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Difference between revisions of "User:Tamblack"
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Info page of [[User:Lazybonz|Lazybonz]] and [[user:TamBlack|TamBlack]] | Info page of [[User:Lazybonz|Lazybonz]] and [[user:TamBlack|TamBlack]] | ||
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== '''Raeli Ovens''' == | == '''Raeli Ovens''' == | ||
Line 90: | Line 88: | ||
* '''402/228 [[Resin]]:[[Stout Palm]]''' | * '''402/228 [[Resin]]:[[Stout Palm]]''' | ||
* '''218/350 [[Resin]]:[[Towering Palm]]''' (Done?) | * '''218/350 [[Resin]]:[[Towering Palm]]''' (Done?) | ||
+ | |||
+ | |||
+ | == '''Macro''' == | ||
+ | |||
+ | //Charcoal Hearth | ||
+ | // | ||
+ | // I've made some improvements to the Hearth macro. Depending on your resolution, | ||
+ | // the macro will run up to 12 guilded hearths. I've tested it in 1280x960 | ||
+ | // resolution without any need to change values. It may work in other resolutions | ||
+ | // also but I have not been able to test it. If you are using personal hearths, | ||
+ | // it will run up to 10 in 1280x960. Maximum number in 1024x768 is 8. | ||
+ | // | ||
+ | // Setup: I've added a setup routine to the macro. Pin the windows on top of each | ||
+ | // other in the top left corner. I suggest at least 200 wood per hearth | ||
+ | // and about 15 water per hearth to be safe. All hearths are slightly | ||
+ | // different but I suggest that you put your fastest burning hearths first | ||
+ | // in line. You can tweak the settings in the built in menu. | ||
+ | // | ||
+ | // Hearths: Total number of hearths you are running. | ||
+ | // Hearths Across: How many Hearths on the top row of windows. Make sure | ||
+ | // you set this each time even if you are running 1 hearth. | ||
+ | // Variables in the macro are set off of this number. | ||
+ | // Guilded?: Check this box if you are using guilded hearths. | ||
+ | // Need Setup?: Check this box if you need the macro to position your | ||
+ | // windows that are stacked in top left corner. This is | ||
+ | // usefull if you run another round on the hearths and your | ||
+ | // windows are set up already. Check if needed or not. | ||
+ | // Stealth Mouse: Check this if you don't want to see the mouse move around | ||
+ | // on the hearth windows. When checked, it will save your | ||
+ | // mouse position, move to the spot it needs, perform its | ||
+ | // action then return the pointer to where it started. Alows | ||
+ | // you to change chat windows are dig in chest while the | ||
+ | // macro is running :) | ||
+ | // Heat: Threshold for Heat bar, increase or decrease as needed. If heat | ||
+ | // reaches this lvl, water will be added. | ||
+ | // Wood: Wood threshold, adds wood up to this point. | ||
+ | // Water: Alowable water level, not much play here. If the water lvl is above | ||
+ | // this lvl, water will not be added. Prevents drowning the hearth. | ||
+ | // RGBGreen: Used to detect completion bar. If the macro adds a bunch of water | ||
+ | // before the macro is done then moves to the next hearth, increase | ||
+ | // this number. Or lower it if it doesnt see green. | ||
+ | // RGBBlue: Works just like RGBGreen but for blue bars. If the macro keeps | ||
+ | // adding wood till the hearth is full, it's not seeing blue. If | ||
+ | // this happens, lower this number. Other problem may be that the | ||
+ | // mouse pointer is not lining up over the bar correctly. Run the | ||
+ | // Mouse Test. | ||
+ | // Check Bars Interval: This is the pause time between bar checks. The | ||
+ | // default value of 4000 works well for 1-8 hearths | ||
+ | // but you may need to decrease this number if you | ||
