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Difference between revisions of "User:Tamblack"

From A Tale in the Desert
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Line 1: Line 1:
 
Info page of [[User:Lazybonz|Lazybonz]] and [[user:TamBlack|TamBlack]]
 
Info page of [[User:Lazybonz|Lazybonz]] and [[user:TamBlack|TamBlack]]
 
CC Macro: [[User:Oni/Hearth]]
 
  
 
== '''Raeli Ovens''' ==
 
== '''Raeli Ovens''' ==
Line 90: Line 88:
 
* '''402/228 [[Resin]]:[[Stout Palm]]'''
 
* '''402/228 [[Resin]]:[[Stout Palm]]'''
 
* '''218/350 [[Resin]]:[[Towering Palm]]''' (Done?)
 
* '''218/350 [[Resin]]:[[Towering Palm]]''' (Done?)
 +
 +
 +
== '''Macro''' ==
 +
 +
//Charcoal Hearth
 +
//
 +
//  I've made some improvements to the Hearth macro.  Depending on your resolution,
 +
//  the macro will run up to 12 guilded hearths.  I've tested it in 1280x960
 +
//  resolution without any need to change values.  It may work in other resolutions
 +
//  also but I have not been able to test it.  If you are using personal hearths,
 +
//  it will run up to 10 in 1280x960.  Maximum number in 1024x768 is 8.
 +
//
 +
// Setup:  I've added a setup routine to the macro.  Pin the windows on top of each
 +
//        other in the top left corner.  I suggest at least 200 wood per hearth
 +
//        and about 15 water per hearth to be safe.  All hearths are slightly
 +
//        different but I suggest that you put your fastest burning hearths first
 +
//        in line.  You can tweak the settings in the built in menu.
 +
//
 +
//        Hearths: Total number of hearths you are running.
 +
//        Hearths Across: How many Hearths on the top row of windows.  Make sure
 +
//                        you set this each time even if you are running 1 hearth.
 +
//                        Variables in the macro are set off of this number.
 +
//        Guilded?: Check this box if you are using guilded hearths.
 +
//        Need Setup?: Check this box if you need the macro to position your
 +
//                      windows that are stacked in top left corner.  This is
 +
//                      usefull if you run another round on the hearths and your
 +
//                      windows are set up already.  Check if needed or not.
 +
//        Stealth Mouse: Check this if you don't want to see the mouse move around
 +
//                        on the hearth windows.  When checked, it will save your
 +
//                        mouse position, move to the spot it needs, perform its
 +
//                        action then return the pointer to where it started.  Alows
 +
//                        you to change chat windows are dig in chest while the
 +
//                        macro is running :)
 +
//        Heat: Threshold for Heat bar, increase or decrease as needed. If heat
 +
//              reaches this lvl, water will be added.
 +
//        Wood: Wood threshold, adds wood up to this point.
 +
//        Water: Alowable water level, not much play here. If the water lvl is above
 +
//                this lvl, water will not be added. Prevents drowning the hearth.
 +
//        RGBGreen: Used to detect completion bar. If the macro adds a bunch of water
 +
//                  before the macro is done then moves to the next hearth, increase
 +
//                  this number. Or lower it if it doesnt see green.
 +
//        RGBBlue: Works just like RGBGreen but for blue bars.  If the macro keeps
 +
//                  adding wood till the hearth is full, it's not seeing blue.  If
 +
//                  this happens, lower this number.  Other problem may be that the
 +
//                  mouse pointer is not lining up over the bar correctly.  Run the
 +
//                  Mouse Test.
 +
//        Check Bars Interval: This is the pause time between bar checks.  The
 +
//                              default value of 4000 works well for 1-8 hearths
 +
//                              but you may need to decrease this number if you
 +
//                              are running more than 8.
 +
//        Mouse Test: This is to test if the mouse pointer is lining up correctly
 +
//                    with your windows.  Run 1 hearth manually and start the macro
 +
//                    with this option checked.  You don't need to worry about any
 +
//                    other option.  It will move over the Heat, Wood, Water, Danger,
 +
//                    and Status bar then over the Wood and Water buttons 10 times
 +
//                    before it stops.  If these positions are off a bit, you can
 +
//                    change the Y coordinates below in the constants section.
 +
//
 +
//        The macro doesn't watch Oxygen.  I was going to add a vent option but this
 +
//        macro runs very well and never fails for me.  If your oxygen is getting too
 +
//        high, try adding more wood.  But, by adding more wood, you add more heat
 +
//        which may require you adding more water.  A small amount of water in the
 +
//        presence of heat evaporates producing more Oxygen. :)  Find the balance
 +
//        you want.
 +
//
 +
//  ENJOY! :)  Come visit me in LE :) 780, 6956  I have a large bar with tasting
 +
//            tables and hookahs.
 +
//  Anka
 +
//
 +
Constants
 +
  //User Definable variables
 +
  Hearths = 1
 +
  HeatX = 165
 +
  WoodX = 107
 +
  WaterX = 76
 +
  DangerX = 164
 +
  RGBBlue = 220
 +
  RGBGreen = 240
 +
  Guild = 1
 +
 +
 +
  // Y Coordinates - Don't change unless you are having a problem.
 +
  RegY = 89 //74      // Y coord for Regulator button
 +
  BeginY = 260 //245  // Y coord for Begin Button
 +
  HeatY = 171 //156    // Y coord for Heat Bar
 +
  WoodY = 195 //180    // Y coord for Wood Bar
 +
  WaterY = 207 //192  // Y coord for Water Bar
 +
  DangerY = 219 //204  // Y coord for Danger Bar
 +
  StatusY = 231 //216  // Y coord for Status Bar
 +
  WoodBY =  265 //250  // Y coord for Wood and Water buttons
 +
  //End User variables
 +
 
