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Difference between revisions of "Guilds/insert name here/Expansion"

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==Hall of Awesome==
 
==Hall of Awesome==
*aka great hall or temple style CP):
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*aka Luxor:
 
**Banquet Table
 
**Banquet Table
 
**Tasting Tables
 
**Tasting Tables
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- The metal compound lacks an anvil. We also need to keep in mind that since some buildings have changed already, like furnaces, other buildings will be changed too. Meh, nothing big. This plan is great! -''Lousku''
 
- The metal compound lacks an anvil. We also need to keep in mind that since some buildings have changed already, like furnaces, other buildings will be changed too. Meh, nothing big. This plan is great! -''Lousku''
- /me smacks forehead I should've known I was forgetting -something- lol Oh, well good thing there's extra space in the middle eh? I also have a sector spare in that design, I might stick it up behind the MCB, so there's plenty of room to swivel the camera for smithing :)
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 +
- /me smacks forehead I should've known I was forgetting -something- lol Oh, well good thing there's extra space in the middle eh? I also have a sector spare in that design, I might stick it up behind the MCB, so there's plenty of room to swivel the camera for smithing :)
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 +
<i>I am joining the "I Love Nocti" club  -Philly</i>

Latest revision as of 21:50, 29 January 2009

Nocti presents! : Her waaay ambitious expansion plan for the oasis!

Apologies for the horrid formatting, I'm still a wiki n00b :p

Or more seriously, an idea of what goes where so we have a place to: a) store mats for buildings unavailable due to techs b) a spot to put said buildings when they're available c) and idea of what kind of mats to save up/grind for them. I'm working on a more ordered list (sorted by priority & tech) and setting up 'stages' of building so we're not overwhelmed with work :p Here's the basic sort by compound, and a list of outdoor buildings needed, plus a shiny map!

Nocti Oasiscenterplan2.jpg

  • Outdoor structures:
    • 1-2 Chicken Coops (these were outside in beta, IIRC)
    • 1-2 Dromedary Pens
    • 4-6 Serpentaruims
    • 5-10 Greenhouses (by the Farm CP)
    • 10+ Flax Hammocks (Between Farm & Flax CP's)
    • Indonesian Beehives (and room for informal garden) over by the GH & HoA
    • Save up for Camp Decoration!

Hall of Awesome

  • aka Luxor:
    • Banquet Table
    • Tasting Tables
    • Trophy Cases
    • non-test mosaics & opticons *
    • *We should keep ones we want to pass near a CS :)

Flax & Wood CP

Flax & Wood CP
  • Flax & Wood CP:
    • Flax Combs/Rakes
    • Distaffs & Gins
    • Looms
    • Carpentry Shops
    • Gearbox Table?
    • Gem Cutting Table?
    • Wood Treatment Tank
    • Saw Mill

Brick & Stone CP

Brick & Stone CP
  • Brick & Stone CP:
    • Kilns
    • Pottery Wheels
    • Brick Racks
    • Rock Saws
    • Mason's Bench
    • Pottery Deck*
    • Cement Vat
    • Barrel Grinder
    • * Optional, can be done at a public works later on

Metal & Glass CP

Metal & Glass CP
  • Metal & Glass CP:
    • Smelters
    • Forges
    • Glass Benches
    • Casting Boxes
    • Charcoal Hearths/Ovens
    • Fleet Furnace

Alchemy CP

Alchemy CP
  • Alchemy CP:
    • Alembic
    • Alchemists Bench
    • Chemistry Lab
    • Toxin Kitchen
    • Acid Baths
    • Star Rack
    • Chemical Bath
    • Acoustics Lab
    • Scent Lab
    • Pigment Lab

Farm & Kitchen CP

Farm & Kitchen CP
  • Farm & Kitchen CP:
    • Sturdy Tubs
    • Kettles
    • Beetle Terrariums
    • Rabbit Hutch
    • Chicken Coop (think these are outside now)
    • Paper Presses
    • Silkworm Farms
    • Mutagen Lab (ahahaha :x )
    • Kitchens
    • Malting Trays
    • Grain Oven
    • Wine Barrels
    • Barrel Vise
    • Tasting Table

Random thoughts

- If you have an idea of a better arrangement of either the CP locations, or where what goes inside a CP, please speak up! :)

- the Gearbox and Gem table seem misplaced in the flax cp; perhaps the gearbox in the open corner, bottom right in the metal cp, or, with the gemtable over to the alchemy cp (where there's plenty of room to move the camera around)

- similarly, I'm not 100% on the hypothetical mutagen lab - considering the mats it uses, maybe over to the alchemy CP?

- I originally had the kitchens & wine stuff separate in a smaller CP, I could re-size the F&K CP, and make another one to hold the kitchens, and place it S of the Metal CP

Comments

- The metal compound lacks an anvil. We also need to keep in mind that since some buildings have changed already, like furnaces, other buildings will be changed too. Meh, nothing big. This plan is great! -Lousku

- /me smacks forehead I should've known I was forgetting -something- lol Oh, well good thing there's extra space in the middle eh? I also have a sector spare in that design, I might stick it up behind the MCB, so there's plenty of room to swivel the camera for smithing :)

I am joining the "I Love Nocti" club -Philly