+ | // are running more than 8. | ||
+ | // Mouse Test: This is to test if the mouse pointer is lining up correctly | ||
+ | // with your windows. Run 1 hearth manually and start the macro | ||
+ | // with this option checked. You don't need to worry about any | ||
+ | // other option. It will move over the Heat, Wood, Water, Danger, | ||
+ | // and Status bar then over the Wood and Water buttons 10 times | ||
+ | // before it stops. If these positions are off a bit, you can | ||
+ | // change the Y coordinates below in the constants section. | ||
+ | // | ||
+ | // The macro doesn't watch Oxygen. I was going to add a vent option but this | ||
+ | // macro runs very well and never fails for me. If your oxygen is getting too | ||
+ | // high, try adding more wood. But, by adding more wood, you add more heat | ||
+ | // which may require you adding more water. A small amount of water in the | ||
+ | // presence of heat evaporates producing more Oxygen. :) Find the balance | ||
+ | // you want. | ||
+ | // | ||
+ | // ENJOY! :) Come visit me in LE :) 780, 6956 I have a large bar with tasting | ||
+ | // tables and hookahs. | ||
+ | // Anka | ||
+ | // | ||
+ | Constants | ||
+ | //User Definable variables | ||
+ | Hearths = 1 | ||
+ | HeatX = 165 | ||
+ | WoodX = 107 | ||
+ | WaterX = 76 | ||
+ | DangerX = 164 | ||
+ | RGBBlue = 220 | ||
+ | RGBGreen = 240 | ||
+ | Guild = 1 | ||
+ | |||
+ | |||
+ | // Y Coordinates - Don't change unless you are having a problem. | ||
+ | RegY = 89 //74 // Y coord for Regulator button | ||
+ | BeginY = 260 //245 // Y coord for Begin Button | ||
+ | HeatY = 171 //156 // Y coord for Heat Bar | ||
+ | WoodY = 195 //180 // Y coord for Wood Bar | ||
+ | WaterY = 207 //192 // Y coord for Water Bar | ||
+ | DangerY = 219 //204 // Y coord for Danger Bar | ||
+ | StatusY = 231 //216 // Y coord for Status Bar | ||
+ | WoodBY = 265 //250 // Y coord for Wood and Water buttons | ||
+ | //End User variables | ||
+ | |||
+ | Hrow = 0 | ||
+ | Hrow1 = 0 | ||
+ | AddX = 226 | ||
+ | Add2X = 15 | ||
+ | Add1Y = 65 | ||
+ | Add2Y = 17 | ||
+ | Add3Y = 250 | ||
+ | RegX = 47 | ||
+ | BeginX = 111 | ||
+ | NewX = 0 | ||
+ | New2X = 0 | ||
+ | New2Y = 0 | ||
+ | NewY = 0 | ||
+ | Heat = 0 | ||
+ | Wood = 0 | ||
+ | Water = 0 | ||
+ | Danger = 0 | ||
+ | Status = 0 | ||
+ | OxyY = 168 | ||
+ | StatusX = 167 | ||
+ | WoodBX = 35 | ||
+ | WaterBX = 85 | ||
+ | Num = 0 | ||
+ | Jump = 5 | ||
+ | JumpM = 0 | ||
+ | Jumped = 0 | ||
+ | Used = 0 | ||
+ | MDelay = 250 | ||
+ | SDelay = 200 | ||
+ | S1Delay = 100 | ||
+ | Count = 0 | ||
+ | CountM = 0 | ||
+ | MouseX = 0 | ||
+ | MouseY = 0 | ||
+ | CheckDelay = 0 | ||
+ | Setup = 0 | ||
+ | SetX = 10 | ||
+ | SetY = 40 | ||
+ | SetAddX = 227 | ||
+ | SetAddY = 250 | ||
+ | SetLoop = 0 | ||
+ | Mouse = 1 | ||
+ | OrigX = 0 | ||
+ | OrigY = 0 | ||
+ | End | ||
+ | |||
+ | Form ccHearth, Settings | ||
+ | ed1=Combobox:Hearths:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 | ||
+ | ed13=Editbox:Hearths Across:4 | ||
+ | ed2=CheckBox:Guilded?:True | ||
+ | ed14=Checkbox:Need Setup?:True | ||
+ | ed15=Checkbox:Stealth Mouse:True | ||
+ | ed3=Editbox:Heat (75-188):165 | ||
+ | //ed10=Editbox:HeatMin (75-188):116 | ||
+ | //ed11=Editbox:HeatMax (75-188):184 | ||
+ | //ed4=Editbox:Low Oxy (75-188):82 | ||
+ | //ed5=Editbox:High Oxy (75-188):134 | ||
+ | ed6=Editbox:Wood (75-188):107 | ||
+ | ed7=Editbox:Water (75-188):76 | ||
+ | ed8=Editbox:RGBGreen:240 | ||
+ | ed9=Editbox:RGBBlue:220 | ||
+ | ed12=Editbox:Check Bars Interval (miliseconds):4000 | ||
+ | ed16=Checkbox:Mouse Check:False | ||
+ | end | ||
+ | |||
+ | FormLoad ccHearth, ccHearth.frm | ||
+ | |||
+ | if ShowForm ccHearth | ||
+ | SetConst Hearths = ccHearth[ed1] | ||