 +
  Hrow = 0
 +
  Hrow1 = 0
 +
  AddX = 226
 +
  Add2X = 15
 +
  Add1Y = 65
 +
  Add2Y = 17
 +
  Add3Y = 250
 +
  RegX = 47
 +
  BeginX = 111
 +
  NewX = 0
 +
  New2X = 0
 +
  New2Y = 0
 +
  NewY = 0
 +
  Heat = 0
 +
  Wood = 0
 +
  Water = 0
 +
  Danger = 0
 +
  Status = 0
 +
  OxyY = 168
 +
  StatusX = 167
 +
  WoodBX = 35
 +
  WaterBX = 85
 +
  Num = 0
 +
  Jump = 5
 +
  JumpM = 0
 +
  Jumped = 0
 +
  Used = 0
 +
  MDelay = 250
 +
  SDelay = 200
 +
  S1Delay = 100
 +
  Count = 0
 +
  CountM = 0
 +
  MouseX = 0
 +
  MouseY = 0
 +
  CheckDelay = 0
 +
  Setup = 0
 +
  SetX = 10
 +
  SetY = 40
 +
  SetAddX = 227
 +
  SetAddY = 250
 +
  SetLoop = 0
 +
  Mouse = 1
 +
  OrigX = 0
 +
  OrigY = 0
 +
End
 +
 +
Form ccHearth, Settings
 +
  ed1=Combobox:Hearths:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
 +
  ed13=Editbox:Hearths Across:4
 +
  ed2=CheckBox:Guilded?:True
 +
  ed14=Checkbox:Need Setup?:True
 +
  ed15=Checkbox:Stealth Mouse:True
 +
  ed3=Editbox:Heat                  (75-188):165
 +
  //ed10=Editbox:HeatMin            (75-188):116
 +
  //ed11=Editbox:HeatMax          (75-188):184
 +
  //ed4=Editbox:Low Oxy            (75-188):82
 +
  //ed5=Editbox:High Oxy          (75-188):134
 +
  ed6=Editbox:Wood                (75-188):107
 +
  ed7=Editbox:Water                (75-188):76
 +
  ed8=Editbox:RGBGreen:240
 +
  ed9=Editbox:RGBBlue:220
 +
  ed12=Editbox:Check Bars Interval  (miliseconds):4000
 +
  ed16=Checkbox:Mouse Check:False
 +
end
 +
 +
FormLoad ccHearth, ccHearth.frm
 +
 +
if ShowForm ccHearth
 +
  SetConst Hearths = ccHearth[ed1]
 +
  If ccHearth[ed2] = True
 +
    SetConst Guild = 1
 +
  Else
 +
    SetConst Guild = 0
 +
  End
 +
  SetConst HeatX = ccHearth[ed3]
 +
  //SetConst Oxy1X = ccHearth[ed4]
 +
  //SetConst Oxy2X = ccHearth[ed5]
 +
  SetConst WoodX = ccHearth[ed6]
 +
  SetConst WaterX = ccHearth[ed7]
 +
  SetConst RGBGreen = ccHearth[ed8]
 +
  SetConst RGBBlue = ccHearth[ed9]
 +
  //SetConst HeatMin = ccHearth[ed10]
 +
  //SetConst HeatMax = ccHearth[ed11]
 +
  SetConst CheckDelay = ccHearth[ed12]
 +
  Set HRow = ccHearth[ed13]
 +
  Compute SetLoop = $Hearths - 1
 +
  Compute HRow1 = $Hrow + 1
 +
  If ccHearth[ed15] = True
 +
    Set Mouse = 0
 +
  End
 +
else
 +
  Stop
 +
end
 +
 +
FormSave ccHearth, ccHearth.frm
 +
 +
MousePos 100, 20  //Activates eGenesis window.. Don't run ACTool maximized.
 +
Delay $MDelay
 +
LeftClick
 +
Delay 2000
 +
 +
If $Guild = 1
 +
  Call Guild
 +
End
 +
if ccHearth[ed16] = True
 +
  Call HearthTest
 +
End
 +
If ccHearth[ed14] = True
 +
  Call Setup
 +
End
 +
 +
Call SetReg
 +
SetConst NewX = $BeginX
 +
SetConst NewY = $BeginY
 +
SetConst Count = 1
 +
Loop $Hearths
 +
  If $Count = $HRow1 //$Jump
 +
    SetConst NewX = $BeginX
 +
    Compute NewY = $BeginY + $Add3Y
 +
  End
 +
  MousePos $NewX, $NewY
 +
  Delay $MDelay
 +
  Rightclick
 +
  Delay $MDelay
 +
  Compute NewX = $NewX + $AddX
 +
  Compute Count = $Count + 1
 +
End
 +
SetConst NewX = $BeginX  //Dont remember why this is here :)
 +
Call Main
 +
 +
Procedure Setup
 +
  Set NewX = $SetX
 +
  Set NewY = $SetY
 +
  Loop $SetLoop
 +
    Mousepos $SetX, $SetY
 +
    if {loopno} = $HRow
 +
      Set NewX = $SetX
 +
      Compute NewY = $SetY + $SetAddY
 +
    else
 +
      Compute NewX = $NewX + $SetAddX
 +
    End
 +
    Dragto $NewX, $NewY
 +
  End
 +
End
 +
 +
Procedure Main
 +
  SetConst CountM = 1
 +
  SetConst Status = 0
 +
  Compute JumpM = $HRow1 - 1 //$Jump - 1
 +
  Loop $Hearths
 +
    If $CountM = $HRow1 //$Jump
 +
      // may have to use New Newx and newy variables in Main
 +
      SetConst NewX = $StatusX
 +
      Compute NewY = $StatusY + $Add3Y
 +
      SetConst New2X = $WaterBX
 +
      Compute New2Y = $WoodBY + $Add3Y
 +
    End
 +
   
