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Difference between revisions of "Pollution"
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+ | ==An Update== | ||
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+ | Clinker didn't cause pollution when all this was written. It now does. Sorry all... | ||
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==Clinker Disposal Facilities== | ==Clinker Disposal Facilities== | ||
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|'''ADN 260,6354''' (Near the large limestone deposit in the western desert) | |'''ADN 260,6354''' (Near the large limestone deposit in the western desert) | ||
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+ | |'''SACFAR Clinker Shrine and Warehouse:''' 1381, 1746 near the SA chariot. Tithe it if you can, stash it if you can't. | ||
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| First time flax returned zero count in my camp, I tested acidity. It ranged from 3-7k, with the highest under my camel pen. Where I could still grow flax, the acidity was only 1, so it appeared that acidity was the culprit. Not so. Our firepits had been used a couple days prior. The no flax area was a circle around these pits ranging from 20-35 cords, with tree timers also up to 81 seconds. But I continued to monitor the acidity. After the flax returned to the entire camp (firepits not used), acidity went as high as 17k. And I was able to plant flax fine in this 17k acidity. What I was also able to do was grow carrots all day, ie, the carrot wave ran extensively while the acidity was high. When acidity drops to 1, carrots return only 1 carrot. Conclusion, firepits bad, acidity good--for carrots anyway. Of course, further testing is needed. I also plant only nile green and have never had a problem with this flax as long as the firepits remain unused. --Tedra | | First time flax returned zero count in my camp, I tested acidity. It ranged from 3-7k, with the highest under my camel pen. Where I could still grow flax, the acidity was only 1, so it appeared that acidity was the culprit. Not so. Our firepits had been used a couple days prior. The no flax area was a circle around these pits ranging from 20-35 cords, with tree timers also up to 81 seconds. But I continued to monitor the acidity. After the flax returned to the entire camp (firepits not used), acidity went as high as 17k. And I was able to plant flax fine in this 17k acidity. What I was also able to do was grow carrots all day, ie, the carrot wave ran extensively while the acidity was high. When acidity drops to 1, carrots return only 1 carrot. Conclusion, firepits bad, acidity good--for carrots anyway. Of course, further testing is needed. I also plant only nile green and have never had a problem with this flax as long as the firepits remain unused. --Tedra | ||
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+ | New info: I have been waiting nearly 2 real life days after running a few firepits for pollution to show up in my camp so I can test flax and still no pollution. Glass benches had been used in all previous times there was pollution, directly following the use of firepits. Glass benches weren't used this time. | ||
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+ | New info2: Talk about blowing a good test. Impatient for the pollution I need to show up, I no sooner write the above than I burned 10 glass benches--and immediately got my pollution:) Not full-blown yet, getting 1 flax from nile instead of two, and tree timers at 71seconds. So I suppose it could be the delayed reaction from that first firepit burned two days ago, or just from the benches. Will have to wait on a clean camp for a final test on that. | ||
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− | + | I have a camel pen at my camp, and when i plant near it i get no flax but i do get full rotten flax yield (no heavy metal pollution) [[User:Jermaine|Jermaine]] 00:13, 17 August 2009 (EST) | |
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+ | '''Dresdor's Fish Hook Acidity''' | ||
+ | Testing an area known for spawning fish hook mushrooms yielded varying results. One consistancy was that after the muhsrooms spawned, acidity jumped by 200-300 points in the area I was testing. The mushrooms grew in areas ranging from 73-5000 acidity (the lowest and highest found in the area). Further testing is needed to understand what this exactly means. | ||
− | + | [[Category:Glossary]] |
Latest revision as of 15:53, 19 August 2009
An Update
Clinker didn't cause pollution when all this was written. It now does. Sorry all...
Clinker Disposal Facilities
PBPW Adn Public Clinker Disposal Site(Open) and Public Cement/Concrete Facility(Open) |
ADN 260,6354 (Near the large limestone deposit in the western desert) |
SACFAR Clinker Shrine and Warehouse: 1381, 1746 near the SA chariot. Tithe it if you can, stash it if you can't. |
Mining/Smelting pollution test results and remedies
Day 1:built a copper mine at the corner of my compound | |||||||||||||||||||||||||||
Day 3: Noticed I could not grow flax, 6 out of 10 tadpoles die. Likely cause was either the smelting or mining. | |||||||||||||||||||||||||||
Day 4: Did NOT use the mine but continued smelting. By the end of the day 3 out of 10 tadpoles died. | |||||||||||||||||||||||||||
Day 5: Did NOT use the mine but continued to smelt at my compound. This morning 1 out of 10 tadpoles died, by the end of the day all tadpoles survived. I am still smelting as I write this post | |||||||||||||||||||||||||||
Note: At 1 tadpole death flax was able to be grown. | |||||||||||||||||||||||||||
What we can conclude from this is that smelting has no effect on pollution at this early stage in the tale. Mines do NOT have any effect on pollution, but rather the USE of the mine does. | |||||||||||||||||||||||||||
Possible remedies would be to plan flaxxing and plant flax days prior to mining days. Mine extensively on a mining day, then do not touch for 2 days and flaxxing will return to normal. | |||||||||||||||||||||||||||
The pollution radius seems to be about 20 to 30 co-ordinates from the USED mine, therefore allowing flaxxing in that area beyond the radius. | |||||||||||||||||||||||||||
Pollution does NOT affect the growth of vegetables only flax at this time, it is too early in the tale to know if it effects barley or wheat. | |||||||||||||||||||||||||||
Animal reproduction does not seem to be affected by pollution either. | |||||||||||||||||||||||||||
Submitted by Diania
Stillwater Tests
Falcon Bay Tests
Meroe Tests
Acidity Tests
I have a camel pen at my camp, and when i plant near it i get no flax but i do get full rotten flax yield (no heavy metal pollution) Jermaine 00:13, 17 August 2009 (EST) Dresdor's Fish Hook Acidity Testing an area known for spawning fish hook mushrooms yielded varying results. One consistancy was that after the muhsrooms spawned, acidity jumped by 200-300 points in the area I was testing. The mushrooms grew in areas ranging from 73-5000 acidity (the lowest and highest found in the area). Further testing is needed to understand what this exactly means. |