The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Pollution"

From A Tale in the Desert
Jump to navigationJump to search
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 +
==An Update==
 +
 +
Clinker didn't cause pollution when all this was written. It now does. Sorry all...
 +
 
==Clinker Disposal Facilities==
 
==Clinker Disposal Facilities==
  
Line 5: Line 9:
 
|-
 
|-
 
|'''ADN 260,6354''' (Near the large limestone deposit in the western desert)
 
|'''ADN 260,6354''' (Near the large limestone deposit in the western desert)
 +
|-
 +
|'''SACFAR Clinker Shrine and Warehouse:''' 1381, 1746 near the SA chariot. Tithe it if you can, stash it if you can't.
 
|}
 
|}
  
Line 78: Line 84:
 
| First time flax returned zero count in my camp, I tested acidity.  It ranged from 3-7k, with the highest under my camel pen.  Where I could still grow flax, the acidity was only 1, so it appeared that acidity was the culprit.  Not so.  Our firepits had been used a couple days prior.  The no flax area was a circle around these pits ranging from 20-35 cords, with tree timers also up to 81 seconds.  But I continued to monitor the acidity.  After the flax returned to the entire camp (firepits not used), acidity went as high as 17k.  And I was able to plant flax fine in this 17k acidity.  What I was also able to do was grow carrots all day, ie, the carrot wave ran extensively while the acidity was high.  When acidity drops to 1, carrots return only 1 carrot.  Conclusion, firepits bad, acidity good--for carrots anyway.  Of course, further testing is needed.  I also plant only nile green and have never had a problem with this flax as long as the firepits remain unused.  --Tedra
 
| First time flax returned zero count in my camp, I tested acidity.  It ranged from 3-7k, with the highest under my camel pen.  Where I could still grow flax, the acidity was only 1, so it appeared that acidity was the culprit.  Not so.  Our firepits had been used a couple days prior.  The no flax area was a circle around these pits ranging from 20-35 cords, with tree timers also up to 81 seconds.  But I continued to monitor the acidity.  After the flax returned to the entire camp (firepits not used), acidity went as high as 17k.  And I was able to plant flax fine in this 17k acidity.  What I was also able to do was grow carrots all day, ie, the carrot wave ran extensively while the acidity was high.  When acidity drops to 1, carrots return only 1 carrot.  Conclusion, firepits bad, acidity good--for carrots anyway.  Of course, further testing is needed.  I also plant only nile green and have never had a problem with this flax as long as the firepits remain unused.  --Tedra
  
New info:  I have been waiting over 2 real life days after running a few firepits for pollution to show up in my camp so I can test flax.  Over 48 hours later, still no pollution.  Glass benches had been used in all previous times there was pollution, directly following the use of firepits.  Glass benches weren't used this time.
+
New info:  I have been waiting nearly 2 real life days after running a few firepits for pollution to show up in my camp so I can test flax and still no pollution.  Glass benches had been used in all previous times there was pollution, directly following the use of firepits.  Glass benches weren't used this time.
 +
 
 +
New info2: Talk about blowing a good test.  Impatient for the pollution I need to show up, I no sooner write the above than I burned 10 glass benches--and immediately got my pollution:)  Not full-blown yet, getting 1 flax from nile instead of two, and tree timers at 71seconds.  So I suppose it could be the delayed reaction from that first firepit burned two days ago, or just from the benches.  Will have to wait on a clean camp for a final test on that.
 
|}
 
|}
  
Line 108: Line 116:
 
|Planting ground is in a lightly populated area.  We have two compression furnaces on our camp, but they were hardly used (if at all) during the flaxing period.   
 
|Planting ground is in a lightly populated area.  We have two compression furnaces on our camp, but they were hardly used (if at all) during the flaxing period.   
 
|}
 
|}
 +
 +
I have a camel pen at my camp, and when i plant near it i get no flax but i do get full rotten flax yield (no heavy metal pollution) [[User:Jermaine|Jermaine]] 00:13, 17 August 2009 (EST)
 +
 +
'''Dresdor's Fish Hook Acidity'''
 +
Testing an area known for spawning fish hook mushrooms yielded varying results.  One consistancy was that after the muhsrooms spawned, acidity jumped by 200-300 points in the area I was testing.  The mushrooms grew in areas ranging from 73-5000 acidity (the lowest and highest found in the area).  Further testing is needed to understand what this exactly means.
 +
 +
[[Category:Glossary]]

Latest revision as of 15:53, 19 August 2009

An Update

Clinker didn't cause pollution when all this was written. It now does. Sorry all...

Clinker Disposal Facilities

PBPW Adn Public Clinker Disposal Site(Open) and Public Cement/Concrete Facility(Open)
ADN 260,6354 (Near the large limestone deposit in the western desert)
SACFAR Clinker Shrine and Warehouse: 1381, 1746 near the SA chariot. Tithe it if you can, stash it if you can't.

Mining/Smelting pollution test results and remedies

Day 1:built a copper mine at the corner of my compound
Day 3: Noticed I could not grow flax, 6 out of 10 tadpoles die. Likely cause was either the smelting or mining.
Day 4: Did NOT use the mine but continued smelting. By the end of the day 3 out of 10 tadpoles died.
Day 5: Did NOT use the mine but continued to smelt at my compound. This morning 1 out of 10 tadpoles died, by the end of the day all tadpoles survived. I am still smelting as I write this post
Note: At 1 tadpole death flax was able to be grown.
What we can conclude from this is that smelting has no effect on pollution at this early stage in the tale. Mines do NOT have any effect on pollution, but rather the USE of the mine does.
Possible remedies would be to plan flaxxing and plant flax days prior to mining days. Mine extensively on a mining day, then do not touch for 2 days and flaxxing will return to normal.
The pollution radius seems to be about 20 to 30 co-ordinates from the USED mine, therefore allowing flaxxing in that area beyond the radius.
Pollution does NOT affect the growth of vegetables only flax at this time, it is too early in the tale to know if it effects barley or wheat.
Animal reproduction does not seem to be affected by pollution either.
Submitted by Diania

