The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Guilds/FBRAII"

From A Tale in the Desert
Jump to navigationJump to search
 
(150 intermediate revisions by 19 users not shown)
Line 3: Line 3:
 
community by researching new technology, building public facilities and promoting community efforts. While the guild promotes community activity to learn new technology and build out the facilities of the guild, we also encourage each member to pursue their own interests and to take time for themselves whether that be fishing, exploring or working on their own compound and hobbies, etc.
 
community by researching new technology, building public facilities and promoting community efforts. While the guild promotes community activity to learn new technology and build out the facilities of the guild, we also encourage each member to pursue their own interests and to take time for themselves whether that be fishing, exploring or working on their own compound and hobbies, etc.
  
== Location ==
+
*Location - Our guild is located in a valley in [[Falcon Bay]] at 4323, -498.
Our guild is located in a valley in [[Falcon Bay]] at 4323, -498.
 
  
== Elders ==
+
*Elders
*Bri
+
**Bri
*Sekhemptet
+
**[[User:Pascalito | Pascalito]]
*Pascalito
+
**Nictel
*Nictel
+
**[[User:Ariella | Ariella]]
 +
**Menhotep
  
 
== Projects ==
 
== Projects ==
  
==== Digs ====
+
We're proud to announce that the '''Conflict Shrine''' is complete.  Do you have suggestions for our next project?  Leave Pascalito or Menhotep a chat.
Currently we are focused on performing digs to uncover more cuttable stones for research, anyone is invited as long as the
 
  
following rules are followed:
 
* Please only dig when the instructing digger calls for it, the more people who dig at the same time the better the results
 
* Do not pick up any of the items the dig produces, elders and higher ranking members who are designated will pick the goods up
 
* Please be prepared and bring some shovels, 10-20 should be plenty
 
* 50% generally go to research while the other 50% go to the participants, as long as you let an elder know, otherwise they are donated to research
 
 
==== Guild Expansion ====
 
Guild hall currently at 50 members.
 
 
==== Dowsing ====
 
4335 --> 4670, -530 (E-W) with Per 2
 
  
 
[[Category:Guilds]]{{DEFAULTSORT:FBRAII}}
 
[[Category:Guilds]]{{DEFAULTSORT:FBRAII}}
Line 34: Line 22:
  
 
==== Compounds ====
 
==== Compounds ====
We currently have a public compound for use by anyone who happens by, containing kilns, pottery wheels, a mason's bench, rock saw,
+
We currently have two public compounds for use by anyone who happens by:
carpentry shop, loom and several distaffs. The guild itself also contains two sheep pens and a camel dromedary and is constantly expanding in both technology and buildings.
+
 
 +
*Flax Compound (4325,-492) -
 +
**5 kilns
 +
**12 pottery wheels
 +
**mason's bench
 +
**6 rock saws
 +
**carpentry shop
 +
**hand loom
 +
**3 distaffs
 +
**rabbit hutch
 +
**barrel grinder
 +
**chem lab
 +
**gearbox assy. table
 +
**clinker vat
 +
**wood treatment tank
 +
**3 glazier benches
 +
**kitchen
 +
**5 advanced brick racks
 +
**10 kettles
 +
**marble tub
 +
**pottery deck
 +
**vault kiln
 +
 
 +
*Metals Compound (4155,-376) -
 +
**blast furnace
 +
**charcoal hearth
 +
**student forges
 +
**master forge
 +
**student's casting boxes
 +
**master casting box
 +
**reactory
 +
**kitchen
 +
 
 +
 
 +
The guild itself also contains two sheep pens and a camel dromedary and is constantly expanding in both technology and buildings.
 +
 
 +
=== Wood Treatment Tank Recipes ===
 +
 
 +
K-values :
 +
*Flexibility 4.129032
 +
*Cuttability 4.181333
 +
*Flammability 5.128205
 +
*Water Resistance 4.393220
 +
*Insect Toxicity 4.248963
 +
*Human Toxicity 4.760331
 +
*Darkness 4.235294
 +
*Glossiness 4.663355
 +
 
