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If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "User:Arguz"
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= In Game = | = In Game = | ||
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− | == | + | == Links == |
− | + | *[[User:Arguz/Trade|My Trade Information]] | |
+ | *[[User:Arguz/Gearboxes|My Gearbox Designs]] | ||
+ | *[[User:Arguz/GearboxRatios|My Gearbox Ratios (including large gears)]] | ||
+ | *[[User:Arguz/GearboxRatiosCheap|My Gearbox Ratios (excluding large gears)]] | ||
+ | *[[User:Arguz/Paints|My Paints]] | ||
== Map of Locations == | == Map of Locations == |
Latest revision as of 02:20, 31 January 2010
In Game
Links
- My Trade Information
- My Gearbox Designs
- My Gearbox Ratios (including large gears)
- My Gearbox Ratios (excluding large gears)
- My Paints
Map of Locations
C - My compound.
M - Mines. Each marked location may have several in the vicinity.
E - My Empty Hand.
B - My Bijou.
P - My Pathmaker.
Out Of Game
ATitD Tools - A Macroing Application
In my spare time I am working on a macro / database / tools - application in C#. Currently it implements gathering macros (grass, slate, clay, limestone), a halfway working forging macro, a travelling macro, a barrel vise macro, copper/iron/zinc/tin/lead mining macros, the skeleton for a searchable item database and the foundation for a vineyard/vinecutting/wine database. Whilst most of the macros are working fine so far - it is totally undocumented (and therefore pretty much unusable) and some work has to be put into cleaning up the interface.
One note before you are trying the application: use at own risk - a lot of features are not documented and therefore unusable - others are not even fully implemented. This version is a very, very early alpha version and it will most likely stay alpha for a long time! Some (!) help you might find in the guide linked below...