+ | If ccHearth[ed2] = True | ||
+ | SetConst Guild = 1 | ||
+ | Else | ||
+ | SetConst Guild = 0 | ||
+ | End | ||
+ | SetConst HeatX = ccHearth[ed3] | ||
+ | //SetConst Oxy1X = ccHearth[ed4] | ||
+ | //SetConst Oxy2X = ccHearth[ed5] | ||
+ | SetConst WoodX = ccHearth[ed6] | ||
+ | SetConst WaterX = ccHearth[ed7] | ||
+ | SetConst RGBGreen = ccHearth[ed8] | ||
+ | SetConst RGBBlue = ccHearth[ed9] | ||
+ | //SetConst HeatMin = ccHearth[ed10] | ||
+ | //SetConst HeatMax = ccHearth[ed11] | ||
+ | SetConst CheckDelay = ccHearth[ed12] | ||
+ | Set HRow = ccHearth[ed13] | ||
+ | Compute SetLoop = $Hearths - 1 | ||
+ | Compute HRow1 = $Hrow + 1 | ||
+ | If ccHearth[ed15] = True | ||
+ | Set Mouse = 0 | ||
+ | End | ||
+ | else | ||
+ | Stop | ||
+ | end | ||
+ | |||
+ | FormSave ccHearth, ccHearth.frm | ||
+ | |||
+ | MousePos 100, 20 //Activates eGenesis window.. Don't run ACTool maximized. | ||
+ | Delay $MDelay | ||
+ | LeftClick | ||
+ | Delay 2000 | ||
+ | |||
+ | If $Guild = 1 | ||
+ | Call Guild | ||
+ | End | ||
+ | if ccHearth[ed16] = True | ||
+ | Call HearthTest | ||
+ | End | ||
+ | If ccHearth[ed14] = True | ||
+ | Call Setup | ||
+ | End | ||
+ | |||
+ | Call SetReg | ||
+ | SetConst NewX = $BeginX | ||
+ | SetConst NewY = $BeginY | ||
+ | SetConst Count = 1 | ||
+ | Loop $Hearths | ||
+ | If $Count = $HRow1 //$Jump | ||
+ | SetConst NewX = $BeginX | ||
+ | Compute NewY = $BeginY + $Add3Y | ||
+ | End | ||
+ | MousePos $NewX, $NewY | ||
+ | Delay $MDelay | ||
+ | Rightclick | ||
+ | Delay $MDelay | ||
+ | Compute NewX = $NewX + $AddX | ||
+ | Compute Count = $Count + 1 | ||
+ | End | ||
+ | SetConst NewX = $BeginX //Dont remember why this is here :) | ||
+ | Call Main | ||
+ | |||
+ | Procedure Setup | ||
+ | Set NewX = $SetX | ||
+ | Set NewY = $SetY | ||
+ | Loop $SetLoop | ||
+ | Mousepos $SetX, $SetY | ||
+ | if {loopno} = $HRow | ||
+ | Set NewX = $SetX | ||
+ | Compute NewY = $SetY + $SetAddY | ||
+ | else | ||
+ | Compute NewX = $NewX + $SetAddX | ||
+ | End | ||
+ | Dragto $NewX, $NewY | ||
+ | End | ||
+ | End | ||
+ | |||
+ | Procedure Main | ||
+ | SetConst CountM = 1 | ||
+ | SetConst Status = 0 | ||
+ | Compute JumpM = $HRow1 - 1 //$Jump - 1 | ||
+ | Loop $Hearths | ||
+ | If $CountM = $HRow1 //$Jump | ||
+ | // may have to use New Newx and newy variables in Main | ||
+ | SetConst NewX = $StatusX | ||
+ | Compute NewY = $StatusY + $Add3Y | ||
+ | SetConst New2X = $WaterBX | ||
+ | Compute New2Y = $WoodBY + $Add3Y | ||
+ | End | ||
+ | |||
+ | While $Status = 0 | ||
+ | Call CheckBars | ||
+ | If $Status = 1 | ||
+ | Call Snuff | ||
+ | //code to advance to next hearth | ||
+ | Compute Used = $Used + 1 | ||
+ | If $Used = $JumpM | ||
+ | Compute HeatX = $HeatX - (($Used - 1) * $AddX) | ||
+ | Compute HeatY = $HeatY + $Add3Y | ||
+ | Compute WoodX = $WoodX - (($Used - 1) * $AddX) | ||
+ | Compute WoodY = $WoodY + $Add3Y | ||
+ | Compute WaterX = $WaterX - (($Used - 1) * $AddX) | ||
+ | Compute WaterY = $WaterY + $Add3Y | ||
+ | Compute DangerX = $DangerX - (($Used - 1) * $AddX) | ||
+ | Compute DangerY = $DangerY + $Add3Y | ||
+ | Compute StatusX = $StatusX - (($Used - 1) * $AddX) | ||
+ | Compute StatusY = $StatusY + $Add3Y | ||
+ | //Compute WaterBX = $WaterBX - (($Used -1) * $AddX) | ||
+ | //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX) | ||
+ | //Compute WoodBY = $WoodBY + $Add3Y | ||
+ | SetConst Jumped = 1 | ||
+ | Continue | ||
+ | Else | ||
+ | Compute HeatX = $HeatX + $AddX | ||
+ | Compute WoodX = $WoodX + $AddX | ||
+ | Compute WaterX = $WaterX + $AddX | ||
+ | Compute DangerX = $DangerX + $AddX | ||
+ | Compute StatusX = $StatusX + $AddX | ||
+ | //Compute WaterBX = $WaterBX + $AddX | ||
