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Difference between revisions of "User:Eigam"

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= Info =
+
= Vine cutting for distillation: Eigam Apricot Juice =
My guildmates and I have set a gold mine public in Saqqarah 1051 626
+
A new vine cutting for distillation purpose. It produces high amounts of sugar. The Phenotype is GSSSSSSSSS (9 sugar mutations). The main difference with orange juice is the vigor loss, so you should get better results, but using more tends.
  
= The shop =
+
I have not mapped it completely yet, but you can use the quick tending table below:
Trading place: Falcon Bay's CS.
 
 
 
 
 
== Special: glass items ==
 
I sell a few glass items for fixed price, I'm not doing a waiting queue on them.
 
 
 
Currently in stock
 
  
 
{| border="1"
 
{| border="1"
! Item !! Quantity in stock !! Cost !! Details !! Sold
+
! State !! Tending !! Grapes !! Sugar !! Vigor
 
|-  
 
|-  
| Wine glass 7k+
+
| Sagging || SL || 2 || 25 || -3
| 5
+
|-
| 1 fine glass rod
+
| Wilting || TL || '''-1''' || 3 || -1
|
+
|-
| 5
+
| Musty || MG ||  3 || 4 || -3
|-  
+
|-
| Wine glass 8k+
+
| Fat || MG || 7 || 20 || -4
| 4
+
|-
| 3 fine glass rods
+
| Rustle || PO || 7 || 37 || -3
|
+
|-
| 14
+
| Shrivel || AS || 6 || 37 || -2
|-  
+
|-
| Hookah Bowl 6k+
+
| Shimmer || AS ||  6 || 12 || -8
| none
 
| 1 fine glass rod
 
|
 
| 6
 
 
|}
 
|}
 +
'''Simulation average: 139 grappes with 590 sugar in 31 tends '''
  
== Selling ==
+
= Vine cutting for distillation: Eigam Orange Juice =
 
+
A vine cutting for distillation purpose. It produces high amounts of sugar. The Phenotype is GSSSSSSSS (8 sugar mutations). I have not
Warning: I can not do 9k hatchets & shovels quickly. Especially shovels may take a long time.
+
mapped it completely yet, but you can use the quick tending table below:
  
 
{| border="1"
 
{| border="1"
! Item !! Quantity in stock !! Cost !! Details !! Sold
+
! State !! Tending !! Grapes !! Sugar !! Vigor
 
|-  
 
|-  
| Hatchet 9k+ 
+
| Sagging || PO || 2 || 28 || -14
| 0
+
|-
| 600
+
| Wilting || PO || 7 || 18 || -9
|
 
| 31
 
|-
 
| Hatchet 8.5k+ 
 
| 0
 
| 300
 
|
 
| 6
 
|-  
 
| Shovel 9k+ 
 
| 0
 
| 600
 
|  
 
| 42
 
|-
 
| Shovel 8.5k+ 
 
| 4
 
| 300
 
|
 
| 9
 
|-
 
|}
 
 
 
== Buying ==
 
 
 
'''Exemple:''' you can have a 9k+ hatchet (cost 600) for 20 copper (20*15=300) and 100 papyrus (100*3=300)
 
 
 
{| border="1"
 
! Item  !! Value
 
 
|-
 
|-
| Copper
+
| Musty || PO ||  7 || 23 || -14
| 15
 
 
|-
 
|-
| Iron
+
| Fat || PO || 2 || 36 || -6
| 10
 
 
|-
 
|-
| Tin
+
| Rustle || PO || 7 || 6 || -3
| 20
 
 
|-
 
|-
| Papyrus
+
| Shrivel || MG || 6 || 19 || -12
| 3
 
 
|-
 
|-
 +
| Shimmer || SV ||  3 || 35 || -3
 
|}
 
|}
 +
'''Simulation average: 71 grappes with 300 sugar in 13 tends '''
  
