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− | //Charcoal Hearth
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− | //
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− | // Setup: This handles from 1 to 8 charcoal hearths at a time. Pin the windows
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− | // in 2 rows of 4 starting in top left corner. But them up together but
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− | // Don't overlap them at all. I suggest at least 200
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− | // wood per hearth and a normally hold about 150 water jugs.
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− | // All hearths are slightly different but I suggest that you put your
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− | // fastest burning hearths first in line. The current settings are set
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− | // for guilded hearths but its a bit more efficient atm with personal
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− | // hearths. You can tweak the settings below to alter Heat, Wood, Water
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− | // and danger thresholds. The macro doesn't watch Oxygen. If your oxygen
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− | // is getting too high, lower this by increasing WoodX in constants since
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− | // adding wood lowers oxygen.
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− | // Known Issues: You will see it add some wood during the snuff process. It's
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− | // not much wood but I'm looking into it.
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− | // Make sure all the Regulaters are set at 1
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− | // Anka's CC Hearth Macro readjusted to run at 1680x1050 resolution , uses ACTool
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− | //
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− | Constants
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− | //User Definable variables
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− | Hearths = 1 //Number of Hearths you are running. 1-8
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− | HeatX = 168 //Threshold for Heat bar, increase or decrease as needed.
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− | WoodX = 107 //Wood threshold, adds wood/round up to this point.
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− | WaterX = 76 //Alowable water level, not much play here.. dont lower more than 2
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− | DangerX = 164 //Threshold for Danger bar, increase or decrease as needed.
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− | RGBBlue = 220 //Threshold for detecting the color blue. Some video cards
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− | // are having problems with this. I will add a color test soon to
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− | // help. If you are having problems. Run just 1 hearth and try
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− | // lowering this number by 10 at a time. It's hard for me to see
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− | // what is going on without using your pc :(
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− | Guild = 0 // 1 for Guilded or public hearths, 0 for Personal hearths
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− | //End User variables
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− | AddX = 226
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− | Add2X = 15
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− | Add1Y = 65
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− | Add2Y = 17
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− | Add3Y = 250
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− | RegX = 47
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− | RegY = 74
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− | BeginX = 111
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− | BeginY = 245
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− | NewX = 0
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− | New2X = 0
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− | New2Y = 0
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− | NewY = 0
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− | Heat = 0
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− | Wood = 0
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− | Water = 0
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− | Danger = 0
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− | Status = 0
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− | HeatY = 156
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− | OxyY = 168
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− | WoodY = 180
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− |
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− | WaterY = 192
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− |
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− | DangerY = 204
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− | StatusX = 167
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− | StatusY = 216
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− | WoodBX = 35
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− | WoodBY = 250
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− | WaterBX = 85
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− | Num = 0
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− | Jump = 5
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− | JumpM = 0
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− | Jumped = 0
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− | Used = 0
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− |
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− | MDelay = 50
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− | SDelay = 50
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− | S1Delay = 50
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− | Count = 0
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− | CountM = 0
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− | MouseX = 0
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− | MouseY = 0
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− | End
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− | MousePos 100, 20 //Activates eGenesis window.. Don't run ACTool maximized.
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− | Delay $MDelay
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− | LeftClick
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− | Delay 2000
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− |
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− | If $Guild = 1
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− | Call Guild
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− | End
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− |
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− | SetConst NewX = $BeginX
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− | SetConst NewY = $BeginY
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− | SetConst Count = 1
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− | Loop $Hearths
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− | If $Count = $Jump
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− | SetConst NewX = $BeginX
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− | Compute NewY = $BeginY + $Add3Y
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− | End
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− | MousePos $NewX, $NewY
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− | Delay $MDelay
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− | Rightclick
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− | Delay $MDelay
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− | Compute NewX = $NewX + $AddX
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− | Compute Count = $Count + 1
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− | End
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− | SetConst NewX = $BeginX //Dont remember why this is here :)
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− | Call Main
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− |
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− | Procedure Main
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− | SetConst CountM = 1
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− | SetConst Status = 0
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− | Compute JumpM = $Jump - 1
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− | Loop $Hearths
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− | If $CountM = $Jump
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− | // may have to use New Newx and newy variables in Main
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− | SetConst NewX = $StatusX
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− | Compute NewY = $StatusY + $Add3Y
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− | SetConst New2X = $WaterBX
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− | Compute New2Y = $WoodBY + $Add3Y
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− | End
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− |
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− | While $Status = 0
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− | Call CheckBars
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− | If $Status = 1
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− | Call Snuff
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− | //code to advance to next hearth
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− | Compute Used = $Used + 1
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− | If $Used = $JumpM
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− | Compute HeatX = $HeatX - (($Used - 1) * $AddX)
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− | Compute HeatY = $HeatY + $Add3Y
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− | Compute WoodX = $WoodX - (($Used - 1) * $AddX)
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− | Compute WoodY = $WoodY + $Add3Y
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− | Compute WaterX = $WaterX - (($Used - 1) * $AddX)
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− | Compute WaterY = $WaterY + $Add3Y
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− | Compute DangerX = $DangerX - (($Used - 1) * $AddX)
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− | Compute DangerY = $DangerY + $Add3Y
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− | Compute StatusX = $StatusX - (($Used - 1) * $AddX)
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− | Compute StatusY = $StatusY + $Add3Y
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− | //Compute WaterBX = $WaterBX - (($Used -1) * $AddX)
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− | //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)