+ | //Compute WoodBX = $WoodBX + $AddX | ||
+ | End | ||
+ | Continue | ||
+ | End | ||
+ | If $Heat = 0 and $Danger = 0 and $Wood = 0 | ||
+ | Call Wood | ||
+ | Else | ||
+ | If $Heat = 1 or $Danger = 1 | ||
+ | If $Water = 0 | ||
+ | Call Water | ||
+ | End | ||
+ | End | ||
+ | End | ||
+ | |||
+ | Delay $CheckDelay | ||
+ | End | ||
+ | Compute CountM = $CountM + 1 | ||
+ | SetConst Status = 0 | ||
+ | End | ||
+ | End | ||
+ | |||
+ | Procedure CheckBars | ||
+ | If $Mouse = 1 | ||
+ | MousePos $HeatX, $HeatY | ||
+ | Delay $SDelay | ||
+ | end | ||
+ | LoadRGB $HeatX, $HeatY | ||
+ | if {RGBBlue} > $RGBBlue | ||
+ | SetConst Heat = 1 | ||
+ | Else | ||
+ | SetConst Heat = 0 | ||
+ | End | ||
+ | If $Mouse = 1 | ||
+ | MousePos $WoodX, $WoodY | ||
+ | Delay $S1Delay | ||
+ | end | ||
+ | LoadRGB $WoodX, $WoodY | ||
+ | if {RGBBlue} > $RGBBlue | ||
+ | SetConst Wood = 1 | ||
+ | Else | ||
+ | SetConst Wood = 0 | ||
+ | End | ||
+ | If $Mouse = 1 | ||
+ | MousePos $WaterX, $WaterY | ||
+ | Delay $S1Delay | ||
+ | End | ||
+ | LoadRGB $WaterX, $WaterY | ||
+ | if {RGBBlue} > $RGBBlue | ||
+ | SetConst Water = 1 | ||
+ | Else | ||
+ | SetConst Water = 0 | ||
+ | End | ||
+ | If $Mouse = 1 | ||
+ | MousePos $DangerX, $DangerY | ||
+ | Delay $S1Delay | ||
+ | End | ||
+ | LoadRGB $DangerX, $DangerY | ||
+ | if {RGBBlue} > $RGBBlue | ||
+ | SetConst Danger = 1 | ||
+ | Else | ||
+ | SetConst Danger = 0 | ||
+ | End | ||
+ | If $Mouse = 1 | ||
+ | MousePos $StatusX, $StatusY | ||
+ | End | ||
+ | LoadRGB $StatusX, $StatusY | ||
+ | if {RGBGreen} > $RGBGreen | ||
+ | SetConst Status = 1 | ||
+ | Else | ||
+ | SetConst Status = 0 | ||
+ | End | ||
+ | End | ||
+ | |||
+ | Procedure Water | ||
+ | SetConst NewX = $WaterBX | ||
+ | SetConst NewY = $WoodBY | ||
+ | Loop $Hearths | ||
+ | IF {loopno} = $HRow1 //$Jump | ||
+ | SetConst NewX = $WaterBX | ||
+ | Compute NewY = $WoodBY + $Add3Y | ||
+ | End | ||
+ | If {loopno} > $Used | ||
+ | If $Mouse = 0 | ||
+ | Set OrigX = {mousex} | ||
+ | Set OrigY = {mousey} | ||
+ | End | ||
+ | MousePos $NewX, $NewY | ||
+ | Delay $SDelay | ||
+ | Rightclick | ||
+ | Delay $SDelay | ||
+ | If $Mouse = 0 | ||
+ | Mousepos $OrigX, $OrigY | ||
+ | End | ||
+ | End | ||
+ | Compute NewX = $NewX + $AddX | ||
+ | End | ||
+ | SetConst NewX = $WaterBX | ||
+ | End | ||
+ | |||
+ | Procedure Snuff | ||
+ | SetConst New2X = $WaterBX | ||
+ | SetConst New2Y = $WoodBY | ||
+ | Compute Num = $Used + 1 | ||
+ | Loop $Hearths | ||
+ | IF {loopno} = $Hrow1 //$Jump | ||
+ | SetConst New2X = $WaterBX | ||
+ | Compute New2Y = $WoodBY + $Add3Y | ||
+ | End | ||
+ | If {loopno} = $Num | ||
+ | If $Mouse = 0 | ||
+ | Set OrigX = {mousex} | ||
+ | Set OrigY = {mousey} | ||
+ | End | ||
+ | MousePos $New2X, $New2Y | ||
+ | Loop 8 | ||
+ | Rightclick | ||
+ | End | ||
+ | If $Mouse = 0 | ||
+ | Mousepos $OrigX, $OrigY | ||
+ | End | ||
+ | End | ||
+ | Compute New2X = $New2X + $AddX | ||
+ | End | ||
+ | End | ||
+ | |||
+ | Procedure Wood | ||
+ | SetConst NewX = $WoodBX | ||
+ | SetConst NewY = $WoodBY | ||
+ | Loop $Hearths | ||
+ | IF {loopno} = $HRow1 //$Jump | ||
+ | SetConst NewX = $WoodBX | ||
+ | Compute NewY = $WoodBY + $Add3Y | ||
+ | End | ||
+ | If {loopno} > $Used | ||
+ | If $Mouse = 0 | ||
+ | Set OrigX = {mousex} | ||
+ | Set OrigY = {mousey} | ||
+ | End | ||
+ | MousePos $NewX, $NewY | ||
+ | Delay $SDelay | ||
+ | Rightclick | ||
+ | Delay $SDelay | ||
+ | If $Mouse = 0 | ||
+ | MousePos $OrigX, $OrigY | ||
+ | End | ||
+ | End | ||
+ | Compute NewX = $NewX + $AddX | ||
+ | End | ||
+ | SetConst NewX = $WoodBX | ||
+ | End | ||
+ | |||
+ | Procedure SetReg | ||
+ | SetConst NewX = $RegX | ||
+ | SetConst Count = 1 | ||
+ | Loop $Hearths | ||
