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Difference between revisions of "Explosives"

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===Explosives===
 
===Explosives===
  
Explosives are made using 50 [[Required::Gunpowder]], 10 [[Required::Aluminum Powder]] and 2 of either Set's, Osiris's or Thoth's compound extract.<br>
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Explosives are made using 50 [[Required::Gunpowder]], 10 [[Required::Aluminum Powder]] and 2 of either Set's, Osiris's or Thoth's [[requires::Compound Extract]].<br>
 
Explosives are made in an upgraded chemistry lab. It does not need to have a macerator or an alcohol lamp, but it needs to have all glassware installed. It is recommended to make some q1 glassware to use for making explosives.<br>
 
Explosives are made in an upgraded chemistry lab. It does not need to have a macerator or an alcohol lamp, but it needs to have all glassware installed. It is recommended to make some q1 glassware to use for making explosives.<br>
 
It is a good idea to build a separate compound for an explosives chemistry lab. While a player tries to create explosives, mishaps will happen, causing damage to the lab and the surrounding area. It is a good idea to have a high [[Structure Repair]] skill when trying to make explosives. Unsuccessfully repairing a building starts a 60 seconds timer.<br>
 
It is a good idea to build a separate compound for an explosives chemistry lab. While a player tries to create explosives, mishaps will happen, causing damage to the lab and the surrounding area. It is a good idea to have a high [[Structure Repair]] skill when trying to make explosives. Unsuccessfully repairing a building starts a 60 seconds timer.<br>

Revision as of 16:02, 10 December 2009

Explosives

Explosives are made using 50 Gunpowder, 10 Aluminum Powder and 2 of either Set's, Osiris's or Thoth's Compound Extract.
Explosives are made in an upgraded chemistry lab. It does not need to have a macerator or an alcohol lamp, but it needs to have all glassware installed. It is recommended to make some q1 glassware to use for making explosives.
It is a good idea to build a separate compound for an explosives chemistry lab. While a player tries to create explosives, mishaps will happen, causing damage to the lab and the surrounding area. It is a good idea to have a high Structure Repair skill when trying to make explosives. Unsuccessfully repairing a building starts a 60 seconds timer.
Making explosives starts a constitution timer. (82 seconds at con 3)

Explosives handling

The first time a player tries to make some volatile explosives in a chemistry lab, he or she gets the explosives handling skill.
"Volatile explosives" can be made by anyone.
"Low explosives" requires explosives handling 3 to make.
"High explosives" requires explosives handling 5 to make.

At handling 1 and 2, 1 volatile explosive is made on success.
At handling 3, 2 volatile explosives are made on success.
At handling 4, 2 low explosives on success.
At handling 5, 2 high or 2 low or 2 volatile explosives can be made on success.
At handling 6, 3 high or volatile can be made on success.

Usage

In a Detonation Box:
100 Medium Stones + 100 Low Explosives = 2500 Gravel
100 Medium Stones + 100 Volatile Explosives = +2500 Gravel scattered in 6-200+ piles over a wide area.