 +
    While $Status = 0
 +
      Call CheckBars
 +
      If $Status = 1
 +
        Call Snuff
 +
        //code to advance to next hearth
 +
        Compute Used = $Used + 1
 +
        If $Used = $JumpM
 +
          Compute HeatX = $HeatX - (($Used - 1) * $AddX)
 +
          Compute HeatY = $HeatY + $Add3Y
 +
          Compute WoodX = $WoodX - (($Used - 1) * $AddX)
 +
          Compute WoodY = $WoodY + $Add3Y
 +
          Compute WaterX = $WaterX - (($Used - 1) * $AddX)
 +
          Compute WaterY = $WaterY + $Add3Y
 +
          Compute DangerX = $DangerX - (($Used - 1) * $AddX)
 +
          Compute DangerY = $DangerY + $Add3Y
 +
          Compute StatusX = $StatusX - (($Used - 1) * $AddX)
 +
          Compute StatusY = $StatusY + $Add3Y
 +
          //Compute WaterBX = $WaterBX - (($Used -1) * $AddX)
 +
          //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)
 +
          //Compute WoodBY = $WoodBY + $Add3Y
 +
          SetConst Jumped = 1
 +
          Continue
 +
        Else
 +
          Compute HeatX = $HeatX + $AddX
 +
          Compute WoodX = $WoodX + $AddX
 +
          Compute WaterX = $WaterX + $AddX
 +
          Compute DangerX = $DangerX + $AddX
 +
          Compute StatusX = $StatusX + $AddX
 +
          //Compute WaterBX = $WaterBX + $AddX
 +
          //Compute WoodBX = $WoodBX + $AddX
 +
        End
 +
        Continue
 +
      End
 +
      If $Heat = 0 and $Danger = 0 and $Wood = 0
 +
        Call Wood
 +
      Else
 +
        If $Heat = 1 or $Danger = 1
 +
          If $Water = 0
 +
            Call Water
 +
          End
 +
        End
 +
      End
 +
     