 +
Recipes with Ingredient Values in Seconds:
 +
 
 +
*Rotproof Termite-Resistant Volatile = 30 Sulfur, 130 Petroleum
 +
*Rotproof Nontoxic Termite-Prone = 90 Oil, 10 Petroleum, 10 Beeswax, 160 Water
 +
*Rotproof Black = 90 Oil, 10 Petroleum
 +
*Pliable Soft Termite-Resistant Nontoxic Blonde = 10 Beeswax, 10 Water, 140 Saltpeter, 10 Petroleum
 +
*Hard Fireproof Rotproof Blonde = 20 Sulfur, 10 Lime, 30 Petroleum, 10 Beeswax, 30 Lead, 10 SUlfur, 30 Lime, 11 Beeswax
 +
*Hard White = 20 Sulfur, 10 Saltpeter, 30 Lime, 10 Petroleum, 20 Sulfur, 10 Potash Verified:Menhotep
 +
*Nontoxic White = 10 Water, 10 Sulfur, 10 Saltpeter, 30 Lime, 20 Water Verified:Menhotep
  
There is also a compound near our iron mine with 5 bullet furnaces and some boxes.
+
===Chemical Bath Recipes ===
  
==== Mines ====
+
ask Pascalito to treat your metals !
*Copper, Quartz: 4634, -535 (near SLead, near road)
+
 
 +
*Sun Steel: Hard Stainless Insulative Nontoxic = 120 cactus sap, 10 gravel, 20 potash
 +
*Titatium: Hard Stainless Nontoxic = 100 cactus sap, 10 gravel, 20 potash
 +
*Thoth's: Ductile Hard Stainless Insalative = 70 lime, 30 cactus sap, 10 gravel, 20 potash
 +
 
 +
=== Mines ===
 +
*Copper, Quartz: 4634, -535 Repaired six times (broken) (near SLead, near road)
 +
*Copper, quartz: 4659, -588 Repaired eight times (broken)
 +
*Copper, quartz: 4678, -642 Repaired three times (broken)
 +
*Copper, quartz: 4681, -650 Repaired twice
 +
*Copper, quartz: 4684, -669 Repaired twice
 +
*Copper, quartz: 4686, -677 Repaired twice (broken)
 +
*Copper, quartz: 4690, -693 Repaired twice
 +
*Copper, quartz: 4693, -730 Repaired one time
 +
*Copper, quartz: 4694, -738 Repaired one time (broken)
 +
*Copper, quartz: 4695, -772 Repaired one time
 +
*Copper, quartz: 4695, -780 Repaired one time (about 1k ore left in it)
 +
*Copper, quartz: 4695, -789
 +
*Copper, quartz: 4695, -805
 +
*Copper, quartz: 4694, -814
 +
*Copper, quartz: 4691, -821
 +
*Copper, quartz: 4688, -832
 +
 
 +
 
 +
*Iron, Quartz: 4183, -346 Repaired 7 times. (broken) (between UArch and SBody, near road)
 +
*Iron, Quartz: 4197, -277 Repaired three times. (broken)
 +
*Iron, Quartz: 4194, -285 Repaired four times.
 +
*Iron, Quartz: 4194, -293 Repaired four times.
 +
*Iron, Quartz: 4193, -309 Repaired once.  (broken)
 +
*Iron, Quartz: 4192, -301 Repaired twice. (broken)
 +
*Iron, Quartz: 4204, -379 Repaired six times (broken)
 +
*Iron, Quartz: 4209, -401 Repaired seven times (broken)
 +
*Iron, Quartz: 4222, -431 Repaired three times
  
*Iron, Quartz: 4183, -346 (between UArch and SBody, near road)
 
  
 
*Tin, Quartz: 4530, -385 (between SBody and UHarmony, near road and voting booth)
 
*Tin, Quartz: 4530, -385 (between SBody and UHarmony, near road and voting booth)
 
*Tin, Quartz: 4243, -492 (up mountain behind SArt)
 
*Tin, Quartz: 4243, -492 (up mountain behind SArt)
  
