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Difference between revisions of "Tests"

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{{ShardBox}}
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'''Link to [[Tests/Bastet | Bastet Shard Tests]]'''
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'''Tests''' are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each discipline containing seven tests.
 
'''Tests''' are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each discipline containing seven tests.
  
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{| style='background: transparent; margin: 1em auto'
 
{| style='background: transparent; margin: 1em auto'
 
|-
 
|-
|| {{Sidebar Discipline|#f80|Architecture|1|3|[[Test of the Obelisk]]|7|[[Test of the Funerary Temple]]|11|[[Test of Towers]]|17|[[Test of Life]]}}
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|| {{Sidebar Discipline|#f80|Architecture|1|3|[[Test of the Obelisk]]|7|[[Test of the Funerary Temple]]|10|[[Test of the Library]]|11|[[Test of Towers]]|17|[[Test of Life]]|23|[[Test of Octec's Ghost]]|25|[[Test of Seven Phoenix]]}}
|| {{Sidebar Discipline|#0cf|Art and Music|2|6|[[Test of Khefre's Children]]|9|[[Test of the Raeli Mosaic]]|11|[[Test of Pyrotechnics]]}}
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|| {{Sidebar Discipline|#0cf|Art and Music|2|6|[[Test of Khefre's Children]]|9|[[Test of the Raeli Mosaic]]|11|[[Test of Pyrotechnics]]|15|[[Test of the Formal Garden]]|16|[[Test of Flight]]|18|[[Test of Dancing Waters]]|24|[[Test of the Orchestra]]}}
 
|-
 
|-
|| {{Sidebar Discipline|#4f4|Body|1|4|[[Test of the Acrobat]]|8|[[Test of the Singing Cicada]]|12|[[Test of the Safari]]|15|[[Test of the Darkest Night]]}}
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|| {{Sidebar Discipline|#4f4|Body|1|4|[[Test of the Acrobat]]|8|[[Test of the Singing Cicada]]|12|[[Test of the Safari]]|15|[[Test of the Darkest Night]]|17|[[Test of the Ritual Tattoo]]|19|[[Test of the Oyster Catcher]]|21|[[Test of the Banquet]]}}
|| {{Sidebar Discipline|#c0f|Harmony|1|5|[[Test of the Prophet]]|7|[[Test of Marriage]]|10|[[Test of Reason]]|13|[[Test of the Critic]]}}
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|| {{Sidebar Discipline|#c0f|Harmony|1|5|[[Test of the Prophet]]|7|[[Test of Marriage]]|7|[[Test of Chains]]|10|[[Test of Reason]]|13|[[Test of the Critic]]|14|[[Test of the Freeman]]|22|[[Balance of Goods]]}}
 
|-
 
|-
|| {{Sidebar Discipline|#44f|Leadership|3|3|[[Test of the Kingmaker]]|8|[[Test of Mentorship]]|13|[[Test of Retired Pirates]]}}
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|| {{Sidebar Discipline|#44f|Leadership|3|3|[[Test of the Kingmaker]]|8|[[Test of Mentorship]]|13|[[Test of Retired Pirates]]|15|[[Test of the Plantation]]|18|[[Test of the Covered Cartouche]]|21|[[Test of the Coalition]]|23|[[Test of the Bureaucrat]]}}
|| {{Sidebar Discipline|#f44|Thought|3|6|[[Test of the Pathmaker]]|12|[[Test of the Venery]]|16|[[Test of the Bijou]]|20|[[Test of the Hexaglyphs]]}}
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|| {{Sidebar Discipline|#f44|Thought|3|6|[[Test of the Pathmaker]]|12|[[Test of the Venery]]|16|[[Test of the Bijou]]|20|[[Test of the Hexaglyphs]]|20|[[Test of the Constellation]]|22|[[Pulse of the People]]| 25 |[[Riddle of the Sphinx]]}}
 
|-
 
|-
||{{Sidebar Discipline|#ff2|Worship|2|5|[[Test of the Vigil]]|9|[[Path of the Pilgrim]]| ? |[[Test of Festivals]]}}
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||{{Sidebar Discipline|#ff2|Worship|2|5|[[Test of the Vigil]]|9|[[Path of the Pilgrim]]|14|[[Test of Festivals]]|17|[[Test of Beacons]]|19|[[Test of Leavened Bread]]|20|[[Remembrance Ceremonies]]|24|[[Test of the Humble Priests]]}}
 
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|}
 
|}
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* [[Guilds/Venerate|Venerate]] is a European time zone worship guild open to anyone interested in working on passing worship tests who is online at some Euro times (doesn't matter for vigil). Our Guild Hall is located close to the chariot stop in Adn at 1045, 6973.
 
