |
− | * 300 [[Papyrus Paper]] | + | * 300 [[requires::Papyrus Paper]] |
− | |||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 10:17, 18 March 2009
Benefit
Salvage Techniques is a skill which allows you to recover a certain percentage of the base cost of a building when you tear it down. In previous Tellings, it followed a 'diminishing returns' pattern, with some variance for each material. For example, in Tale 3, it worked as follows:
- Level 1 - 40%
- Level 2 - 60%
- Level 3 - 75%
- Level 4 - 80%
- Level 5 - 85%
- Level 6 - 90%
- Level 7 - 95%
Salvage Techniques will NOT recover materials from Compounds which are torn down, nor from buildings which are too far degraded to use.
Not all level requirements for this skill are known, but a player can learn another rank in this skill from any school they have not already learned from, provided they meet the requisite character level.
Cost
Available at level 1, 4, 7, 14, 21, 28, 35
School of Architecture
- 200 Firebricks
School of Art and Music
- 100 Candle
School of Body
- 1000 Charcoal
School of Harmony
School of Leadership
- 200 Cut Stones
- 100 Clay
- 2 Oyster Shell Marble
School of Thought
School of Worship
- 300 Leather
- 300 Glass Rods
- 300 Papyrus Paper