==== Quarries ====
+
*Zinc, Quartz: 1857, 2679 (south Stillwater)
* Jade: 4436, -603
+
*Zinc, Ruby:  4380, -1017 (Falcon Bay, south of SHarmony)
* Oyster Shell Marble: 4445, -655
+
 
 +
*Lead, Quartz: 4433, -937 (Falcon Bay, south of SHarmony, repaired 4 times)
 +
 
 +
*Silver, Quartz: 1043, -4561 (south Meroe, in between Nile branches) Repaired one time
 +
 
 +
*Aluminum, Quartz: 1410, 1816 Repaired once (near Shabbat Ab Chariot Stop)
 +
 
 +
*Platinum, Quartz: 1414, 1807 (near Shabbat Ab Chariot Stop) repaid 1 time (PLEASE ASK Pascalito to mine it with his macro for optimal ore)
 +
 
 +
*Magnesium, Quartz : 2420, 2180 (east Shabbat Ab)
 +
 
 +
*Tungsten, Quartz: 2408, 2205 (east Shabbat Ab) (Repaired twice) needs repair, Peret IV-14
  
== Research Goals ==
+
*Titanium, Quartz: 4500, 7375 (south east of Pyramid Lake Chariot Stop)
  
===Mining (University of Architecture)===
+
*Antimony, Topaz: 4573, 7430 (Broken)(south east of Pyramid Lake Chariot Stop, repaired 11 times)
*Requires Glass Blowing
+
This Antimony mine does fairly well on Topaz as well, and will produce mostly Smalls and Mediums.  As far as mining Antimony goes, the best I was able to do is 5 per pull, and I was able to do this fairly consistantly.  When you mine, you will have 3 of the crystals that are in the same color family, with at least one other that is close, so look carefully.  I was choosing the middle of the three, as far as color saturation goes, to have the best result.  The yield is an escalating one - 1 first try, 2 second, and so on. - Menhotep
*Required for Metallurgy
 
  
===Basic Charcoal Production (University of Body)===
+
*Lithium, Quartz: 138, 1028 (SW Shabbat Ab)
* [[Bricks]] 0/8000
 
* [[Firebricks]] 0/8000
 
* [[Charcoal]] 0/2000
 
  
===Metallurgy (University of Harmony)===
+
*Strontium, Quartz: -1049 -5807 (W of Queen's Retreat Chariot Stop, into the desert)
*Requires Mining
+
Keeping click on the top left crystal until you get an ore then follow this sequence.
 +
1,3,3,2,4,6,5,7 (but how did you number the crystals ? - Pascalito) - Repaired 1 times, needs repair
  
===Casting (University of Harmony)===
+
*Diamond: 664, 6701 (average gem yield) ADN - Repaired 8 times
*Requires Beekeeping
+
*Diamond: 664, 6719 (pretty bad gem yield) ADN - Repaired 2 times
*Enables Copper Cookpot for Cooking
 
  
===Chariot Repair (University of Harmony)===
+
=== Quarries ===
*Enables Rapid Travel between Regions
+
* Jade: 4436, -603
 +
* Oyster Shell Marble: 4445, -655 (salvaged)
 +
* Oyster Shell Marble: 4434, -694 (salvaged)
 +
* Oyster Shell Marble: 4478, -672 (salvaged)
 +
* Oyster Shell Marble: 4476, -647 (salvaged)
 +
* Oyster Shell Marble: 4453, -589 (Broke)
 +
* White Travertine: 4473, -683 (salvaged)
 +
* Feel free to look at available quarries in [[Guilds/Grand Falcons | Grand Falcons]] guild and contact [[User:Pascalito | Pascalito]] if you would like to work one of those quarries.
  
