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How the **** does ecology work?  
 
How the **** does ecology work?  
  
A discussion on E! with Zartarg on 10 Jan 2010 @ circa 21:00 GMT.
+
A discussion on E! with Zatarg on 10 Jan 2010 @ circa 21:00 GMT.
  
 
Only part of the chat was copied from E!. See logs for more.
 
Only part of the chat was copied from E!. See logs for more.
  
''Khaemwaset: Zartarg- there are players leaving cos they are bored and fed up. You guys need to give us something for our 10quid a month. Please discuss with Teppy.  
+
Khaemwaset: Zartarg- there are players leaving cos they are bored and fed up. You guys need to give us something for our 10quid a month. Please discuss with Teppy.  
 +
 
 
Zatarg: Would making ecology more visible fall into that Khaem? :P
 
Zatarg: Would making ecology more visible fall into that Khaem? :P
 +
 
Lukeera: Probably not, Squiranah...they have been tweaking the ecosystem constantly which is part of why last Tale's data never became a cohesive whole.
 
Lukeera: Probably not, Squiranah...they have been tweaking the ecosystem constantly which is part of why last Tale's data never became a cohesive whole.
 +
 
Juton: 8.99 quid a month
 
Juton: 8.99 quid a month
 +
 
Orrin: yes it would zatarg... we're running out of new stuff...
 
Orrin: yes it would zatarg... we're running out of new stuff...
 +
 
InambaGuum: that's not zatarg's fault.  teppy's interest waxes and wanes with the phases of the moon.
 
InambaGuum: that's not zatarg's fault.  teppy's interest waxes and wanes with the phases of the moon.
 +
 
Orrin: I've only played this one tale, but already I'm starting to run out
 
Orrin: I've only played this one tale, but already I'm starting to run out
 +
 
Lukeera: You never know Zatarg....you should test that and find out :P
 
Lukeera: You never know Zatarg....you should test that and find out :P
 +
 
Khaemwaset: LOl Zartarg- cohesiveness and a developing story line would
 
Khaemwaset: LOl Zartarg- cohesiveness and a developing story line would
 +
 
Ariella: and if ecology is tweaked, then how consistent will our data be?
 
Ariella: and if ecology is tweaked, then how consistent will our data be?
 +
 
Khaemwaset: Its gone wewy wewy quiet
 
Khaemwaset: Its gone wewy wewy quiet
 +
 
Amenuk: everyone is out trying to grow beehives :)
 
Amenuk: everyone is out trying to grow beehives :)
 +
 
Orrin: lol
 
Orrin: lol
 +
 
OZtwo: server seem to be slowing down?
 
OZtwo: server seem to be slowing down?
 +
 
Amenuk: zatarg, if you're still reading e!, could you put the "Stash All Herbs" option at the top of the menu instead of the bottom? thanks
 
Amenuk: zatarg, if you're still reading e!, could you put the "Stash All Herbs" option at the top of the menu instead of the bottom? thanks
 +
 
Zatarg: Is it not at the top?
 
Zatarg: Is it not at the top?
 +
 
Amenuk: not for me at least
 
Amenuk: not for me at least
 +
 
Zatarg: strange.... I'll get back to you
 
Zatarg: strange.... I'll get back to you
 +
 
Amenuk: and sometimes it doesn't even show up :(
 
Amenuk: and sometimes it doesn't even show up :(
 +
 
Rabble: It's at the top for me. Are you sure you aren't stashing in a warehouse with managed preferences?
 
Rabble: It's at the top for me. Are you sure you aren't stashing in a warehouse with managed preferences?
 +
 
Amenuk: but it's much appreciated ... great addition
 
Amenuk: but it's much appreciated ... great addition
 +
 
Amenuk: i've had it at the top before, but not all the time..bounces top to bottom (And sometimes not there)
 
Amenuk: i've had it at the top before, but not all the time..bounces top to bottom (And sometimes not there)
 +
 
InambaGuum: yeah it is useful.  any chance there'd be a way to designate certain items (hatchets especially) as non-stashing when we stash all?
 