 +
      Delay $CheckDelay
 +
    End
 +
    Compute CountM = $CountM + 1
 +
    SetConst Status = 0
 +
  End
 +
End
 +
 +
Procedure CheckBars
 +
  If $Mouse = 1
 +
    MousePos $HeatX, $HeatY
 +
    Delay $SDelay
 +
  end
 +
  LoadRGB $HeatX, $HeatY
 +
  if {RGBBlue} > $RGBBlue
 +
    SetConst Heat = 1
 +
  Else
 +
    SetConst Heat = 0
 +
  End
 +
  If $Mouse = 1
 +
    MousePos $WoodX, $WoodY
 +
    Delay $S1Delay
 +
  end
 +
  LoadRGB $WoodX, $WoodY
 +
  if {RGBBlue} > $RGBBlue
 +
    SetConst Wood = 1
 +
  Else
 +
    SetConst Wood = 0
 +
  End
 +
  If $Mouse = 1
 +
    MousePos $WaterX, $WaterY
 +
    Delay $S1Delay
 +
  End
 +
  LoadRGB $WaterX, $WaterY
 +
  if {RGBBlue} > $RGBBlue
 +
    SetConst Water = 1
 +
  Else
 +
    SetConst Water = 0
 +
  End
 +
  If $Mouse = 1
 +
    MousePos $DangerX, $DangerY
 +
    Delay $S1Delay
 +
  End
 +
  LoadRGB $DangerX, $DangerY
 +
  if {RGBBlue} > $RGBBlue
 +
    SetConst Danger = 1
 +
  Else
 +
    SetConst Danger = 0
 +
  End
 +
  If $Mouse = 1
 +
    MousePos $StatusX, $StatusY
 +
  End
 +
  LoadRGB $StatusX, $StatusY
 +
  if {RGBGreen} > $RGBGreen
 +
    SetConst Status = 1
 +
  Else
 +
    SetConst Status = 0
 +
  End
 +
End
 +
 +
Procedure Water
 +
  SetConst NewX = $WaterBX
 +
  SetConst NewY = $WoodBY
 +
  Loop $Hearths
 +
    IF {loopno} = $HRow1 //$Jump
 +
      SetConst NewX = $WaterBX
 +
      Compute NewY = $WoodBY + $Add3Y
 +
    End
 +
    If {loopno} > $Used
 +
      If $Mouse = 0
 +
        Set OrigX = {mousex}
 +
        Set OrigY = {mousey}
 +
      End
 +
      MousePos $NewX, $NewY
 +
      Delay $SDelay
 +
      Rightclick
 +
      Delay $SDelay
 +
      If $Mouse = 0
 +
        Mousepos $OrigX, $OrigY
 +
      End
 +
    End
 +
    Compute NewX = $NewX + $AddX
 +
  End
 +
  SetConst NewX = $WaterBX
 +
End
 +
 +
Procedure Snuff
 +
  SetConst New2X = $WaterBX
 +
  SetConst New2Y = $WoodBY
 +
  Compute Num = $Used + 1
 +
  Loop $Hearths
 +
    IF {loopno} = $Hrow1 //$Jump
 +
      SetConst New2X = $WaterBX
 +
      Compute New2Y = $WoodBY + $Add3Y
 +
    End
 +
    If {loopno} = $Num
 +
      If $Mouse = 0
 +
        Set OrigX = {mousex}
 +
        Set OrigY = {mousey}
 +
      End
 +
      MousePos $New2X, $New2Y
 +
      Loop 8
 +
        Rightclick
 +
      End
 +
      If $Mouse = 0
 +
        Mousepos $OrigX, $OrigY
 +
      End
 +
    End
 +
    Compute New2X = $New2X + $AddX
 +
  End
 +
End
 +
 +
Procedure Wood
 +
  SetConst NewX = $WoodBX
 +
  SetConst NewY = $WoodBY
 +
  Loop $Hearths
 +
    IF {loopno} = $HRow1 //$Jump
 +
      SetConst NewX = $WoodBX
 +
      Compute NewY = $WoodBY + $Add3Y
 +
    End
 +
    If {loopno} > $Used
 +
      If $Mouse = 0
 +
        Set OrigX = {mousex}
 +
        Set OrigY = {mousey}
 +
      End
 +
      MousePos $NewX, $NewY
 +
      Delay $SDelay
 +
      Rightclick
 +
      Delay $SDelay
 +
      If $Mouse = 0
 +
        MousePos $OrigX, $OrigY
 +
      End
 +
    End
 +
    Compute NewX = $NewX + $AddX
 +
  End
 +
  SetConst NewX = $WoodBX
 +
End
 +
 +
Procedure SetReg
 +
  SetConst NewX = $RegX
 +
  SetConst Count = 1
 +
  Loop $Hearths
 +
    If $Count = $HRow1
 +
      SetConst NewX = $RegX
 +
      Compute RegY = $RegY + $Add3Y
 +
    End
 +
    MousePos $NewX, $RegY
 +
    Delay $MDelay
 +
    Rightclick
 +
    Compute NewX = $NewX + $Add2X
 +
    If $Count > $HRow
 +
      Compute NewY = $RegY + $Add2Y
 +
    else
 +
      Compute NewY = $RegY + $Add1Y
 +
    end
 +
    MousePos $NewX, $NewY
 +
    Delay $MDelay
 +
    Rightclick
 +
    Delay $MDelay
 +
    Compute NewX = $NewX + $AddX
 +
    Compute Count = $Count + 1
 +
  End
 +
  SetConst NewX = $RegX
 +
  SetConst Count = 1
 +
End
 +
 +
Procedure Guild
 +
  Compute BeginX = $BeginX - 7
 +
  Compute BeginY = $BeginY + 16
 +
  Compute RegY = $RegY + 16
 +
  Compute RegX = $RegX - 14
 +
  Compute AddX = $AddX - 15
 +
  Compute Add3Y = $Add3Y + 16
 +
  Compute Add1Y = $Add1Y - 16
 +
  Compute WoodBY = $WoodBY + 16
 +
  Compute HeatX = $HeatX - 4
 +
  Compute HeatY = $HeatY + 16
 +
  Compute WoodX = $WoodX - 1
 +
  Compute WoodY = $WoodY + 16
 +
  Compute WaterY = $WaterY + 16
 +
  Compute DangerX = $DangerX - 4
 +
  Compute DangerY = $DangerY + 16
 +
  Compute StatusX = $StatusX - 5
 +
  Compute StatusY = $StatusY + 16
 +
  Set SetAddX = 212
 +
  Set SetAddY = 266
 +
End
 +
 +
Procedure HearthTest
 +
  Loop 1
 +
    MousePos $HeatX, $HeatY
 +
    Delay 2000
 +
   
