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Difference between revisions of "Glassmaking Guide"

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[[Category:Guides]]
 
[[Category:Guides]]
'''''The Glazier Bench must be filled with at least 19 debens of glass to make any [[Glass Products]]. So, if you want to make 1 [[Glass Products|Glass Product]], you must have 20 debens of glass in the bench.
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'''''The Glazier Bench must be filled with at least 19 debens of glass to make any [[Glass Products]]. So, if you want to make 1 [[Glass Products|Glass Product]], you must have 20 debens of glass in the bench.  
  
== Basic information ==
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==Basic information==
*While in operation, a [[Glazier's Bench]] follows a pattern of heat, maintain, cool
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* While in operation, a [[Glazier's Bench]] follows a pattern of heat, maintain, cool.
*Ticks (changes) in temperature occur every six (approx) seconds
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* Ticks or changes in temperature occur approximately every six seconds.
*While the bench is heating or maintaining, if you add [[charcoal]], it will cause the temperature to spike (upwards of 1000)
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* While the bench is heating or maintaining, if you add [[Charcoal]], it will cause the temperature to rise or spike.
*When at your desired temperature, work in increments of 2 [[charcoal]] to prevent drastic changes.
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* When at your desired temperature, work in increments of 2 [[Charcoal]] to prevent drastic changes.
*Each type of glass has a working temperature and a melting temperature
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* Each type of glass has a working temperature and a melting temperature.
**Melting temp is the point at which you can use your raw materials to make the type of glass
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** Melting temperature is the point at which you can melt your raw materials to make the type of glass.
**Working temp is the point at which you can make your piece of glass into an object
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** Working temperature is the point at which you can model glass into an object.
  
== Methods of operation ==
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==Method of operation==
*Heat your bench initially with [[charcoal]] ([[charcoal|CC]]). You can add [[charcoal|CC]] while the bench is heating to cause it to spike, shortening the time until temp is at workable temperature (temp)
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===Initial Heating===
*Bring the temp above your maximum working temp and let it begin to cool
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Heat your bench initially with [[Charcoal]] ([[charcoal|CC]]). To obtain a quick reliable spike you will need to add 2 [[charcoal|CC]] every time you see the temperature rise on the bench (Step). If you do not wait for the temperature to raise, you will need more steps. After the steps are executed, the temperature will continue raising slowly for a minute or 2 and then spike. The amount of steps needed for each type of glass is listed below.
*As the temp passes below the maximum working temp, begin your project
 
*When the temp is 200 degrees below the maximum working temp, add 2 [[charcoal|CC]]
 
*Continue the process of adding 2 [[charcoal|CC]] as soon as the temp begins to cool
 
*Do not create any additional items when your temp begins to near the minimum working temp (this depends on time left on object and temp)
 
*When you have no project being cooled, add 2 [[charcoal|CC]] to bench, wait until it heats, and then add 2 more
 
:This spike will bring the temperature near (or above, hence not having a current project) the maximum working temp
 
*Follow the earlier process of letting the bench cool to the working zone and start the cycle again
 
  
''The above method was written from multiple soda glass projects.
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:{| class="mw_metadata" style="font-size: 12px;width: 400px"
 +
! Glass Type
 +
! Amount of steps
 +
! Spike Temperature
 +
|-
 +
| [[Soda Glass]] || 5 steps. || ~3500
 +
|-
 +
| [[Normal Glass]] || unknown || unknown
 +
|-
 +
| [[Jewel Glass]] || unknown  || unknown
 +
|}
 +
 
 +
===Maintenance===
 +
# As the bench drops below the maximum working temperature, begin making your products.
 +
# When the bench is between 100 and 200 degrees below the maximum working temperature, add 2 [[charcoal|CC]] to start the maintenance phase.
 +
# Continue the process of adding 2 [[charcoal|CC]] as soon as the bench begins to cool. This will happen in cycles. Every time 2 [[charcoal|CC]] is added, the temperature will rise slightly for several ticks and then suddenly drop by about 100 degrees.
 +
# Do not create any additional items as the temperature of the bench approaches the minimum working temperature.
 +
# When you have no product cooling, add 2 [[charcoal|CC]] to bench, wait for a step up and then add 2 [[charcoal|CC]] more. This spike will bring the bench near or above the maximum working temperature, hence not having a current project. You may want to experiment with 3 steps instead of 2, depending on how low your working temperature is.
 +
# Repeat the maintenance process of letting the bench cool to the working zone and start the cycle again.
  
 
== Related Pages ==
 
== Related Pages ==
 
* [[Glazier's Bench]]
 
* [[Glazier's Bench]]
 
* [[Glass Products]]
 
* [[Glass Products]]
 +
 +
[[Category:Guides]]

Revision as of 05:47, 24 December 2008

The Glazier Bench must be filled with at least 19 debens of glass to make any Glass Products. So, if you want to make 1 Glass Product, you must have 20 debens of glass in the bench.

Basic information

  • While in operation, a Glazier's Bench follows a pattern of heat, maintain, cool.
  • Ticks or changes in temperature occur approximately every six seconds.
  • While the bench is heating or maintaining, if you add Charcoal, it will cause the temperature to rise or spike.
  • When at your desired temperature, work in increments of 2 Charcoal to prevent drastic changes.
  • Each type of glass has a working temperature and a melting temperature.
    • Melting temperature is the point at which you can melt your raw materials to make the type of glass.
    • Working temperature is the point at which you can model glass into an object.

Method of operation

Initial Heating

Heat your bench initially with Charcoal (CC). To obtain a quick reliable spike you will need to add 2 CC every time you see the temperature rise on the bench (Step). If you do not wait for the temperature to raise, you will need more steps. After the steps are executed, the temperature will continue raising slowly for a minute or 2 and then spike. The amount of steps needed for each type of glass is listed below.

Maintenance

  1. As the bench drops below the maximum working temperature, begin making your products.
  2. When the bench is between 100 and 200 degrees below the maximum working temperature, add 2 CC to start the maintenance phase.
  3. Continue the process of adding 2 CC as soon as the bench begins to cool. This will happen in cycles. Every time 2 CC is added, the temperature will rise slightly for several ticks and then suddenly drop by about 100 degrees.
  4. Do not create any additional items as the temperature of the bench approaches the minimum working temperature.
  5. When you have no product cooling, add 2 CC to bench, wait for a step up and then add 2 CC more. This spike will bring the bench near or above the maximum working temperature, hence not having a current project. You may want to experiment with 3 steps instead of 2, depending on how low your working temperature is.
  6. Repeat the maintenance process of letting the bench cool to the working zone and start the cycle again.

Related Pages