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− | //Compute WoodBY = $WoodBY + $Add3Y
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− | SetConst Jumped = 1
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− | Continue
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− | Else
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− | Compute HeatX = $HeatX + $AddX
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− | Compute WoodX = $WoodX + $AddX
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− | Compute WaterX = $WaterX + $AddX
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− | Compute DangerX = $DangerX + $AddX
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− | Compute StatusX = $StatusX + $AddX
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− | //Compute WaterBX = $WaterBX + $AddX
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− | //Compute WoodBX = $WoodBX + $AddX
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− | End
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− | Continue
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− | End
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− | If $Heat = 0 and $Danger = 0 and $Wood = 0
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− | Call Wood
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− | Else
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− | If $Heat = 1 or $Danger = 1
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− | If $Water = 0
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− | Call Water
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− | End
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− | End
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− | End
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− |
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− | Delay 1000
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− | End
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− | Compute CountM = $CountM + 1
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− | SetConst Status = 0
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− | End
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− | End
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− |
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− | Procedure CheckBars
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− | MousePos $HeatX, $HeatY
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− | Delay $SDelay
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− | LoadRGB {MouseX}, {MouseY}
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− | if {RGBBlue} > $RGBBlue
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− | SetConst Heat = 1
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− | Else
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− | SetConst Heat = 0
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− | End
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− | MousePos $WoodX, $WoodY
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− | Delay $S1Delay
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− | LoadRGB {mousex}, {mousey}
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− | if {RGBBlue} > $RGBBlue
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− | SetConst Wood = 1
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− | Else
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− | SetConst Wood = 0
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− | End
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− | MousePos $WaterX, $WaterY
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− | Delay $S1Delay
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− | LoadRGB {mousex}, {mousey}
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− | if {RGBBlue} > $RGBBlue
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− | SetConst Water = 1
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− | Else
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− | SetConst Water = 0
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− | End
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− | MousePos $DangerX, $DangerY
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− | Delay $S1Delay
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− | LoadRGB {MouseX}, {MouseY}
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− | if {RGBBlue} > $RGBBlue
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− | SetConst Danger = 1
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− | Else
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− | SetConst Danger = 0
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− | End
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− | MousePos $StatusX, $StatusY
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− | LoadRGB {MouseX}, {MouseY}
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− | if {RGBRed} = 6 and {RGBGreen} = 254 and {RGBBlue} = 5
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− | SetConst Status = 1
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− | Else
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− | SetConst Status = 0
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− | End
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− | End
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− |
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− | Procedure Water
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− | SetConst NewX = $WaterBX
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− | SetConst NewY = $WoodBY
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− | Loop $Hearths
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− | IF {loopno} = $Jump
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− | SetConst NewX = $WaterBX
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− | Compute NewY = $WoodBY + $Add3Y
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− | End
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− | If {loopno} > $Used
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− | MousePos $NewX, $NewY
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− | Delay $SDelay
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− | Rightclick
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− | Delay $SDelay
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− | End
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− | Compute NewX = $NewX + $AddX
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− | End
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− | SetConst NewX = $WaterBX
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− | End
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− |
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− | Procedure Snuff
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− | SetConst New2X = $WaterBX
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− | SetConst New2Y = $WoodBY
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− | Compute Num = $Used + 1
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− | Loop $Hearths
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− | IF {loopno} = $Jump
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− | SetConst New2X = $WaterBX
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− | Compute New2Y = $WoodBY + $Add3Y
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− | End
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− | If {loopno} = $Num
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− | MousePos $New2X, $New2Y
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− | Loop 8
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− | Rightclick
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− | End
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− | End
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− | Compute New2X = $New2X + $AddX
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− | End
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− | End
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− |
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− | Procedure Wood
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− | SetConst NewX = $WoodBX
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− | SetConst NewY = $WoodBY
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− | Loop $Hearths
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− | IF {loopno} = $Jump
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− | SetConst NewX = $WoodBX
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− | Compute NewY = $WoodBY + $Add3Y
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− | End
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− | If {loopno} > $Used
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− | MousePos $NewX, $NewY
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− | Delay $SDelay
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− | Rightclick
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− | Delay $SDelay
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− | End
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− | Compute NewX = $NewX + $AddX
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− | End
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− | SetConst NewX = $WoodBX
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− | End
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− | Procedure Guild
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− | Compute BeginX = $BeginX - 7
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− | Compute BeginY = $BeginY + 16
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− | Compute RegY = $RegY + 16
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− | Compute RegX = $RegX - 14
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− | Compute AddX = $AddX - 15
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− | Compute Add3Y = $Add3Y + 16
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− | Compute Add1Y = $Add1Y - 16
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− | Compute WoodBY = $WoodBY + 16
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− | Compute HeatX = $HeatX - 4
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− | Compute HeatY = $HeatY + 16
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− | Compute WoodX = $WoodX - 1
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− | Compute WoodY = $WoodY + 16
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− | Compute WaterY = $WaterY + 16
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− | Compute DangerX = $DangerX - 4
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− | Compute DangerY = $DangerY + 16
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− | Compute StatusX = $StatusX - 5
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− | Compute StatusY = $StatusY + 16
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− | End
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− | //Written with ACTool 5.3.0 by Anka
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− | Bell Asterisk
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