Stillwater Tests

We currently have a sheep pen and a camel pen right next to each other. Acidity test shows 8k+ directly on the sheep pen, slowly dropping off to zero roughly 40-50 co-ordinates awayin all directions.
Firepits - we placed 4 firepits and happily started grilled foods and charcoal making. ==TWO DAYS== (real life days) later our wood timers doubled on the nearby trees and flax growing said 'bad soil'. The area affected is roughly 20 coords in all directions.
We moved our firepits into the desert, and the area is slowly recovering naturally. Tree timers are dropping by roughly 10 seconds per real life day - roughly 1 game month to fully recover.
We tested our animal pens. Currently we have 1x camel pen and 1x sheep pen right next to each other. The soil in the area directly under the pens tested as 8k + acidity. ! This effected an area roughly 40-50 co-ords in all directions. At the 40 c-ord mark pollution was down to 300 acidity. We havn't had time to fully test the area to get the exact range, nor do we know if it is the sheep or camel pen causing the acidity.
I've concluded after multiple examples that acidity is caused by using Forges near water and dung left on the ground. - Darien (02/04/09)
Please post if you're finding acidity elsewhere. - Darien
More testing needed please - Baldanah

Falcon Bay Tests

Flax is no longer plantable at my CP. I have a copper vein and a tin vein on either side of my CP, both about 20 coords away. There is heavy metal pollution, but the acidity is still 0 around my CP. I have a firepit but it has only been fired a few times. I don't have to walk far to plant flax as of yet. Just outside the two ore veins.
I have a camel and a sheep pen right next to each other too, but the acidity under both of them is 0. Same with my firepit.

I'll keep checking the acidity to see if anything changes.

Just noticed that herbs aren't spawning in the area anymore. I used to find at least 1 a day by my CP.
Trees and thorns are still on the same timer aswell. - Theridion
I just built and started using a normal glass bench in my cp yesterday. Today I can't get any flax. Current acidity level is 1 and heavy metal is undectable. Aarys

Meroe Tests

"Shakes a tadpole" Hello! Is this thing working? I occationally have no flax harvests near my compound. But heavy metal tests show nothing and acidity is 1. For fun, I also did a test on my clinker dump spot. 100% survival rate on tadpoles there too. Tula

Acidity Tests

First time flax returned zero count in my camp, I tested acidity. It ranged from 3-7k, with the highest under my camel pen. Where I could still grow flax, the acidity was only 1, so it appeared that acidity was the culprit. Not so. Our firepits had been used a couple days prior. The no flax area was a circle around these pits ranging from 20-35 cords, with tree timers also up to 81 seconds. But I continued to monitor the acidity. After the flax returned to the entire camp (firepits not used), acidity went as high as 17k. And I was able to plant flax fine in this 17k acidity. What I was also able to do was grow carrots all day, ie, the carrot wave ran extensively while the acidity was high. When acidity drops to 1, carrots return only 1 carrot. Conclusion, firepits bad, acidity good--for carrots anyway. Of course, further testing is needed. I also plant only nile green and have never had a problem with this flax as long as the firepits remain unused. --Tedra

New info: I have been waiting nearly 2 real life days after running a few firepits for pollution to show up in my camp so I can test flax and still no pollution. Glass benches had been used in all previous times there was pollution, directly following the use of firepits. Glass benches weren't used this time.

New info2: Talk about blowing a good test. Impatient for the pollution I need to show up, I no sooner write the above than I burned 10 glass benches--and immediately got my pollution:) Not full-blown yet, getting 1 flax from nile instead of two, and tree timers at 71seconds. So I suppose it could be the delayed reaction from that first firepit burned two days ago, or just from the benches. Will have to wait on a clean camp for a final test on that.

Pitaboo and BooBoo's Flaxing Acidity Adventure
Feb. 19: Acidity 21k+. After marathon flaxing sessions (nearly 14k flax grown with Nile Green seeds in a 4-5 day period) our planting spot stopped giving any yield of flax or seed. Attempts to harvest flax off flax beds yields no good materials due to "poor soil." We stop planting. The area affected extends at least 30-40 coords in all directions.
Feb 20: Acidity 15675. No flax, no seed.
Feb. 21: Acidity 11429. No flax, no seed.
Feb.22: Acidity 9259. No flax, no seed.
Feb. 23: Acidity 6508. No flax, no seed.
Feb. 24: Acidity 5030. No flax, no seed. Acidity drop rates have slowed considerably. --Pitaboo
Feb. 25: Acidity 3528. No flax, no seed.
Feb. 28: Acidity 1. Still no flax, no seed.
Mar. 1: Acidity 1. No flax, no seed.
Mar 2: Acidity 1. No flax, no seed.
Mar 3: Acidity 1. Flax finally grows as normal, after 12 days of allowing planting ground to rest.
Planting ground is in a lightly populated area. We have two compression furnaces on our camp, but they were hardly used (if at all) during the flaxing period.

I have a camel pen at my camp, and when i plant near it i get no flax but i do get full rotten flax yield (no heavy metal pollution) Jermaine 00:13, 17 August 2009 (EST)

Dresdor's Fish Hook Acidity Testing an area known for spawning fish hook mushrooms yielded varying results. One consistancy was that after the muhsrooms spawned, acidity jumped by 200-300 points in the area I was testing. The mushrooms grew in areas ranging from 73-5000 acidity (the lowest and highest found in the area). Further testing is needed to understand what this exactly means.