InambaGuum: yeah it is useful.  any chance there'd be a way to designate certain items (hatchets especially) as non-stashing when we stash all?
 +
 
OZtwo: or odd, but have two areas to stash such as adding a pocket?
 
OZtwo: or odd, but have two areas to stash such as adding a pocket?
 +
 
InambaGuum: the other one i'd like to be able to not automatically stash would be my resin wedge...i always wind up stashing everything then grabbing my wedge & hatchet again from the warehouse immediately afterward.
 
InambaGuum: the other one i'd like to be able to not automatically stash would be my resin wedge...i always wind up stashing everything then grabbing my wedge & hatchet again from the warehouse immediately afterward.
 +
 
fahli: a bag would be great, you could put things in it and take it on and off, maybe stash it as a unit
 
fahli: a bag would be great, you could put things in it and take it on and off, maybe stash it as a unit
 +
 
Moses: we ned a tool belt
 
Moses: we ned a tool belt
 +
 
OZtwo: yeah, and those could be an item we have to make
 
OZtwo: yeah, and those could be an item we have to make
 +
 
Khaemwaset: WOW has knapsacks etc that cna b made :p
 
Khaemwaset: WOW has knapsacks etc that cna b made :p
 +
 
Puah: Oooh, these sound like good ideas
 
Puah: Oooh, these sound like good ideas
 +
 
Lukeera: Pfft bah to ecology and stashing!  Let us build wheat silos even if we missed the event!
 
Lukeera: Pfft bah to ecology and stashing!  Let us build wheat silos even if we missed the event!
 +
 
fahli: another use for leather!
 
fahli: another use for leather!
 +
 
OZtwo: but it would be great to have a tool belt
 
OZtwo: but it would be great to have a tool belt
 +
 
Rabble: I just want a llama, which I'll name Larry, that will follow me around and haul all my crap
 
Rabble: I just want a llama, which I'll name Larry, that will follow me around and haul all my crap
 +
 
Trillian: backpacks
 
Trillian: backpacks
 +
 
InambaGuum: mine would be named the llaminator and shoot laserbeams from its eyes.  and probably also be able to make paper products waterproof.
 
InambaGuum: mine would be named the llaminator and shoot laserbeams from its eyes.  and probably also be able to make paper products waterproof.
Amenuk: you know you can carry 10 sheep on your person with nothing...i'd say we all have invisible backpacks and tool belts, etc''
+
 
 +
Amenuk: you know you can carry 10 sheep on your person with nothing...i'd say we all have invisible backpacks and tool belts, etc
  
 
== Items ==
 
== Items ==
Line 53: Line 89:
 
== Other Stuff ==
 
== Other Stuff ==
 
*Llamas?
 
*Llamas?
 +
 +
*Market/Shop menu
 +
Unlike the Goods where you have to wait for someone to come online and travel to its destination, a shop/trade menu you can open and buy things you need. This would be like Bazaar, but everything being sold is on display. You can have automatic selling (ex: 50 grass for 50 straw) or player selling ( ex: 50 grass for 50 mud) etc. The whole point is you don't have to leave your home ( or your glass making machine) to go and make a trade.
 +
 +
 +
'''Other Buildings'''
 +
*Farm
 +
An actual farm where you can either build your sheep/camel/chicken  pen in it but they are all enclosed in an area, not a sheep here, a camel there, there a chicken there a bunny.
 +
*Farm 2
 +
Or an actual *growing* farm to grow your veggies, flowers, etc. I understand the logic (not really) of having to travel to the ends of the world to get better onion yield, but for someone who has no tt and no time to go from point A to point Z its a waste of time. They already have something similar with Plantation, but perhaps something that is not group depended.

Latest revision as of 19:38, 22 January 2010

Game Issues

How the **** does ecology work?

A discussion on E! with Zatarg on 10 Jan 2010 @ circa 21:00 GMT.