 +
    MousePos $WoodX, $WoodY
 +
    Delay 2000
 +
   
 +
    MousePos $WaterX, $WaterY
 +
    Delay 2000
 +
   
 +
    MousePos $DangerX, $DangerY
 +
    Delay 2000
 +
   
 +
    MousePos $StatusX, $StatusY
 +
    Delay 2000
 +
   
 +
    MousePos $WoodBX, $WoodBY
 +
    Delay 2000
 +
   
 +
    MousePos $WaterBX, $WoodBY
 +
    Delay 2000
 +
 +
    MousePos $BeginX, $BeginY
 +
    Delay 2000
 +
 +
  end
 +
  Stop
 +
End
 +
//Written with ACTool 5.3.0 by Anka
 +
Bell Asterisk

Revision as of 10:03, 7 July 2009

Info page of Lazybonz and TamBlack

Raeli Ovens

Location Coords # Diff Color Start time Raeli Color Same color time Tot Nr Nr Reserved Reserved for
Adn, Mining CP 1960, 7227 16 0 White 2 0 ?? Test of the Funerary Temple
Adn, Mining CP 1960, 7227 16 2 Snow 2 663
Adn, Mining CP 1960, 7227 16 4 White Smoke 3 159
Adn, Mining CP 1960, 7227 16 7 Linen 4 0
Adn, Mining CP 1960, 7227 16 11 Misty Rose 5 0
Adn, Mining CP 1960, 7227 16 12 Gainsboro 5 0
Adn, Mining CP 1960, 7227 16 17 Light Grey 5 0
Adn, Mining CP 1960, 7227 16 22 Thistle 1 0
Adn, Mining CP 1960, 7227 16 23 Silver 6 0
Adn, Mining CP 1960, 7227 16 29 Tan 4 0
Adn, Mining CP 1960, 7227 16 33 Rosy Brown 22 0
Adn, Mining CP 1960, 7227 16 55 Indian Red 9 0
Adn, Mining CP 1960, 7227 16 64 Sienna 16 0
Adn, Mining CP 1960, 7227 16 80 Dark Olive Green 13 0
Adn, Mining CP 1960, 7227 16 93 Dark Slate Gray 11 0
Adn, Mining CP 1960, 7227 16 104 Black - 0

