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Difference between revisions of "Test of the Covered Cartouche"

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''To open the Test of the Covered Cartouche you require'':<br>
+
== Opened By ==
1 Leopards Paw Marble (Missing)<br>
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1 Oyster Shell Marble (Missing)<br>
+
Numaris Opened the test by fulfilling the requested [[Test_of_the_Covered_Cartouche/Requirements | Requirements]]
1 Night Granite (Missing)<br>
+
 
1 Canary Granite (Missing)<br>
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== Opening Message ==
1 Mud Granite (Missing)<br>
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The Test of the Covered Cartouche takes place at specific times, announced at Universities of Leadership.
1 Jade (Missing)<br>
+
 
1 Boards (Missing)<br>
+
You Will be placed in a group with eleven others, and tasked with building a [[Ceremonial Voting Booth]]. From there, a series of rounds are played. The nature of each round depends on whether an odd or even number of participants remain in the group.
1 Sail (Missing)<br>
+
 
1 Papyrus Paper (Missing)<br>
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When the group has an even number of participants, an individual project is assigned. The player who builds the smallest is eliminated.
1 Steel Wire (Missing)<br>
+
 
1 Bearings (Missing)<br>
+
When the group has an odd number of participants, elimination is by voting.
1 Oil (Missing)<br>
+
 
1 Copper Wire (Missing)<br>
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== Overview ==
1 Slate (Missing)<br>
+
 
1 Iron Bars (Missing)<br>
+
The Test of the Covered Cartouche is a test played out in periodic rounds. Every so often, there will be a sign-up period of 24 hours at a specific University of Leadership (not just any university...it will be in a specific region). At the end of the period, groups of twelve will be randomly formed out of everybody who has signed up. If there are any leftovers, they will not be placed in a group. In previous tales, the university reported how many people had signed up for the round, and an effort was made to make the total people signed up a multiple of twelve, including people who didn't care to advance so that others who wanted to would have a chance. '''This has been confirmed to be the case in Tale 4.'''
1 Copper Sheeting (Missing)<br>
+
 
1 Cut Stone (Missing)<br>
+
The groups then compete in a series of rounds alternating between building and voting, with each eliminating one person. As such, the test resembles reality television shows like Survivor, both in the rules and social aspects. Therefore, it is worth noting that this test IS competitive, and can cause a lot of arguments, even between friends. Numerous people have quit the game over this test in past tales. You have been warned.
1 Copper Strap (Missing)<br>
+
 
1 Rope (Missing)<br>
+
== Building Round ==
1 Clay (Missing)<br>
+
 
1 Eyelet cut Amethyst (Missing)<br>
+
Every odd-numbered round is a building round. In these rounds, everybody is assigned a project to build. These projects are relatively cheap to start with, and are then upgradeable in size. These are similar to obelisks in that costs for bigger sizes increase exponentially, but different from the obelisks in that you first build it, ''then'' upgrade it. The buildings start at size 1.
1 Lens cut Garnet (Missing)<br>
+
 
1 Tar (Missing)<br>
+
The goal of the building round is to avoid building the smallest building, because at the end of the round, the person who built the smallest is eliminated. In the case of a tie, a person from the tie is randomly selected. If nobody builds, the entire group is eliminated and everyone loses. So if you want the elimination to go to a tiebreaker for whatever reason, always be sure to build size 1.
1 Leather (Missing)<br>
+
 
1 Glossy Hard Boards (Missing)<br>
+
The name of the test comes from this round - a cartouche is a frame that encloses a name. During the building rounds, you are unable to see who built the given building of the round. Hence, a "covered cartouche." If a person built their building in or around their camp, it may still be easy to tell that they're the owner of the said building, of course. So if you want to keep your building size quiet, then it may not be a bad idea to build somewhere remote that doesn't give any clues as to who built it.
1 Rigid Termite Resistant Boards (Missing)<br>
+
 
1 Black Raeli Tiles (Missing)<br>
+
Potential buildings and costs are currently unknown, but the Tale 2/ Tale 3 test page has all the building costs discovered then, and costs may be the same (or at least similar).
1 White Raeli Tiles (Missing)<br>
+
 
1 Blueish Raeli Tiles (Missing)<br>
+
[ Insert list of Confirmed T4 Cartouche Buildings here]
1 Reddish Raeli Tiles (Missing)<br>
+
 
1 Yellowish Raeli Tiles (Missing)<br>
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== Voting Round ==
1 Small Gears (Missing)<br>
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1 Water in Jugs (Missing)<br>
+
NOTE: All data here is based on T3 Wiki, Subject to Possible Change
1 Rotproof Treated Boards (Missing)<br>
+
 