* [[Guilds/Venerate|Venerate]] is a European time zone worship guild open to anyone interested in working on passing worship tests who is online at some Euro times (doesn't matter for vigil). Our Guild Hall is located close to the chariot stop in Adn at 1045, 6973.
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== [[Monuments | T4 Monuments]] ==
  
 
== Test Pass History ==
 
== Test Pass History ==

Latest revision as of 04:41, 11 September 2010

Main Shard Bastet T5 Beta

Link to Bastet Shard Tests


Tests are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man, with each discipline containing seven tests.

In order to attempt any of the tests in a discipline, you must first pass the initiation into that discipline. While the tests are often very difficult — many tests cannot, by design, be passed by more than a small percentage of players — the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.

  • Before starting a test or initiation, you must visit the appropriate university to apply. Initiation tests can also be applied for at schools.
  • Tests have level restrictions.
  • Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.
  • Completing a Test will give you a level and may a new title, and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc).

As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come.

Tests by Discipline

  Discipline of  
Architecture
Lvl Test
1 Principles of Architecture
3 Test of the Obelisk
7 Test of the Funerary Temple
10 Test of the Library
11 Test of Towers
17 Test of Life
23 Test of Octec's Ghost
25 Test of Seven Phoenix
Architecture Rewards
  Discipline of  
Art and Music
Lvl Test
2 Principles of Art and Music
6 Test of Khefre's Children
9 Test of the Raeli Mosaic
11 Test of Pyrotechnics
15 Test of the Formal Garden
16 Test of Flight
18 Test of Dancing Waters
24 Test of the Orchestra
Art and Music Rewards
  Discipline of  
Body
Lvl Test
1 Principles of Body
4 Test of the Acrobat
8 Test of the Singing Cicada
12 Test of the Safari
15 Test of the Darkest Night
17 Test of the Ritual Tattoo
19 Test of the Oyster Catcher
21 Test of the Banquet
Body Rewards
  Discipline of  
Harmony
Lvl Test
1 Principles of Harmony
5 Test of the Prophet
7 Test of Marriage
7 Test of Chains
10 Test of Reason
13 Test of the Critic
14 Test of the Freeman
22 Balance of Goods
Harmony Rewards
  Discipline of  
Leadership
Lvl Test
3 Principles of Leadership
3 Test of the Kingmaker
8 Test of Mentorship
13 Test of Retired Pirates
15 Test of the Plantation
18 Test of the Covered Cartouche
21 Test of the Coalition
23 Test of the Bureaucrat
Leadership Rewards
  Discipline of  
Thought
Lvl Test
3 Principles of Thought
6 Test of the Pathmaker
12 Test of the Venery
16 Test of the Bijou
20 Test of the Hexaglyphs
20 Test of the Constellation
22 Pulse of the People
25 Riddle of the Sphinx
Thought Rewards
  Discipline of  
Worship
Lvl Test
2 Principles of Worship
5 Test of the Vigil
9 Path of the Pilgrim
14 Test of Festivals
17 Test of Beacons
19 Test of Leavened Bread
20 Remembrance Ceremonies
24 Test of the Humble Priests
Worship Rewards

Worship Guilds

  • Worship World - We will strive to help you with all of your worship needs. Stop on by, the Worship World guild is located directly East from Meroe CS at 1055, -3683. We are hosting our next VIGIL on Friday, August 7, 2009 continuing all weekend. Please join us for this next successful Vigil.
  • Venerate is a European time zone worship guild open to anyone interested in working on passing worship tests who is online at some Euro times (doesn't matter for vigil). Our Guild Hall is located close to the chariot stop in Adn at 1045, 6973.

T4 Monuments

Test Pass History

The tests on the Test Pass History page are the ones in which there are points given towards passing. Most of these are awarded at Sunday passes with the exception of Test of the Bureaucrat and Test of the Coalition. Test of the Singing Cicada is not included on this page because its pass history (Who Got Speed) is recorded elsewhere.