Projects

Raeli oven

Finished items


Estimated alloys


Estimated raw materials


Macro

//Charcoal Hearth // // I've made some improvements to the Hearth macro. Depending on your resolution, // the macro will run up to 12 guilded hearths. I've tested it in 1280x960 // resolution without any need to change values. It may work in other resolutions // also but I have not been able to test it. If you are using personal hearths, // it will run up to 10 in 1280x960. Maximum number in 1024x768 is 8. // // Setup: I've added a setup routine to the macro. Pin the windows on top of each // other in the top left corner. I suggest at least 200 wood per hearth // and about 15 water per hearth to be safe. All hearths are slightly // different but I suggest that you put your fastest burning hearths first // in line. You can tweak the settings in the built in menu. // // Hearths: Total number of hearths you are running. // Hearths Across: How many Hearths on the top row of windows. Make sure // you set this each time even if you are running 1 hearth. // Variables in the macro are set off of this number. // Guilded?: Check this box if you are using guilded hearths. // Need Setup?: Check this box if you need the macro to position your // windows that are stacked in top left corner. This is // usefull if you run another round on the hearths and your // windows are set up already. Check if needed or not. // Stealth Mouse: Check this if you don't want to see the mouse move around // on the hearth windows. When checked, it will save your // mouse position, move to the spot it needs, perform its // action then return the pointer to where it started. Alows // you to change chat windows are dig in chest while the // macro is running :) // Heat: Threshold for Heat bar, increase or decrease as needed. If heat // reaches this lvl, water will be added. // Wood: Wood threshold, adds wood up to this point. // Water: Alowable water level, not much play here. If the water lvl is above // this lvl, water will not be added. Prevents drowning the hearth. // RGBGreen: Used to detect completion bar. If the macro adds a bunch of water // before the macro is done then moves to the next hearth, increase // this number. Or lower it if it doesnt see green. // RGBBlue: Works just like RGBGreen but for blue bars. If the macro keeps // adding wood till the hearth is full, it's not seeing blue. If // this happens, lower this number. Other problem may be that the // mouse pointer is not lining up over the bar correctly. Run the // Mouse Test. // Check Bars Interval: This is the pause time between bar checks. The // default value of 4000 works well for 1-8 hearths // but you may need to decrease this number if you // are running more than 8. // Mouse Test: This is to test if the mouse pointer is lining up correctly // with your windows. Run 1 hearth manually and start the macro // with this option checked. You don't need to worry about any // other option. It will move over the Heat, Wood, Water, Danger, // and Status bar then over the Wood and Water buttons 10 times // before it stops. If these positions are off a bit, you can // change the Y coordinates below in the constants section. // // The macro doesn't watch Oxygen. I was going to add a vent option but this // macro runs very well and never fails for me. If your oxygen is getting too // high, try adding more wood. But, by adding more wood, you add more heat // which may require you adding more water. A small amount of water in the // presence of heat evaporates producing more Oxygen. :) Find the balance // you want. // // ENJOY! :) Come visit me in LE :) 780, 6956 I have a large bar with tasting // tables and hookahs. // Anka // Constants

 //User Definable variables
 Hearths = 1
 HeatX = 165
 WoodX = 107
 WaterX = 76
 DangerX = 164
 RGBBlue = 220
 RGBGreen = 240
 Guild = 1


 // Y Coordinates - Don't change unless you are having a problem.
 RegY = 89 //74      // Y coord for Regulator button
 BeginY = 260 //245   // Y coord for Begin Button
 HeatY = 171 //156    // Y coord for Heat Bar
 WoodY = 195 //180    // Y coord for Wood Bar
 WaterY = 207 //192   // Y coord for Water Bar
 DangerY = 219 //204  // Y coord for Danger Bar
 StatusY = 231 //216  // Y coord for Status Bar
 WoodBY =  265 //250   // Y coord for Wood and Water buttons
 //End User variables
 
 Hrow = 0
 Hrow1 = 0
 AddX = 226
 Add2X = 15
 Add1Y = 65
 Add2Y = 17
 Add3Y = 250
 RegX = 47
 BeginX = 111
 NewX = 0
 New2X = 0
 New2Y = 0
 NewY = 0
 Heat = 0
 Wood = 0
 Water = 0
 Danger = 0
 Status = 0
 OxyY = 168
 StatusX = 167
 WoodBX = 35
 WaterBX = 85
 Num = 0
 Jump = 5
 JumpM = 0
 Jumped = 0
 Used = 0
 MDelay = 250
 SDelay = 200
 S1Delay = 100
 Count = 0
 CountM = 0
 MouseX = 0
 MouseY = 0
 CheckDelay = 0
 Setup = 0
 SetX = 10
 SetY = 40
 SetAddX = 227
 SetAddY = 250
 SetLoop = 0
 Mouse = 1
 OrigX = 0
 OrigY = 0

End

Form ccHearth, Settings

 ed1=Combobox:Hearths:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
 ed13=Editbox:Hearths Across:4
 ed2=CheckBox:Guilded?:True
 ed14=Checkbox:Need Setup?:True
 ed15=Checkbox:Stealth Mouse:True
 ed3=Editbox:Heat                  (75-188):165
 //ed10=Editbox:HeatMin            (75-188):116
 //ed11=Editbox:HeatMax           (75-188):184
 //ed4=Editbox:Low Oxy            (75-188):82
 //ed5=Editbox:High Oxy           (75-188):134
 ed6=Editbox:Wood                (75-188):107
 ed7=Editbox:Water                (75-188):76
 ed8=Editbox:RGBGreen:240
 ed9=Editbox:RGBBlue:220
 ed12=Editbox:Check Bars Interval  (miliseconds):4000
 ed16=Checkbox:Mouse Check:False

end

FormLoad ccHearth, ccHearth.frm

if ShowForm ccHearth

 SetConst Hearths = ccHearth[ed1]
 If ccHearth[ed2] = True
   SetConst Guild = 1
 Else
   SetConst Guild = 0
 End
 SetConst HeatX = ccHearth[ed3]
 //SetConst Oxy1X = ccHearth[ed4]
 //SetConst Oxy2X = ccHearth[ed5]
 SetConst WoodX = ccHearth[ed6]
 SetConst WaterX = ccHearth[ed7]
 SetConst RGBGreen = ccHearth[ed8]
 SetConst RGBBlue = ccHearth[ed9]
 //SetConst HeatMin = ccHearth[ed10]
 //SetConst HeatMax = ccHearth[ed11]
 SetConst CheckDelay = ccHearth[ed12]
 Set HRow = ccHearth[ed13]
 Compute SetLoop = $Hearths - 1
 Compute HRow1 = $Hrow + 1
 If ccHearth[ed15] = True
   Set Mouse = 0
 End

else

 Stop

end

FormSave ccHearth, ccHearth.frm

MousePos 100, 20 //Activates eGenesis window.. Don't run ACTool maximized. Delay $MDelay LeftClick Delay 2000

