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Difference between revisions of "Understanding Moss"
(New page: =Where Moss is created= Aquaduct towers create moss. All moss is Green on an aquaduct tower when it is first created. If an aquaduct line runs dry then all moss is reset to Green. You ...) |
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− | = | + | =Helping Create Moss= |
Aquaduct towers create moss. All moss is Green on an aquaduct tower when it is first created. If an aquaduct line runs dry then all moss is reset to Green. You may select "Bless" and make a change (although often unseen) to the moss once every five minutes. Look in Main for "You murmur a silent prayer to the gods, lean over the moss-covered cistern, and take a deep drink of hte cool water. Your 'whatever stat' seems subtly enhanced, and the moss has somehow changed character a bit." Adding and subtracting moss attributes is avatar dependent. | Aquaduct towers create moss. All moss is Green on an aquaduct tower when it is first created. If an aquaduct line runs dry then all moss is reset to Green. You may select "Bless" and make a change (although often unseen) to the moss once every five minutes. Look in Main for "You murmur a silent prayer to the gods, lean over the moss-covered cistern, and take a deep drink of hte cool water. Your 'whatever stat' seems subtly enhanced, and the moss has somehow changed character a bit." Adding and subtracting moss attributes is avatar dependent. | ||
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A more detailed description in your Info may begin to help us understand moss attribute changes better...Moss: +Striped(to Smelly, Fuzzy), -Green, -Fuzzy(to Reticulated). Theories abound but facts are needed to understand the changes better. | A more detailed description in your Info may begin to help us understand moss attribute changes better...Moss: +Striped(to Smelly, Fuzzy), -Green, -Fuzzy(to Reticulated). Theories abound but facts are needed to understand the changes better. | ||
− | It is possible to both add an attribute and subtract it later after subsequent blessings. | + | It is possible to both add an attribute and subtract it later after subsequent blessings. |
+ | |||
+ | Mutagens need moss with specific attributes. Knowing an avatar's moss affects can help with this process to 'build' needed mosses. When a specific moss is called for it is possible to 'build' the correct moss by direct blessings or by 'seesawing' between several avatars. | ||
=Possible Moss Attributes= | =Possible Moss Attributes= | ||
− | Calico | + | *Calico |
− | Crackly | + | *Crackly |
− | Dry | + | *Dry |
− | Fuzzy | + | *Fuzzy |
− | Green | + | *Green |
− | Hairy | + | *Hairy |
− | Mottled | + | *Mottled |
− | Phosphorescent | + | *Phosphorescent |
− | Prickly | + | *Prickly |
− | Reticulated | + | *Reticulated |
− | Slimy | + | *Slimy |
− | Smelly | + | *Smelly |
− | Spongy | + | *Spongy |
− | Spotted | + | *Spotted |
− | Striped | + | *Striped |
Latest revision as of 15:07, 17 August 2009
Helping Create Moss
Aquaduct towers create moss. All moss is Green on an aquaduct tower when it is first created. If an aquaduct line runs dry then all moss is reset to Green. You may select "Bless" and make a change (although often unseen) to the moss once every five minutes. Look in Main for "You murmur a silent prayer to the gods, lean over the moss-covered cistern, and take a deep drink of hte cool water. Your 'whatever stat' seems subtly enhanced, and the moss has somehow changed character a bit." Adding and subtracting moss attributes is avatar dependent.
Click the aquaduct tower BEFORE blessing/drinking to notice which attributes are on the moss, then Bless/Drink from it. Check Main for the "moss has somehow changed character a bit". See if the attributes have changed and record in your Info like this...
Moss: +Striped, -Green, -Fuzzy
A more detailed description in your Info may begin to help us understand moss attribute changes better...Moss: +Striped(to Smelly, Fuzzy), -Green, -Fuzzy(to Reticulated). Theories abound but facts are needed to understand the changes better.
It is possible to both add an attribute and subtract it later after subsequent blessings.
Mutagens need moss with specific attributes. Knowing an avatar's moss affects can help with this process to 'build' needed mosses. When a specific moss is called for it is possible to 'build' the correct moss by direct blessings or by 'seesawing' between several avatars.
Possible Moss Attributes
- Calico
- Crackly
- Dry
- Fuzzy
- Green
- Hairy
- Mottled
- Phosphorescent
- Prickly
- Reticulated
- Slimy
- Smelly
- Spongy
- Spotted
- Striped