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Difference between revisions of "User:Moses/law"
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*Each area will require X number of resource to improve the road, where X is determined by the Devs as a reasonable amount to improves the roads. (ie – if there is only 100 cords of road in that area the requirement would be less than an area with 200 cords of roads) | *Each area will require X number of resource to improve the road, where X is determined by the Devs as a reasonable amount to improves the roads. (ie – if there is only 100 cords of road in that area the requirement would be less than an area with 200 cords of roads) | ||
*After each upgrade the road will become easier to run on, meaning a bonus to run speed will be give on the roads in that area. (slate 1-2.5%, brick 3-4.5%, tile 5-7.5%, concrete 8-10%) | *After each upgrade the road will become easier to run on, meaning a bonus to run speed will be give on the roads in that area. (slate 1-2.5%, brick 3-4.5%, tile 5-7.5%, concrete 8-10%) | ||
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+ | Egyptian Transportation Improvement Act – Part 2 (Chariot) |
Revision as of 22:38, 6 December 2009
Law
Egyptian Transportation Improvement Act – Part 1 (Roads)
- Each region will be divided into a grid. Small regions 9 areas, Medium regions 15 area, and large regions 21 areas.
- Each of these regions main roads (red roads on the map) will be able to be upgraded to 4 different levels; slate/brick/tile/concrete.
- Depending on the easiest way to implement this each area will have a donation drop off or else you can donate at the chariot stop to the area you want to upgrade.
- Each area will require X number of resource to improve the road, where X is determined by the Devs as a reasonable amount to improves the roads. (ie – if there is only 100 cords of road in that area the requirement would be less than an area with 200 cords of roads)
- After each upgrade the road will become easier to run on, meaning a bonus to run speed will be give on the roads in that area. (slate 1-2.5%, brick 3-4.5%, tile 5-7.5%, concrete 8-10%)
Egyptian Transportation Improvement Act – Part 2 (Chariot)