+ | If $Count = $HRow1 | ||
+ | SetConst NewX = $RegX | ||
+ | Compute RegY = $RegY + $Add3Y | ||
+ | End | ||
+ | MousePos $NewX, $RegY | ||
+ | Delay $MDelay | ||
+ | Rightclick | ||
+ | Compute NewX = $NewX + $Add2X | ||
+ | If $Count > $HRow | ||
+ | Compute NewY = $RegY + $Add2Y | ||
+ | else | ||
+ | Compute NewY = $RegY + $Add1Y | ||
+ | end | ||
+ | MousePos $NewX, $NewY | ||
+ | Delay $MDelay | ||
+ | Rightclick | ||
+ | Delay $MDelay | ||
+ | Compute NewX = $NewX + $AddX | ||
+ | Compute Count = $Count + 1 | ||
+ | End | ||
+ | SetConst NewX = $RegX | ||
+ | SetConst Count = 1 | ||
+ | End | ||
+ | |||
+ | Procedure Guild | ||
+ | Compute BeginX = $BeginX - 7 | ||
+ | Compute BeginY = $BeginY + 16 | ||
+ | Compute RegY = $RegY + 16 | ||
+ | Compute RegX = $RegX - 14 | ||
+ | Compute AddX = $AddX - 15 | ||
+ | Compute Add3Y = $Add3Y + 16 | ||
+ | Compute Add1Y = $Add1Y - 16 | ||
+ | Compute WoodBY = $WoodBY + 16 | ||
+ | Compute HeatX = $HeatX - 4 | ||
+ | Compute HeatY = $HeatY + 16 | ||
+ | Compute WoodX = $WoodX - 1 | ||
+ | Compute WoodY = $WoodY + 16 | ||
+ | Compute WaterY = $WaterY + 16 | ||
+ | Compute DangerX = $DangerX - 4 | ||
+ | Compute DangerY = $DangerY + 16 | ||
+ | Compute StatusX = $StatusX - 5 | ||
+ | Compute StatusY = $StatusY + 16 | ||
+ | Set SetAddX = 212 | ||
+ | Set SetAddY = 266 | ||
+ | End | ||
+ | |||
+ | Procedure HearthTest | ||
+ | Loop 1 | ||
+ | MousePos $HeatX, $HeatY | ||
+ | Delay 2000 | ||
+ | |||
+ | MousePos $WoodX, $WoodY | ||
+ | Delay 2000 | ||
+ | |||
+ | MousePos $WaterX, $WaterY | ||
+ | Delay 2000 | ||
+ | |||
+ | MousePos $DangerX, $DangerY | ||
+ | Delay 2000 | ||
+ | |||
+ | MousePos $StatusX, $StatusY | ||
+ | Delay 2000 | ||
+ | |||
+ | MousePos $WoodBX, $WoodBY | ||
+ | Delay 2000 | ||
+ | |||
+ | MousePos $WaterBX, $WoodBY | ||
+ | Delay 2000 | ||
+ | |||
+ | MousePos $BeginX, $BeginY | ||
+ | Delay 2000 | ||
+ | |||
+ | end | ||
+ | Stop | ||
+ | End | ||
+ | //Written with ACTool 5.3.0 by Anka | ||
+ | Bell Asterisk |
Revision as of 10:03, 7 July 2009
Info page of Lazybonz and TamBlack
Raeli Ovens
Location | Coords | # Diff Color | Start time | Raeli Color | Same color time | Tot Nr | Nr Reserved | Reserved for |
---|---|---|---|---|---|---|---|---|
Adn, Mining CP | 1960, 7227 | 16 | 0 | White | 2 | 0 | ?? | Test of the Funerary Temple |
Adn, Mining CP | 1960, 7227 | 16 | 2 | Snow | 2 | 663 | ||
Adn, Mining CP | 1960, 7227 | 16 | 4 | White Smoke | 3 | 159 | ||
Adn, Mining CP | 1960, 7227 | 16 | 7 | Linen | 4 | 0 | ||
Adn, Mining CP | 1960, 7227 | 16 | 11 | Misty Rose | 5 | 0 | ||
Adn, Mining CP | 1960, 7227 | 16 | 12 | Gainsboro | 5 | 0 | ||
Adn, Mining CP | 1960, 7227 | 16 | 17 | Light Grey | 5 | 0 | ||
Adn, Mining CP | 1960, 7227 | 16 | 22 | Thistle | 1 | 0 | ||
Adn, Mining CP | 1960, 7227 | 16 | 23 | Silver | 6 | 0 | ||
Adn, Mining CP | 1960, 7227 | 16 | 29 | Tan | 4 | 0 | ||
Adn, Mining CP | 1960, 7227 | 16 | 33 | Rosy Brown | 22 | 0 | ||
Adn, Mining CP | 1960, 7227 | 16 | 55 | Indian Red | 9 | 0 | ||
Adn, Mining CP | 1960, 7227 | 16 | 64 | Sienna | 16 | 0 | ||
Adn, Mining CP | 1960, 7227 | 16 | 80 | Dark Olive Green | 13 | 0 | ||
Adn, Mining CP | 1960, 7227 | 16 | 93 | Dark Slate Gray | 11 | 0 | ||
Adn, Mining CP | 1960, 7227 | 16 | 104 | Black | - | 0 | ||
Projects
Raeli oven
Finished items
- 0/10 Bearings
- 1/1 Canvas
- 10/10 Cement
- 2096/3000 Clay Bricks
- 10/50 Copper Wire
- 5/5 Crucibles
- 10/10 Cut Stone
- 5/5 Glass Pipe
- 1/3 Iron Bars
- 0/5 Medium Gears
- 0/25 Moon Steel Sheeting
- 0/2 Pinch Roller
- 14/14 Rope
- 0/3 Shovel Blade
- 0/20 Small Gears
- 1/1 5000+ Quality Carpentry Blade
- 260/1777 Pratyeka Tree Resin
Estimated alloys
Estimated raw materials
- 22/150 Antimony (To Do = 90?)