1 Canvas (Missing)<br>
+
After every building round comes a voting round. In this round, everybody still in the round gets to vote on a person to eliminate. The person who receives the most votes is eliminated. Again, in the case of a tie, a random person among the tie is selected to be eliminated. And like last round, if nobody votes, the entire group is eliminated. So in this round, if you want a tiebreaker elimination, have everybody vote for one other person, such that everybody has one vote.
1 Nails (Missing)<br>
+
 
1 Silk Cloth (Missing)<br>
+
== Advancement ==
1 Sheet Glass (Missing)<br>
+
 
1 Concrete (Missing)<br>
+
NOTE: All data here is based on T3 Wiki, Subject to Possible Change
1 Beeswax (Missing)<br>
+
1 Gearbox E157-E176 (Missing)<br>
+
In previous tales, the test was divided into two ranks. Advancing in the first rank gave you the opportunity to compete in the second rank, and doing well in the second rank passed the test. Unknown if that is how it works this tale, but for now, it is assumed, and advancement will be described as such. This tale has 3 ranks but still doing well, as it's put (placing in the top 3) of rank 2 passes the test.
1 Gearbox B392-B466 (Missing)<br>
+
 
1 Gearbox B267-B318 (Missing)<br>
+
The last remaining player in the round is awarded 4 certificates. The second to last is awarded 2, and the third to last gets 1. If awarded from a rank 1 group, these certificates allow a player to sign up for a rank 2 round. A certificate is consumed upon the beginning of that round.
1 Gearbox G150-G176 (Missing)<br>
+
 
1 Blueish Raeli Tiles (Missing)<br>
+
If the certificate is from a rank 2 group, read the certificate to pass the test.
1 Violetish Paint (Missing)<br>
 