Temporary:
+
= Selling Gold and Moonsteel =
{| border="1"
+
* 2 gold or moonsteel for 1 cut(table) stone
! Item  !! Value !! Details
+
* 2 gold or moonsteel for 1 herb seed of any kind
|-
+
* 4 gold or moonsteel for 1 Hairy Tooth Mushroom
| Colt's Foot Mushroom
+
* 12 gold or moonsteel for 1 Salt Water Fungus Mushroom
| 40
+
 
| 10 more to buy
+
= Essence testing =
 +
{| width=100% border="1" class="wikitable sortable"
 
|-
 
|-
| Nefertari Crown Mushroom
+
|align="center" bgcolor="#33CCCC"| '''Material'''
| 40
+
|align="center" bgcolor="#33CCCC"| '''Temp'''
| until I have enough
+
|align="center" bgcolor="#33CCCC"| '''Recipe'''
 +
|align="center" bgcolor="#33CCCC"| '''Drops'''
 +
|align="center" bgcolor="#33CCCC"| '''Ar'''
 +
|align="center" bgcolor="#33CCCC"| '''As'''
 +
|align="center" bgcolor="#33CCCC"| '''Bi'''
 +
|align="center" bgcolor="#33CCCC"| '''Sa'''
 +
|align="center" bgcolor="#33CCCC"| '''So'''
 +
|align="center" bgcolor="#33CCCC"| '''Sp'''
 +
|align="center" bgcolor="#33CCCC"| '''Sw'''
 +
|align="center" bgcolor="#33CCCC"| '''To'''
 
|-
 
|-
| Pool of Tranquility Mushroom
+
| Strawberry tea || ||  ||  || -2 || -3 || 0 || 0 || 0 || 3 || 2 || -1
| 30
 
| until I have enough
 
 
|-
 
|-
| Dung Rot Mushroom
+
| Xanosi || ||  ||  || -1 || 0 || 0 || 2 || 0 || 0 || -2 || 0
| 30
 
| until I have enough
 
 
|-
 
|-
 +
| Shrub Sage||  ||  ||  || 1 || 0 || -1 || 0 || 3 || 0 || -3 || 0
 
|}
 
|}
 
== Queue for 9k+ hatchets & shovels ==
 
* 9 players in the queue
 
  
 
= Ecology & Shrooms =
 
= Ecology & Shrooms =
Line 159: Line 122:
 
| not done  
 
| not done  
 
| 1301
 
| 1301
 +
| 100
 +
|-
 +
| Dead Tongue
 +
| not done
 +
| 0
 
| 100
 
| 100
 
|-
 
|-
 
|}
 
|}

Latest revision as of 21:33, 15 November 2009

Vine cutting for distillation: Eigam Apricot Juice

A new vine cutting for distillation purpose. It produces high amounts of sugar. The Phenotype is GSSSSSSSSS (9 sugar mutations). The main difference with orange juice is the vigor loss, so you should get better results, but using more tends.

I have not mapped it completely yet, but you can use the quick tending table below:

State Tending Grapes Sugar Vigor
Sagging SL 2 25 -3
Wilting TL -1 3 -1
Musty MG 3 4 -3
Fat MG 7 20 -4
Rustle PO 7 37 -3
Shrivel AS 6 37 -2
Shimmer AS 6 12 -8

Simulation average: 139 grappes with 590 sugar in 31 tends

Vine cutting for distillation: Eigam Orange Juice

A vine cutting for distillation purpose. It produces high amounts of sugar. The Phenotype is GSSSSSSSS (8 sugar mutations). I have not mapped it completely yet, but you can use the quick tending table below:

State Tending Grapes Sugar Vigor
Sagging PO 2 28 -14
Wilting PO 7 18 -9
Musty PO 7 23 -14
Fat PO 2 36 -6
Rustle PO 7 6 -3
Shrivel MG 6 19 -12
Shimmer SV 3 35 -3

Simulation average: 71 grappes with 300 sugar in 13 tends

Selling Gold and Moonsteel

  • 2 gold or moonsteel for 1 cut(table) stone
  • 2 gold or moonsteel for 1 herb seed of any kind
  • 4 gold or moonsteel for 1 Hairy Tooth Mushroom
  • 12 gold or moonsteel for 1 Salt Water Fungus Mushroom

Essence testing

Material Temp Recipe Drops Ar As Bi Sa So Sp Sw To
Strawberry tea -2 -3 0 0 0 3 2 -1
Xanosi -1 0 0 2 0 0 -2 0
Shrub Sage 1 0 -1 0 3 0 -3 0

Ecology & Shrooms

Shroom Metals Acidity Water ??
Brain not done 1 101
Cat Nip not done 2051 102
Cobra not done 1 101
not done 6733 100
Sand Spore not done 3001 100
not done 3001 100
Slave Bread not done 8684 100
not done 2529 100
not done 1301 100
Dead Tongue not done 0 100