The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Guilds/Oasis/Mines/Macros"

From A Tale in the Desert
Jump to navigationJump to search
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
== Mining Macros ==
 
== Mining Macros ==
  
=== Iron ===
+
=== Iron===
  
   Download ACTool and then copy/paste this into the window.  You will have to adjust the following values
+
   Download ACTool and then copy/paste the macro (below in italics) into the window.  You will have to adjust the following values
 
+
   '''OELevel = 1''' // change this to your Ore Extraction level
   OELevel = 1  // change this to your Ore Extraction level
+
   '''totalpulls = 500''' // How many times do you want it to pull the mine
   totalpulls = 500 // How many times do you want it to pull the mine
+
   '''Compute MouseXN = MouseX[$OELvlset] + 15''' // adjust this if you need to for the menu click  <-- Mouse Position when it clicks
   Compute MouseXN = MouseX[$OELvlset] + 15 // adjust this if you need to for the menu click  <-- Mouse Position when it clicks
+
   '''Compute MouseYN = MouseY[$OELvlset] + 15''' // If your mouse keeps clicking on TAKE,then adjust this to -10
   Compute MouseYN = MouseY[$OELvlset] + 15 // If your mouse keeps clicking on TAKE, then adjust this to -10. Adjust as necessary
+
   '''Delay 4300''' // Delay to manage the str/perc timer on mining, adjust as needed
   Delay 4300 // Delay to manage the str/perc timer on mining, adjust as needed
 
  
 
<pre>
 
<pre>

Latest revision as of 23:01, 24 June 2009

Mining Macros

Iron

 Download ACTool and then copy/paste the macro (below in italics) into the window.  You will have to adjust the following values
 OELevel = 1  // change this to your Ore Extraction level
 totalpulls = 500 // How many times do you want it to pull the mine
 Compute MouseXN = MouseX[$OELvlset] + 15 // adjust this if you need to for the menu click  <-- Mouse Position when it clicks
 Compute MouseYN = MouseY[$OELvlset] + 15 // If your mouse keeps clicking on TAKE,then adjust this to -10
 Delay 4300 // Delay to manage the str/perc timer on mining, adjust as needed
// IRON Macro - Written by: Coyan/Mosaic Guild
// This is what I suggest for setting up for this macro
// First align your view so you can see all 7 crystals clearly
// second use Alt-L to lock your camera angle
// Third before starting this, I suggest you have your mouse sitting over
//  the first crystal.
// You will have 3 seconds between the recording of each crystal's location
// place your mouse over a spot of average gem color for each crystal in turn
// Once it has identified the 7 crystals, it will run the mine
//
// Thank you Xyrrus for talking to me about using Hue
Delay 5000

Constructs
	MouseX=List 
	MouseY=List 
	CrysHue=List
	OEOffset=List
END
// This macro doesn't work 100%, I have gotten between 80% and 90% return
// When it mis-id's a crystal it will fail as many times in a row as your OELevel is set
Constants
	OELevel = 1  // change this to your Ore Extraction level
	totalpulls = 500 // How many times do you want it to pull the mine
	colordiff = 10 
	CDiff = 0
	CurrHigh = 0
	Compare = 0
	Currcrys = 0
	DIFFFOUND = 0
	Minval = 0
	Maxval = 0
	Tmpval = 0
	loopcnt = 1 
	Mousecnt = 1
	MouseXN = 0
	MouseYN = 0
	ColorHS = 0
	OElistcnt = 0
	OELvlset = 1
	CurrCrysHue = 0
End

// First part that requires a detailed explanation
// this loop will pause for 3 seconds then grab the current mouse location
// its purpose is to identify the 7 sampling locations for the crystals
// when it grabs the sampling spot, it will then echo a . to the chat window
// make sure you are in your main chat tab.
Loop 7
	Delay 5000
	Listadd MouseX, {MouseX}
	Listadd MouseY, {MouseY}
	SayPaste m
END

ListClear OEOffset

loop $totalpulls
	Compute loopcnt = 1
	ListClear CrysHue
	loop 7
		mousepos MouseX[$loopcnt], MouseY[$loopcnt]
		LoadRGB MouseX[$loopcnt], MouseY[$loopcnt]

		Call CALCHUECOLOR
		Compute loopcnt = $loopcnt + 1
		Delay 100
	END
	
	CALL FindtheOdd
	
	CALL OreExtractionstore
		
	ListCount OEOffset, $OElistcnt
	IF $OELevel >= $OElistcnt
		Compute OELvlset = OEOffset[1] 
	ELSE
		Compute OELvlset = OEOffset[$OELevel]
	END

	
	mousepos MouseX[$OELvlset], MouseY[$OELvlset]
	Delay 200 
	leftclick
	Compute MouseXN = MouseX[$OELvlset] + 15 // adjust this if you need to for the menu click
	Compute MouseYN = MouseY[$OELvlset] + 15 // If your mouse keeps clicking on TAKE, then adjust this to -10. Adjust this if you need to for the menu click
	Mousepos $MouseXN, $MouseYN
	Delay 200
	Leftclick
	
