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Difference between revisions of "Pure Chime"
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== T4 chime map == | == T4 chime map == | ||
+ | I've verified ~33% of the map for T4, and so far it's the same as T3. I'm not going to do more, but assume that the map hasn't changed.<br> | ||
+ | I've marked the walls I haven't checked with probably accessible. If you find any probably blocked, that are not blocked, or any probably accessible, that are not accessible, please contact me. And I'll take another look at it. ~McArine | ||
+ | |||
+ | [[Image:Chimest4.jpg]] |
Latest revision as of 13:09, 28 June 2010
A wind chime, crafted from a fine glass rod in an Acoustics Laboratory. There are 100 types of chime, each with its own musical note sequence. When the Test of the Windsong is released, players will be able to arrange chimes to create original music.
The starting position, and the map is the same for all players.
Each Acoustics Laboratory is different, so each actions in the lab does something different from lab to lab.
Nomenclature
All of the 100 chimes are named after a combination of 20 birds and 5 actions (e.g. Diving Condor, Hovering Owl).
The actions are:
- Diving
- Floating
- Gliding
- Hovering
- Soaring
The birds are:
- Albatross
- Buzzard
- Condor
- Crane
- Eagle
- Finch
- Gull
- Hawk
- Hummingbird
- Lark
- Nightingale
- Osprey
- Owl
- Parrot
- Pheasant
- Puffin
- Raven
- Sparrow
- Warbler
- Waxwing
Starting positions
Starting positions in T3 are Soaring Buzzard, Soaring Nightingale and Gliding Condor, same as T3...
T4 chime map
I've verified ~33% of the map for T4, and so far it's the same as T3. I'm not going to do more, but assume that the map hasn't changed.
I've marked the walls I haven't checked with probably accessible. If you find any probably blocked, that are not blocked, or any probably accessible, that are not accessible, please contact me. And I'll take another look at it. ~McArine