* [[Bricks]] - 5701/12000
+
=== Map of facilities ===
* [[Boards]] - 1422/6000
+
<googlemap lat="4323" lon="-498" zoom="5">
* [[Linen]] - 50/400
+
(M) 4634, -535, Mine of Copper & Quartz : 4634 -535
* [[Cut Stone]] - 20/800
+
(M) 4659, -588, Mine of Copper & Quartz : 4659 -588
 +
(M) 4678, -642, Mine of Copper & Quartz : 4678 -642
 +
(M) 4659, -588, Mine of Copper & Quartz : 4659 -588
 +
(M) 4678, -642, Mine of Copper & Quartz : 4678 -642
 +
(M) 4681, -650, Mine of Copper & Quartz : 4681 -650
 +
(M) 4684, -669, Mine of Copper & Quartz : 4684 -669
 +
(M) 4686, -677, Mine of Copper & Quartz : 4686 -677
 +
(M) 4690, -693, Mine of Copper & Quartz : 4690 -693
 +
(M) 4693, -730, Mine of Copper & Quartz : 4693 -730
 +
(M) 4694, -738, Mine of Copper & Quartz : 4694 -738
 +
(M) 4695, -772, Mine of Copper & Quartz : 4695 -772
 +
(M) 4695, -780, Mine of Copper & Quartz : 4695 -780
 +
(M) 4695, -789, Mine of Copper & Quartz : 4695 -789
 +
(M) 4695, -805, Mine of Copper & Quartz : 4695 -805
 +
(M) 4694, -814, Mine of Copper & Quartz : 4694 -814
 +
(M) 4691, -821, Mine of Copper & Quartz : 4691 -821
 +
(M) 4688, -832, Mine of Copper & Quartz : 4688 -832
  
===Map===
+
(M) 4183, -346, Mine of Iron & Quartz : 4183 -346
<googlemap>
+
(M) 4197, -277, Mine of Iron & Quartz : 4197 -277
(T) 57,1286, Tar at 57 1286 in Shabbat Ab
+
(M) 4194, -285, Mine of Iron & Quartz : 4194 -285
(T) 4773, 5887, Tar at 4773 5887 in Sinai
+
(M) 4194, -293, Mine of Iron & Quartz : 4194 -293
(T) -1900, 1854, Tar at -1900 1854 in Nomad's Paradise
+
(M) 4530, -385, Mine of Tin & Quartz : 4530 -385
(H) 4323, -498, Guild Hall 4323 -498 in Falcon Bay
+
(M) 4243, -492, Mine of Tin & Quartz : 4243 -492
 +
(M) 1410, 1816, Mine of Aluminum & Quartz : 1410 1816
 +
(M) 1414, 1807, Mine of Platinum & Quartz : 1414 1807
 +
(M) 2420, 2180, Mine of Magnesium & Quartz : 2420 2180
 +
(M) 2408, 2205, Mine of Tungsten, Quartz: 2408 2205
 +
(M) 666, 6701, Mine of Diamond : 664 6701
 +
(M) 666, 6719, Mine of Diamond : 664 6719
 +
(C) 4323, -498, Main Compound : 4323 -498 in Falcon Bay
 +
(C) 4145, -400, Metal Working Compound : 4145 -400
 +
(Q) 4436, -603, Quarry of Jade : 4436 -603
 +
(Q) 4445, -655, Quarry of Oyster Shell Marble : 4445 -655
 +
(Q) 4434, -694, Quarry of Oyster Shell Marble : 4434 -694
 +
(Q) 4478, -672, Quarry of Oyster Shell Marble : 4478 -672
 +
(Q) 4476, -647, Quarry of Oyster Shell Marble : 4476 -647
 +
(Q) 4453, -589, Quarry of Oyster Shell Marble : 4453 -589
 +
(Q) 4473, -683, Quarry of White Travertine : 4473 -683
 
</googlemap>
 
</googlemap>
 +
 +
Additional resources [[Atlas]]
 +
 +
== Research Goals ==
 +
 +
===[[Research/Falcon Bay#Advanced Horticulture|Advanced Horticulture]] (University of Worship - Falcon Bay)===
 +
<small>Required to access our own rose</small>
 +
*Camels Mane Mushrooms 1000/1600
 +
*Scorpions Brood Mushrooms 0/1200
 +
*Cobra Skin 0/2000
 +
*Khefre's Essence 0/50

Latest revision as of 03:21, 14 July 2009

Falcon Bay Research and Industry Institute

This guild is focused on promoting research in the Falcon Bay area, a large portion of the collective group effort goes to the community by researching new technology, building public facilities and promoting community efforts. While the guild promotes community activity to learn new technology and build out the facilities of the guild, we also encourage each member to pursue their own interests and to take time for themselves whether that be fishing, exploring or working on their own compound and hobbies, etc.