If $Guild = 1

 Call Guild

End if ccHearth[ed16] = True

 Call HearthTest

End If ccHearth[ed14] = True

 Call Setup

End

Call SetReg SetConst NewX = $BeginX SetConst NewY = $BeginY SetConst Count = 1 Loop $Hearths

 If $Count = $HRow1 //$Jump
   SetConst NewX = $BeginX
   Compute NewY = $BeginY + $Add3Y
 End
 MousePos $NewX, $NewY
 Delay $MDelay
 Rightclick
 Delay $MDelay
 Compute NewX = $NewX + $AddX
 Compute Count = $Count + 1

End SetConst NewX = $BeginX //Dont remember why this is here :) Call Main

Procedure Setup

 Set NewX = $SetX
 Set NewY = $SetY
 Loop $SetLoop
   Mousepos $SetX, $SetY
   if {loopno} = $HRow
     Set NewX = $SetX
     Compute NewY = $SetY + $SetAddY
   else
     Compute NewX = $NewX + $SetAddX
   End
   Dragto $NewX, $NewY
 End

End

Procedure Main

 SetConst CountM = 1
 SetConst Status = 0
 Compute JumpM = $HRow1 - 1 //$Jump - 1
 Loop $Hearths
   If $CountM = $HRow1 //$Jump
     // may have to use New Newx and newy variables in Main
     SetConst NewX = $StatusX
     Compute NewY = $StatusY + $Add3Y
     SetConst New2X = $WaterBX
     Compute New2Y = $WoodBY + $Add3Y
   End
   
   While $Status = 0
     Call CheckBars
     If $Status = 1
       Call Snuff
       //code to advance to next hearth
       Compute Used = $Used + 1
       If $Used = $JumpM
         Compute HeatX = $HeatX - (($Used - 1) * $AddX)
         Compute HeatY = $HeatY + $Add3Y
         Compute WoodX = $WoodX - (($Used - 1) * $AddX)
         Compute WoodY = $WoodY + $Add3Y
         Compute WaterX = $WaterX - (($Used - 1) * $AddX)
         Compute WaterY = $WaterY + $Add3Y
         Compute DangerX = $DangerX - (($Used - 1) * $AddX)
         Compute DangerY = $DangerY + $Add3Y
         Compute StatusX = $StatusX - (($Used - 1) * $AddX)
         Compute StatusY = $StatusY + $Add3Y
         //Compute WaterBX = $WaterBX - (($Used -1) * $AddX)
         //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)
         //Compute WoodBY = $WoodBY + $Add3Y
         SetConst Jumped = 1
         Continue
       Else
         Compute HeatX = $HeatX + $AddX
         Compute WoodX = $WoodX + $AddX
         Compute WaterX = $WaterX + $AddX
         Compute DangerX = $DangerX + $AddX
         Compute StatusX = $StatusX + $AddX
         //Compute WaterBX = $WaterBX + $AddX
         //Compute WoodBX = $WoodBX + $AddX
       End
       Continue
     End
     If $Heat = 0 and $Danger = 0 and $Wood = 0
       Call Wood
     Else
       If $Heat = 1 or $Danger = 1
         If $Water = 0
           Call Water
         End
       End
     End
     
     Delay $CheckDelay
   End
   Compute CountM = $CountM + 1
   SetConst Status = 0
 End

End

Procedure CheckBars

 If $Mouse = 1
   MousePos $HeatX, $HeatY
   Delay $SDelay
 end
 LoadRGB $HeatX, $HeatY
 if {RGBBlue} > $RGBBlue
   SetConst Heat = 1
 Else
   SetConst Heat = 0
 End
 If $Mouse = 1
   MousePos $WoodX, $WoodY
   Delay $S1Delay
 end
 LoadRGB $WoodX, $WoodY
 if {RGBBlue} > $RGBBlue
   SetConst Wood = 1
 Else
   SetConst Wood = 0
 End
 If $Mouse = 1
   MousePos $WaterX, $WaterY
   Delay $S1Delay
 End
 LoadRGB $WaterX, $WaterY
 if {RGBBlue} > $RGBBlue
   SetConst Water = 1
 Else
   SetConst Water = 0
 End
 If $Mouse = 1
   MousePos $DangerX, $DangerY
   Delay $S1Delay
 End
 LoadRGB $DangerX, $DangerY
 if {RGBBlue} > $RGBBlue
   SetConst Danger = 1
 Else
   SetConst Danger = 0
 End
 If $Mouse = 1
   MousePos $StatusX, $StatusY
 End
 LoadRGB $StatusX, $StatusY
 if {RGBGreen} > $RGBGreen
   SetConst Status = 1
 Else
   SetConst Status = 0
 End

