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Difference between revisions of "Talk:Guides/Incense/Resin Additive Incense"
(New page: Im mainly concentrating on resin additives atm so thought Id start discussion here as well as main page discussion. Im wondering if there is a need to expand the data to show stat change d...) |
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Im mainly concentrating on resin additives atm so thought Id start discussion here as well as main page discussion. | Im mainly concentrating on resin additives atm so thought Id start discussion here as well as main page discussion. | ||
Im wondering if there is a need to expand the data to show stat change depending on incense flavour..for instance under citrus when adding towering palm i ended up with +con and -foc continually with many additions- under a pine flavour when adding towering palm it changed to and remained +perc and -focus, unfortunately I will need to redo with citrus as had added other resins already to the mix before the TP so it began as con and foc and continued to remain so after many additions increasing ql to max and then falling again..perhaps there is an addition point past which we cannot alter stats but can alter ql?? its interesting puzzle anyway :) and look forward to hearing what others find as they investigate and discovering more myself hopefully(not made that many attempts so far realistically)- please see other notes on discussion under main incense page - happy sniffing--[[User:Trillian|Trillian]] 20:46, 20 February 2009 (EST) | Im wondering if there is a need to expand the data to show stat change depending on incense flavour..for instance under citrus when adding towering palm i ended up with +con and -foc continually with many additions- under a pine flavour when adding towering palm it changed to and remained +perc and -focus, unfortunately I will need to redo with citrus as had added other resins already to the mix before the TP so it began as con and foc and continued to remain so after many additions increasing ql to max and then falling again..perhaps there is an addition point past which we cannot alter stats but can alter ql?? its interesting puzzle anyway :) and look forward to hearing what others find as they investigate and discovering more myself hopefully(not made that many attempts so far realistically)- please see other notes on discussion under main incense page - happy sniffing--[[User:Trillian|Trillian]] 20:46, 20 February 2009 (EST) | ||
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+ | ==Pine data== | ||
+ | start 229 pine incense serene end bit weakness<br> | ||
+ | added towering palm<br> | ||
+ | result 175 pine serene perc bit forgetfull<br> | ||
+ | added towering palm<br> | ||
+ | result 224 pine serene perc bit forgetfull<br> | ||
+ | 5 more tp additions<br> | ||
+ | result 290 pine serene perc bit forgetfull<br> | ||
+ | 1 more tp addition<br> | ||
+ | result 283 pine serene perc bit forgetful<br> | ||
+ | 290 seems to have been max for tp in this incense. | ||
+ | |||
+ | |||
+ | |||
+ | ==Oleaceae== | ||
+ | mucking around a bit ended up with lowish ql clove scented hopeful dex bit lethargy incense, had been adding resins that according to chart led to dex/lethargy combo and ql was rising slowly, decided to switch to oleaceae as listed as dex/fragility, just to see what would happen as only one stat different - as i had assumed ql did start to reduce- after many additions stats changed not to dex/fragility but to hopeful end/clumsy and they began to rise again | ||
+ | <br> I still think it may be resins work differently depending on scent they are added to. Does anyone else think or know this for sure? | ||
+ | Would make chart on the page unreliable as a way to decide which resin to use to meet your end goal. |
Latest revision as of 03:27, 20 June 2009
Im mainly concentrating on resin additives atm so thought Id start discussion here as well as main page discussion. Im wondering if there is a need to expand the data to show stat change depending on incense flavour..for instance under citrus when adding towering palm i ended up with +con and -foc continually with many additions- under a pine flavour when adding towering palm it changed to and remained +perc and -focus, unfortunately I will need to redo with citrus as had added other resins already to the mix before the TP so it began as con and foc and continued to remain so after many additions increasing ql to max and then falling again..perhaps there is an addition point past which we cannot alter stats but can alter ql?? its interesting puzzle anyway :) and look forward to hearing what others find as they investigate and discovering more myself hopefully(not made that many attempts so far realistically)- please see other notes on discussion under main incense page - happy sniffing--Trillian 20:46, 20 February 2009 (EST)
Pine data
start 229 pine incense serene end bit weakness
added towering palm
result 175 pine serene perc bit forgetfull
added towering palm
result 224 pine serene perc bit forgetfull
5 more tp additions
result 290 pine serene perc bit forgetfull
1 more tp addition
result 283 pine serene perc bit forgetful
290 seems to have been max for tp in this incense.
Oleaceae
mucking around a bit ended up with lowish ql clove scented hopeful dex bit lethargy incense, had been adding resins that according to chart led to dex/lethargy combo and ql was rising slowly, decided to switch to oleaceae as listed as dex/fragility, just to see what would happen as only one stat different - as i had assumed ql did start to reduce- after many additions stats changed not to dex/fragility but to hopeful end/clumsy and they began to rise again
I still think it may be resins work differently depending on scent they are added to. Does anyone else think or know this for sure?
Would make chart on the page unreliable as a way to decide which resin to use to meet your end goal.