  • Location - Our guild is located in a valley in Falcon Bay at 4323, -498.

Projects

We're proud to announce that the Conflict Shrine is complete. Do you have suggestions for our next project? Leave Pascalito or Menhotep a chat.

Facilities

Compounds

We currently have two public compounds for use by anyone who happens by:

  • Flax Compound (4325,-492) -
    • 5 kilns
    • 12 pottery wheels
    • mason's bench
    • 6 rock saws
    • carpentry shop
    • hand loom
    • 3 distaffs
    • rabbit hutch
    • barrel grinder
    • chem lab
    • gearbox assy. table
    • clinker vat
    • wood treatment tank
    • 3 glazier benches
    • kitchen
    • 5 advanced brick racks
    • 10 kettles
    • marble tub
    • pottery deck
    • vault kiln
  • Metals Compound (4155,-376) -
    • blast furnace
    • charcoal hearth
    • student forges
    • master forge
    • student's casting boxes
    • master casting box
    • reactory
    • kitchen


The guild itself also contains two sheep pens and a camel dromedary and is constantly expanding in both technology and buildings.

Wood Treatment Tank Recipes

K-values :

  • Flexibility 4.129032
  • Cuttability 4.181333
  • Flammability 5.128205
  • Water Resistance 4.393220
  • Insect Toxicity 4.248963
  • Human Toxicity 4.760331
  • Darkness 4.235294
  • Glossiness 4.663355

Recipes with Ingredient Values in Seconds:

  • Rotproof Termite-Resistant Volatile = 30 Sulfur, 130 Petroleum
  • Rotproof Nontoxic Termite-Prone = 90 Oil, 10 Petroleum, 10 Beeswax, 160 Water
  • Rotproof Black = 90 Oil, 10 Petroleum
  • Pliable Soft Termite-Resistant Nontoxic Blonde = 10 Beeswax, 10 Water, 140 Saltpeter, 10 Petroleum
  • Hard Fireproof Rotproof Blonde = 20 Sulfur, 10 Lime, 30 Petroleum, 10 Beeswax, 30 Lead, 10 SUlfur, 30 Lime, 11 Beeswax
  • Hard White = 20 Sulfur, 10 Saltpeter, 30 Lime, 10 Petroleum, 20 Sulfur, 10 Potash Verified:Menhotep
  • Nontoxic White = 10 Water, 10 Sulfur, 10 Saltpeter, 30 Lime, 20 Water Verified:Menhotep

Chemical Bath Recipes

ask Pascalito to treat your metals !

  • Sun Steel: Hard Stainless Insulative Nontoxic = 120 cactus sap, 10 gravel, 20 potash
  • Titatium: Hard Stainless Nontoxic = 100 cactus sap, 10 gravel, 20 potash
  • Thoth's: Ductile Hard Stainless Insalative = 70 lime, 30 cactus sap, 10 gravel, 20 potash

Mines

  • Copper, Quartz: 4634, -535 Repaired six times (broken) (near SLead, near road)
  • Copper, quartz: 4659, -588 Repaired eight times (broken)
  • Copper, quartz: 4678, -642 Repaired three times (broken)
  • Copper, quartz: 4681, -650 Repaired twice
  • Copper, quartz: 4684, -669 Repaired twice
  • Copper, quartz: 4686, -677 Repaired twice (broken)
  • Copper, quartz: 4690, -693 Repaired twice
  • Copper, quartz: 4693, -730 Repaired one time
  • Copper, quartz: 4694, -738 Repaired one time (broken)
  • Copper, quartz: 4695, -772 Repaired one time
  • Copper, quartz: 4695, -780 Repaired one time (about 1k ore left in it)
  • Copper, quartz: 4695, -789
  • Copper, quartz: 4695, -805
  • Copper, quartz: 4694, -814
  • Copper, quartz: 4691, -821
  • Copper, quartz: 4688, -832