Only part of the chat was copied from E!. See logs for more.

Khaemwaset: Zartarg- there are players leaving cos they are bored and fed up. You guys need to give us something for our 10quid a month. Please discuss with Teppy.

Zatarg: Would making ecology more visible fall into that Khaem? :P

Lukeera: Probably not, Squiranah...they have been tweaking the ecosystem constantly which is part of why last Tale's data never became a cohesive whole.

Juton: 8.99 quid a month

Orrin: yes it would zatarg... we're running out of new stuff...

InambaGuum: that's not zatarg's fault. teppy's interest waxes and wanes with the phases of the moon.

Orrin: I've only played this one tale, but already I'm starting to run out

Lukeera: You never know Zatarg....you should test that and find out :P

Khaemwaset: LOl Zartarg- cohesiveness and a developing story line would

Ariella: and if ecology is tweaked, then how consistent will our data be?

Khaemwaset: Its gone wewy wewy quiet

Amenuk: everyone is out trying to grow beehives :)

Orrin: lol

OZtwo: server seem to be slowing down?

Amenuk: zatarg, if you're still reading e!, could you put the "Stash All Herbs" option at the top of the menu instead of the bottom? thanks

Zatarg: Is it not at the top?

Amenuk: not for me at least

Zatarg: strange.... I'll get back to you

Amenuk: and sometimes it doesn't even show up :(

Rabble: It's at the top for me. Are you sure you aren't stashing in a warehouse with managed preferences?

Amenuk: but it's much appreciated ... great addition

Amenuk: i've had it at the top before, but not all the time..bounces top to bottom (And sometimes not there)

InambaGuum: yeah it is useful. any chance there'd be a way to designate certain items (hatchets especially) as non-stashing when we stash all?

OZtwo: or odd, but have two areas to stash such as adding a pocket?

InambaGuum: the other one i'd like to be able to not automatically stash would be my resin wedge...i always wind up stashing everything then grabbing my wedge & hatchet again from the warehouse immediately afterward.

fahli: a bag would be great, you could put things in it and take it on and off, maybe stash it as a unit

Moses: we ned a tool belt

OZtwo: yeah, and those could be an item we have to make

Khaemwaset: WOW has knapsacks etc that cna b made :p

Puah: Oooh, these sound like good ideas

Lukeera: Pfft bah to ecology and stashing! Let us build wheat silos even if we missed the event!

fahli: another use for leather!

OZtwo: but it would be great to have a tool belt

Rabble: I just want a llama, which I'll name Larry, that will follow me around and haul all my crap

Trillian: backpacks

InambaGuum: mine would be named the llaminator and shoot laserbeams from its eyes. and probably also be able to make paper products waterproof.

Amenuk: you know you can carry 10 sheep on your person with nothing...i'd say we all have invisible backpacks and tool belts, etc

Items

  • Knapsacks or Tool Belts

Made of leather or cloth. Bag making skill. Useful for those items you do not want to stach from inventory. Not to be confused with the inventory.


Other Stuff

  • Llamas?
  • Market/Shop menu

Unlike the Goods where you have to wait for someone to come online and travel to its destination, a shop/trade menu you can open and buy things you need. This would be like Bazaar, but everything being sold is on display. You can have automatic selling (ex: 50 grass for 50 straw) or player selling ( ex: 50 grass for 50 mud) etc. The whole point is you don't have to leave your home ( or your glass making machine) to go and make a trade.


Other Buildings

  • Farm

An actual farm where you can either build your sheep/camel/chicken pen in it but they are all enclosed in an area, not a sheep here, a camel there, there a chicken there a bunny.

  • Farm 2

Or an actual *growing* farm to grow your veggies, flowers, etc. I understand the logic (not really) of having to travel to the ends of the world to get better onion yield, but for someone who has no tt and no time to go from point A to point Z its a waste of time. They already have something similar with Plantation, but perhaps something that is not group depended.