1 White Sand (Missing)<br>
 
1 Quicksilver (Missing)<br>
 
1 Large Diamond (Missing)<br>
 
1 Steel Sheeting (Missing)<br>
 
1 Gold (Missing)<br>
 
1 Green Sun Marble (Missing)<br>
 
1 Grayish Raeli Tiles (Missing)<br>
 
1 Eyelet cut Amethyst (Missing)<br>
 
1 Mud Granite (Missing)<br>
 
1 Reddish Raeli Tiles (Missing)<br>
 
1 Dalessi cut Turquoise (Missing)<br>
 
1 Amanti cut Garnet (Missing)<br>
 
1 Small Diamond (Missing)<br>
 
1 Ink (Missing)<br>
 
1 Dirt (Missing)<br>
 
1 Cable (Missing)<br>
 
1 Grey Star Marble (Missing)<br>
 
1 Tiger's Eye Granite (Missing)<br>
 
1 Maroon Paint (Missing)<br>
 
1 Gearbox B420-B512 D362-D467 G179-G229 (Missing)<br>
 
1 Gearbox A464-A594 E126-E166 G269-G336 (Missing)<br>
 
1 Honey (Missing)<br>
 
1 Small Ruby (Missing)<br>
 
1 Cut Garnet Lens (Missing)<br>
 
1 Gearbox F153-F174 (Missing)<br>
 
1 Gearbox E245-E270 (Missing)<br>
 
1 Gearbox C402-C478 (Missing)<br>
 
1 Gearbox B452-B538 (Missing)<br>
 
1 Gearbox E73-E84 (Missing)<br>
 
1 Sulphurous Water (Missing)<br>
 
1 Glass Pipe (Missing)<br>
 
1 Small Sapphire (Missing)<br>
 
1 Small Topaz (Missing)<br>
 
1 Red Sand (Missing)<br>
 
1 Greenish Raeli Tiles (Missing)<br>
 
1 Mandibular Glue (Missing)<br>
 
1 Fine Glass Pipe (Missing)<br>
 
1 Oyster Shell Marble (Missing)<br>
 
1 Steel (Missing)<br>
 
1 Lead (Missing)<br>
 
1 Clay Bricks (Missing)<br>
 
1 Cuttable Turquoise (Missing)<br>
 
1 Gearbox H360-H418 (Missing)<br>
 
1 Gearbox B255-B281 (Missing)<br>
 
1 Gearbox G43-G49 (Missing)<br>
 
1 Gearbox H425-H497 (Missing)<br>
 
1 Medium Gears (Missing)<br>
 
1 Iron Strap (Missing)<br>
 
1 Pliable Blonde Boards (Missing)<br>
 
1 Black Rigid Boards (Missing)<br>
 
1 Gold Foil (Missing)<br>
 
1 Blue Pearl Marble (Missing)<br>
 
1 Mineral Oil (Missing)<br>
 
1 Any Yellowish Paint (Missing)<br>
 
1 Any Reddish Paint (Missing)<br>
 
1 Any Rose of Ra Bulb (Missing)<br>
 
1 Any Sand Bloom Bulb (Missing)<br>
 
1 Any Sea Lily Bulb (Missing)<br>
 
1 Any Orchid Bulb (Missing)<br>
 
1 Sticky Sun Fertilizer (Missing)<br>
 
1 Dawn of Ra Fertilizer (Missing)<br>
 
1 Powdered Diamond (Missing)<br>
 
1 Small Quartz (Missing)<br>
 
1 Pliable, Soft, Glossy Boards (Missing)<br>
 
1 Non-toxic, Termite-resistant Boards (Missing)<br>
 
1 Silver Sheeting: Shiny, Stainless Gold-Plated (Missing)<br>
 
1 Small Barrels (Missing)<br>
 
1 Fine Glass Rods (Missing)<br>
 
1 Medium Ruby (Missing)<br>
 

Revision as of 05:15, 27 October 2009

Opened By

Numaris Opened the test by fulfilling the requested Requirements

Opening Message

The Test of the Covered Cartouche takes place at specific times, announced at Universities of Leadership.

You Will be placed in a group with eleven others, and tasked with building a Ceremonial Voting Booth. From there, a series of rounds are played. The nature of each round depends on whether an odd or even number of participants remain in the group.

When the group has an even number of participants, an individual project is assigned. The player who builds the smallest is eliminated.

When the group has an odd number of participants, elimination is by voting.

Overview

The Test of the Covered Cartouche is a test played out in periodic rounds. Every so often, there will be a sign-up period of 24 hours at a specific University of Leadership (not just any university...it will be in a specific region). At the end of the period, groups of twelve will be randomly formed out of everybody who has signed up. If there are any leftovers, they will not be placed in a group. In previous tales, the university reported how many people had signed up for the round, and an effort was made to make the total people signed up a multiple of twelve, including people who didn't care to advance so that others who wanted to would have a chance. This has been confirmed to be the case in Tale 4.

The groups then compete in a series of rounds alternating between building and voting, with each eliminating one person. As such, the test resembles reality television shows like Survivor, both in the rules and social aspects. Therefore, it is worth noting that this test IS competitive, and can cause a lot of arguments, even between friends. Numerous people have quit the game over this test in past tales. You have been warned.

Building Round

Every odd-numbered round is a building round. In these rounds, everybody is assigned a project to build. These projects are relatively cheap to start with, and are then upgradeable in size. These are similar to obelisks in that costs for bigger sizes increase exponentially, but different from the obelisks in that you first build it, then upgrade it. The buildings start at size 1.

The goal of the building round is to avoid building the smallest building, because at the end of the round, the person who built the smallest is eliminated. In the case of a tie, a person from the tie is randomly selected. If nobody builds, the entire group is eliminated and everyone loses. So if you want the elimination to go to a tiebreaker for whatever reason, always be sure to build size 1.

The name of the test comes from this round - a cartouche is a frame that encloses a name. During the building rounds, you are unable to see who built the given building of the round. Hence, a "covered cartouche." If a person built their building in or around their camp, it may still be easy to tell that they're the owner of the said building, of course. So if you want to keep your building size quiet, then it may not be a bad idea to build somewhere remote that doesn't give any clues as to who built it.

Potential buildings and costs are currently unknown, but the Tale 2/ Tale 3 test page has all the building costs discovered then, and costs may be the same (or at least similar).

[ Insert list of Confirmed T4 Cartouche Buildings here]

Voting Round

NOTE: All data here is based on T3 Wiki, Subject to Possible Change

After every building round comes a voting round. In this round, everybody still in the round gets to vote on a person to eliminate. The person who receives the most votes is eliminated. Again, in the case of a tie, a random person among the tie is selected to be eliminated. And like last round, if nobody votes, the entire group is eliminated. So in this round, if you want a tiebreaker elimination, have everybody vote for one other person, such that everybody has one vote.

Advancement

NOTE: All data here is based on T3 Wiki, Subject to Possible Change

In previous tales, the test was divided into two ranks. Advancing in the first rank gave you the opportunity to compete in the second rank, and doing well in the second rank passed the test. Unknown if that is how it works this tale, but for now, it is assumed, and advancement will be described as such. This tale has 3 ranks but still doing well, as it's put (placing in the top 3) of rank 2 passes the test.

The last remaining player in the round is awarded 4 certificates. The second to last is awarded 2, and the third to last gets 1. If awarded from a rank 1 group, these certificates allow a player to sign up for a rank 2 round. A certificate is consumed upon the beginning of that round.

If the certificate is from a rank 2 group, read the certificate to pass the test.