  • Iron, Quartz: 4183, -346 Repaired 7 times. (broken) (between UArch and SBody, near road)
  • Iron, Quartz: 4197, -277 Repaired three times. (broken)
  • Iron, Quartz: 4194, -285 Repaired four times.
  • Iron, Quartz: 4194, -293 Repaired four times.
  • Iron, Quartz: 4193, -309 Repaired once. (broken)
  • Iron, Quartz: 4192, -301 Repaired twice. (broken)
  • Iron, Quartz: 4204, -379 Repaired six times (broken)
  • Iron, Quartz: 4209, -401 Repaired seven times (broken)
  • Iron, Quartz: 4222, -431 Repaired three times


  • Tin, Quartz: 4530, -385 (between SBody and UHarmony, near road and voting booth)
  • Tin, Quartz: 4243, -492 (up mountain behind SArt)
  • Zinc, Quartz: 1857, 2679 (south Stillwater)
  • Zinc, Ruby: 4380, -1017 (Falcon Bay, south of SHarmony)
  • Lead, Quartz: 4433, -937 (Falcon Bay, south of SHarmony, repaired 4 times)
  • Silver, Quartz: 1043, -4561 (south Meroe, in between Nile branches) Repaired one time
  • Aluminum, Quartz: 1410, 1816 Repaired once (near Shabbat Ab Chariot Stop)
  • Platinum, Quartz: 1414, 1807 (near Shabbat Ab Chariot Stop) repaid 1 time (PLEASE ASK Pascalito to mine it with his macro for optimal ore)
  • Magnesium, Quartz : 2420, 2180 (east Shabbat Ab)
  • Tungsten, Quartz: 2408, 2205 (east Shabbat Ab) (Repaired twice) needs repair, Peret IV-14
  • Titanium, Quartz: 4500, 7375 (south east of Pyramid Lake Chariot Stop)
  • Antimony, Topaz: 4573, 7430 (Broken)(south east of Pyramid Lake Chariot Stop, repaired 11 times)

This Antimony mine does fairly well on Topaz as well, and will produce mostly Smalls and Mediums. As far as mining Antimony goes, the best I was able to do is 5 per pull, and I was able to do this fairly consistantly. When you mine, you will have 3 of the crystals that are in the same color family, with at least one other that is close, so look carefully. I was choosing the middle of the three, as far as color saturation goes, to have the best result. The yield is an escalating one - 1 first try, 2 second, and so on. - Menhotep

  • Lithium, Quartz: 138, 1028 (SW Shabbat Ab)
  • Strontium, Quartz: -1049 -5807 (W of Queen's Retreat Chariot Stop, into the desert)

Keeping click on the top left crystal until you get an ore then follow this sequence. 1,3,3,2,4,6,5,7 (but how did you number the crystals ? - Pascalito) - Repaired 1 times, needs repair

  • Diamond: 664, 6701 (average gem yield) ADN - Repaired 8 times
  • Diamond: 664, 6719 (pretty bad gem yield) ADN - Repaired 2 times

Quarries

  • Jade: 4436, -603
  • Oyster Shell Marble: 4445, -655 (salvaged)
  • Oyster Shell Marble: 4434, -694 (salvaged)
  • Oyster Shell Marble: 4478, -672 (salvaged)
  • Oyster Shell Marble: 4476, -647 (salvaged)
  • Oyster Shell Marble: 4453, -589 (Broke)
  • White Travertine: 4473, -683 (salvaged)
  • Feel free to look at available quarries in Grand Falcons guild and contact Pascalito if you would like to work one of those quarries.

Map of facilities

Additional resources Atlas

Research Goals

Advanced Horticulture (University of Worship - Falcon Bay)

Required to access our own rose

  • Camels Mane Mushrooms 1000/1600
  • Scorpions Brood Mushrooms 0/1200
  • Cobra Skin 0/2000
  • Khefre's Essence 0/50