	Delay 4300 // Delay to manage the str/perc timer on mining, adjust as needed
	
end

Procedure CALCHUECOLOR 
	Compute Minval = 0
	Compute Maxval = 255
	IF {RGBRed} > {RGBGreen}
		Compute Minval = {RGBGreen}
		Compute Maxval = {RGBRed}
	Else
		Compute Maxval = {RGBGreen}
		Compute Minval = {RGBRed}
	END
	IF {RGBBlue} < $Minval
		Compute Minval = {RGBBlue}
	ELSE
		IF {RGBBlue} > $Maxval
			Compute Maxval = {RGBBlue}
		END
	END

	Compute Tmpval = $Maxval - $Minval

	IF {RGBRed} = $Maxval
		Compute CurrCrysHue = {RGBGreen} - {RGBBlue}
		Compute CurrCrysHue = $CurrCrysHue/$Tmpval
	ELSE
		IF $Maxval = {RGBGreen}
			Compute CurrCrysHue = {RGBBlue} - {RGBRed}
			Compute CurrCrysHue = $CurrCrysHue/$Tmpval
			Compute CurrCrysHue = 2.0 + $CurrCrysHue
		ELSE
			IF $Maxval = {RGBBlue}
				Compute CurrCrysHue = {RGBRed} - {RGBGreen}
				Compute CurrCrysHue = $CurrCrysHue/$Tmpval
				Compute CurrCrysHue = 4.0 + $CurrCrysHue
			END
		END
	END
	Compute CurrCrysHue = $CurrCrysHue * 100
	Listadd CrysHue, $CurrCrysHue
END

Procedure FindtheOdd
	Call Findcompare
	Compute CDiff = 0
	Compute CurrHigh = 0
	
	Compute Currcrys = 1
	loop 7 
		IF $Currcrys <> $Compare
			Compute ColorHS = CrysHue[$Currcrys] - CrysHue[$Compare]
			IF $ColorHS < 0
				Compute ColorHS = 0 - $ColorHS
			END
			
			IF $ColorHS > $CDiff
				Compute CDiff = $ColorHS
				Compute CurrHigh = $Currcrys
			END
		END
		
		Compute Currcrys = $Currcrys + 1
	END
	
	Compute Mousecnt = $CurrHigh
END

Procedure OreExtractionstore
	ListCount OEOffset, $OElistcnt
	IF $OElistcnt = 0
		Listadd OEOffset, $Mousecnt
	ELSE
		IF $OElistcnt = 1
			Listadd OEOffset, OEOffset[1]
		END
		IF $OElistcnt = 2
			Listadd OEOffset, OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END
		IF $OElistcnt = 3
			Listadd OEOffset, OEOffset[3]
			Compute OEOffset[3] = OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END
		IF $OElistcnt = 4
			Listadd OEOffset, OEOffset[4]
			Compute OEOffset[4] = OEOffset[3]
			Compute OEOffset[3] = OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END
		IF $OElistcnt = 5
			Listadd OEOffset, OEOffset[5]
			Compute OEOffset[5] = OEOffset[4]
			Compute OEOffset[4] = OEOffset[3]
			Compute OEOffset[3] = OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END
		IF $OElistcnt = 6
			Listadd OEOffset, OEOffset[6]
			Compute OEOffset[6] = OEOffset[5]
			Compute OEOffset[5] = OEOffset[4]
			Compute OEOffset[4] = OEOffset[3]
			Compute OEOffset[3] = OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END
		IF $OElistcnt = 7
			Compute OEOffset[7] = OEOffset[6]
			Compute OEOffset[6] = OEOffset[5]
			Compute OEOffset[5] = OEOffset[4]
			Compute OEOffset[4] = OEOffset[3]
			Compute OEOffset[3] = OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END

		Compute OEOffset[1] = $Mousecnt
	END

END

Procedure FindCompare 
	
	Compute ColorHS = CrysHue[1] - CrysHue[2]
	IF $ColorHS < 0
		Compute ColorHS = 0 - $ColorHS
	END
	
	IF $ColorHS < $colordiff
		Compute Compare = 1
	ELSE
		Compute ColorHS = CrysHue[1] - CrysHue[3]
		IF $ColorHS < 0
			Compute ColorHS = 0 - $ColorHS
		END
			
		IF $ColorHS < $colordiff
			Compute Compare = 1
		ELSE
			Compute Compare = 2
		END
	END

END