- 125/125 Beeswax
- 51/2800 Charcoal (To Do = 2200?)
- 300/1740 Copper (To Do = 441?)
- 606/1400 Iron (To Do = 514?)
- 246/370 Tin (Done?)
- 20/20 Zinc
- 397/20 Resin:Fern palm
- 137/200 Resin:Hawthorn (To Do = 39?)
- 707/150 Resin:Royal Palm
- 402/228 Resin:Stout Palm
- 218/350 Resin:Towering Palm (Done?)
Macro
//Charcoal Hearth // // I've made some improvements to the Hearth macro. Depending on your resolution, // the macro will run up to 12 guilded hearths. I've tested it in 1280x960 // resolution without any need to change values. It may work in other resolutions // also but I have not been able to test it. If you are using personal hearths, // it will run up to 10 in 1280x960. Maximum number in 1024x768 is 8. // // Setup: I've added a setup routine to the macro. Pin the windows on top of each // other in the top left corner. I suggest at least 200 wood per hearth // and about 15 water per hearth to be safe. All hearths are slightly // different but I suggest that you put your fastest burning hearths first // in line. You can tweak the settings in the built in menu. // // Hearths: Total number of hearths you are running. // Hearths Across: How many Hearths on the top row of windows. Make sure // you set this each time even if you are running 1 hearth. // Variables in the macro are set off of this number. // Guilded?: Check this box if you are using guilded hearths. // Need Setup?: Check this box if you need the macro to position your // windows that are stacked in top left corner. This is // usefull if you run another round on the hearths and your // windows are set up already. Check if needed or not. // Stealth Mouse: Check this if you don't want to see the mouse move around // on the hearth windows. When checked, it will save your // mouse position, move to the spot it needs, perform its // action then return the pointer to where it started. Alows // you to change chat windows are dig in chest while the // macro is running :) // Heat: Threshold for Heat bar, increase or decrease as needed. If heat // reaches this lvl, water will be added. // Wood: Wood threshold, adds wood up to this point. // Water: Alowable water level, not much play here. If the water lvl is above // this lvl, water will not be added. Prevents drowning the hearth. // RGBGreen: Used to detect completion bar. If the macro adds a bunch of water // before the macro is done then moves to the next hearth, increase // this number. Or lower it if it doesnt see green. // RGBBlue: Works just like RGBGreen but for blue bars. If the macro keeps // adding wood till the hearth is full, it's not seeing blue. If // this happens, lower this number. Other problem may be that the // mouse pointer is not lining up over the bar correctly. Run the // Mouse Test. // Check Bars Interval: This is the pause time between bar checks. The // default value of 4000 works well for 1-8 hearths // but you may need to decrease this number if you // are running more than 8. // Mouse Test: This is to test if the mouse pointer is lining up correctly // with your windows. Run 1 hearth manually and start the macro // with this option checked. You don't need to worry about any // other option. It will move over the Heat, Wood, Water, Danger, // and Status bar then over the Wood and Water buttons 10 times // before it stops. If these positions are off a bit, you can // change the Y coordinates below in the constants section. // // The macro doesn't watch Oxygen. I was going to add a vent option but this // macro runs very well and never fails for me. If your oxygen is getting too // high, try adding more wood. But, by adding more wood, you add more heat // which may require you adding more water. A small amount of water in the // presence of heat evaporates producing more Oxygen. :) Find the balance // you want. // // ENJOY! :) Come visit me in LE :) 780, 6956 I have a large bar with tasting // tables and hookahs. // Anka // Constants
