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Difference between revisions of "Explosives"
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At handling 1 and 2, you make 1 volatile on successes.<br> | At handling 1 and 2, you make 1 volatile on successes.<br> | ||
At handling 3, you make 2 volatile on successes.<br> | At handling 3, you make 2 volatile on successes.<br> | ||
+ | At handling 4, you make 2 low on successes.<br> |
Revision as of 20:13, 8 November 2009
Explosives
Explosives are made using 50 Gunpowder, 10 Aluminum Powder and 2 of either Set, Osiris or Thoth Compound Extract.
Explosives are made in an upgraded chemistry lab. It does not need to have a macerator or an alcohol lamp. But it needs to have all glassware installed. It is recommended to make some q1 glassware to use for making explosives.
It is a good idea to build a separate compound for you explosives chemistry lab. Because while you try to create explosives, mishaps will happen, causing damage to your lab, and the surrounding area. So it is a good idea to have a high Structure Repair skill when trying to make explosives. Unsuccesfully repairing a building starts a 60 seconds timer.
Making explosives starts a constitution timer. (82 seconds at con 3)
Explosives handling
First time you try to make some volatile explosives in a Chemistry Lab, you get the explosives handling skill.
Volatile Explosives can be made by anyone.
Low Explosives requires explosives handling 3 to make.
High Explosives requires explosives handling ? to make.
At handling 1 and 2, you make 1 volatile on successes.
At handling 3, you make 2 volatile on successes.
At handling 4, you make 2 low on successes.