End

Procedure Water

 SetConst NewX = $WaterBX
 SetConst NewY = $WoodBY
 Loop $Hearths
   IF {loopno} = $HRow1 //$Jump
     SetConst NewX = $WaterBX
     Compute NewY = $WoodBY + $Add3Y
   End
   If {loopno} > $Used
     If $Mouse = 0
       Set OrigX = {mousex}
       Set OrigY = {mousey}
     End
     MousePos $NewX, $NewY
     Delay $SDelay
     Rightclick
     Delay $SDelay
     If $Mouse = 0
       Mousepos $OrigX, $OrigY
     End
   End
   Compute NewX = $NewX + $AddX
 End
 SetConst NewX = $WaterBX

End

Procedure Snuff

 SetConst New2X = $WaterBX
 SetConst New2Y = $WoodBY
 Compute Num = $Used + 1
 Loop $Hearths
   IF {loopno} = $Hrow1 //$Jump
     SetConst New2X = $WaterBX
     Compute New2Y = $WoodBY + $Add3Y
   End
   If {loopno} = $Num
     If $Mouse = 0
       Set OrigX = {mousex}
       Set OrigY = {mousey}
     End
     MousePos $New2X, $New2Y
     Loop 8
       Rightclick
     End
     If $Mouse = 0
       Mousepos $OrigX, $OrigY
     End
   End
   Compute New2X = $New2X + $AddX
 End

End

Procedure Wood

 SetConst NewX = $WoodBX
 SetConst NewY = $WoodBY
 Loop $Hearths
   IF {loopno} = $HRow1 //$Jump
     SetConst NewX = $WoodBX
     Compute NewY = $WoodBY + $Add3Y
   End
   If {loopno} > $Used
     If $Mouse = 0
       Set OrigX = {mousex}
       Set OrigY = {mousey}
     End
     MousePos $NewX, $NewY
     Delay $SDelay
     Rightclick
     Delay $SDelay
     If $Mouse = 0
       MousePos $OrigX, $OrigY
     End
   End
   Compute NewX = $NewX + $AddX
 End
 SetConst NewX = $WoodBX

End

Procedure SetReg

 SetConst NewX = $RegX
 SetConst Count = 1
 Loop $Hearths
   If $Count = $HRow1
     SetConst NewX = $RegX
     Compute RegY = $RegY + $Add3Y
   End
   MousePos $NewX, $RegY
   Delay $MDelay
   Rightclick
   Compute NewX = $NewX + $Add2X
   If $Count > $HRow
     Compute NewY = $RegY + $Add2Y
   else
     Compute NewY = $RegY + $Add1Y
   end
   MousePos $NewX, $NewY
   Delay $MDelay
   Rightclick
   Delay $MDelay
   Compute NewX = $NewX + $AddX
   Compute Count = $Count + 1
 End
 SetConst NewX = $RegX
 SetConst Count = 1

End

Procedure Guild

 Compute BeginX = $BeginX - 7
 Compute BeginY = $BeginY + 16
 Compute RegY = $RegY + 16
 Compute RegX = $RegX - 14
 Compute AddX = $AddX - 15
 Compute Add3Y = $Add3Y + 16
 Compute Add1Y = $Add1Y - 16
 Compute WoodBY = $WoodBY + 16
 Compute HeatX = $HeatX - 4
 Compute HeatY = $HeatY + 16
 Compute WoodX = $WoodX - 1
 Compute WoodY = $WoodY + 16
 Compute WaterY = $WaterY + 16
 Compute DangerX = $DangerX - 4
 Compute DangerY = $DangerY + 16
 Compute StatusX = $StatusX - 5
 Compute StatusY = $StatusY + 16
 Set SetAddX = 212
 Set SetAddY = 266

End

Procedure HearthTest

 Loop 1
   MousePos $HeatX, $HeatY
   Delay 2000
   
   MousePos $WoodX, $WoodY
   Delay 2000
   
   MousePos $WaterX, $WaterY
   Delay 2000
   
   MousePos $DangerX, $DangerY
   Delay 2000
   
   MousePos $StatusX, $StatusY
   Delay 2000
   
   MousePos $WoodBX, $WoodBY
   Delay 2000
   
   MousePos $WaterBX, $WoodBY
   Delay 2000
   MousePos $BeginX, $BeginY
   Delay 2000
 end
 Stop

End //Written with ACTool 5.3.0 by Anka Bell Asterisk