//User Definable variables Hearths = 1 HeatX = 165 WoodX = 107 WaterX = 76 DangerX = 164 RGBBlue = 220 RGBGreen = 240 Guild = 1
// Y Coordinates - Don't change unless you are having a problem. RegY = 89 //74 // Y coord for Regulator button BeginY = 260 //245 // Y coord for Begin Button HeatY = 171 //156 // Y coord for Heat Bar WoodY = 195 //180 // Y coord for Wood Bar WaterY = 207 //192 // Y coord for Water Bar DangerY = 219 //204 // Y coord for Danger Bar StatusY = 231 //216 // Y coord for Status Bar WoodBY = 265 //250 // Y coord for Wood and Water buttons //End User variables Hrow = 0 Hrow1 = 0 AddX = 226 Add2X = 15 Add1Y = 65 Add2Y = 17 Add3Y = 250 RegX = 47 BeginX = 111 NewX = 0 New2X = 0 New2Y = 0 NewY = 0 Heat = 0 Wood = 0 Water = 0 Danger = 0 Status = 0 OxyY = 168 StatusX = 167 WoodBX = 35 WaterBX = 85 Num = 0 Jump = 5 JumpM = 0 Jumped = 0 Used = 0 MDelay = 250 SDelay = 200 S1Delay = 100 Count = 0 CountM = 0 MouseX = 0 MouseY = 0 CheckDelay = 0 Setup = 0 SetX = 10 SetY = 40 SetAddX = 227 SetAddY = 250 SetLoop = 0 Mouse = 1 OrigX = 0 OrigY = 0
End
Form ccHearth, Settings
ed1=Combobox:Hearths:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 ed13=Editbox:Hearths Across:4 ed2=CheckBox:Guilded?:True ed14=Checkbox:Need Setup?:True ed15=Checkbox:Stealth Mouse:True ed3=Editbox:Heat (75-188):165 //ed10=Editbox:HeatMin (75-188):116 //ed11=Editbox:HeatMax (75-188):184 //ed4=Editbox:Low Oxy (75-188):82 //ed5=Editbox:High Oxy (75-188):134 ed6=Editbox:Wood (75-188):107 ed7=Editbox:Water (75-188):76 ed8=Editbox:RGBGreen:240 ed9=Editbox:RGBBlue:220 ed12=Editbox:Check Bars Interval (miliseconds):4000 ed16=Checkbox:Mouse Check:False
end
FormLoad ccHearth, ccHearth.frm
if ShowForm ccHearth
SetConst Hearths = ccHearth[ed1] If ccHearth[ed2] = True SetConst Guild = 1 Else SetConst Guild = 0 End SetConst HeatX = ccHearth[ed3] //SetConst Oxy1X = ccHearth[ed4] //SetConst Oxy2X = ccHearth[ed5] SetConst WoodX = ccHearth[ed6] SetConst WaterX = ccHearth[ed7] SetConst RGBGreen = ccHearth[ed8] SetConst RGBBlue = ccHearth[ed9] //SetConst HeatMin = ccHearth[ed10] //SetConst HeatMax = ccHearth[ed11] SetConst CheckDelay = ccHearth[ed12] Set HRow = ccHearth[ed13] Compute SetLoop = $Hearths - 1 Compute HRow1 = $Hrow + 1 If ccHearth[ed15] = True Set Mouse = 0 End
else
Stop
end
FormSave ccHearth, ccHearth.frm
MousePos 100, 20 //Activates eGenesis window.. Don't run ACTool maximized. Delay $MDelay LeftClick Delay 2000
If $Guild = 1
Call Guild
End if ccHearth[ed16] = True
Call HearthTest
End If ccHearth[ed14] = True
Call Setup
End
Call SetReg SetConst NewX = $BeginX SetConst NewY = $BeginY SetConst Count = 1 Loop $Hearths
If $Count = $HRow1 //$Jump SetConst NewX = $BeginX Compute NewY = $BeginY + $Add3Y End MousePos $NewX, $NewY Delay $MDelay Rightclick Delay $MDelay Compute NewX = $NewX + $AddX Compute Count = $Count + 1
End SetConst NewX = $BeginX //Dont remember why this is here :) Call Main
Procedure Setup
Set NewX = $SetX Set NewY = $SetY Loop $SetLoop Mousepos $SetX, $SetY if {loopno} = $HRow Set NewX = $SetX Compute NewY = $SetY + $SetAddY else Compute NewX = $NewX + $SetAddX End Dragto $NewX, $NewY End
End
Procedure Main
SetConst CountM = 1 SetConst Status = 0 Compute JumpM = $HRow1 - 1 //$Jump - 1 Loop $Hearths If $CountM = $HRow1 //$Jump // may have to use New Newx and newy variables in Main SetConst NewX = $StatusX Compute NewY = $StatusY + $Add3Y SetConst New2X = $WaterBX Compute New2Y = $WoodBY + $Add3Y End While $Status = 0 Call CheckBars If $Status = 1 Call Snuff //code to advance to next hearth Compute Used = $Used + 1 If $Used = $JumpM Compute HeatX = $HeatX - (($Used - 1) * $AddX) Compute HeatY = $HeatY + $Add3Y Compute WoodX = $WoodX - (($Used - 1) * $AddX) Compute WoodY = $WoodY + $Add3Y Compute WaterX = $WaterX - (($Used - 1) * $AddX) Compute WaterY = $WaterY + $Add3Y Compute DangerX = $DangerX - (($Used - 1) * $AddX) Compute DangerY = $DangerY + $Add3Y Compute StatusX = $StatusX - (($Used - 1) * $AddX) Compute StatusY = $StatusY + $Add3Y //Compute WaterBX = $WaterBX - (($Used -1) * $AddX) //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX) //Compute WoodBY = $WoodBY + $Add3Y SetConst Jumped = 1 Continue Else Compute HeatX = $HeatX + $AddX Compute WoodX = $WoodX + $AddX Compute WaterX = $WaterX + $AddX Compute DangerX = $DangerX + $AddX Compute StatusX = $StatusX + $AddX //Compute WaterBX = $WaterBX + $AddX //Compute WoodBX = $WoodBX + $AddX End Continue End If $Heat = 0 and $Danger = 0 and $Wood = 0 Call Wood Else If $Heat = 1 or $Danger = 1 If $Water = 0 Call Water End End End Delay $CheckDelay End Compute CountM = $CountM + 1 SetConst Status = 0 End
End
Procedure CheckBars
If $Mouse = 1 MousePos $HeatX, $HeatY Delay $SDelay end LoadRGB $HeatX, $HeatY if {RGBBlue} > $RGBBlue SetConst Heat = 1 Else SetConst Heat = 0 End If $Mouse = 1 MousePos $WoodX, $WoodY Delay $S1Delay end LoadRGB $WoodX, $WoodY if {RGBBlue} > $RGBBlue SetConst Wood = 1 Else SetConst Wood = 0 End If $Mouse = 1 MousePos $WaterX, $WaterY Delay $S1Delay End LoadRGB $WaterX, $WaterY if {RGBBlue} > $RGBBlue SetConst Water = 1 Else SetConst Water = 0 End If $Mouse = 1 MousePos $DangerX, $DangerY Delay $S1Delay End LoadRGB $DangerX, $DangerY if {RGBBlue} > $RGBBlue SetConst Danger = 1 Else SetConst Danger = 0 End If $Mouse = 1 MousePos $StatusX, $StatusY End LoadRGB $StatusX, $StatusY if {RGBGreen} > $RGBGreen SetConst Status = 1 Else SetConst Status = 0 End
End
Procedure Water
SetConst NewX = $WaterBX SetConst NewY = $WoodBY Loop $Hearths IF {loopno} = $HRow1 //$Jump SetConst NewX = $WaterBX Compute NewY = $WoodBY + $Add3Y End If {loopno} > $Used If $Mouse = 0 Set OrigX = {mousex} Set OrigY = {mousey} End MousePos $NewX, $NewY Delay $SDelay Rightclick Delay $SDelay If $Mouse = 0 Mousepos $OrigX, $OrigY End End Compute NewX = $NewX + $AddX End SetConst NewX = $WaterBX
End
Procedure Snuff
SetConst New2X = $WaterBX SetConst New2Y = $WoodBY Compute Num = $Used + 1 Loop $Hearths IF {loopno} = $Hrow1 //$Jump SetConst New2X = $WaterBX Compute New2Y = $WoodBY + $Add3Y End If {loopno} = $Num If $Mouse = 0 Set OrigX = {mousex} Set OrigY = {mousey} End MousePos $New2X, $New2Y Loop 8 Rightclick End If $Mouse = 0 Mousepos $OrigX, $OrigY End End Compute New2X = $New2X + $AddX End
End
Procedure Wood
SetConst NewX = $WoodBX SetConst NewY = $WoodBY Loop $Hearths IF {loopno} = $HRow1 //$Jump SetConst NewX = $WoodBX Compute NewY = $WoodBY + $Add3Y End If {loopno} > $Used If $Mouse = 0 Set OrigX = {mousex} Set OrigY = {mousey} End MousePos $NewX, $NewY Delay $SDelay Rightclick Delay $SDelay If $Mouse = 0 MousePos $OrigX, $OrigY End End Compute NewX = $NewX + $AddX End SetConst NewX = $WoodBX
End
Procedure SetReg
SetConst NewX = $RegX SetConst Count = 1 Loop $Hearths If $Count = $HRow1 SetConst NewX = $RegX Compute RegY = $RegY + $Add3Y End MousePos $NewX, $RegY Delay $MDelay Rightclick Compute NewX = $NewX + $Add2X If $Count > $HRow Compute NewY = $RegY + $Add2Y else Compute NewY = $RegY + $Add1Y end MousePos $NewX, $NewY Delay $MDelay Rightclick Delay $MDelay Compute NewX = $NewX + $AddX Compute Count = $Count + 1 End SetConst NewX = $RegX SetConst Count = 1
End
Procedure Guild
Compute BeginX = $BeginX - 7 Compute BeginY = $BeginY + 16 Compute RegY = $RegY + 16 Compute RegX = $RegX - 14 Compute AddX = $AddX - 15 Compute Add3Y = $Add3Y + 16 Compute Add1Y = $Add1Y - 16 Compute WoodBY = $WoodBY + 16 Compute HeatX = $HeatX - 4 Compute HeatY = $HeatY + 16 Compute WoodX = $WoodX - 1 Compute WoodY = $WoodY + 16 Compute WaterY = $WaterY + 16 Compute DangerX = $DangerX - 4 Compute DangerY = $DangerY + 16 Compute StatusX = $StatusX - 5 Compute StatusY = $StatusY + 16 Set SetAddX = 212 Set SetAddY = 266
End
Procedure HearthTest
Loop 1 MousePos $HeatX, $HeatY Delay 2000 MousePos $WoodX, $WoodY Delay 2000 MousePos $WaterX, $WaterY Delay 2000 MousePos $DangerX, $DangerY Delay 2000 MousePos $StatusX, $StatusY Delay 2000 MousePos $WoodBX, $WoodBY Delay 2000 MousePos $WaterBX, $WoodBY Delay 2000
MousePos $BeginX, $BeginY Delay 2000
end Stop
End //Written with ACTool 5.3.0 by Anka Bell Asterisk